22. FLAMETHROWERS & MOLOTOV COCKTAILS
22.1 FP MODIFICATION: A FT counter is an Infantry SW with a Normal Range of one hex and a FP factor of 24. A FT may attack at Long Range (two hexes) with 12 FP, but is never increased for PBF/
22.2 DRM: FT attacks vs Infantry are resolved on the IFT but receive no DRM due to leadership/
22.3 USAGE: Non-elite Personnel must use the captured SW X# penalty (21.11) when firing a FT. That penalty is doubled if firing a captured FT.
22.31 FG: A FT may not combine FP with any other unit - including the unit firing it or even another FT [EXC: OVR; D7. 11].
22.32 LINE OF FIRE (LOF): Infantry FT seldom had a range in excess of 40 meters; therefore, use at long range required use of "looping" fire similar to (but not counted as) Indirect Fire (i.e., all FT fire is considered Direct Fire) to extend its range. Consequently, a FT cannot apply both its Normal and Long Range FP, and cannot attack at Long Range if the LOS is obstructed. Otherwise, a FT can attack either an adjacent hex at full FP or a Location two hexes away with Long Range Fire. A vehicular FT with a Normal Range of two hexes can attack either an adjacent hex or one two hexes away with full FP, or one three hexes away with halved (Long Range) FP. No FT may attack more than one Location at a time. A FT may never fire at a target > two levels higher/
22.33 RESTRICTIONS: A FT cannot be used to fire at descending paratroops. A pinned unit cannot use a FT.
22.34 vs AFV: A FT attack against an AFV is resolved on the C7.34 HE & Flame To Kill Table, but only if the AFV is predesignated as the main target. If the AFV is not destroyed, its Vulnerable PRC are still subject to a Specific Collateral attack (A.14). AF do not affect a FT attack, but the FT's Basic TK# is halved at Long Range. The FT's Basic TK# is increased by one if the target AFV is CE, and by two if OT (or by three if both CE and OT). Q&A
22.35 vs TERRAIN: Under certain conditions a FT may create a Flame in the target hex (B25.12).
22.4 VULNERABILITY: Any Personnel unit possessing a FT must deduct one (per FT possessed) from the IFT resolution DR of any attack (including ordnance hits) against it. The PRC of a vehicle equipped with a FT are not penalized by the presence of that vehicular FT, or by transporting an otherwise unpossessed FT SW. Q&A
22.5 MALFUNCTION: If the Original resolution DR for any FT attack by Infantry is ≥ 10, that FT has run out of fuel and is removed from play after resolving that attack.
22.6 MOLOTOV COCKTAILS (MOL): MOL28 are available only when specified by SSR or DYO purchase.
22.61 AVAILABILITY: A MOL is not represented by a counter, but is considered an inherent SW of any Personnel unit. A MOL can be used at the option of any unpinned, Good Order (or Berserk) Personnel unit as a SW in one of three ways. It cannot be used in CC.
22.611 vs UNARMORED TARGETS: Any Personnel unit may make a MOL Check dr after declaring a PBF/
22.6111 There are several possible consequences to a MOL attack. If the Original colored dr of the IFT DR is a 6, the unit using the MOL is broken (only one unit if being used by a FG) and both the FP of the unit and the MOL it contributed to the attack are voided, and a Flame is placed in the thrower's Location. The breaking of the unit does not void its FG. If the Original colored dr of the IFT DR is a 1, a Flame is placed in the target Location. In both cases, the Flame is placed only if the Location contains Burnable Terrain. If the Location containing the Flame is a Fortified Building or a non-building Location subject to adverse weather, the EC drm must also be consulted to determine if the Flame is placed. For purposes of Flame determination only, the white dr of the MOL attack DR is modified by -1 if in a Fortified Building (B23.94) or by the appropriate EC DRM (B25.5) for adverse weather; a Flame is placed only if the Final white dr ≥ 1.
EX: Assume a squad makes a MOL attack vs a unit in a woods hex during Wet EC. The MOL attack DR is a 3 with a 1 on the colored dr. Normally, the 1 colored dr would create a Flame in the woods hex, but because EC are Wet there is a 2 drm to the white dr for Flame Determination purposes so no Flame is placed (2 [white dr] -2 [Wet drm] = 0 which is not ≥ 1).
