23. DEMOLITION CHARGES
23.1 A DC is a SW which explodes in the target hex with 30 FP factors on the IFT [EXC: Set DC; 23.7]. It is not subject to FP modification for PBF/
23.2 USAGE: Non-elite Personnel must use the captured SW X# penalty (21.11) to attack with a DC. The penalty is doubled if attacking with a captured DC. A squad attacking with a DC may use its inherent FP but only in the same phase during which the DC explodes.
23.3 PLACEMENT: A DC is Placed on an ADJACENT target hex during the MPh by a carrying Infantry unit expending extra MF (in the hex the DC is Placed from) equal to the number of MF it would require that unit to directly enter that target hex were it to do so during that MPh without Bypass (see Wire; (B26.45). The act of Placing the DC is considered movement expended in the Placement hex (the hex occupied by the Placing unit - not the hex in which the DC is actually Placed) and therefore a unit cannot Place a DC if it fired during the PFPh or was pinned prior to Placement during that MPh. Furthermore, if an enemy AFV occupies the target hex, most Placing units must pass a PAATC (11.6) in order to Place the DC. Should the Placing unit survive (unbroken and unpinned) all enemy Defensive First Fire, Subsequent First Fire, and FPF in the Placement Hex (including any resulting from the expenditure of MF in the Placement of that DC), the weapon is considered operably Placed. Thereafter, the Placing unit may move away or suffer adverse results with no effect to the DC. However, if the Placing unit is broken, pinned, or eliminated before or during Placement, the DC is not operably Placed, remains with the Placing unit (or in the Placing unit's Location if the unit is eliminated), and may not attack-although it is still usable for future Recovery/
EX: A squad in 1Y7 moves to Y6 and places its DC in building hex X5 by expending two additional MF in Y6. If it is neither broken, pinned, nor eliminated by Defensive First Fire up to this point, the DC is operably Placed. The squad may use its last MF to move away. It would have to use Double Time or be accompanied by a leader to have sufficient MF to re-enter its original building hex Y7. The squad cannot place the DC in the first level of building X5 from Y6 even if it had three MF remaining because it could not move directly from Y6 to the first level of X5; the Placement hex must be the ground level of X5 instead. [Technically, this illustration is in error because the DC should be Placed beneath the Russian unit, not on top of it lest it be mistaken for a possessed, captured SW.]
23.4 DETONATION: If the Placing/
23.41 vs TERRAIN: Under certain conditions a DC may create a Flame in the target hex (B25.13) and/
23.5 vs AFV: In order for a DC attack (like all ordnance Direct Fire vs a hex containing an AFV in combination with unarmored targets) to affect an AFV, it most be predesignated as being made against the AFV. A DC can affect an AFV only if it is the primary target of that DC attack. If the attacker chooses to attack the AFV, he does so on the C7.34 HE & Flame To Kill Table using the DC column - but only after a special DC Position DR (C7.346). The Target Facing of the AFV is based on the hexside through which the DC was Placed/
23.6 THROWN DC: A DC may be Thrown (thereby constituting use of a SW; 7.35) into an adjacent Location in its LOS or down to the next lower level of the Thrower's hex via a stairwell, or to the ground level of a non-Interior Building hex from a higher level Location of that hex (even though there maybe intervening building levels) by any unpinned, Good Order (or Berserk) Personnel capable of SW use during any friendly fire phase (or Defensive First Fire) instead of Placed during the owner's MPh. However, a Thrown DC is less accurate than a Placed DC and may not be Thrown to a full-level higher elevation. A Thrown DC must add an additional +2 DRM (+3 if Thrown from a non-stopped/
23.61 A DC may not be Thrown or Placed in the same Location occupied by the unit possessing it - unless the unit is Japanese or the target is a vehicle in Bypass in the same hex as the Placing/
23.62 AFPh: A DC Thrown in the AFPh suffers an additional +1 DRM to the IFT DR vs both the target and the throwing Locations (unless thrown by an Opportunity Firer). A DC Thrown at an AFV in the AFPh suffers a +1 Position DRM instead.
23.63 FINAL FIRE: A DEFENDING Unit already marked by a First Fire counter may not throw a DC (nor can it do so during Subsequent First Fire or FPF; 8.3-.31).
23.7 SET DEMOLITION: A DC which is neither Placed nor Thrown is considered a Set DC and has special advantages and requirements. A Set DC is one which has been Set prior to play by SSR, or which was Set and declared during play by an Infantry Unit which spent all of its MF (using Hazardous Movement) to Set the DC in its Location during its MPh and made a dr ≤ its US# (subject to leadership drm by any leader assisting another unit to Set the DC) without being pinned or broken. A Set DC may be detonated using the 36+ IFT column during any friendly fire phase in a subsequent Player Turn by that Good Order unit (or one of its derivative HS, if a squad which has been Reduced or Deployed), provided it is within six hexes and LOS of the DC (but at least two hexes away), and passes a NTC. A Set DC malfunctions on an IFT DR of 12, but there is a +1 DRM to this DR, for malfunction (only) purposes for each enemy Infantry counter currently in the Location. Q&A
23.71 A detonated Set DC is resolved on the 36 FP column of the IFT with a -3 DRM and no TEM. A Final KIA result on a Set DC attack results in the destruction of any bridge or building in that hex (see Rubble, B24.11). When a multi-hex bridge is the target of a Set DC, a number of spans are eliminated equal to the KIA #. A Set DC is the only weapon which can destroy more than one bridge counter in this fashion. Each span to be eliminated must in turn be as close to the original DC as possible with ties resolved by the owner of the DC. A Set DC which detonates without destroying a bridge hex has no effect on units on or beneath the bridge. Q&A
23.72 SET DC CLEARANCE: A Set DC is removed due to a malfunction result (as per 23.7) or by Set DC Clearance (B26.45).