10.1 CREATION: A wreck is created whenever a vehicle with a wreck depicted on its reverse side has been eliminated. This is done by flipping the vehicle counter over to its white side. Some vehicles have no white side because they have different functioning values dependent on their current status and are depicted with those values as functioning vehicles on both sides of the counter; when such a vehicle is eliminated, replace it with the wreck side of a vehicle with comparable, weight, scroungeable armament, and armored or unarmored status. Only those vehicles with no vehicle depiction at all on the reverse side leave no wreck behind when eliminated. If such a vehicle is eliminated by a "Burn" result, no Blaze actually occurs but all PRC are still eliminated with no chance for survival. If the wreck is a burning wreck (B25.14, C7.6), a Blaze counter is placed on top of it. A non-burning wreck may be attacked by either side, treating the wreck as if it were still the original vehicle [EXC: for CC purposes it does not necessitate PAATC, cannot be Ambushed, and is considered CE and Abandoned (and therefore Immobile and with no useable MG)]. Wreck counters retain the VCA of the original vehicle but the TCA is the same as the VCA. Q&A
10.2 MOVEMENT EFFECTS: A wreck does not increase movement costs for Infantry/
10.3 COVER: A non-burning wreck affords a +1 TEM cover benefit as per 9.3 and LOS Hindrance as per 9.4. A burning wreck does not provide the +1 TEM of 9.3 to Infantry in the same hex, nor does the burning wreck create a LOS Hindrance due to the wreck counter [EXC: Fire Lane (A9.22); Heavy Wind (B25.63)]; however, the attendant smoke of a burning wreck does create a LOS Hindrance (B25.2).
10.4 REMOVAL: Wrecks may be removed from play in either of two ways:
10.41 FIRE: Any wreck in a terrain Blaze is removed.
10.42 PUSHING: A wreck is removed at the end of the MPh by any tracked AFV, whose weight is ≥ 90% of the wreck's weight) which remains mobile while expending half of its MP allotment (in addition to any MP cost for entry of the wreck's hex) in that wreck's Location solely for that purpose.
10.5 SCROUNGING WRECKS: Any non-berserk, unbroken Infantry MMC not in Melee may attempt to salvage a functioning SW from a non-burning wreck or abandoned vehicle, provided that vehicle/
10.51 Only BMG/
10.52 A scrounged MG is represented by a LMG counter of that wreck/