D1.322 & D1.33
Questions are about which ones are really 1MT AFVs and restrictions on those AFVs:
A: Are all vehicles recognized by a large thick square with no corners "1MT AFVs" even if MA is defined as Bow Mounted and
so NT type by D1.33?
B: May a 1MT AFV with a Bow Mounted MA fire if CE, i.e., does this CE/BU status only affect turreted weapons?
C: Is a 1MT AFV with a Bow Mounted MA RECALLED if Stunned, or does this special Stun rules only affect if MA is turreted?
D: Is a 1MT AFV with a Bow Mounted MA Stunned limited to BU status for the remainder of its time onboard?
A. Yes to all.
D2.1
Is a vehicle prohibited from expending more MP than the minimum required, to enter a new hexside of its current hex while using VBM?
A. Yes it is so prohibited. {1}
D2.3
If a fully-tracked vehicle uses a narrow street to move up hill (assuming no add on MP costs) , is the MP cost five MPs?
A. Yes.
D2.3
A vehicle is spending its last two MP to do VBM. Hexside clearance proves to be insufficient (D2.3). According to D2.3, the vehicle must expend one extra MP to stop in its present position. As the vehicle has run out of MP, must the vehicle attempt ESB for that purpose?
A. It must attempt ESB to stop. If it cannot attempt ESB (e.g., D2.6 or already ESBed), it does not stop.
D2.3
A vehicle enters the location of a vehicle he can't destroy or shock with a 5 TK (as per D2.6), then spends its last two MP to do VBM in an adjacent hex. Hexside clearance proves to be insufficient (D2.3). Shall the vehicle return to the vehicle's location, where it will end its MPh (since he ran out of MP)?
A. It must end its MPh non-stopped in the other vehicle's Location. Even if it had MP left it would not stop.
D2.3
If Infantry that is using Armored Assault enters a woods/
A. Yes.
D2.3
D2.31 says : "... VBM is not allowed along a hexside already containing another Bypass vehicle/
A. Yes.
D2.4
"A vehicle may end its MPh in Motion without expending all of its MP only if it has insufficient MP remaining to enter the next hex it wishes to enter." May "unspent" MP be used to determine Defensive Fire opportunities? E.g.: Suppose an Armored Car wishes to enter a Brush hex (cost: 4 MP) but it only has 3 MP remaining unused in this MPh. Per D2.4, the AC may end the MPh in Motion with 3 MP left unspent. May the AC be attacked on those remaining 3 MP (or some fraction thereof) as if it had actually spent them? If the AC had only just entered an enemy unit's LOS and had expended ≤ 3 MP in doing so, may the enemy unit wait for (some portion of) the "unspent" 3 MP to be "spent" so as to avoid the Case J1/J2 Limited Aim penalties?
A. No to all. {2}
D2.4
Can a wagon counter be marked with a Motion counter?
A. Yes.
Assuming yes, what is the mechanic for placing/
A. The player simply states that the wagon will remain In Motion and places a Motion counter – otherwise it is assumed to Stop. Wagons may make Motion Attempts (D2.401).
Are wagons vehicles for the purpose of to hit case J or can J3 apply instead?
A. Case J (but never J1, J2, J3, or J4) will apply.
D2.401
Can a motion attempt be made in the same MPh following a successful firing of a Smoke Dispenser?
A. Yes. {2}
D2.5
Can a tracked vehicle make an excessive speed attempt if it expended more than its MP allotment becoming freed from bog?
A. Yes.
D2.6
Per D2.6 the TH possibility is of no concern when determining if it is allowed to stop a vehicle in an enemy AFVs hex. Only the TK calculation with a non depletable Ammo type at the moment of entry matters. Is it allowed to include the CH TK# in this calculation? To allow stopping is it enough to score a Possible Shock with a DR of 5?
A. No. No.
D3.3
Can a vehicular MG that is the vehicle's MA, fire a "AFV To Kill DR" as Bounding First Fire? If so, why does the portion of A9.61 that says "Such an attack must be made...without any form of halved FP penalty imposed..." not apply?
