Questions and Answers for Chapter A

A.5 & A7.52
What is the total DRM for a two-Location FG: the 1st Location contains an 8-1 and a squad and has +2 total Hindrance to the target; the 2nd Location has a CX squad and no Hindrance to the target?
A. +3.<;t contain an entry for SPAA. Riders are allowed on a SPA. So is a SPAA just one kind of SPA?
A. Riders are allowed. SPAA is a subset of SPA.


A.8
Is a Location ADJACENT to itself? I.e., if a rule permits some activity in an ADJACENT Location, and does not "specifically exclude" the unit's current Location from that activity, is the current Location included by default?
A. Yes. Yes.

A14.23
Are dummy units in a concealed stack with non-dummies considered Eligible Targets when rolling for RS on a sniper attack?
A. Yes; all the Dummies would be considered one (combined) Eligible Target.

A1.23
When a Partisan squad (or more generally a squad with underlined Morale) fails to Rally with a Commissar:
A Is it Casualty Reduced?
B Is it split in two HS?

When a Partisan half-squad (or more generally a HS with underlined Morale) fails to Rally with a Commissar:
C Is it Disrupted (for a non-partisan)?
D Is it eliminated?
A. A and D.

A1.31
May a mortar spotter deploy? If so, does the mortar spotter designation deploy with one of the HS similar to a SW?
A. Yes to both.

A1.31
Can a leader Deploy a Spotter? If, yes, could the spotting duty be taken over by only one of the resulting HSs, freeing up the other HS for other purposes?
A. Yes. Yes. {1}

A2.5
At what level are off-board hexes treated to be at?
A. For boards, those hexes are generally at level zero; some SSRs modify this.

A2.5
A scenario is in play, and one side has a reinforcement group that is specified to enter "on/after turn X". The player of that side sets up reinforcements from this group off board to enter at the beginning of his turn X. Are these units now required to enter on turn X as specified by A2.5 for "All forces scheduled to arrive"?
A. Yes. See also ASOP step 1.11A: "...Set up, offboard, all forces due to enter in this Player Turn..." Don't set them up if you do not want them to enter.

A2.5
Must Vehicle units specified to enter a given hex from off board set up in a line, i.e., in hexes with the same grid co-ordinate to enter that given hex? (e.g., A unit to enter via hex 1I1 have to setup off board in hexes of the row I, or may they setup in hexrows H and J and merge into 1I1 before entry?)
A. No. They may set up in H & J and then merge.

If in the above question the units are required to enter via a single road hex. Must those units set up on the hypothetical off board road hexes? Or, may they set up in adjacent hexrows and merge before entry on the specified hex?
A. No. They may merge.

Do the above units have to enter paying the road movement rate? or, may they enter paying open ground rates by entering from an adjacent hexrow e.g., A unit entering A5/A6 may access those hexes by setting up in a hypothetical B4 or B6 and thus enter A5/A6, but not considered to be on the road, but entering the road hex?
A. No. They may pay non-road COT. {4}

A2.51
Are units in offboard hexes immune to Sniper attack as well as "fire"?
A. Yes.

Are units in offboard Open Ground hexes subject to increased movement costs such as E3.65, E3.724, or any other condition that increases the normal movement cost?
A. Yes.

Are units in offboard Open Ground hexes subject to Bog or Immobilization rules for any reason?
A. No.

Can an offboard AFV attempt to increase its available MP via an Excessive Speed Breakdown DR?
A. No. {2}

A2.6
Given a scenario with only board 41 in play, are hexes W1 & W10 stream hexes due to A2.6?
A. Moving to off the board from stream hex W1 (or W10) to the imaginary mirror image stream hex would be crossing a stream hexside at the same level -1. (A2.76).

A2.76
Is there any order of applying terrain transformations? Should a dry stream be converted into a gully before connecting via A2.76/G.1 or after?
A. Dry stream is a gully, and gullies don't connect.

A2.8
May a unit fire at a Depression hex if they have LOS to the crest level of the hex, but no LOS INTO the Depression hex in the following situations:
A) The hex is devoid of non-HIP units?
B) The hex has a non-HIP unit IN the Depression, but no non-HIP unit at crest level?
A. Yes to both; only units at crest level would be affected (other than for WP).

If the answer to situation B is yes, then would the following also be true for that situation:
1) Would a unit firing Smoke/WP be subject to the +2 Case K DRM to the TH DR?
2) If a hit is obtained with Smoke/WP would it rise from the level of the Depression?
3) Would a WP hit cause the non-HIP unit IN the Depression to take a WP NMC?
A. Yes to all three.

A2.9
Must a player setup all units/concealment/fortifications in his scenario given OB? If Yes, does a player who accidentally leaves off part of his OB immediately forfeit the scenario? If No, are units not setup considered eliminated for CVP? Immediately or at scenario end? Should double CVP for capture be assumed, if allowed by the scenario VC? Would any fortifications not setup which count for VC be considered captured by the other side?
A. No. No. Yes, they would be considered eliminated or captured at option of other player. Immediately. At the option of the other player. Use whatever is most beneficial to the other player when considering non-setup Fortifications, either eliminated or captured.

Must a player set up all units, fortifications and other counters listed in his OB? Do the units not set up count as eliminated for CVP purposes? Do fortifications or counters not set up count as captured/controlled by the opposing side for VC purposes? Must a player inform his opponent of the elimination/capture/control of said units/fortifications/counters when the elimination occurs?
A. No. Eliminated, captured, or controlled at other player's option. Yes. As soon as it might be material to the VC.

Must a player enter all units and counters (ex: motorcycles/horses) scheduled to enter as reinforcements (assuming no SSR mandating entry as Riders/Cavalry/Mounted, etc.)? Do the units not entered count as eliminated for CVP purposes? Do counters (e.g. motorcycles/bicycles/skis/horses) not entered count as eliminated/captured/controlled by the opposing side for VC purposes?
A. No. Eliminated, captured, or controlled at other player's option. Yes.

A2.9
May Dummies set up in a Minefield hex?
A. Yes.

A2.9
A2.9 defines an enemy stack (which may not be inspected prior to play) as: "all units/SW/Guns/entrenchment-counters in a given Location". Is it legal to temporarily remove any info. counters (e.g. WA, TCA, building level counter) that is on top of such a stack and at least look at the top counter prior to play?
A12.16, basically the same question as above but during play – if there is a stack of enemy units that is out of LOS from all of the opponents units – as per A12.16 the opponent can't inspect the stack, but can he still look under any info. counters that are on top of such stacks?
I'm asking in both case is whether it is legal to look under info. Counters (i.e. counters not in the list in A2.9) even if you aren't allowed to inspect the stack that is beneath such counters?
A. It is legal to see under informational counters e.g. WA, TCA, building level counter to see what the topmost counter of the "stack" is since the informational counters are not part of the stack even if not allowed to inspect the stack.

A2.9
In scenarios in which one side enters from off-board, is the player setting up on board required to indicate the (V)CA of concealed vehicles, Guns and ⅝" dummies, or is that information kept in a side record until those units move or fire? Also, if the player setting up on board receives OB "?", is indication of (V)CA of concealed vehicles, Guns and ⅝" dummies required, or is that information kept in a side record until those units move or fire?
A. Regardless of whether the enemy is setting up on board or entering, concealed units must be placed on board with the[sic] their correct CA, which information is not kept in a side record.

A2.9
In pre-game, both sides get to setup rubble counters (B24) per SSR. As such, one side uses their counters to rubble all stairwell hexes in a multi-story building (B23.23) so that all the stairwells are no longer in play. If that building is within one side's setup area, can they elect to set up eligible units in an upper level Location of that building?
A. Yes.

Should A2.9 have errata applied so that it reads "A unit/weapon may not set up overstacked or in a LOCATION it could not enter during the normal course of play"?
A. We will take that under advisement.

