4.1 DYO: Ski capability (and Winter Camouflage; 4.4) can be purchased for a DYO OB (H1.2) at a cost of two extra points per elite MMC purchased [EXC: Sissi (A25.73) are ski-equipped as part of their BPV]. Ski capability may not be selectively allotted to certain Personnel; all elite Personnel of that side must be given ski capability, which is indicated on the Roster by recording in the "MPV ea" column the MMC's BPV (first adjusted as per H1.22-.24, if applicable) increased by two, and by recording "Sk" in the "A/B" column of the same line. When ski capability has been purchased for all elite MMC on a side, all SMC (as well as all crew counters that directly or indirectly result from the purchase of Guns, and all elite HS counters that likewise result from the purchase of vehicles) on that side are also considered to have ski capability at no extra cost.
4.2 SKI MODE: The special rules for ski troops apply only to those scenarios in which Ground or Deep Snow is present. Ski-capable units (those beginning a scenario with ski counters or that pass a ski-use dr; 4.21) may be on foot, on skis, or transported by any other normal means when not in ski mode. Units on skis are in ski mode and are referred to as Skiers. Skiers are identified by being placed on ski counters with the "Skis" up. Ski troops may switch between ski and foot/
4.21 SKIS: When not in ski mode, skis are carried atop a unit with the "OFF Skis" side up at a cost of one PP. A unit cannot carry skis in excess of its own usage requirements. Skis can be eliminated like any SW (A9.73-.74)). If skis are Recovered/
4.22 DUMMY SKI COUNTERS: Dummy ski counters are provided for scenarios where Dummy counters are allowed to use skis by SSR. Dummy ski counters are treated as normal Dummy counters (A12.11) in all aspects [EXC: they must be stacked with ≥ 1 non-ski Dummy counter(s) at all times or be removed immediately regardless of LOS], but allow that Dummy stack to use ski movement. OB-given Dummy counters may be exchanged for counters as long as the above is adhered to.
4.3 MOVEMENT: Skiing is considered a form of Infantry movement and is therefore subject to all the pertinent rules of such, except as amended herein. A Skier pays no extra MF due to snow/
4.31 DOWNHILL: A Skier receives a bonus of two MF for each Crest Line crossed while moving to a lower elevation during the MPh/
4.32 APh: A Skier can advance one hex during the APh, subject to the normal possibility of Difficult Terrain restrictions (A4.72). Such an advance can possibly include changing to/
4.33 ROUTING: Broken units may change ski mode/
4.4 CAMOUFLAGE: A unit that is ski-equipped at scenario start is also assumed to be wearing Winter Camouflage (3.712).
4.5 CC: Skiers engaged in CC must add +2 to their CC Attack DR and are subject to a -2 DRM when attacked in CC. However, Skiers in Melee have the option in their MPh to leave it or change to foot mode (A11.71).
4.6 ATTACK RESTRICTIONS: A Skier may not fire any Gun, ordnance SW, or MMG/
4.7 BERSERK: A berserk Skier may not change from foot to ski mode, or vice versa. [EXC: A berserk Skier charging a Known enemy unit in a Location that the Skier cannot normally enter (4.3) must change to foot mode when it reaches the point where, due solely to being on skis, it can move no closer to the unit as per A15.431.]
4.8 AHKIO:14B An Ahkio is treated as a 3 PP SW that must be portaged when possessed by Passengers/
4.81 INFANTRY USE: The IPC of an Infantry MMC possessing (but not portaging) ≥ 1 Ahkio is increased by 2 PP (maximum) as indicated on the counter by "IPC: +2PP".
4.82 MOVEMENT: Unless being portaged, an Ahkio can only be used in terrain a Skier (4.3) can enter. A unit must drop possession of an Ahkio before routing or performing a Berserk charge, or when it becomes part of a Human Wave or breaks while bypassing a building.
EX: A Finnish 6-4-8 squad in 47I10 starts its MPh in ski mode with Ground Snow in effect. It also possesses an Ahkio and a HMG. The HMG is five PP; the portage cost of the skis and the Ahkio do not count when in use in snow. The Ahkio increases the IPC of the squad by two PP, so there is no MF penalty (A4.42).
The squad enters I9 for a cost of one MF. It continues to H8, spending one more MF. Entering H7 costs a third MF, but the unit also gains two MF for going downhill (4.31) for a total of six MP to spend in its MPh. It can continue moving to H6, H5, and H4 without declaring Double Time.
If the squad was accompanied by a leader also on skis, it could move to H5 as indicated for five MF. Wishing to enter the I5 building, both units switch from ski mode to foot mode for zero MP (4.2) and drop both the Ahkio and skis. The squad and the leader carry the HMG into the building, using the remaining two MF (one MP is lost since the HMG’s portage cost exceeds the IPC of the squad + leader by one).
4.83 TERRAIN LIMITATIONS: In addition to the limits on Skier movement (4.3), an Ahkio cannot be used when crossing an unbreached wall/