5.1 All armed vehicles are manned by an Inherent crew which is not represented by a crew counter until it leaves the vehicle. While inside an AFV, the crew checks morale with a Morale Level equal to that of its nationality's best unbroken elite Infantry MMC; Inherent crews of unarmored vehicles take MC with a Morale Level equal to that crew nationality's best unbroken 1st Line Infantry. [EXC: Armor Leaders (3.42) & Inexperienced Crews (3.45).] All unarmed vehicles are manned only by an Inherent Driver who never leaves the vehicle and is never treated as a crew. Whenever a crew leaves its vehicle it becomes a vehicle-crew counter with a FP of one and often a lower morale. A vehicle-crew counter has all the capability of an infantry-crew counter (A1.123), other than its lower Strength Factor, while still retaining its vehicle crew capabilities (A21.22). All rules dealing with Inherent crews also apply to Temporary crews (A21.22) unless stated otherwise. Clarification and Q&A
5.2 BUTTONED UP (BU): An Inherent AFV crew must be defined as being either CE (Crew Exposed) or BU (Buttoned Up). Any CT AFV beneath a BU counter or not topped by a CE counter is considered BU. A BU crew is generally not Vulnerable [EXC: see 5.311 and A7.211]. A BU CT AFV firing its MA (or SA [Secondary Armament, as per Chapter H Vehicle Listings]) as ordnance must add one to that TH DR (Case I; C5.9). Being BU doubles the ½ MP road movement rate of an AFV, but otherwise has no detrimental effect on an AFV's (or its Inherent crew's) actions/
5.3 CREW EXPOSED (CE): An OT AFV is always considered CE unless beneath a BU, Shock, or Stun counter. A CE counter must be on top of a CT AFV in order to use its AAMG [EXC: a hero Rider; 1.83]. An OT AFV must be CE to use any weapon other than a bow-mounted MG/
5.31 CE DRM: A CE counter represents the Vulnerability of an AFV crew to Collateral Attacks. A CE crew is normally entitled to a +2 DRM due to the partial protection afforded by the AFV. An OT AFV's normal (usually +2) CE DRM can be reduced by Elevation Effects as per 6.61, and by Air Bursts (B13.3); see 5.311. The CE DRM is not cumulative with any other positive TEM. Q&A
5.311 UNPROTECTED CREWS: The Inherent crew (as well as each Passenger) of a vehicle receiving fire [EXC: Sniper attack] through an unarmored Target Facing/
If an OT AFV's crew would receive a CE DRM reduced by Elevation-Effects/
5.32 ORDNANCE: A CE crew cannot be targeted by ordnance (D.6).
5.33 CE MOVEMENT: Vehicle CE counters may be placed or removed (except due to combat results) only during the owner's MPh/
5.34 STUN: An AFV CE Inherent crew checks morale as per 5.1. If a CE AFV crew that qualifies for its normal CE DRM fails a MC, or if any CE crew of a fully armored AFV is attacked by a "2" Sniper dr (A14.3), or if a MG Final TK DR vs any (even a BU) AFV equals the Final TK#, or if Falling Rubble lands on a CE CT AFV (B24.121), that Inherent crew is Stunned and the AFV is marked with a Stun counter. A Stunned AFV and its Passengers immediately become BU if CE, and may not regain CE status (even if BU when the Stun occurred) until able to do so as per 5.33 in a subsequent Player Turn. A Stunned AFV may not fire (even in CC - though a Rider Hero could fire its AAMG), move (inclusive of CA changes) or expend MP for any reason during the remainder of that Player Turn, and immediately Stops (no Stop MP is spent) if moving/
5.341 RECALL: Recall occurs whenever an AFV CE Inherent crew that qualifies for its normal CE DRM suffers a K/
5.342 An AFV CE crew that suffers another Stun result while already under the effects of a "+1" counter suffers Recall instead. See also Disabled MA Recall; 3.7.
5.343 SMC CREW: A SMC acting as a Temporary crew (A21.22) also becomes Wounded if he suffers a Stun result (even while in a 1MT AFV). If he suffers Recall [EXC: due to Disabled MA (3.7); Stunned in a 1MT AFV (5.341)] he is eliminated.
5.4 ABANDONMENT: Occasionally, a crew may wish to exit its vehicle voluntarily (rather than due to combat) in order to take counter form on the board. This is referred to as Abandoning the vehicle. Q&A
5.41 A crew may abandon its vehicle only during its own MPh, and does so by expending all of its MF to be placed beneath the vehicle. The vehicle/
5.411 SELF-DESTRUCTION: Only an Inherent crew that voluntarily abandons a vehicle may turn it into a non-burning wreck or malfunction its weapon(s) as it leaves. Q&A
5.42 ENTRY: An Infantry unit may enter an Abandoned vehicle to become its Inherent crew only if it occupies that vehicle's Location at the start of its MPh (not APh) and expends all of its MF to do so [EXC: CCPh; A21.2]. It may also attempt to hook up a Gun as it does so. See also 5.43. A vehicle may not be entered during the same Player Turn in which its previous crew right [EXC: CCPh; A21.2]. Q&A
5.43 FFNAM: An Inherent crew Abandoning its vehicle as per 5.41 (as well as any other Personnel unit exiting/
EX: An Infantry Unit attempting to enter and Inherently crew a vehicle (or attempting to load on to any form of transport as a Passenger/
5.5 IMMOBILIZATION TC: An immediate TC is required of the non-Shocked, non-Stunned Inherent crew of an AFV [EXC: one in a Water Obstacle; 16.3] that becomes immobilized by any non-CC attack, or that is already bogged/
5.6 CREW SURVIVAL (CS): On the wreck side of each vehicle is a CS# representing an abstracted calculation of the crew size and its chance to escape its vehicle sufficiently intact to still represent a viable unit on the battlefield. If, after its elimination, the vehicle's owner makes a Final DR ≤ its CS#, a vehicle-crew counter is placed beneath the wreck and is subject to the effects of Hazardous Movement vs all subsequent attacks during that phase [EXC: A CS DR is NA if that vehicle was eliminated in CC or turned into a Burning Wreck]. Surviving PRC (see 6.9) are not subject to any Collateral Attack from the shot/
5.7 BREW UPS: Certain AFV suffered from extreme fire hazard due to design defects in either the engine, ammo bins, or fuel tanks and consequently are more liable to become burning wrecks when eliminated. These vehicles are identified by having a red CS#. If the AFV has a red CS#, a special -1 DRM applies to the Final To Kill DR for Burning Wreck determination purposes only (see C7.7).
5.8 CREW FP: An inherent crew may fire all the armament of a vehicle but may not fire its inherent FP until it takes crew counter form outside that vehicle, and only if it has not yet fired a vehicular weapon during that Player Turn (although it could still engage in CC). Any crew counter thus lacking use of its inherent FP should be marked with an appropriate Prep Fire or Final Fire counter.