A2.9
May a Goliath (German Vehicle Note 93) set up at scenario start in a hex other than that of its possessor (controller), assuming its possessor (controller) has LOS to the Goliath's Location and it is within 16 hexes?
A. The Goliath does not need to set up in its controller's hex.

A3.1
May a leader transfer a SW in the Rally Phase and then attempt to rally one or more units?
A. No.

A3.7
May a unit IN a Foxhole Advance out of the Foxhole to above the same Foxhole in the APh? May a unit above a Foxhole Advance INTO the same Foxhole in the APh?
A. Yes to both.

A4.12
Two MMCs and a leader are in 1M7 and move as a stack. The leader and squad A declare a dash move to M5 and squad A successfully places a smoke grenade in M6. Squad B places a DC in L7. The stack then moves to M6 (Leader and squad A as dash move, squad B as normal move) for a cost of two MF. Finally, they enter M5 for a total of 6 MF. Can the leader which has "wasted" 2 MF in M7 still dash? Does squad B have leader bonus even if the leader dashes and it doesn't?
A. All elements of a moving stack must declare Dash or none may.

A4.12
Situation: Open Ground all around, a Leader, HS, and second HS possessing a 5PP MTR start the MPh in same hex. All move together for 5MF covering 5 OG hexes, none of them using CX while doing so. The HS with MTR stays behind in the 5th OG hex, while Leader and the single HS continue to move into the 6th OG hex for the 6th MF. Now, in the 6th OG hex, both Leader and HS declare late CX. Can the Leader and HS continue to move on to a 7th OG hex for a 7th MF?
A. No.

A4.12
A concealed 9-1 and DC-carrying 838 assault move into a building, then the 838 attempts placement of the DC in a neighboring rubble hex. Does the leader lose concealment? Per A4.12 it seems he must spend 3 MF in the building hex, at the same time as the 838, but A23.3 suggests that only the "carrying Infantry unit" actually places the DC, thereby incurring concealment loss.
A. No.

A4.132
Under B3 generally and in the absence of "road negating terrain" (B3.43), can a unit state that it is not using the road to avoid LOS under A4.132 (hexside LOS) per A6.12 (atypical LOS generally)? Does it make a difference if the unit is infantry versus vehicular? If a player has placed a hidden set DC in a road, can the opposing player simply avoid the possibility of being subject to the effects of a potential A-T Set DC simply by declaring that he is not "using the road" while entering a hex?
A. Yes. No. Yes.

A4.133
The B2.4 example indicates that the cost for changing elevation and moving into an open ground hex and using a shellhole to negate moving in the open is 3 MF which seems to contradict A4.133 which would suggest that it should cost 4 MF. Is 3 MF correct?
A. The COT for the OG is doubled to 2 MF +1 MF for entering shellhole for a total of 3.

A4.1
Can a Good Order unit enter a location containing a enemy unarmed truck?
A. If that is all that is there, yes.

A4.14
Can a broken unit rout into a hex that contains a vehicle that is unknown to it? Can a broken unit rout into a hex containing a melee in which all enemy units are unknown to it?
A. Not if the vehicle is unconcealed; A4.14. No; A4.14.

A4.1
A good order SMC and a disrupted squad are in a foxhole. Can an enemy MMC conduct and infantry ovr on the SMC?
A. No.

A4.1
If a MMC enters a hex, in the MPh, which contains only one, concealed, enemy SMC and then fails the required NTC. Is it (the MMC) simply returned to the previously occupied hex unable to move or take any further action in that phase? Or, Does it remain in the hex with the SMC marked with a CC Counter?
A. The MMC is returned and done.

A4.15
Does a unit that reveals an SMC through Detection that wishes to do an Infantry OVR need to spend the additional MF (e.g. double MF to OVR a Known SMC) in order to do so, or is that now N/A since that unit is already in the hex with the SMC?
A. Additional MF NA.


A4.32-.33, A8.1, A12.15, & B23.71
Is the 3 MF cost for Rowhouse Bypass considered a simultaneous expenditure? Or does all fire vs. the vertex need to be resolved before any fire against the destination hex occurs?
A. Yes and No. You are spending 3 MF, and the only place you can go is into the building Location (or back to your start building), but only 1 MF is spent at the vertex and only 2 MF are spent in the building, and the vertex MF is spent first. Yes.

If an Infantry unit is broken/pinned while at the vertex, must it endure all other DFF at that Open Ground point (ala A4.32-.33) before the mechanic of A12.15 returns it to its original Location, where it expends the final 2 MF of its 3 MF move?
A. Yes, anyone who wants to shoot at the unit at the vertex on that MF may do so before the unit spends the final 2 MF back in the original building Location.

A4.3
When a unit bypasses on a crest line (on the higher level as per A4.34), will LOS to a vertex be drawn to that same level, or must it be drawn to the lower level?
A. The higher level.

A4.34

A unit in 62N8 (level -1) wants to bypass the Lt Jungle hex in 62M9 (level -1) along the M8/M9 hexside. There is a Palm tree location in 62M8 (level -1) and another Lt Jungle Hex in 62N8. An enemy unit fires from 62P6 (level 0) tracing LOS to the M9/N8/M8 vertex. The LOS passes through the Open Ground portion of 62N8 but does not pass through M8. Would the LOS be blocked by the inherent Palm trees in 62M8? The larger question would be, when tracing LOS to a vertex made up of a target hex w/out inherent terrain and other hexes w/in inherent terrain, must the LOS pass through the actual hex w/the inherent terrain to be affected by it?
A. The LOS is not blocked. Generally speaking, The LOS must cross the hex (including hexside) to be affected.

A4.4
A broken leader stacked with a broken HS that possesses a LMG. In the RPh, the leader self-rallies and then tries to rally the HS. The HS rolls boxcars and dies. Can the leader attempt to recover the LMG in this same RPh that he just self-rallied in? I am thinking that he is not allowed to do this, because units are generally allowed only one action per RPh. If he is allowed to do this, I assume he'd have to roll for it and that it is not automatic?
A. Yes. But this action is allowed "regardless of phase." Correct. {4}

A4.4
If a unit already possessing a SW "remains stationary", but conducts other activities, may it fire the SW (with penalties) in the advancing fire phase? May it place SMOKE grenades? May it pick up a different SW in the location?
A. Only if not having expended any MF while possessing this SW. If the manning unit expended any MF, the SW has "moved". No. No.

A4.4
An American 7-4-7 squad with an MMG has attempted to place smoke in an adjacent hex and rolled a 6. Can it then fire its MMG in the AFPh? The wording of A4.41 seems have changed from ASLRBv1 to ASLRBv2.
A. No, the MMG "moved."

A4.4
If a SMC adds its IPC to another unit, must the SMC end its MPh with that unit? (Example: a leader adding its IPC to a squad to carry a 5 PP SW.)
A. No, but having benefited from the SMC's IPC, the other unit could not move any farther without the SMC.

A4.42
If a MMC carries a 5PP SW, and is alone (without leader), its MF allotment is reduced to 2 MF. Suppose that it is carried by a truck that expends ½ of its MP allotment (including stop MP). The MMC is supposed to have expended 2 MF, so it has no MF left. Can it unload?
A. Not that turn.
A. Upon further review, we have changed the answer here to "Yes, it can unload. The MF reduction for excess PP only applies to Infantry." Sorry for any confusion.

A4.43
If in Step 3.32A of the ASOP, a leader Recovers a SW from a Broken unit and immediately drops it, is that leader assess the PP for that SW weapon? Is the weapon(s) considered to have been portaged for purposes of the last sentence of A4.4? If a unit does not drop a SW in step 3.22A of the ASOP, but waits until step 3.32A is the weapon considered to be unpossessed and the unit not assessed the PP cost?
A. No. No. Only if no MF were expended before dropping the SW. {1}

A4.43
Does the attack of Machinegun possessed by a 6+1 Leader assisted by a Hero qualify for the Hero -1 modifier? What would the total modifier be if the Machinegun was possessed by the Hero and assisted by the 6+1?
A. Yes. -1.

