E.4, E1.53, & E1.6
E.4 explains how to work out the majority Squad Type for an OOB and for a stack but does not state how and when the majority squad type is to be used. E1.6 states that all units are classified as Lax, Stealthy or Normal at night and that Cloaking Counters are considered equal to the Majority Squad type of their side at scenario start. It also states that an SSR is the ultimate source of the definition (rather superfluously as that is the case with every rule). E1.53 deals with units/
A) My opponent argues that the stack should use the Majority Squad Type of the OOB because this is defined by SSR.
B) I argue that it should use the majority squad type of the stack as defined by E.4, the SSR does not over-rule this as all it is doing is stating what the Majority squad type is for the OOB. Furthermore if the Stack Majority Squad type is not to be used then there is no need to define it in the rules as it would never be used.
Which is correct A or B?
A. A is correct. You would use B when there is no SSR defining MST.
E.5 & E1.1
Suppose NVR is 3. Suppose a drifted Parachute is two hexes from a light-AA-capable enemy unit with an otherwise clear LOS to that Parachute. Suppose there are no Starshell/IR counters close enough to matter. Does E.5 Aerial range limit NVR in this case? Specifically, is the Aerial Parachute beyond NVR of the light-AA-capable unit?
A. Yes, beyond NVR. {3}
E1.10
If two units are in adjacent hexes (e.g., two grain hexes) and only one of those hexes are Illuminated, are the units still considered to be ADJACENT (even though there is no LOS from the Illuminated hex to the non-Illuminated hex)?
A. Unit in Illuminated hex is Adjacent, unit out of NVR is ADJACENT. {4}
E1.1
For purposes of E1.12 Freedom of Movement is elimination in Close Combat of a unit of the attacking side considered to be a concealment loss activity for the unit eliminated?
A. The eliminated unit is no longer concealed.
Was it momentarily unconcealed (Before death) such that Defenders could lose freedom of movement.
A. Yes; FoM gained.
E1.2
Provided a MMC retains Concealment during a move...does any recorded (as being stacked with...and now moving with...the MMC) SMC/
A. Correct. {1}
E1.2
E1.2 states this: "Neither the "?"/HIP units need set up in Concealment Terrain but lose "?"/HIP as if they were."
1. Does this mean that the SCENARIO DEFENDER can set up HIP and dummies in non-Concealment Terrain (including OG) and they only lose it as if they were in, say, a building (for example)–so they could sit out there HIP the whole time until they move/
A. Yes.
2. If true, does this only apply to the dummies (somewhat implied by "?") and free HIP given to the SCENARIO DEFENDER? Or does it also apply to all of the concealed units that the SCENARIO DEFENDER sets up?
A. To all of the concealed (and hidden) units the Scenario Defender sets up.
3. If true, does the HIP/"?" part apply to additional HIP/"?" given to the SCENARIO DEFENDER, or just the 25% HIP/"?" in his allotment for it being Night?
A. It applies to all units setting up hidden/
4. If the SCENARIO ATTACKER has HIP (or can set up on board without cloaking), can they also do the same setup tricks?
A. No. E1.2 only applies to the Scenario Defender.
5. If an AFV or non-Emplaced Gun sets up in OG, does this allow them to not lose Concealment/HIP normally, even though they actually would at Night otherwise (until they lose the original Concealment)?
A. A non-emplaced Gun loses "?"/HIP the same as Infantry does. AFV lose "?"/HIP at night just as if it were daytime, although the Scenario Defender is always considered to be in Concealment Terrain.
E1.2
E1.2 tells us that Concealed/HIP units lose Concealment/HIP as if they were in Concealment Terrain, regardless of what the terrain actually is. E1.3 then reminds us that Concealment Loss/
A. Except that all terrain is considered Concealment terrain for Concealment Loss purposes; E1.2.
So, would Infantry that would ordinarily AUTOMATICALLY lose concealment/HIP during the day solely for not being in Concealment Terrain still do so at Night?