A. Yes, just as it can in AFPh. Because of D3.53. {1}
D3.4
Can an Armor or Passenger Leader direct the MA of a vehicle with a MG listed as the MA such as the 4 FP AAMG listed on a Jeep as the MA?
A. An Armor Leader cannot be in a Jeep but can direct MG MA of an AFV. A passenger leader can only direct the MG of an armored HT as part of a FG.
Can an Armor Leader influence/
A. Yes to both.
D3.4
Finally D3.44 indicates armor leaders may modify the MA's IFT rolls, but canister does not list armor leaders as a potential modification. Can armor leaders be used to modify a Canister attack?
A. Yes.
D3.5
If a vehicle fires its MG armament, but NOT its MA, as Bounding First Fire, does one consider the MA to "maintain ROF", so that the vehicle may move to another hex to fire its MA? Or MUST one fire the MA from the same hex as the MG, just hoping the ROF is maintained, so that the vehicle may move further and fire its MA from another hex?
A. No. Yes.
D3.7
When an AFV has its MA disabled, but cannot exit by Friendly Board Edge (e.g. a roadblock cuts exit through only bridge of flooded stream), must: a) the crew abandon AFV or b) the AFV move to the limit of exit possibility?
A. They would go as far as they can and then have to Abandon the AFV.
D4.2
Is a Russian tank of American manufacture (such as a lend-lease M4/76(a)) subject to the +2 HD maneuver attempt DRM?
A. No.
D4.22
Is it possible to be HD across a cliff or double crest hexside by performing the HD maneuver dr?
A. No.
D4.223
Can T-35 45L turreted SAs fire from a HD position? (Not marked as Bow weapon in the vehicle note list)
A. Yes.
Can T-35 2x2 turreted MGs fire from a HD position? (Marked as BMG in the counter)
A. No.
D5.31
Is the Inherent Crew of a BU OT AFV which is hit by (non-Air Burst) Indirect Fire Vulnerable?
A. No.
D5.31
Is the Inherent Crew of a BU OT AFV Vulnerable to Aerial fire?
A. No. {4}
D5.3
A BU AFV enters a new hex whereupon the DEFENDER fires DFF on the AFV. Once that attack has been resolved and the DEFENDER indicates no further DFF, may the AFV go CE and fire with BFF without having to spend another MP?
A. Yes.
D5.3
An ht (250/1) in BU status with a HS and a Ldr inside take a shot in his MPh resulting in a Immobilization. The crew doesn't pass the TC and goes outside the ht. May the Passengers go CE in the next APh?
A. Yes.
D5.3
If a vehicle is stunned in its turn can its pinned or broken passengers disembark normally as if the vehicle wasn't under the effects of stun?
A. No, a Stunned vehicle cannot do anything.
D5.34
Under this rule a vehicle that suffers recall must as its first action unload passengers. In regards to this application can the inherent passenger/
A. Passengers may as long as they do not expend any additional MP to do so (e.g., 251/sMG). Crews cannot (e.g., 251/2).
D5.34
A vehicle that is recalled must move to the Friendly Board Edge that costs the least amount of MP. Does this also require it to go CE to use road bonus, travel through hexes that contain enemy units, and bog hexes (even if avoidable normally)?
A. Yes to all.
D5.34
Does a Vehicle Recalled due to its MA being Disabled suffer the +1 TH/MC/TC/IFT/CC penalty of D5.341?
A. No. {4}
D5.4
A hex contains an Abandoned Jeep (9PP capacity) and a Half-Squad possessing a 3 PP SW. At the start of the MPh…can the HS re-man the Jeep while at the same time placing the SW in the Jeep as well?
A. No.
D5.42
How are "inherent" weapons such as the Carrier C PIAT re-loaded after they take counter form?
A. Per D6.631 and per D5.42.
Do they remain as counters, costing PP, rather than resuming "inherent" status?
A. No, they become inherent again.
Must the PIAT take counter form when it is fired by the inherent Crew from the vehicle?
