34.1 Towers represent tall, narrow, building-like structures that contain an upper level Location with no ground level Tower Location (although the hex contains a Location at ground level). Towers are represented by an obviously round, single-hex structure containing a white, square stairwell symbol (EX: PBC9 in Pegasus Bridge). A Tower (but not the ground level Location of its hex) is treated as a wooden building unless otherwise stated.
34.2 The height and LOS characteristics for each Tower are specified by SSR. Towers will be defined by SSR as being either a LOS obstacle or Hindrance. Each Tower contains only a single Tower Location that exists at a Level above ground level which is specified by SSR; the Tower Obstacle/
EX: An SSR reads, "Hex PBC9 contains a Tower Hindrance with a Tower Location 1 Level above ground level," describes a 1½ Level LOS Hindrance.
34.21 STACKING: The stacking capacity of a Tower hex's ground level Location is unaffected by the presence of the Tower. A Tower Location has a normal stacking limit (A5.1) of one HS-equivalent and 5PP. Towers have no Rooftop Locations and may never be fortified.
34.3 TEM: A unit at the ground-level Location of a Tower hex is considered to be occupying the other terrain in that hex and so uses the TEM of that other terrain. A Tower Location has a TEM of 0, although units therein are eligible for the +1 Height Advantage TEM. Units entering a Tower hex/
34.31 AIR BURSTS: Locations of a Tower that are in a woods hex are subject to Air Burst TEM only if those Locations are not higher than the top-most Level of those woods.
34.4 MOVEMENT: The cost for Infantry to enter the ground level of a Tower hex is 1 MF plus COT. Cavalry may only enter a Tower hex using bypass movement. A Gun may neither set up in nor enter, nor may a dm 76-82mm mortar be assembled in, a Tower hex/
34.41 Vehicles must use VBM to enter a Tower hex. Fully-Tracked, BU, CT, AFV may also enter the Tower obstacle as per 23.41 [EXC: a Tower has no cellar and adds an extra -1 drm to the colored dr of the AFV's Bog Check as though the tower was a single story building].
34.42 Infantry may move to/
34.43 Infantry moving to/
34.5 CONCEALMENT: The other terrain in a Tower hex determines whether or not the ground-level Location of that hex is Concealment Terrain. A Tower Location is treated as a building Rooftop (23.82) for HIP/
34.6 ROUT: A Tower hex/
34.7 The ground level Location of a Tower hex is not considered a building Location for Victory purposes, but any Tower Location is.