A. No. {2}
E1.2
O11.621, P8.621, Q9.619, R9.619. In the referenced HASL CGs (RB, KGP, PB, ABTF), is there a limit to the number of squad equivalents that may be set up HIP during a night scenario?
A. No limit to purchased HIP at night.
E1.2
A unit on a No Move counter during a Night scenario is broken due to (e.g.) enemy Sniper or OBA. This in itself does not appear to remove the "No Move" counter. Is this correct? If so, and the unit routs, is the "No Move" counter removed, or does it stay with the unit as it routs?
A. Correct. It stay with the unit as it routs. {2}
E1.2
Is an armor leader considered a leader for this purpose?
A. No.
E1.3
A previous Q&A from MMP asserts that A12.141 applies at Night just as it does during the day. E1.3 doesn't refer to concealment loss at all. It then goes on to point out that E1.31 is one of the ways in which Night concealment differs from Day concealment. E1.31 is entitled "LOSS" and discusses how concealment can be lost (or not) at night through movement. How should E1.31 be read–is it modifying normal concealment loss rules for movement only, or is only movement the method by which concealment at night is lost? (In other words, is E1.31 talking about the exceptions to the normal concealment-loss rules, or is it replacing the normal concealment-loss rules? If the former, shouldn't it be entitled "MOVEMENT" rather than "LOSS"?)
A. The former. (The exceptions. Perhaps.)
I also note that the Night Summary Chart on the Chapter E/
A. Yes. It could be clearer. {4}
E1.3
A cloaking counter is using non-assault movement and causes a defender to fire a starshell which, subsequently, illuminates the Cloaking unit's Location. May the Cloaking unit continue moving and retain Cloaked status by expending its next MF to enter a non-Illuminated hex? Would Cloaking be retained if the hex was out of LOS of all defenders?
A. Yes to both.
Following this illumination, if the Cloaked unit chose to "go to ground" (per E1.31) is it subject to Defensive First/
A. Yes, based on the MF to enter the Location as usual.
Would such post-"going to ground" Defensive First/
A. Yes, per usual. {4}
E1.4
Q1: Can a cloaking counter start HIP?
Q2: Must ALL ATTACKER's infantry start cloaked, onboard and offboard?
Q3: How is an ATTACKER's gun and its crew treated when starting onboard?
Q4: Does HIP observers need cloaking counters too?
Q5: Can a unit in a reserve cloaking counter activate and immediately fire a 4+ PP SW?
Q6: Can a Soviet dummy or cloaking counter enter sewers in VotG? What ML does it roll against?
A. 1. No. 2. Offboard, yes. Onboard, no. 3. They could set up cloaked or HIP (if otherwise allowed). 4. No. 5. No. 6. Yes; 7. {1}
E1.4
Night rules are in effect, and a unit under Cloaking fires at a KEU which is in an illuminated location. The firing unit is not in an illuminated location, and is out of the NVR of any enemy unit. Does the firing unit lose its cloaking status, and is it placed on board under a "?" indicating that it is still concealed because it fired outside LOS of any enemy unit?
A. Yes to both. {1}
E1.4
When dealing with hexes that have multiple cloaking counters and a RS is called for (e.g. Detection, Sniper, etc) do you RS between each cloaking counter and then RS from there, or do you simply RS between any/all units inside of the cloaking counters? What if one or more of the counters is a dummy?A. A.9 and A14.23 will apply normally. Ignore the cloaking counters unless they are empty (in which case they count as their own (dummy) unit [A.9] or as part of all Dummies in that Location [A14.23]).
E1.5
Does the use of a road or path in concealment terrain (such a wood-road or a brush-path) negate the mandatory additional MF cost when a non-cloaked unit moves in a location like this during night?
A. Roads: yes; Path: no; see the exception at the end of E1.51.
E1.5
Once it has been determined that a stack must stray and after the hexgrain it will stray along has been determined, does the stack stray as a stack or does each unit stray one at a time?