A. It must take counter form to fire, thus requiring that there be room for the 1PP. {4}
D6.2
"A Rider on a turreted AFV must Bail Out if the AFV changes its TCA." The TCA will normally change every time the vehicle's VCA changes. Should this actually read "... if the AFV's TCA changes relative to its VCA."?
A. That is how it should be read. {2}
D6.2
D6.24 says: "Bailing Out never costs the transport any MP but for Defensive First Fire purposes the Rider is considered to spend all remaining (but at least one) MF subject to FFNAM."
Is that MF expense considered as part of the resolution of the fire that caused the Bailing Out?
A. No.
Is then the residual fire of the shot that made the unit Bail Out placed after the MF expense?
A. No, before.
Would that mean that other DFF only occurs vs the rider after his Bailing Out, on the expended MFs (minimum 1 MF) of the Bailing Out, using FFNAM vs the unit which now is Infantry?
A. Follow-up DFF can occur against either the pre-Bail Out MP or against the post-Bail Out MF; the target would still have it's post-Bail Out status though in either case.
If that MF expense is not considered as part of the resolution of the fire that caused the Bailing Out, could the Bailing Out riders be attacked by the residual fire that caused the Bailing Out?
A. Yes, if it is subject to more-negative/
Would such an attack by RF only occur if DRM are less than when the Rider was initially fired at, when still a rider?
A. Yes, a second attack by RF would require worse DRM basically.
Would that mean that other Defensive Fire could be taken against the Riders, before they Bail Out?
A. No, just like if a shot breaks a unit then for all other shots it is in it's broken state.
D6.2
The situation is that I have a scenario which says "Riders are Fanatic". When does the Fanatic benefit cease? As soon as he bails out, or until all MF are spent? D6.24 suggests that he is still a Rider (and hence Fanatic) until all remaining MF are spent.
A. At the instant of Bailing Out, before the MF are spent.
D6.4
Can a vehicle spend any MPs prior to load infantry not including 1 MP to bring a Motion vehicle to stop, if not a moving vehicle as per C.8?
A. No, it cannot spend any MP.
D6.5
A Russian ZIS-5 Truck (21 MP allotment) spends 5 MP and an additional 1 MP to stop = 6 MP. There the Truck unload its passengers. Have infantry 1 MF already to spend, because the vehicle has expended more than 1/4 and less than 1/2 of it's MP allotment? or Have infantry 2 MF already to spend, because the vehicle has expended 6 MP (1/4 of it's MP allotment, rounded up)?
A. The (soon-to-be) Infantry have spent 2 MF prior to the actual unloading which costs 1 MF for a total of 3 MF. Thus it has 1 MF left as Infantry.
D6.5
D6.5 permits Passengers of a Stopped vehicle to Unload in the MPh if that vehicle has Prep Fired (although they are prohibited from leaving the vehicle's Location if they do so). In such a circumstance, for Defensive Fire purposes, how many MF are the Personnel considered to expend in the act of unloading? How many (if any) MP is the vehicle considered to have expended (or is the vehicle immune to Defensive Fire while the Passengers unload in this circumstance)?
A. One MF. Immune. {2}
D6.5
The last line of D6.631 says that a crew abandoning the HT (or Carrier) could remove "armament Removable by a Passenger". Does "armament" include SW? Just "inherent" SW (the Carrier C's PIAT) or portaged SW as well? Does this supersede D6.5? And if "Cs" as well as "Ps" can do it, where does that leave "Rs"?
A. As a general rule, the last sentence of D6.5 remains correct. However, the last sentence of D6.83 allows the Carrier HS/
D6.5
If a vehicle bogs, can the PRC unload in the same phase when the inherent crew is not broken/
A. No unloading in the turn of bogging.
D6.6
Are Passengers/
A. Yes. No.
I.e., does the second sentence of D6.64 apply to ALL vehicle types? or only those that use the "carrier/
A. Yes; consider this second sentence to be an EXC to the first sentence's total prohibition against multi-unit FG by vehicles other than Carriers/
D6.8
Does a Crewed unarmed Carrier have firepower and range as though an unarmed halftrack w/a HS Passenger (or Infantry Crew passenger: Br MAVN U)?
