7. TO KILL TABLES

7.1 A hit scored on a vehicle while using a LATW TH Table or the Vehicle Target Type is resolved on the applicable To Kill (TK) Table (7.31-.34). There are four different TK Tables; each is consulted only to resolve hits using its particular ammunition type. Each TK Table lists a Basic TK# for each weapon capable of using that type of ammunition.13

7.11 TK# DERIVATION: The Basic TK# of an ordnance hit vs a vehicle [EXC: via the Area Target Type] is found by consulting the TK Table used for that ammunition type to find the TK# listed under that Gun Caliber and Length. This Basic TK# is then increased/decreased by all applicable TK modifications (Cases A-D) to reach a Modified TK#. Lastly, the Final TK# is derived by subtracting from the Modified TK# the Armor Factor (AF; D1.6) of that portion of the AFV which was hit. The AF is not used to modify the TK# of an unarmored vehicle or a Partially Armored AFV hit in an unarmored Target Facing/Aspect - (3.9). The Final TK# is the DR total that the firer must roll < in order to guarantee elimination of the vehicle. An AFV hit in an unarmored Target Facing/Aspect by ordnance is treated as an unarmored vehicle, including use of the appropriate Unarmored Vehicle TK# [EXC: an Area Target Type hit; 3.332]. Q&A

7.12 AERIAL AF: The Aerial AF is listed on the C7.11 AF Table and is used instead of the normal AF if an AFV is hit by an aircraft attack, an optimally positioned DC (7.346), or in its Underbelly (D4.3). Such an attack uses the Aerial AF listed beneath the AFV's worst AF (either hull or turret - regardless of the "location" of the hit) - even if attacked through the vehicle's front Target Facing.

EX: The worst AF of a Russian T-50 is "3", so that tankette's Aerial AF is "2".

7.2 MODIFIED TK#: Four modifications of the Basic TK# are possible:

7.21 CASE A; AFV REAR TARGET FACING: The Basic TK# vs an AFV hit (or attacked by FT/DC/MOL) in its armored rear Target Facing is always increased by one. All aircraft hits vs an armored Target Facing/Aspect - (3.9) qualify for the rear Target Facing modification. Otherwise, normal Target Facing rules apply.

7.22 CASE B; AERIAL/DC/MOL ELEVATION ADVANTAGE vs AFV: The Basic To Kill number of an aircraft hit vs an armored Target Facing/Aspect - (3.9) is further increased by one (or by two if the AFV is Open Topped). The Basic To Kill number of a MOL attack vs an AFV is also increased thusly if the attacker has at least a one level elevation advantage. Case B also applies to the Position DR (but not the To Kill DR) of a DC vs an AFV if the DC is Placed/Thrown from at least a one level elevation advantage.

7.23 CASE C; AFV CH: Whenever an AFV is struck by a non-Area Target Type Direct Fire CH, the Basic TK# is doubled prior to the application of any To Kill modifications. See 3.72 for Area Target Type and Indirect FireCH.

7.24 CASE D; RANGE EFFECTS VS AFV: The penetration capability of an AP/APCR/APDS shell decreases as the range increases. The Basic TK# of any non-aerial hit vs an armored Target Facing on the AP or APCR/APDS To Kill Tables is modified according to the range charts on those tables. Range has no effect on the Basic TK# of a HEAT or HE hit, nor vs an unarmored target. See 7.344 for Range effects on FT use.

EX: A 50L AT Gun fires at the rear Target Facing of a KV-1E tank at 25 hexes, resulting in a hull hit. The Basic TK# is 13. Case A (+1) and Case D (-2) of the To Kill Modifiers apply, yielding a Modified TK# of 12. The AF of the KV-1E's rear hull armor is 8, which is subtracted from 12, yielding a Final TK# of 4.