A. As a stack.
Assuming the stack strays as a stack, what happens if the individual units making up the stack have different MF allocation: does the entire stack stop straying as soon as one of its units runs out of MF, or do units with MF left continue straying?
A. Yes. No. {4}
E1.5
Given that a unit entering from off board is not onboard at the start of its movement phase, is it required to make a straying DR
during that turn of entry?
A. Once it is on board, it is subject to straying.
E1.5
May a disrupted broken unit rout? May a broken unit rout out of a melee?
A. A disrupted unit at night must still be in the Open Ground, in a Water Obstacle, or adjacent to an armed Known enemy unit to rout. Units may still not rout out of Melee at night.
E1.6
In a Night scenario, a SSR defines the Majority Squad Type as Lax. A stack (Unconcealed) consisting in two SMC and a Russian half-squad rolls for Ambush. E1.61 tells us that SMC are "in general" Stealthy at Night.
a) Is the whole stack considered Lax (drm +1), because of the SSR?
b) Is the whole stack considered Normal (drm 0), because of E.4 (same US # of Normal and Stealthy units)?
c) Is the drm -1 because some units are Stealthy?
A. c; Majority Squad Type does not impact Ambush.
Now assume the same stack must roll for Straying.
d) Is it considered Lax, following the SSR?
e) Is it considered Normal, following E.4?
A. d.
This is Night, Majority Squad Type is set to Lax by SSR. A Cloaking counter containing a SMC rolls 6,1 for Straying.
f) Does it Stray?
g) Now if the SMC is Uncloaked, does it Stray?
A. Yes to both – Majority Squad Type is always used for Straying purposes – even when moving a single, non-Cloaked unit.
Now a Cloaking counter containing a HS and a Leader wants to perform a Search attempt.
h) Is the drm +1 for Lax, following the SSR?
i) What is the drm if both units are Uncloaked?
A. No. In both cases the drm is -1 for Stealthy leader, and 0 (if Normal) or +1 (if Lax) for the HS, netting -1 or 0. Searching drm is per each single Stealthy or Lax unit, not per stack, so Majority Stack Type is irrelevant, just as for Ambush purposes.
j) In a Night scenario where the Majority Squad Type is defined per SSR, is there any situation where the players would use E.4?
A. No. Just as other rules are not used when overridden by SSR.
E1.7
A Parachute above Open Ground can get -2 Haz, +1 Night LV = -1; Yes? A Parachute above Woods (Woods higher than shooter) gets only -2 Haz; Yes?
A. Yes to both. {3}
E1.9
E1.91 states "a Gunflash is placed due to an enemy FFE or an attack vs an enemy unit." But the Chapter E divider states only a "Friendly Gunflash" is required. E.g. a Searching attacker suffers a Search CR so a Gunflash is placed in the Defender's hex. If the Chapter E divider has precedence then it doesn't matter and no further clarification is needed. But if rule E1.91 has precedence then the definition of "attack" matters. Is a Search CR an "attack"?
A. Yes; place a Gunflash. {1}
E1.9
If a DEFENDER fires at an enemy unit during the enemy's MPh, then can a MMC place the first starshell or are leaders the only ones who can place a starshell after the MPh is underway?
A. During the first Player Turn in which starshells are placed, anyone can fire them anytime. After that turn, MMC must fire at start of PFPh/MPh and only leaders can fire outside that time period. {4}
E1.9
Can a unit otherwise capable of firing a starshell/IR do so at an abandoned enemy AFV by claiming bullet point 2 of E1.91?
A. No; an abandoned AFV is not an enemy unit.
Can it do so to an enemy AFV which is Shocked, Stunned, or stunned?
A. Yes.
Can it do so to an enemy Dug-in AFV or one under a trench?
A. Yes.
Can it so do to an enemy Armored Cupola?
A. Yes.
E1.92
May a crew possessing an IR-capable MTR make an IR usage dr in the same Phase that it makes a Starshell usage dr?