Does the Heroic -1 DRM of a Hero assisting a leader who possesses a MG only within the inherent FP-range of the Hero (i.e., 4 hexes) or to the normal range of the MG possessed by the leader (for example 16 hexes in case of a German HMG)?
A. The normal range of the MG

A4.4
Situation: a stack composed by a squad with a DC and a leader is assault moving. They spend 2 MF trying to place the DC, but the defender reacts with first fire and the squad breaks. The leader can now recover (A4.44) the DC without MF expenditure and residual FP attack. After that, the leader, still assault moving and with sufficient MFs tries to place himself the DC. Is this scenario allowed?
A. No, that would be portaging the DC more than once; A4.44.

A4.4
Is this formulation correct?
1 - During the RPh, a SW may be searched a number of times = #units present in the same location, as long as each unit do it as their sole RPh action. Ex : If two squads are stacked with a LMG, each of them may try to recover it once in their RPh. I.e., if the first try is unsuccessful, the second sq may try.

2 - During the MPh, a SW may be searched only once by only one unit. If the attempt is unsuccessful, then no other unit may try to recover this SW during this MPh.

3 - The same unit may try to recover the same SW two times during his player turn : one attempt during the RPh and one attempt during the MPh.

A. 1 & 3 are correct; for 2, as many units as desired may attempt an MPh recovery of an SW/Gun, but each such unit may try only once for each different SW/Gun it tries to Recover during that one MPh. {1}

A4.44
If a SMC recovers a SW from a broken unit at the cost of 0 MF and declares that he is assault moving out of the hex at the same time, is he subject to first fire in the hex before he leaves?
A. No.

A4.44
A good order crew that is concealed, begins its rally phase with a GUN, that is unpossessed, in its same location. The GUN, by default, is not concealed since it is not a "unit". There is no LOS from any enemy units to the location with the GUN and crew. (The GUN is a ⅝" counter 75L) The crew then rolls to possess the GUN in the Rally Phase and succeeds with a dr of 1. Again, there is no enemy LOS to the location. Which of the three below is correct.
1) The Crew possesses the GUN. Retains its concealment and now because the possessor of the GUN is concealed, the GUN shares the concealment status of the crew, making it concealed.
A. Correct.

A4.5
Three CX questions that seem to depend upon the answer to the first: 1) if a CX unit decides to move again, is the counter removed only at the end of its present move (barring Minimum Move, or Deep Stream Entry)?; 2) Can a CX unit ever declare DT (even the +1MF DT declared after the unit begins to move)?; 3) Can a CX Cavalry unit ever declare Gallop (even the +4MF gallop declared after the unit begins to move)?
A. CX counter is removed at start of MPh, but unit cannot declare Double Time or Gallop that turn.

A4.5
A squad declares Double Time at the start of its MPh and thus has 6 MF. On the expenditure of its 3rd MF it is attacked by the enemy, triggering the creation of a Hero by Heat of Battle. Is this hero CX?
A. Yes the Hero would also be CX.

Are the squad and the Hero considered to be moving as a stack despite the Hero being created after the start of the MPh of its parent unit?
A. Yes, they are considered to be moving as a stack.

Does the hero have left 4 MF (8 - 50% MF moved previously by the parent unit = 4 MF) or 5 MF (8 - 3 MF moved previously by the parent unit)?
A. 5 MF.

A4.6
May a concealed attacker advance into an enemy AFV's location which is otherwise open ground and maintain concealment? Similarly if enemy infantry moves into an AFV's hex which is otherwise open ground, will shots vs. the infantry qualify for FFMO from in-hex? From outside the hex?
A. No. Yes. Yes.


A4.61 & A12.14-.141
It is the Movement Phase and the ATTACKER has a concealed stack consisting of MMC(a), MMC(b) and a leader in D5, and Orchard hex. An Enemy MMC is in a fortified single-story stone building in E5.

The ATTACKER declares assault movement for all members of the stack. He then announces that MMC(a) will attempt to place a DC it possesses in E5 for 2MF, while MMC(b) places smoke grenades in D4 during the same expenditure.
1. Does MMC(a) lose concealment?
2. Does MMC(b) lose concealment?

Assuming MMCs (a) and (b) both survive any defensive fire directed at them, both plus the leader could move to E6, a woods hex for 4MF.
3. If MMCs (a) and (b) retained concealment, do they continue to do so?
4. Does the leader as well?
5. If there were no woods, but a wall/hedge between E5 and E6, would concealment also be retained?

The leader attempts to recover an SW for a total expenditure of 5MF, but rolls dr6. MMCs (a) and (b) also make attempts, and MMC(b) succeeds, so that they both spend a total of 5 MF, as well.
6. If the leader retained concealment, does he continue to do so now?
7. If MMCs (a) and (b) retained concealment, do they continue to do so?

Last question:
8. Are expenditures of MF for the following items while Assault Moving during the Movement Phase considered "movement" or "any other action" as described in A12.141 and Case C of the Concealment Loss/Gain Table?
a. mounting/dismounting a vehicle
b. mounting/dismounting horses
c. moving under Wire
d. SW recovery
e. DC placement
f. smoke grenade placement

A.
1. Yes - DC placement is a "?"-loss activity - falls under Case C ("any other activity").
2. Yes - Smoke placement is a "?"-loss activity - falls under Case C ("any other activity"), in fact it is specifically mentioned in rule A12.141.

3. NA.
4. Yes, the leader is using AM and hasn't conducted any "?"-loss activity yet.
5. Assuming they gain WA over the E5-E6 hexside (any no other enemy than those in E5 see them of course), the leader would still keep "?" - the squad has already lost "?"

6. No - attempting to recover a SW is a "?"-loss activity - falls under Case C ("any other activity").
7. NA.

8a. NA - only Infantry can use Assault Movement - not Riders/Passengers.
8b. NA - only Infantry can use Assault Movement - not Cavalry.
8c. Moving under Wire is not a "?"-loss activity, IMO - it is normal MF-expenditure movement.
8d. SW Recovery is a "?"-loss activity - it is not mentioned in EXC in A12.141.
8e. DC placement is a "?"-loss activity - it is not mentioned in EXC in A12.141.
8f. Smoke placement is a "?"-loss activity - it is not mentioned in EXC in A12.141 - but instead
specifically mentioned as a "?"-loss activity.

A4.6
A crew pushes a mortar across two open ground hexes, thus it is subject to Hazardous Movement (A4.62). Ordnance fires at the crew using Infantry Target Type. Hazardous movement incurs a -2 IFT DRM. A4.62 says that FFMO and FFNAM do not apply to shots affected by hazardous movement. Is an ordnance To Hit DR considered a shot? Or does the ordinance get FFMO and FFNAM on its To Hit attempt and an additional -2 DRM on its IFT DR?
A. Yes. No FFMO/FFNAM. {4}

A4.62
Do all Clearance attempts receive the Hazardous Movement penalty until the Clearance DR is made?
A. The appropriate Clearance attempts do.

Does Pushing a Gun (C10.3), Setting a DC, or Crew exiting a Cellar (B23.41) receive the Hazardous Movement penalty only during the applicable MPh?
A. Yes.

Does the Hazardous Movement penalty apply to Sewer Movement and Fording as long as the unit is in that terrain?
A. Yes.

A4.63
If a unit that is dashing is fired on by ordnance and suffers a critical hit, is the case J TH modifier reversed for IFT resolution?
A. No. {2}

A4.7
A Concealed unit is IN a Foxhole. The Foxhole is in an Open Ground Hex (per A10.531) ADJACENT to a building hex. The unit Advances from the Foxhole into the building. A Known enemy unit has an unhindered LOS to the Foxhole hex – does the unit retain concealment?
A. No.