A. A crewed Carrier with all of its armament malfunctioned/
D7. & D9.31
When an AFV and an infantry unit make an armored assault, can the AFV make an OVR during the same Movement Phase (with or without the infantry unit?
A. Yes, presuming all the usual requirements are met, although the infantry would not ordinarily be able to enter the enemy-occupied Location during the MPh (with various exceptions).
D7.1
An AFV announces an Overrun before it enters an Open Ground Hex containing an enemy squad. It then enters and pays the MP cost for entry [COT + 1/4 of printed MP for OVR]. The AFV is destroyed by Defensive First Fire prior to the OVR resolution, becoming a burning wreck. As per D7.11, although the vehicle is destroyed, the OVR will still be resolved but with half FP. Will the enemy squad receive a SMOKE DRM to the OVR attack, as a result of the Smoke from the blazing wreck of the Overrunning vehicle?
A. No.
An Armored Car (AC) declares an OVR against an enemy squad in an ADJACENT hex across a Hedge hexside (that is, the AC crosses a hedge in entering the OVR hex containing the enemy unit). The OVR MP expenditure is announced as a combined expenditure with that for entrance of the hex, as the AC enters the OVR hex (D7.1). The AC must make a Bog Check DR. This is done prior to OVR resolution (D7.1). The Armored Car Bogs and as per B9.4, the AC will be Bogged in the hex it attempted to leave, not in the OVR hex it was trying to enter. Does the OVR still occur (at half firepower)?
A. No
D7.1
If a CE American M3 ht enters an Open Ground Hex to OVR a known 467. Would the 467 be able to make an Inherent Fire Power Attack, before the OVR is resolved? Could it attempt a PF check before the OVR is resolved?
A. Yes to both.
D7.15
In a KGP CG scenario does Very Heavy Mist affect an overrun attack as a modifier? Is the modifier for an OVR in an Open Ground hex -1 (open ground), or 0 (-1 open ground, +1 very heavy mist)?
A. Yes. 0.
D7.2
A Russian 4-5-8 w/ 5PP MMG elects to attack an ADJACENT AFV during the MPh with CCRF. It is attacking from a VotG gutted building – at night – (4MF to return) does the squad return to the building hex? or become CX/TI in the process? remain in the street? or can it drop the MMG in the building before advancing into the street? or drop the MMG in the street before returning to the building?
A. Yes. No. No, not voluntarily. No. No. {1}
D8.2
In Armored Assault the AFV takes a Bog check to cross a Bocage hexside after both the Infantry and AFV have declared their MF/MP to cross the hexside and enter the next hex but Bogs and so stays in the hex exited. Do the Infantry have to cross the hexside now without the benefit of Armored Assault or can they opt to stay with the AFV? If the answer is that they can stay with the AFV, did they use any MF while the Tank tried to cross the Bocage hexside and failed?
A. The INF may opt to remain with the AFV since they are moving as a combined stack (D9.31), but will then have expended the declared MF in that Bog Location. The INF may also declare they are splitting the stack (A4.2) and move across the Bocage without the AFV.
D8.3
What should the status be of a Bogged vehicle that expends its entire MP allotment or more becoming freed at the end of its movement phase? Stopped or in Motion?
A. Motion, since it didn't expend a Stop MP.
D8.3
Last sentence: "One armor leader in either AFV also modifies the colored dr." If there is no other Mobile AFV assisting Bog removal attempt and the Bogged vehicle has an armor leader inside, does the armor leader modify the colored dr anyway?
A. Yes. {1}
D9.3
Does a burning wreck in heavy winds provide a TEM of +1 to infantry in the same hex?
