9.1 BU/
9.2 SURVIVAL: An attack that destroys (but not burns) a vehicle does not attack its PRC separately. They instead roll for Survival (5.6/6.9). See also 5.7 and C7.6.
9.3 AFV/
9.31 ARMORED ASSAULT: Infantry may take advantage of the +1 TEM afforded by a friendly AFV in the same hex to move in a combined stack with that AFV, provided they begin their MPh beneath that AFV. If Infantry move in a stack with the AFV, that AFV cannot move farther than if it were accompanied by that same Infantry throughout the move - even if that Infantry fails to end its MPh in the same hex with the AFV. Infantry moving with an AFV across otherwise Open Ground is not subject to FFMO but is subject to FFNAM (unless Assault Movement is declared) and +1 for the AFV for a combined DRM of 0. Q&A
EX: Using the 9.4 illustration, assume an Infantry squad is beneath the Tiger in O2 and has already expended two MF in Armored Assault. The squad could now use its last two MF to enter the building in P1 and the Tiger could continue movement alone into P2 and Q2. However, if fired on in P1 either normally or by Snap Shot, the squad would receive no TEM/
9.4 AFV/
EX: A German tank is in 22O2, a wreck is in R1, and a Russian tank in S2. Normally a LOS drawn from O2 to S2 (shown in red) would have to add a +1 Hindrance DRM for the wreck in R1 - but not in this case, because the firer in O2 cannot trace a LOS (shown in blue) to the center of R1 which contains the wreck. Should the Russian tank fire on the German tank the wreck LOS Hindrance likewise does not apply because the target in O2 cannot trace a LOS to the wreck.
9.5 ARMORED CUPOLA: An Armored Cupola represents a dug-in tank or ground-mounted turret or specially constructed bunker with a rotating turret, and is represented in a scenario OB by a BU TCA counter. A corresponding SSR is necessary to define its armament, turret type, and AF. The TCA counter is used to define its CA and any To Hit/
9.51 CREW: An Armored Cupola is manned by an inherent Infantry (not vehicular) crew counter; it can hold no other unit - even a SMC - and therefore is not subject to any leadership DRM. CE status and CS# do not exist in an Armored Cupola. BU To Hit (deleted by errata) DRM always apply. However, Immobilization TC are never required. All of an Armored Cupola's MG armament is usable in CC.
9.52 PLACEMENT: An Armored Cupola can be placed only in brush, grain, woods, orchard, or Open Ground hexes as if it were a pillbox (B30.1). Although it cannot leave or be pushed out of its hex, it is free to change its TCA 360 degrees. An Armored Cupola is never eligible for concealment. If an Armored Cupola is specified as a dug-in tank, B9.21 would apply as if the Armored Cupola were in an entrenchment.
9.53 SIZE: The Target Size (1.7) of an Armored Cupola is always small (+1). It is not considered HD and Hit Location (C3.9) is NA unless cited otherwise by SSR (usually for dug-in tanks). If described as a dug-in tank, an Armored Cupola is also considered HD but does not then constitute an AFV LOS Hindrance
9.54 DUG-IN AFV: A Dug-In AFV is treated as an Armored Cupola except as stated otherwise. A Dug-In AFV is HD to all Direct Fire attacks [EXC: vs Aerial AF], has a +1 Target Size [EXC: if the AFV actually has a +2 Target Size], and does not create a Hindrance. A Dug-In AFV has a vehicular (not Infantry) crew (and therefore, unlike other Armored Cupolas, cannot place a Fire Lane), can be CE, does have a CS#, and will leave a Scroungeable (or burning) wreck which does not leave a wreck Hindrance (9.4). Place a Vehicle Crest counter (from WEST OF ALAMEIN) on the AFV to show its Dug-In status.