TARGET TYPE/ |
0-6 | 7-12 | 13-18 | 19-24 | 25-30 | 31-36 | 37-42 | 43-48 | 49-54 | >54 | ||||||||||
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Vehicle | 10 | 10 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 6 | 4 | 5 | 3 | 4 | 2 | 3 | 1 | 2 | 0 |
Infantry (Other) | 8 | 8 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | 1 | 0 | 0 | -1 | -1 | -2 |
Area (Mortar, SMOKE) | 7 | 7 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 | ||||||||||
C4 GUN & AMMO TO HIT NUMBER MODIFICATIONS: | ||||||||||||||||||||
* Gun | 0 | 0 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | ||||||||||
L Gun | 0 | 0 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | ||||||||||
LL Gun | 0 | 0 | +1 | +1 | +2 | +2 | +2 | +2 | +2 | +2 | ||||||||||
APDS/APCR | 0 | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | ||||||||||
SMOKE | +2 | +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||
≤ 57mm | 0 | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 | -4 | ||||||||||
≤ 40mm | 0 | 0 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 |
C5 FIRER-BASED HIT DETERMINATION DRM: | ||||
A. | Firer outside CA per hexspine changed: | [T: +1/+1/+1] [ST: +2/+1/+1] [NT:+3/+1/+1] | ||
NA to Bounding First Fire | (x2 if firer is in woods/ |
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B. | Fire in AFPh without entering a new hex in that Player Turn (C5.2): | +2 | ||
C. | Bounding firer (C5.3): | Case B plus [Stabilized Gun: +1] [T/ST:+2] [NT: +3] | ||
C1. | Bounding First Firer, Restricted Aim (2.5-3MP in LOS of target) | Case C +1 | ||
C2. | Bounding First Firer, Limited Aim (≤ 2MP in LOS of target) | Case C +2 | ||
L | C3. | Firing LATW in AFPh/ |
+2 | |
C4. | Motion/ |
[Stabilized Gun: C/ [Other: C/ |
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L | D. | Pinned Firer/ |
+2 | |
E. | Fire within hex (x2 if in woods/ |
+2 | ||
F. | Intensive Fire (B# -2; Case B, D, AFPh, stunned, pinned firer are NA) (C5.6) | +2 | ||
L | G. | Deliberate Immobilization (Range: ≤ 6 hexes;Case N is NA) (C5.7) | +5HH | |
L | H. | Captured/ |
(+4 if both apply) | +2 |
I. | Buttoned Up AFV (MA only; RST/ |
+1 |
Other: | ||||
L | Overstacked: +1 per vehicle/ |
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L | Encircled: +1 (A7.7) | |||
L | CX: +1 (A4.51) | |||
Stun: +1 (D5.34) | ||||
Spotted Fire: +2 (C9.31) | ||||
Bypass TCA Change to/ |
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Bypass TCA equals side Target Facing: +TH Case A, unless Case N applies (D2.321) |
C6 TARGET-BASED HIT DETERMINATION DRM: | Δ | |||
---|---|---|---|---|
@L | J. | Moving/ |
+2 | |
L | J 1. | Defensive First Fire vs Moving Vehicle (≤3 MP in Firer's LOS) | Case J +1 | |
L | J 2. | Defensive First Fire vs Moving Vehicle (≤1 MP in Firer's LOS) [J 1NA] | Case J +2 | |
@L | J 3. | FFNAM (Case J is NA) (C6.13) | -1 | |
@L | J 4. | FFMO (Case J is NA) (C6.14) | -1 | |
@L | K. | vs Concealed Target (or Area Fire; C.4)(C6.2) | +2 | |
L. | Point Blank Range (Non-Stopped/ |
[2 Hex Range: -1] | -2 | |
M. | Bore Sighted Location (Case N, E is NA) (C6.4) | -2 | ||
N. | Acquired Target (NA to Case G) (C6.5) | as per Acquisition Counter | ||
@L | O. | Target using Hazardous Movement (all Case J are NA) (C6.6) | -2 | |
@L | P. | Target Size Modifier (-2 to +2) (C6.7) | per Vehicle/ |
|
@L | Q. | TEM (C6.8) | Per TEM | |
@L | R. | LOS Hindrance (C6.9) | Per LOS Hindrance | |
Other: | ||||
@L | vs Overstacked Personnel: -1 per overstacked squad (A5.131) | |||
@L | vs Motorcyclist -1 (D15.5) | |||
@L | vs Cavalry -2 (A13.5) |
NA when using Area Target Type | @ Applicable to Aerial Attack |
L Applicable to LATW even if using own To Hit Table |
ATR/ |
HH Hull Hit required |