35. LIGHT WOODS19

35.1 Light Woods only exist per SSR and is treated as woods (13.) except as stated otherwise. The Sighting TC DRM (E7.3) for Light Woods is +2.

35.2 HINDRANCE: Light Woods are not an obstacle to same-level LOS but are instead a Hindrance (A6.7) to same-level LOS [EXC: the DRM is +2 per hex] that also applies as a DRM to Fire Lanes (A9.222). This Hindrance can apply to a LOS drawn to/from a vertex of a Light Woods hex.

EX: The 4-4-7 in 42Y6 fires at a Russian 4-2-6 moving from AA6 to Z4, bypassing Light Woods hex Z5 along the Z5-AA5 hexside. Fire directed at either of the two possible vertices (Z5-AA5-AA6 or Z5-AA5-Z4) would receive a total DRM of +1 (+2 [Hindrance] and -1 [FFNAM]). If the 4-4-7 were on the roof at Level One, LOS to those vertices would be blocked.

35.3 VEHICLES: A tracked vehicle may also enter a Light Woods hex (by other than Bypass, Trail Break, or Road) by expending one-third of its printed MP allotment in that hex, but it must check for Bog (D8.21) with a +1 DRM. Tracked vehicles may also use this method to move off a road into the woods portion of their Light Woods-road hex.