A4.72
If a unit Ambushes or receives Infiltration in CC can that unit enter any normal accessible hex if it must become CX in the process? In short, can a 4-5-8 with a HMG that ambushes a unit withdraw into an abrupt elevation location which costs 5MF to enter?
A. Yes (unless already CX). Only if the HMG's PP is ≤ the unit's IPC (A11.21). {1}

A4.72
Say you have two stacks of 3 concealment counters (from your opponent's perspective). 1 is all dummies and 1 is a hs with a 5PP MTR. Both advance into different woods hexes, but you don't want to give away which is the MTR. The hs/MTR must gain CX as advance versus difficult terrain. Could the dummies voluntarily gain CS status?
A. The Dummies may place a CX counter as if making an advance vs. difficult terrain.

A4.8
May a TI unit withdraw?
A. Yes. {2}

A4.8
An AFV and an MMC declare Armored Assault (without declaring Assault Movement) and as a stack move into a new hex where the un-Pinned MMC now wants to make a Search attempt. According to A12.152 "Regardless of the outcome, that unit or moving stack is TI for the remainder of that Player Turn." But according to A4.8: "TI status is incurred by Infantry engaged in various tasks..." (i.e., the AFV is not subject to TI status). So is the Search allowed despite the AFV not being subject to TI?
A. Yes, but the AFV must end its MPh with the searchers.

A5.5
When an SSR specifies that a squad equivalent may set up HIP, may one set up 1 squad (or 2 HS) and 4 SMCs (in other locations), as 4 SMCs are 0 squad equivalents (i.e., 1 squad + 4 SMCs = 1 squad equivalent)?
A. If the SSR allows SMC stacked with the HIP squad(-equivalent)(s) to be HIP, then only SMC stacked with HIP MMC may benefit from this SSR. If the SSR refers to only "MMC"/ "squad(s)"/ "HS"/ "crew(s)" being HIP, then no SMC may benefit from this SSR. If the SSR only mentions "squad-equivalents," then 1-5 SMC may set up HIP in lieu of a HS. {2}

A5.5
Does a good order infantry crew manning a artillery piece in a fortified building equal a squad in order to keep enemy MMCs from advancing into the building?
A. A crew and a Gun will not keep enemy units from advancing into a Fortified Building Location. {4}

A5.5
Are infantry crews and SMC considered as equivalents in the total number of on board squads for the maximum of 10% FRU of squads that may set up HIP in a day scenario? Do SMC and infantry crews (that are not manning HIP guns) count as equivalents towards the maximum number of squads that may be HIP?
A. Yes. Yes.


A6., A12.121, & A12.14
A unit conducts concealment loss activity possibly in the LOS of a known, GO enemy unit. Is that LOS check mandatory or does the known, GO enemy unit have the right to refuse said LOS check?
A. No the LOS check is not mandatory (yes, the active unit will keep Concealment if the opponent doesn't want to check the LOS).

If a unit wishes to gain concealment, is that LOS check mandatory or can your opponent voluntarily give you concealment in order to avoid the LOS check?
A. No, the LOS check is not mandatory (yes, the active unit will gain concealment if the opponent does not want to check LOS).

A6.11
Must a moving unit be in LOS of a specific Defender's unit which fires at it, or is it only necessary for the moving unit to be in LOS of ANY of the Defender's units, in order for a Defensive First Fire attack to made (even if a subsequent LOS check per A6.11 shows the firing unit not to have a LOS to the moving unit)?
A. The Firer must have LOS.

Must a moving unit be in LOS of a specific Defender's unit which fires at it, or is it only necessary for the moving unit to be in possible LOS of ANY of the Defender's units, in order for a Defensive First Fire attack to made (even if a subsequent LOS check per A6.11 shows the firing unit not to have a LOS to the moving unit)?
A. The Firer must have LOS.

If the fire attack upon a moving unit results in a blocked LOS, is the moving unit still considered to have been "attacked" per A8.2 for the purpose of Residual FP placement in its Location?
A. No. {1}

A6.11
A unit is bypassing an obstacle. A shot is taken at that unit and a fire lane is declared. The hex being bypassed is in LOS. Subsequent LOS check determines the bypass vertices are out of LOS and the attack had no effect. Is the FL still valid and in effect?
A. Yes. {1}

A6.8
There are three examples at the end of A6.8. Are these examples of units that are not ADJACENT? The last item in the definition of ADJACENT in the index refers to these examples [NA Examples: A6.8]
A. Correct. LOS is required to be ADJACENT.


A7. & B30.
Is it allowed to fire on the IFT versus a suspected but unknown pseudo location in order to reveal a potential unknown pillbox? With revelation only occurring should such fire be through a CA facing and achieving a PTC or better.
A. Yes to both.

A7.305
Does the "vehicles are not subject to pinning" phrase in A7.8 preclude vehicular crews from pinning when passing a MC by the highest possible roll? I.e. vehicular crews only pin when failing PTCs per A7.305? If not, what is the purpose of indicating "vehicles are not subject to pinning" in A7.8?
A. Technically, the vehicle and its Inherent crew are never Pinned, but they suffer a number of negative effects due to having suffered a "Pin result". And this "Pin result" can of course come from either failing a PTC or from passing an MC with the highest DR possible. If the vehicle/its crew had been Pinned, A7.8 would prevent it from moving etc.

A7.34
Assume a 6-6-6 with assault fire and spray fire moves up and sprays fire into 2 hexes meeting the requirement for Spraying Fire. Is that FP calculated like this:
a) 6 FP halved for AFPh Fire then halved for Spray Fire, for 1.5 FP per hex plus 1 FP per hex for Assault Fire rounded up for 3 FP per hex; or
b) 6 FP halved for AFPh Fire plus 1FP for Assault Fire then halved for Spray Fire, for 2 FP per hex?
A. 3 FP. {1}

A7.35
Assume a German Squad has not fired its inherent Firepower and it fires a PF and takes the Backblast attack. Assume the squad is casualty reduced and the HS passes it MC (so it remains in good order). Can the HS fire attempt to fire a second SW? (e.g. a second PF). What if the squad CRs due to PF malfunction?
A. No to both.

A7.4
The first part of this rule suggests that units can attack a location and that only enemy (and Melee) units will be targeted, implying that friendly units in the location will not be targeted. The latter part of the rule seems to state that a location containing friendly units cannot be purposely attacked unless a rule specifically allows it. If a friendly berserk unit is in the same location as an enemy unit and marked with a CC counter can units friendly to the Berserk unit fire at the location in the Adv Fire phase? If yes does the fire only affect the Enemy unit?
A. Yes. Yes.

A7.4
A British 3-3-8 is locked in OG in melee with a CE, stopped German AFV. In Prep fire, German infantry fire into the melee, getting a 6 on the 8 FP column. The halfsquad clearly undergoes a 1MC. Does the German crew undergo an NMC? In other words, is a unit which is not "locked in melee" (such as a tank) nevertheless a "melee unit"?
A. No. The AFV is not a "melee unit." {2}

A7.4
Are Prisoners classed as "Friendly units" for the purposes of A7.4, so long as they are not in Melee and not in the act of Escape?
A. Yes. {2}

A7.4
Is an abandoned vehicle still a unit? If it is a unit, is a previously friendly vehicle which was abandoned still a friendly unit, thus preventing another friendly unit to fire on it? If it is not a unit, may an abandoned vehicle be fired upon?
A. An Abandoned vehicle is a unit, but it is neither friendly nor enemy and can be attacked by either side.

A7.4
Does Aircraft MG fire affect friendly units not in melee for non-mistaken attack targeted hexes?
A. No.

A7.5
A FG of hexes C1, C2 and C3 fires, each hex firing 3 FP. If the LOS of C2 is blocked, must the firer resolve that attack as two separate 2-FP attacks? If instead the LOS of C3 is blocked, (and C1 has 8 FP, and C2 has 3FP) must the firer resolve that attack as one 8-FP attack?
A. Yes. No, it can make two attacks. {4}

A7.53
May a Leader on foot direct a Halftrack MG fire attack?
A. Yes.

A7.53
For the purposes of A7.531 does a leader need LOS to the target unit if in the same location with firing unit whose attack he is directing?
A. Yes [EXC: Spotted Fire].