7.3 Each of the four To Kill Tables has unique features not found on the others.

7.31 AP TO KILL TABLE: Several Gun Caliber/Length types are listed more than once and in different locations, seemingly resulting in two Basic TK# for the same weapon. However, such dual weapon listings are color coded for identification purposes. For example, Russian 76L AFV armament has a Basic TK# of 13 (found under the brown 76L listing), not 17 as is found under the other listing of 76L armament. Similarly, the red ATR listing with a Basic TK# of 6 is used with the Russian, Finnish, Japanese,and Italian ATR, while the ATR used by other nationalities has a Basic TK# of 5. Q&A

7.311 vs UNARMORED: Barrel Length, range, and AF have no effect on the TK# of a hit vs an unarmored vehicle; in this case the Basic TK# of each basic Gun Caliber Size also serves as the Final TK#.14

7.32 APCR/APDS TO KILL TABLE: The German 28LL and 40LL always use the APCR To Kill Table (unless firing HE), since the range characteristics of their projectile (APCNR - Armor Piercing Composite Non-Rigid) were more akin to that of APCR. Q&A

7.321 The Final TK# for an unarmored vehicle hit by APCR/APDS is equal to that listed on the AP To Kill Table for unarmored vehicles.

7.33 HEAT TO KILL TABLE: Barrel lengths have been omitted on the Gun Caliber listings since the Basic TK# listed applies to any Gun of that caliber which can use HEAT (as indicated by the H# on the counter). Q&A

7.331 Any unarmored vehicle hit by HEAT has a Final TK# of 11.

7.332 There is no Case D (Range) modification to the Basic TK# on the HEAT To Kill Table.

7.34 HE TO KILL TABLE: Barrel Length and specific Gun Caliber Sizes are not listed on the HE To Kill Table. The firer simply uses the highest Gun Caliber listing that does not exceed the caliber of the fired Gun. For example, a 76L Gun firing HE has a Basic TK# of 7 or 12, as listed in the "70+" column. OBA and Area Target Type fire is resolved on the IFT as per 1.55.

7.341 There is no Case D (Range) Modification to the TK# on the HE Table.

7.342 The HE TK# listed for unarmored targets is the Final TK#.

7.343 HE rounds also generate a greater likelihood of Shock/Unconfirmed Kills (7.41-.42) and Immobilization (7.7).

7.344 FT/MOL: No AF apply to a FT/MOL attack. The Basic TK# of both FT and MOL attacks are increased by +1 if the AFV is CE, or by +2 if the AFV is OT (both modifiers can apply only to a FT attack; MOL attacks can be modified by only one or the other). To Kill Modification Cases C and D are NA to FT/MOL. However, the Basic TK# of a FT is halved if it is firing at Long Range.

7.345 MORTARS: Mortar fire, being indirect in trajectory, is always resolved on the IFT (1.55) and therefore never uses the HE (or any other) To Kill Table.

7.346 DC: The resolution of a Placed/Thrown DC attack vs an armored target (A23.5) requires a Position DR to determine the AF to be applied. The DC Position DR also serves as the hit location DR (3.9). Any Collateral Attack(s) thus obtained by a Final Position DR ≥ 9 (and therefore prior to a To Kill DR) must use a new DR. Q&A

DC POSITION DR Result
≤ 5 Optimally Positioned; Use Aerial AF
6-8 Successfully Positioned; Use AF
9-11 Poorly Positioned; No Effect vs AFV *
≥12 No Effect vs AFV or its PRC @
* Resolve vs target's vulnerable PRC as a Specific Collateral Attack.
@ Resolve only vs other unarmored units in AFV's Location, and as an
Area Fire attack (as well as vs any in Thrower's Location; A23.6).

DC POSITION DRM:
+2 Non-stopped or Motion or concealed AFV Target
+2 Thrown DC (+ 3 if Thrown from moving/Motion conveyance)
+1 Placed/Thrown through hull front Target Facing
+1 AFV target is CE
+1 Thrown in AFPh (unless by Opportunity Firer)
-1 Placed/Thrown through hull rear Target Facing
-1 or -2 * To Kill Modification Case B (as applicable)
-2 immobile or OT AFV target (each)
-2 Vehicle target is in Bypass in same hex as Placing/Throwing unit
+1 CX
* The Case B To Kill Modification applies inversely to the Position DR, rather than modifying the Basic TK#.

7.35 DUD: Any Original TK DR of 12 (regardless of ammunition or Target Type) has no effect.15

7.4 SHOCK/UNCONFIRMED KILL (UK): A hit which fails to penetrate armor can still have devastating effects on the crew inside.16 Q&A

7.41 OCCURRENCE: A Shock possibility occurs whenever a non-HE To Kill DR is one > the Final TK# of an AFV. Such an AFV must take a NTC, failure of which results in placement of a Shock counter on the AFV. An automatic Shock is caused by an HE turret hit or FFE/DC effect DR one > the Final TK#/K IFT result number, or on a turret hit TK# equal to the Final TK#/K IFT result on Direct, Indirect, and DC attacks; no TC is necessary (see 7.7 AFV Destruction Table).