A. Yes. [As elucidated in Bring On The Night, IR attempts are in addition to the one Starshell attempt per hex.] {2}
E1.92
When making a starshell usage dr (E1.921) does the player announce what kind of unit (Leader, MMC, etc.) is making the
attempt?
A. No
Does the player specify which hex contains the unit that is making a starshell attempt before making the usage dr?
A. Yes, unless Hidden.
Do these answers depend on whether or not the firing unit is Cloaked/
A. See above for when it might.
A Cloaked/HIP unit loses that status when firing a starshell. Does "firing" mean a successful usage dr, or does it include an
attempted use?
A. Successful.
E1.9
Can a mortar fire IR during the opponent's MPh, similar to a starshell placement? Can it fire IR as Defensive First Fire during the opponent's MPh? Is the ASOP correct in that it allows firing IR only at the beginning of the PFPh or DFPh, similar to ordnance firing SMOKE?
A. No. No. Yes.
E1.94
A two-level level building (ground and 1st) is fully ablaze. The Illuminated zone contains an "obstacle" which is a one-level building (ground) and finally a "target" three-level building (ground, 1st and 2nd). Can the level 1 obstacle create a "Shadow" (E1.941) which prevents Illumination of level 1 and 2 of the target building?
A. No, only the ground level.
The rule talks only about shadow "hexes", but not Locations. Can some Locations in a Hex be illuminated while other Locations in the same Hex are not Illuminated?
A. Yes.
E1.94
Does a blaze in a cellar illuminate adjacent hexes, such as Level 0 open ground? Or just ADJACENT cellar locations and the Level 0 building level directly above?
A. Illuminates hexes within 2 hexes of itself, plus all levels of it's own hex.
If blazes exist in both a cellar and Level 0 of a multi-story building hex, is there a 2 or 4 hex illumination?
A. 4 hexes.
If an orchard is adjacent to a two level building blaze, is a shadow created?
A. Shadows would be created.
E3.1
Barring type specific (night, DLV, etc) hindrance restrictions, requirements and rule exceptions. Does a LV Hindrance as described in E3.1 apply at a range of one hex? Does it apply within the same hex? Does it apply within the same Location?
A. Yes to all.
E3.73
A squad is at crest level of a Gully, during Deep Snow. It must expend 3 1/2 MF to move INTO the Gully (Gully: 2 MF, 1 Level down: 1 MF, Deep Snow: 1/2 MF). Correct?
A. No, the Snow and Deep Snow penalties are assessed per hexside crossed. {4}
E4.3
Is going down from 0 lvl INTO a gully considered crossing a Crest Line – thus giving a skiing unit a 2 MF bonus?
A. No. {1}
E5.2
E5.2 says inter alia "All empty boats can be carried overland by Infantry using the Manhandling system (C10.3)" C10.3 says inter alia "A Gun cannot be pushed using Bypass, nor can it be hooked up to or unhooked from a vehicle in Bypass." E5.2 goes on to say "A Large Raft may not be Manhandled into/out of a building [EXC: Factory Stairwell Location; B23.742] or around it via Infantry Bypass.". Does this mean that a small raft may be manhandled into bypass?
A. Yes. (Look for errata on this shortly.)
[See errata from ASL Journal 11]
If yes, what happens when a unit manhandles a small raft into bypass and then fails to move it further? Is the unit transported into the obstacle at the end of its movement phase along with the small raft?
A. Yes.
E7.2
An airplane passed a Sighting TC versus a Concealed Target (infantry or an AFV), does Case K (C6.2) apply to the TH DR?
A. Yes, unless the target is moving in open ground.
Is a concealed unit moving in open ground considered "entirely concealed" for purposes of the Sighting TC?
A. Not concealed for purposes of Sighting TC either.
E7.25
E7.32 Mistaken Attack: says "...attack...the Defender's non-hidden onboard ground unit that is closest...to the aircraft's initial target and not in a completely Blind Hex..."
Does this refer to E7.25: "...an aircraft counter is theoretically able to see...any non-hidden unit that is not completely surrounded by LOS obstacles at least one level higher than its own Location"?