A. Yes (note the EXC for Heavy Winds in line 4 for D10.3). {2}
D9.3
Situation: An AFV, a squad and a leader are conducting armored assault. CX has not been declared. After spending 4MFs and 8MPs (due to bypass usage), the stack gets hit by First Fire. The result is: leader breaks, the squad HoB’s and becomes berserk. Question: Can the AFV continue moving? If yes, for how many MFs?
A. The AFV can go as far as the leader (expending 6 MF) could have gone if it had continued to accompany the AFV.
D9.3
When using armored assault along a road can an AFV not use the road, but the Infantry use it?
A. Yes.
D9.31
Is Infantry riding bicycles eligible to gain benefits if using Armored Assault?
A. Yes. {1}
D9.4
D9.4 says "There is a +1 Hindrance DRM to a same-level LOS for firing through (not just into or out of) a hex containing one or more wrecks/AFV...". If firing at a target through a hexside containing a bypassing vehicle in the target hex, does a +1 hindrance apply in addition to any TEM in the target hex?
A. No.
D11.1
When, by SSR, a unit has a Gyrostablizer, when is this information given to the opponent? (a) Upon scenario start, regardless of LOS; (b) upon loss of concealment; (c) upon first use, or (d) only when its use is necessary to change a miss to a hit, akin to an armor leader's DRM?
A. If Gyrostabilizers are specified in an SSR, they are only secret if the SSR states so. If so, they are revealed upon first use.
D10.5
Does even a single Disabled counter (even if for a non-scroungable weapon) prevent scrounging of all non-MA AAMG/
A. No. D10.5 is talking about "a functioning SW"...i.e., each SW is being discussed separately. Scrounging may be attempted as long as 1+ Scroungable weapon exists.
D13.3
A BU Sherman with a sM5 moves from its initial hex during its movement phase. The Sherman stops with its TCA pointing at hexspine A. The moving player then realizes that he wants to change its CA one hexspine and then try to fire the sM, so he spend 1MP to delay and makes use of the free CA change. What penalties does it pay for its sM attempt.
The vehicle is moving/
A. Yes.
Does the Sherman pay a +1 DRM penalty (Fast turret) for the CA change that is freely made with the delay MP expenditure?
A. No.
Does the +1 DRM apply for being BU? D13.3 implies it does.
A. Yes. {4}
D14.2
Assume there are three radioless AFVs in hexes Z4, Z5 & Z6 of any board. It is the Prep Fire Phase. The tank in Z6 fires and is marked with a Prep Fire counter. It is now the MPh. May the tanks in Z4 and Z5 move off as a platoon, in effect removing the Z6 AFV from the platoon? Do they need to take a NTC to do so?
A. Yes. No.
The three tanks in Z4, Z5 & Z6 had formed a platoon at the start of their MPh in a previous turn (D14.2). Would this fact alter any of your answers?
A. No. {1}
D14.2
Assume there are three radioless AFVs in hexes Z4, Z5 & Z6 of any board. It is the Prep Fire Phase. The tank in Z6 fires and is marked with a Prep Fire counter. It is now the MPh. May the tanks in Z4 and Z5 move off as a platoon, in effect removing the Z6 AFV from the platoon? Do they need to take a NTC to do so?
A. Yes. No.
D15.2
Is the motorcycle portage capacity listed in addition to the portage capacity required to actually transport the Riders? E.g., is it true to say that a squad-sized cycle counter is limited to 10PP which may only be used to transport personnel, not SW? Similarly, is it true to say that a HS-sized sidecar counter has a portage capacity of 7PP, but 5 of those 7PP can only be used by personnel?
A. Essentially yes to all.
I.e., motorcycle Riders cannot carry any additional PP other than that amount granted by the size and type of the motorcycle counter, correct?
A. Correct. {2}
D15.41
In the D15.41 EX, shouldn't the leader be required to first Recover the cycle (at a cost of 1 MF and a successful Recovery dr) before mounting it?
A. Only enemy cycles need to be recovered.
D15.8
Do the principles of D15.2 apply to bicycles also, i.e., bicycle riders cannot carry any additional PP at all?
A. Correct. {2}