33. STREAM-HEX TERRAIN
33.1 STREAM-WOODS/BRUSH/ORCHARD: Board 47 features stream-woods (EX: 47F6) and the KGP maps feature stream-woods (EX: StMM6), stream-brush (EX: StMM11), and stream-orchard (EX: StLL14) hexes.17 Each such supplemental terrain type always rises (to its normal Height) from the Crest level of - not from IN - the stream hex. See also 19.5-.52.
33.11 ENTRY: A unit enters a stream (including a dry stream) - woods/brush/orchard hex across a stream hexside at the normal (for its depth; 20.4-.44) stream cost. If entering across a non-stream hexside, movement costs are cumulative (e.g., five MF to enter a shallow-stream woods/brush hex - three for a shallow stream (20.42) plus two for the woods or brush - or four MF to enter a shallow stream-orchard hex or a dry stream-woods hex. AFV Riders are unaffected by woods/orchards while IN the stream.
33.12 CREST: All rules for Crest status (20.9) apply in a stream-woods/brush/orchard hex. [EXC: Good Order Infantry may gain Crest status in such an Accessible hex, along the non-stream hexside they cross, at a cost of three MF for a stream-brush/woods hex or two MF for a stream-orchard hex. Otherwise, 20.91 applies unchanged.]
33.13 TEM: Disregarding SMOKE and Hindrances, a unit IN a stream(including dry stream)-woods/brush/orchard hex is in Open Ground if the LOS INTO that hex emanates from within, or lies within the stream depiction (20.2) as it enters, that hex. Otherwise, a unit in/IN such a hex is not in Open Ground and can claim the hex's woods, brush or orchard (or entrenchment, if applicable as per 20.91-.92) TEM [EXC: Air Burst TEM can also apply to a unit(s) IN a stream-woods hex].