A. Yes, that is what "not in a completely Blind Hex" refers to.
Or does it mean the same as for Observation Planes: E7.62: Mistaken Attack: "...and in the Observation Plane's LOS"?
A. No.
E7.41 appears to contradict itself. It says: "No To Hit DR is necessary except vs an armored target, in which case a hit must be secured (with a separate DR...". It also says: "...an aircraft's MG may attack other unarmored targets in the same hex as the AFV – using the Original To Hit DR vs the AFV as the IFT Effects DR vs any unarmored targets...".
A. Two DR are needed vs a vehicle: a TH DR and a TK DR. The TH DR serves as the IFT DR vs unarmored units. There is no conflict in the rule, and the article in J3 (although not worded as elegantly as it might be) confirms this.
If a non-Motion vehicle that hasn't yet moved in the MPh wishes to AA fire – does it have the choice to fire with or without the BFF halving penalty, its choice affecting whether or not it can move later in that MPh? Does it fire without the BFF halving penalty and retain the right to move later in the MPh regardless?
A. No. No, it fires without the BFF penalty and is marked Prep Fired (E7.5) – and then cannot move.
E7.51
Per E7.51, "A MG loses its multiple ROF capability when it fires at an Aerial target and is subject to Cowering, but no leader DRM may apply." Does this apply to MG caliber (MA) Guns that are on five-eights-inch counters such as the American M51 MG Carriage or the American M16 MGMC Halfltrack? Can an armor leader modify the IFE DRM of such a vehicle-mounted MA MG when used for light AA?
A. If they are listed as MG then yes – but since those two specific units (M51, M16) have an MA in caliber-size and have IFE they will use the IFE portion of E7.51. No; E7.511.
E7.6
Do aerial observers need to take further sighting TC when they want to correct their OBA away from the original unit/
A. A new STC would be made if a new Battery Access is needed before correcting the OBA, or if the new OBA target unit is different from the original OBA target unit...or if the new OBA target hex is different from the original OBA target hex.
Are there any extra DRM to the sighting TC in regards to how far the SR/
A. There are no STC DRM (either plus or minus) based on the distance of the OBA correction.
Do aerial observers have any beneficial DRM when attempting a sighting TC in/
A. There is no STC DRM for sighting in/
Are concealed units in non concealment terrain given the sighting TC -2 DRM for unconcealed units because they are considered "known" to the observer (C1.6; E7.61)?
A. The -2 STC DRM for "not fully concealed" does not apply since the "Concealed units in non-Concealment Terrain" is only for strictly OBA consideration purposes...not STC purposes.
E7.6
In relation to the same subject I have a further question about observation planes and mistaken attack E7.62. When this occurs does the opposing player place an AR on the nearest enemy unit closest in hexes to the original target of the STC, and then roll for accuracy for the mistaken attack FFE? If the initial FFE is not accurately placed is it possible for it to drift back to the units owned by the player directing the mistaken attack and attack them? For example; say the German in RB is using an observation plane and a mistaken attack opportunity arises. Does the Russian then place an AR on the nearest German units and roll for accuracy for the mistaken attack FFE? If the FFE is not accurate can it drift back to the Russians own units and attack those?
A. Yes.
E10.4
An Ammo Vehicle is eliminated, but does not become a Burning Wreck (and thus does not explode per E10.5). Is the Ammo Supply counter simply removed? Or is it left on the wreck to signify the possibility of it exploding per E10.5?
A. Yes. No. {2}
E10.5
If an Ammo Vehicle is in a Location that has a Blaze counter placed in it, and it cannot leave that Location per B25.4, does it explode?
A. No. {2}
E10.6
This rule does not specify how an Ammo Dump is turned into a "Burning Wreck" per E10.5. Is it correct to assume that it's treated as an unarmored vehicle target and that Location TEM will apply vs. any attacks against it? If a Blaze counter is placed in the Location will the Ammo Dump explode as if it had become a "Burning Wreck"?
A. Yes. No. {2}