A7.5
Can two squads fire individually at a unit in bypass at different vertices/CAFPs or are they held by A7.55 Mandatory FG rules for firing at the same unit in the same location?
A. Since the different target points are in the same Location, they are restricted by A7.55 as long as the target makes only one MF expenditure, which is usually the case for Infantry using bypass – even if they bypass 3-4 hexsides.

Would this be any different if the vehicle were the unit using Vehicle Bypass?
A. Yes, because the vehicle makes a new MP expenditure per hexside traversed.

Follow up to this. What if they spend more then one MF in the hex doing smoke grenade placement or crossing a hedge as they entered the bypassed hex? The MF is still spent in the bypassed hex (location) so would A7.55 still apply the same way as it would shooting at a unit in a woods location hex that spends 2 MF to enter?
A. That depends on whether it was a simultaneous expenditure (like crossing the hedge to enter the hex) in which case Mandatory FG still applies, or a separate expenditure (like attempting smoke grenades) in which case it does not.

A7.7
In the illustration, is the German squad eligible for encirclement from the Russian squads?

A. Yes. The 4 shooters are crossing 3 non-contiguous hexsides.

A7.7
Does the A7.7 restriction on encirclement during the MPh also apply to A7.72, or may upper level encirclement occur immediately during the MPh?
A. Upper-level encirclement applies during the MPh.

A7.7
For Encircling (A7.7) and DM (A10.62) purposes under Light or Moderate Dust (F11.71 & F11.72) conditions is the actual DUST DLV subsequent dr required to determine if enough FP has been applied or is just the possibility of the lowest Dust DLV considered.
A. Just the possibility of the lowest Dust DLV is considered.

A7.8
Multiple FGs have a Snap Shot against a moving unit as it enters a building. The first FG fires and PINS the target. Can the second FG take the Snap Shot at all? Or is the target–in accordance with A7.83–immediately pinned inside the building (and thus gaining TEM)?
A. Yes. No.

A7.81
G1.424 indicates "Any unbroken Japanese Infantry unit" may set off a DC in-hex while A7.81 indicates pinned units may not "attack" with a DC. May a pinned DC Hero set off a DC in-hex per G1.424? May a pinned IJA infantry unit do the same?
A. Yes to both.

A7.9
If a Fire Group (FG) that contains units immune to Cowering and units that are not (e.g., 1st Line and 2nd Line British units) what happens when the IFT attack DR is an Original "Doubles"? I presume: the attack cowers (shift 1 column left) & Random Selection to determine which units cowered is applied only among units not immune to cowering, right?
A. Correct.

Besides, if a FG formed by Inexperienced units and other units (none being immune to cowering) rolls Original "Doubles", I presume the attack must be resolved with a 2 column shift.
A. Correct. {1}

A7.9
A squad with 4 FP and a 2 FP LMG fire through an orchard hex and declare the intention to lay a fire lane. If the attack does not cower, the fire lane is placed and 1 RFP is also placed, but what happens if the unit cowers? Certainly no fire lane, but is 1 RFP placed (based on the now 4 FP attack) or 0 RFP placed due to only the squad applying for residual since the machine gun tried to lay a fire lane.
A. 1 RFP.


A8. & A24.1
Is the SMOKE counter placed immediately upon announcement of placement, or after the MF expenditure and resulting DFF is resolved? Assuming the answer is "after", does pinning or breaking (or eliminating, for that matter) the unit that is placing smoke prevent the placement?
A. The SMOKE Placement MF expenditure & the SMOKE placement dr (and if successful the actual placement of the SMOKE counter) are all done before any Defensive First Fire. N/A.

A8.1
A8.1 The DEFENDER must place "First Fire" counters above all units/weapons that have fired and exhausted their ROF (being sure to place any SW that are still eligible to fire above that First Fire [sic] counter);...
Is a Leader Directing the fire of a SW, firing independently of the Inherent Firepower of Manning Infantry, marked with a Fire Counter right away? Or is the Leader marked with a Fire Counter at the same time as the SW?
A. As long as the leader is marked after the SW is done firing, I don't think it matters.

Is a Leader Directing the Fire of an MMC and Multiple ROF Support Weapon, firing together as a Fire Group, marked with a Fire Counter at the same time as the MMC? Or is the Leader Marked with a Fire Counter at the same time as the SW?
A. As long as the leader is marked after the SW is done firing, I don't think it matters.

A8.1
A vehicular unit is moving. That unit performs an action that is a 2 MP expenditure in a hex. The defender does not announce any defensive fire shot on the completion of that 2 MP expenditure. The moving unit performs another action in the same hex/location that is (for the sake of discussion) a 3 MP expenditure. The defender does not announce any defensive fire shot on the completion of that 3 MP expenditure. The moving unit expends it' last remaining 1 MP to stop in the same hex. The defender announces he will DFF a ROF weapon on the completion of the stop 1 MP expenditure. Assuming that ROF is maintained, how many times can the defender fire the same ROF weapon at the moving unit in the target hex as DFF during the movement phase?
6 times (based on 6 MP expended in the target hex)? 1 time (based on single MP expended in the last action)? Something else?
A. 1 time (based on single MP expended in the last action)?

Is the answer the same if the moving unit is an infantry unit expending MF (with no stop expenditure of course)?
A. Yes.

A8.1
Can a squad with DC throw the DC in Defensive First Fire as a predesignated attack versus a BU AFV in an adjacent open ground hex and if, after placement determination, the final IFT result is not a 12 malfunction, will the DC attack leave residual (12 reduced two columns for the +2 thrown DRM)?
A. Yes. Make a Position DR. If the Final Position DR is ≤ 8, a non-dud TK DR will leave a maximum of 6 Residual FP (12 reduced at least 2 columns); a dud TK DR will not leave any residual. On a Final Position DR 9-11, an IFT DR is made (even though it cannot affect anything); any non-dud DR will leave a maximum of 6 Residual FP (12 reduced at least 2 columns); a dud DR will not leave any residual. On a Final Position DR of 12, an IFT DR is made (even though it cannot affect anything); any non-dud DR will leave a maximum of 2 Residual FP (6 reduced at least 2 columns); a dud DR will not leave any residual.

Can a squad throw the DC into the AFV's hex as a general attack, not able to affect the non-vulnerable PRC (or AFV) but still leave residual?
A. Yes (although I am not sure if this should be called a "general attack" since that may get confused with a General Collateral attack). No Position DR is needed.

Can a squad throw the DC into a CE AFV's hex as a general attack, able to affect the vulnerable PRC and leave residual?
A. Yes.

A8.1
Can a DC be Thrown as Defensive First Fire at a Location containing a moving BU AFV merely to leave Residual FP (i.e., not attempting a Placement attempt on the AFV)?
A. Yes, whether the AFV is predesignated or not.

If the vehicle is targeted and destroyed, does the DC leave Residual (there is no SCA because the target was eliminated)?
A. Residual is also left if the AFV is targeted and destroyed. {2}

A8.1
Defensive First Fire affects only the moving units. The rule does not specifically require the Leader to also be moving with the moving stack. Same observation, WRT Commissars accompanying moving units.
A. But A10.21 does. A10.21 is NA here. {4}

A8.1
An infantry crew possessing an Emplaced AT Gun (ROF 3) is currently HIP. An enemy HS moves into an ADJACENT open ground hex that is out of the NT Gun's CA. The Defending player chooses to fire the crew's inherent FP at the HS (4 FP, -2 DRM) resulting in a K/2 (original DR was 4 with a 3 colored dr), leaving 2 RFP in the target hex. The crew and its Gun are marked with a First Fire counter. Is it correct that the Gun AND the crew are marked with Defensive First Fire (even though the Gun did not actually fire)?
A. Yes.

Assuming the above answer is yes, is the Gun considered to have satisfied the C5.6 requirement that states, "A Gun cannot use Intensive Fire until it has already exhausted its normal ROF."?
A. The Gun can Intensive Fire.