7.42 EFFECT: The crew and passengers of a shocked AFV are incapable of any action. If CE, they must immediately BU and are not subject to any collateral Attack; however, any Vulnerable Riders may be, as per A.14. A shocked AFV may not move (even to pivot or change TCA), Interdict, or attack (even in CC), No MP expenditure is necessary to bring the shocked AFV to an automatic halt. However, any ensuing First Fire or DFPh attacks vs a shocked AFV that had entered a new hex during that Player Turn are still subject to applicable To Hit DRM cases. At the end of the next RPh the AFV must roll for recuperation (Δ) even if already Abandoned before being hit. On a dr of 1 or 2, the Shock counter is removed; on a dr of 3-6 it is flipped over to its UK side. An AFV under an UK counter is still shocked, and must end its next RPh by rolling again for recuperation. On a dr of 1-3, the UK counter is removed; on a dr of 4-6 the AFV is flipped over to its wreck side with no DR for Crew Survival. A shocked AFV which is hit by another Shock result must flip its UK counter back to the Shock side; if already on the Shock side there is no additional effect. Q&A

7.5 IMMOBILIZATION: A Final To Kill DR equal to the Final TK# of any AFV struck by a hull hit results in Immobilization of that AFV regardless of Target Facing [EXC: HD to firer; D4.2]. A Final HE To Kill DR one > the Final TK# of a hull hit or an Indirect Fire attack resulting in a K/# vs the hull on the IFT also results in Immobilization of the AFV. Such Immobilization causes an automatic Crew TC (D5.5). A FT/MOL/MG/IFE attack never results in Immobilization. A FT/MOL To Kill DR equal to the Final TK# of an AFV eliminates the AFV but does not turn it into a burning wreck and therefore allows a Crew Survival DR.

7.6 BURNING WRECK: Any Final To Kill DR ≤ half of the Final TK# of a vehicle target turns that vehicle into a burning wreck by placing a Blaze counter on top of the resulting wreck (B25.14). The PRC of any vehicle which becomes a burning wreck are eliminated with no chance to roll for survival, but there is no direct effect on other Infantry in the hex. All vehicles eliminated by a FT/MOL attack DR < its To Kill Number are automatically burning wrecks.

7.7 AFV DESTRUCTION TABLE: Rules 7.4-.6 are based on a TK# for the target AFV and therefore do not apply to any combat resolution not resolved on one of the To Kill Tables. However, Immobilization, Shock, burning vehicles, and other results can still occur via other forms of attack, but only by the rules specified for those forms of attack; these results are summarized on the AFV Destruction Table. On this Table, HEAT = "Non-HE", and a Dud always takes precedence over any result shown.

C7.7 AFV DESTRUCTION TABLE

  DIRECT FIREA DCC FT/MOL IFE/MGA INDIRECT FIREB CC
* ≤ Half Final TK#/K/CCV Burn Burn Burn Burn Burn Burn
*< Final TK#/K/CCV Elim Elim Burn Elim Elim Elim
= Final TK#/K/CCV ImH/ShT ImH/ShT ElimA Stun ImH/ShT Im
HE 1 > Final TK#/K ImH/ShT ImH/ShT NA NA ImH/ShT NA
Non-HE 1 > Final TK#/K P. Sh NA NA NA NA NA

ABBREVIATIONS: Notes: K refers to the DR required for a K result on the IFT
Im: Immobilized (7.5) A: Includes Aerial Fire
Sh: Shock (7.41) B: Use Original IFT DR for hit location (see 1.55)
P. Sh: Possible Shock (7.41) C: Requires Position DR (see 7.346)
NA: Not Applicable H: Hull Hit
  T: Turret/Upper Superstructure Hit
Burn: Change to burning wreck; no PRC survival
Elim: Eliminated; flip to wreck side and roll for PRC (D6.9) survival [EXC: PRC do not survive a CC elimination (A11.611)]
*: A -1 DRM applies for Burn determination purposes if AFV has red CS# (D5.7)
Stun: Stunned (even if AFV is BU; D5.34)