9. FOUNTAINS

9.1 DESCRIPTION: A Fountain (EX: hexes I38, U41) depiction is a Half-level LOS Hindrance. A Fountain has a TEM of +1 (lowered to 0 vs Indirect Fire or if Encircled) and is not Concealment Terrain.

9.2 ENTRY: Infantry may enter a Fountain hex at a cost of 1 MF. A vehicle may enter a Fountain hex by expending 1/4 (FRU) of its MP allotment and taking a Bog Check (D8.2) with a +1 DRM. Vehicles may also enter using VBM as if the Fountain depiction were a building.

9.3 KINDLING: A Fountain is not Burnable Terrain.

9.4 GUNS/FORTIFICATIONS: The types of Fortifications allowed in a Fountain hex are dictated by the "other" terrain in the hex, i.e. either Open Ground or City Square (10.) terrain. All types of Guns are allowed in a Fountain hex but Gun Emplacement is NA if the "other" terrain in the hex is City Square, i.e., hex I38.

9.5 SHELLHOLES: Shellhole creation in a Fountain hex is possible (as per B2.1; see also Bombardment C1.823).