Is an Ordnance weapon that is ineligible to fire considered to have exhausted its normal ROF for the purposes of C5.6?
A. See above.

A8.1
If firing Canister at a moving unit in Defensive First Fire, are non-moving units located in the other hexes of the vertex aiming point also hit by Canister?
A. No; only moving units will be affected with Canister DFF.

A8.1
May a Gun fire WP during DFF (is DFF considered a friendly fire phase – C8.6?)? I'd say yes (which would explain exception about non moving units in A24.31).
A. Yes, provided no other non-WP DFF has occurred; C8.6. {1}

A8.1
I think this rule gives the attacker the option to plan before starting his move the following sequence of events – are "..." marks attackers verbal announcements:
"Start - 1 MP" [BU AFV out of LOS of non moving Defender] - X
"Move for 2.5 MP" [into Defenders LOS, enter open ground and executing D2.18] - Y
"Stop - 1 MP, go CE and BFF on Defender on this Stop MP" [as Stopped Firer, i.e. with Case C of To Hit Table C3] - Z
The defender could intervene with DFF at points X and Y, because of A8.1 and A8.11. The defender cannot intervene with DFF at point Z first but has to allow the Bounding First Fire shot before the Defender has the possibility to shoot back with DFF.
A. You are wrong. Bounding First Fire cannot be declared simultaneously with a MP expenditure, so the DEFENDER will always be able to declare Defensive First Fire between an MP expenditure and the declaration of Bounding First Fire.


A8.1-.12, C5.33, & D3.3
Is it correct that most non-MP/MF actions (ex: CE/BU placement, dropping SW, creating TH-Hero) can generally be declared simultaneously with [EXC: BFF] or before/between/after any MP/MF expenditure?
A. Some such actions certainly may be.

Assume that an BU AFV expends a Start MP, possible drawing some DFF, before it then goes CE (without the expenditure of any MP). Is it correct that the DEFENDER may DFF vs the now CE AFV with all weapons that has not yet fired, still based on the Start MP expenditure (since A8.1 generally allows DFF to be declared vs an MP/MF expenditure as long as a new MP/MF expenditure has not been declared)?
A. Yes.

A BU AFV declares that it simultaneously goes CE and enters a new hex through a road hexside. Is it correct that it must pay 1 MP since it became CE simultaneously with the MP, which is expended in the hex entered?
A. The new CE status would apply to that MP expenditure, so it could use Road Rate if desired.

Similarly, if a CE AFV goes BU and enters a new road hex at the same time, is it correct that it pays ½ MP and is BU vs all DFF?
A. The new BU status would apply to that MP expenditure, so it cannot use Road Rate, but would be BU against all DFF at that MP expenditure.

D3.3 says: "The DEFENDER can intervene to attempt Defensive First Fire after the announcement of expenditure of any MP (even Delay MP) but must do so before announcement of the next MP expenditure or of Bounding First Fire; the target cannot be forced to return to a previously occupied hex or CA after it has announced a MP expenditure that legally changes its position"
Is it correct that the above rule is a (poor) rephrasing of A8.11's intention, and only means to say that any DFF shots that is not declared before announcement of BFF, must be done after the BFF has been done? I.e. is the following sequence correct:
* AFV enters a new hex, expending 2 MP
** Gun chooses not to fire
** AFV declares and performs BFF
** Gun may now choose to fire based on the 2 MP expended.
A. The above sequence is correct.


A8.1-.12 & D3.3
Can the DEFENDER declare FF on the currently moving counter after said counter has done one or more "free" actions prior to its last expenditure of MF/MP but before its next? E.g., ATTACKER's AFV moves into a hex. DEFENDER's AFV declines to fire. ATTACKER fires with BFF at the DEFENDER. Assuming the DEFENDER survives, can it now fire on the ATTACKER with DFF since the ATTACKER's AFV is still the currently moving counter?
A. Yes to both.

A8.1
A MMC stacked with a stopped AFV declares an armored assault. The AFV starts. Does this spent MP allow enemy units to defensive first fire at the MMC?
A. No.

A8.1
Can a single squad fire two SW that are not restricted by mandatory firegroups at a moving unit(s) on the same 1 MP expenditure?
A. Yes.

A8.1
If a unit expends 1 MF/MP and is attacked by a unit, may it be attacked on that same MF/MP by a different weapon/its inherent FP if Mandatory Firegroup does not apply? For example, may a squad possessing a Baz/MG firing TH/FT/PSK/PF/Gun/etc. fire that weapon, then fire its inherent (or fire inherent, then the possessed weapon) on the same one point MF/MP expenditure? May a squad possessing two weapons not requiring Mandatory Firegroup fire both on the same one point MF/MP expenditure, e.g. fire two PFs?
A. Yes to both.

A8.1
Using ABTF map for the following examples.
The firer is in V6. The target moves from T3 to U4. Snapshot at the T3/U4 hexside. Does the target receive the hedge? The orchard? Both? Same shot, reversed, target moving from U4 to T3 – identical DRM?
A. Yes. No. No. Now orchard also counts.

Make T4 rubble. Moving from T3 to U4, is the snapshot blocked? Is it hindered? Moving from U4 to T3, is the snapshot blocked? Is it hindered?
A. Not blocked (the LOS has entered, but not exited the Rubble hexside). No (the target is not in the rubble hex). Yes (the hexside is crossed by the LOS). NA.

Firer in S4. Target moves from U1 to T1. Does the wall apply? Target moves from T1 to U1. Does the wall apply?
A. Yes to both.

Firer is in S3. Target moves from P4 to Q4. Does the hedge apply? Target moves from Q4 to P4. Does the hedge apply?
A. No, target is in Q4 and LOS doesn't touch P4 before reaching the vertices. Yes, target is in P4 and LOS touches Q4 before reaching the vertices.

Firer in T16. Target moves from V14 to U14. Does FFMO apply? Target moves from U14 to V14. Does FFMO apply?
A. No to both per A8.15 "FFMO DRM cannot apply".

Firer is in X17. Target moves from V18 to U19. DRM? If V18 was rubble, would there be LOS and if so what would be the DRM? Target moves from U19 to V18. DRM? If V18 was rubble, would there be LOS and if so what would be the DRM?
A. +2 (Orchard + hedge). Yes, (rubble + hedge TEM). 0. Yes, rubble TEM.

A8.1
A squad assault moves from bL3 to K3. Firers in M2, L1 and M1 each want to take a separate snap shot. Are any of these firers affected by hedge TEM?
A. No; A8.15.

Likewise, if the squad were in bypass at bL3-K3-K4 and M1 fired at it, would hedge TEM apply?
A. No; the LOS does not pass _through_ K3 (the hex that the hedge hexside shares with L3).

And finally, if a squad is in bypass at bI4-H3-H4, when would hedge TEM apply – would it apply when the LOS passes through H3 or H4? Or would it only apply if the LOS came along the H3-H4 hexspine?
A. Only if the LOS came along the H3-H4 hexspine.

A8.15
If a unit is affected by a Snap Shot and broken as a result, would it nevertheless gain Control of the otherwise empty location it was about to enter as it "is considered to be in the location entered thereafter" per A8.15? Is there any difference in the same situation if the Snap Shot result would have been a "KIA"?
A. Yes. No.

A8.15
If a unit in 11D7 moves to 11C7, and a unit in 11G9 takes a snapshot at that moving unit along the D7/C7 hexside, is the LOS blocked by the hedge? If not, does the tem apply?
A. No. Yes. (A8.15 specifically mentions that the hedge hexside "...of a hex being entered/exited can modify a Snap Shot if crossed by the LOF on the way to the target hexside".)