22.612 vs ARMORED TARGETS: Use of a MOL against armored targets is identical to 22.611-.6111 except as follows: The AFV must be predesignated as the specific target. If the MOL Check dr is successful, the ensuing Small Arms - MOL attack is resolved vs the AFV by means of a To Kill DR on the MOL column of the C7.34 HE & Flame To Kill Table. This same DR also serves as a Specific Collateral Attack (using both the Small Arms FP and the MOL's 4 FP) vs the AFV's Vulnerable PRC, and as a normal IFT attack (using only the Small Arms FP) vs all other non-armored units in the AFV's Location. If the MOL Check dr is not successful, the IFT attack (minus the MOL 4 FP bonus) is carried out against all non-armored units in that Location, per 7.4. The AFV is turned into a burning wreck by a To Kill DR < the AFV Final TK#, and eliminated (with PRC Survival possibilities) by a To Kill DR equal to the Final TK#. There is no armor modification; however, the AFV's Basic TK# is modified by +2 for an OT AFV or by +1 for a CE AFV (unlike a FT attack where both OT and CE modifiers can apply, only one of the two can apply to a MOL attack). A MOL's Basic TK# is reduced by two vs a moving/
22.613 vs TERRAIN: Any Infantry unit with a MOL (ascertained by making the MOL Check dr of 22.611) may add +2 to its Kindling Attempt DR (B25.11). Unlike the other uses of a MOL, the user is in no jeopardy of breaking for using it to enhance his Kindling Attempt DR.
22.62 LEADERSHIP: Leadership modifiers do not apply to a MOL To Kill DR, or to the MOL Check dr, but do apply to any FG attack containing more than four FP factors from a MOL.
EX: It is moderate weather and a 3-3-7 Partisan squad occupies 3X8 and during its PFPh opts to attack a 4-6-7 squad in W9 with a MOL. The Partisan rolls ≤ 2 on its MOL Check dr, so the MOL FP bonus applies. The attack uses the 8 FP column of the IFT (3 FP x 2 [PBF] = 6 FP + 4 FP bonus = 10). The Original IFT DR is a 7 (1 on the colored dr), modified to an 8 by the +1 TEM of the woods, resulting in a "NMC" against the 4-6-7 and a Flame in W9. Had his 7 IFT DR contained a 6 colored dr, the attack would have been canceled because the Partisan squad would have broken, and a Flame would be placed in its hex. The Partisan squad could not use its MOL against hex X9 had there been a target there because the X8-X9 hexside is a woods hexside.
Now assume that the 4-6-7 squad is berserk and charges the Partisan squad in the next Player Turn by entering X8 during its MPh. The Partisan squad attacks the 4-6-7 in its own hex using Defensive First Fire. Assuming it opts to use a MOL attack and that it passes its MOL Check dr by rolling a 1 or 2, it will have a 12 FP attack without modification (3 FP x 3 [TPBF] = 9 + 4 FP [MOL bonus] = 13 FP; +1 DRM [woods TEM] -1 [FFNAM] = 0 DRM). A Flame will be placed in X8 if the colored dr of the IFT DR is either a 1 or 6 since both firer and target are in the same hex.
Finally, assume the Partisan squad attempts a PFPh MOL attack on the halftrack and 4-6-8 in Y9. It specifies the halftrack as its primary target, passes its MOL Check dr, and makes an Original DR of 7 (2 on the colored dr). There is a +2 modifier to the Basic To Kill Number on Table C7.34 because the halftrack is OT, resulting in a Final To Kill Number of 8 - so the AFV is eliminated as a burning wreck. The 4-6-8 squad is attacked on the IFT with 6 FP (PBF) and a +1 DRM (AFV) resulting in a PTC. Now assume the Partisan had failed the MOL Check dr. Its attack would be limited to a 6 FP (PBF) attack on the IFT vs both the Vulnerable CE crew of the halftrack and the 4-6-8.