5.1 Hex R21 ordinarily contains a Blockhouse counter at Level 1. The Blockhouse is the equivalent of a standard 2+5+7 Pillbox except as indicated. The Blockhouse has a 360° CA. Units in the Blockhouse have LOS to lower elevations only through the R21/
5.2 RUBBLE: If destroyed (B30.92), replace the Blockhouse counter with a stone rubble counter at Level 1 in hex R21. Such rubble exists only on the Bridge (i.e., at Level 1) and does not "fall" to ground level. Falling rubble (B24.12-.121) from the Blockhouse is NA. Once this rubble is placed, the Level 1 Location in hex R21 is considered fallen rubble for all purposes [EXC: 5.21 Movement Effects] and no hexside of the Level I Location of R21 is considered a Road hexside until cleared. Rubble from the destroyed Blockhouse is a half-level obstacle to any LOS/
EX: Assuming rubble from the Blockhouse is in hex R21, a unit on the roof in hex Q20 has clear LOS to a unit on the bridge in hex R22, since the unit can see "over" the rubble. However, the same unit on Level 1 in Q20 would not have LOS to the Level 1 Location of hex R22 since the LOS crosses through the bridge artwork in hex R21. Thus the rubble serves as a half-level LOS obstacle.
5.21 MOVEMENT: Once rubble has been placed on the bridge from the destruction of the Blockhouse (even if subsequently cleared), Infantry units may enter the Level 1 Location of R21 at a cost of 2 MF [EXC: rubble has no additional effect on units Scaling any vertex of hex R21; B23.424]. Fully tracked vehicles enter at a cost of 3 MP while other vehicles pay ½ of their printed MP Allotment. The D2.11 and D3.51 doubling for TCA/
5.22 Hidden mines may be placed at Level 1 in hex R21 while rubble exists from the destroyed Blockhouse. Should the rubble be cleared (5.2) while there are hidden mines, place a Known Minefield counter Mines of the appropriate type and strength in the Level 1 Location of R21. Such mines are then treated as Known (F.7) for all purposes [EXC: Dummy minefields are NA; F.7B].
5.3 TEM: The CA TEM of the Blockhouse applies to all Direct Fire attacks [EXC: FT, AP Ammunition; B30.35]. Indirect Fire attacks use the NCA TEM. Once destroyed, normal stone rubble TEM applies until cleared.
EX: A German 150mm FFE scores a CH (C3.7) vs the Blockhouse. Since the OBA is ≥ 100mm, the Blockhouse is eliminated (B30.92). A stone rubble counter is placed in hex R21. This rubble exists only "on" the bridge (not under it). Assuming the British player Controlled the Location at the end of the CG Scenario, he could set up hidden mines (if otherwise allowed by RePh Setup restrictions) at Level 1 in hex R21. Clearing the rubble is possible as normal except that a cumulative -1 DRM applies and only a single successful clearance attempt is required to completely remove the rubble counter (B24.71). Should the rubble be cleared, any mines previously set up in the bridge Location of R21 are immediately placed onboard as a Known minefield. From the point of clearance on, R21 is considered a standard Arnhem Bridge hex and the Blockhouse, except for movement effects (5.21), is considered to have never existed.