Would this be an exception to the B9.21 example? It seems to be a very similar situation (LOS to a vertex/hexside). Would that be a range 3 attack or range 4 attack?
A. The target is considered in C7 for range purposes but the attack is occurring at the hexside, unlike in B9.21 where the hypothetical is clearly in the further hex. {1}

A8.15
Assume that the 467 in 2Z3 enters 2AA4, and that a hypothetical DEFENDER in 2X2 that makes a Snap Shot attack at the Z3/AA4 hexside.
1) In the above situation, "the hex the target would remain in if affected by that fire" is the hex entered (AA4), so C.5C can be read: "The hex containing the target is the hex entered (AA4)". Does C.5C therefore say that the 467 is considered in the hex entered (AA4) for Snap Shot purposes? If no, what is the meaning of C.5C?
A. Yes.

2) Range: C.5A defines the range to always be counted to the hex entered (AA4). Correct?
A. Yes.

3) Covered Arc: If a hypothetical MG with a fixed CA (A9.21) has the hex exited (Z3) inside its CA, but not the hex entered (AA4), a snap shot is not possible (according to C.5B). Correct?
A. Correct.

4) Walls/Hedges: B9.2 says that a wall/hedge blocks LOS unless the wall/hedge is part of the target hex, but A8.15 says that a wall/hedge hexside of a hex being entered/exited can modify a snap shot. This is to understand that such a wall/hedge hexside can never block the Snap Shot LOS, so for snap shot purposes the LOS is clear regardless of which hex the target 467 is in. Correct?
A. Yes, if I understand your question correctly. Basically, since the Snap Shot is made at another hexside of the same hex (Z3) with the original wall/hedge then the LOS is not blocked (though wall/hedge TEM for that original wall/hedge will apply).

5) Rubble: The same A8.15 sentence applies similarly to Rubble, so if Z3 and/or AA4 contains rubble, the Snap Shot LOS is not blocked, but is affected by Rubble TEM, and the highest if one contains Wooden Rubble and the other Stone Rubble. Correct?
A. In your EX, rubble in Z3 would affect the Snap Shot; rubble in Z4 would not since it is not "...crossed by the LOF on the way to the target hexside."

6) SMOKE:
6a) The same A8.15 sentence applies similarly to SMOKE, so if Z3 or AA4 contains SMOKE, the LOF is affected by the SMOKE. Correct?
6b) If both Z3 and AA4 contains SMOKE, are both added as DRM as per A24.2?
A. Only if there is SMOKE in the hex "...crossed by the LOF on the way to the target hexside"; so only SMOKE in Z3 would affect the Snap Shot in your EX. SMOKE in AA4 would be ignored, per A8.15.

7) Hindrances: Assume that Z3 is an Orchard hex:
7a) Since the LOF goes through Z3, to a hexside of AA4, the Orchard +1 Hindrance is added. Correct?
7b) Now look at the Snap Shot taken when the 467 originally entered Z3 from Z4. The +1 Hindrance would not be added here, since the LOF did not exit Z3 (into Z4), and therefore did not go through the Orchard as per A6.7. Correct?
A. Yes. Yes.

8) Blind hexes: A8.15 says "Any unit ... may claim a Snap Shot if it can trace a LOS to an entire hexside (even if that hexside is part of a Blind hex)" So the DEFENDER can make a Snap Shot even if either Z3 or AA4 are Blind hexes (but not if both are, I assume). Correct?
A. Basically.

9) Inherent terrain: Assume that AA4 is a Dense Jungle hex:
9a) Since the LOF goes to a hexside of AA4, the Jungle TEM is added. Correct?
9b) Assume that the 467 instead moved from AA4 to Z3 (and therefore is in Z3). The Jungle TEM is not added, since the LOF is only drawn to the Z3 portion of the hexside, and there is therefore no "mere entrance of the hex [AA4]" as required by B.6. Correct?
A. No, since the Jungle was not "...crossed by the LOF on the way to the target hexside." Note that A8.15 specifies that such inherent terrain TEM won't apply unless "... crossed by the LOF on the way to the target hexside. Yes.

10) Board entry/exit: Assume that AA4 is offboard:
10a) Since the AA4 part of the hexside is off-board and the target hex is AA4, no Snap Shot is allowed when the 467 exits the playing area by entering AA4. Correct?
10b) Assume that the 467 instead moved from AA4 (off-board) to Z3. The target hex is now Z3 which is on-board, so the Snap Show is allowed. Correct?
A. Yes. Yes, as long as there is a real hexside there (i.e., not an unused mapboard butted up against an 'in-play' half-hex with the Snap Shot made against a hexside of the unused mapboard). {1}

A8.2
A woods hex contains a 2FP residual. An infantry unit using NAM enters the hex in bypass movement around the woods, along a hexside that is open ground. As per A8.2 the residual attacks using "any applicable FFMO/FFNAM DRM" and "all non hexside TEM...of the target Location apply to the Residual FP attack (even vs Bypassing units)"
Is the following correct:
The -1 FFNAM DRM applies because the unit is using NAM?
The +1 Woods TEM applies, as per A8.2 all non-hexside TEM applies?
The -1 FFMO applies because FFMO is a TEM for moving units in open ground?
The net attack of the 2FP residual will be 2FP with a -1 DRM?
A. No. FFMO does not apply when "combined with another effective protective TEM (A4.6)", so net DRM is 0 (-1 FFNAM, +1 TEM). {1}

A8.2
Does a Thrown DC leave Residual FP in both the target and thrower's Locations (assuming that the thrower's Location can be so attacked)?
A. Yes.

Is the amount of Residual FP left by the Thrown DC reduced for the +2/+3/+4 DRM (as applicable) per A8.26 (i.e., does this DRM count as a "condition outside the target Location")?
A. Yes (yes). {2}

A8.2
Do Aerial attacks leave Residual Fire? Does a strafing Airplane leave Residual Fire in each hex attacked? Or even each 4 hexes, even those where there was no unit being fired upon?
A. Yes to all. {4}

A8.3
Can a squad SFF a MG outside the IFP range of the Squad, but within the Normal Range of the MG?
A. Yes.

A8.3
May an unmarked ATR fire as Defensive First Fire firegrouped with its manning squad who is firing as Subsequent First Fire?
For example, if a 6-2-8 marked with First Fire with an unmarked ATR fires at a target 2 hexes away with no closer targets, which is true: 1) 6-2-8 ONLY may fire for 2 FP; 2) 6-2-8 may fire with its ATR for 4 FP
A. Yes, 4 FP.

A8.3
Is "firer's Normal Range" the range of the weapon it is using to fire (e.g., a MG) or only the Inherent FP range? In the former case, would this mean that if a squad SFF with a MG, it can fire its Inherent FP at > its Inherent range (thus quartering it)?
A. The range of the weapon/FP it will use. No. {4}

A8.3
It is player A's movement phase. Player B has a squad possessing a MMG. Player A moves a unit, and player B fires the MMG only, at the enemy unit, but does not maintain ROF. The MMG is marked with a First Fire counter. Player A moves another unit into LOS of this position. Player B subsequent fires, again MMG only, at this unit. The MMG is now marked with a Final Fire counter. Can player B's squad still fire its inherent FP as First Fire and Subsequent Fire?
A. No. A8.3 "... a squad may not split its usable inherent FP from that of its MG/IFE during Subsequent First Fire unless it opts to not use the remaining FP/SW at all." In this example, the squad has "opted" to "not use its inherent FP at all". {4}

A8.3
Does a known enemy unit on a stairwell one level above a unit at ground level in a building hex prevent that unit from using Subsequent First Fire at a unit moving in an Adjacent hex? Does it prevent that unit from using Final Protective Fire against Adjacent hexes?
A. Yes to both.

A8.31
When using Sustained Fire as FPF at an adjacent hex is the firepower of the MG:
A) Doubled and then halved once (for Area Fire)?
B) Doubled and then halved twice (for Area Fire and Sustained Fire)?
A. A) Doubled and then halved once.

A8.31
As a Cavalry charges a hex expending the MF cost of hex + 3 MF, does this allow a defending infantry unit a number of FPF attacks equal to the total cost (entry MF + 3 MF), "provided it does not break" (A8.31)?
A. Yes. {4}

A8.31
May a German squad marked with a First Fire counter make a PF check during the enemy movement phase?
A. Assuming it can still fire a SW without having to use Subsequent First Fire, i.e., it either only used its Inherent FP or only fired one SW.

A8.312
An Infantry/Cavalry MMC enters a concealed Infantry DEFENDER's Location using Bypass Movement. Is the Concealed DEFENDER obligated to immediately use TPBF Defensive Fire at the bypassing unit as per A8.312?
A. No; A12.151 is an EXC to A8.312, as is G.4. {2}

A9.2
If a MMG fires during First Fire from a building hex and retains ROF can it change its CA and fire at a different target in the Final Fire Phase? Would this be any different if the MMG lost rate, was marked with First Fire, and now wanted to fire at the end of the Final Fire Phase?
A. Yes – unless Pinned (A9.21). No.

A9.2
A SW MMG/HMG on the upper level of a building fires at a unit in bypass of that building. A9.21, "If it fired up or down a stairwell within its same hex, its CA is defined vertically and subsequent shots during that phase (other than vs its own Location) are limited to the same direction up or down the staircase." Is firing at a unit in bypass considered firing down a staircase? Is its field of fire restricted to down in the same hex? Assuming not, could the MG choose to have its field of fire point down the staircase in its hex?
A. No to those three questions.

Must the MG's field of fire that includes the hexside being bypassed? If a MG has its field of fire already restricted to a non-vertical direction, may it fire down at a unit in bypass of that hex if the hexside bypassed is in the field of fire?
A. Yes to these two questions.

A9.2
A squad with a MG is in a foxhole behind a wall hexside (10U4). He wants to place an alternate hex grain fire lane towards W1, even though he cannot see that hex. This would allow fire lane residual in V3 and W2, although not in V2 and W1 because they are out of LOS. Is this allowed?
A. The FL can exert FP in V3 and W2.

If the fire lane exists but V2 is a gap, if the enemy tries to move from V2 to W3, is a snap shot possible with the fire lane as he exits V2 since the entire hexside is in LOS?
A. Since there is no FP in either V2 or W3, no snapshot can occur.

A9.22
Is a unit bypassing an obstacle in a hex where there is a fire lane residual FP – because the center dot of the hex is in the LOS of the manning infantry, per A9.22 – attacked by this Fire Lane Residual FP if moving out of the LOS of the manning Infantry? If yes, Which is the DRM is bypassing through OG?
A. Yes. Obstacle TEM.

Are they attacked (the bypassing inf) if the bypass hexside is in the LOS of the manning infantry, but the center dot of the hex is out of the manning infantry LOS?
A. No.

Is the snap shot in A9.221 allowed if moving between two hexes whose center dots are out of the LOS of the manning infantry, even if the hexside is along the Fire Lane's LOF?
A. No.

As a conclusion, to be attacked by a fire lane residual FP do the moving units have to be in a hex whose center dot is in the LOS of the manning infantry even moving out of the LOS of this manning infantry?, or do the units moving have to be in the LOS of the manning infantry?
A. Yes, no.

A9.22
Does SMOKE Hindrance DRM (or if SMOKE has a TEM, its TEM DRM) apply to an Fire Lane attack (other that negating FFMO)?
A. No; A9.22.

(Some rule seems to indicate that SMOKE has a TEM but under the SMOKE rules it only mentions SMOKE's effects as a Hindrance DRM and the Fire Lane rules specifically mentions that SMOKE's Hindrance DRM doesn't apply to a FL attack [EXC: negating FFMO].
A. Despite having some TEM-like properties, it is a Hindrance, not a TEM.

A9.22
As per the example to this rule, it is possible (indeed, necessary in some circumstances) to place the counter for an Alternate Hex Grain Fire Lane in a Location that is not in the LOS/LOF of the firing MG and its manning Infantry.
1. Assuming the presence of a MG possessed by GO manning infantry in 20EE2, is it possible to place an Alternate Hex Grain Fire Lane that would affect EE3, FF3, FF4, GG5 and GG6?
A. Yes.

2. If yes, would the Alternate Hex Grain Fire Lane counter be placed offboard between GG5 and GG6 to indicate the Fire Lane?
A. Yes.

3. Is there a need to amend A2 so as to explicitly permit the placement of Alternate Hex Grain Fire Lane counters slightly offboard to allow for such Fire Lanes?
A. Some clarification may be required. {2}

A9.221
The very last sentence of A9.222 seems to be saying that a Fire Lane Residual FP counter cannot be placed beyond a blocked LOF. Would a rubble hexside along the LOF of an alternate hexgrain firelane block the LOF and make the placing of a Firelane counter beyond that hexside illegal?
A. The counter can be placed, but the FL will not exert any FP where the LOF is blocked by an obstacle.

Can a Firelane Residual Firepower counter be legally placed beyond the normal range of a MG?
A. The counter can be placed beyond the normal range, but the FL will not exert any Residual FP beyond normal range.

A9.22
When a firelane is placed versus a Human Wave [see A9.222, 1st paragraph, last sentence] it states that the FL Residual FP "immediately attacks all other elements of that Impulse currently in any Location(s) where that Residual FP now exists". Is the DR for the original firelane the same used for each Residual FP or is it a separate DR for each Residual FP?
A. Separate DR (A9.222).

A9.4
Situation is German HMG (7FP) and German MMG (5FP) firing at >16 range at an infantry target in a pillbox for a base total of 12FP. Are MG attacks vs unbroken, non-overstacked, good order infantry in a PB at >16 range halved for concealment, i.e., is the FP of this attack above 6 FP or 2 FP?
A. No; 6 FP.

A9.5
A9.52 says: "Spraying Fire can be used vs an empty target hex (halved again for Area Fire) and an adjacent occupied hex to place Residual FP in both of those hexes." Is "empty target hex" to be understood as "target hex empty of moving units", and "occupied hex" to be understood as "hex occupied by moving unit(s)"?
A. Yes.

I.e., assume that a defender uses spraying fire on one hex containing a moving unit, and on the adjacent hex containing no moving units, but one non-moving unit. Is the spraying fire halved as Area Fire vs the adjacent hex containing the non-moving unit if: A) The unit is concealed? B) The unit is not concealed?
A. Yes to both.

A9.6
A9.61 indicates that an MG TH vs. an AFV must be "without any form of halved FP penalty imposed", given Ordnance is never halved, does that imply the halved FP penalty should be considered as if the MG was firing on the IFT instead? E.g. can a MG TH attempt target a concealed AFV? On the IFT normally the FP would be halved, but as ordnance case K applies instead. Or if the MG is pinned is a TH allowed?
A. Anything that would halve MG FP prohibits a MG TH attempt, e.g., in AFPh, vs "?", pinned Infantry, etc.

A9.61
Can a German squad attempt to fire two PF when an enemy unit expends only one MP/MF? Is the same answer true for firing two MGs as To Kill attempt vs a vehicle? A tank firing MGs and gun?
A. Yes to all.

A9.7
May a unit/inherent crew destroy a SW/Gun/vehicular-weapon even if the weapon is malfunctioned and as such the unit/inherent crew, though being possibly in theory allowed to fire it, is not practically able to do so?
A. Yes.

A9.8
Does a dismantled 81mm Mortar still count as 2 CVP if it is eliminated as a result of any type of enemy attack?
A. Yes.

A9.8
Per A9.8, "Any ... non-Russian HMG/MMG ... may have its PP halved (FRU) if in a dismantled state. A dm weapon is replaced with the appropriate dm SW counter." The Japanese HMG (non-.50 caliber) is 4PP assembled. The corresponding dm counter is 3PP. Is the HMG's PP misprinted? Is the dm HMG's PP misprinted? Is the Japanese HMG an exception to A9.8?
A. The Japanese HMG an exception to A9.8.

A10.1
A10.1 midway through – "If a unit checks morale in order to be allowed to perform some sort of action it is termed a Task Check (TC)." Does this mean that when a unit checks morale due to a fire attack or rallies that they could be subject to Booby Traps?
A. No.

A10.2
In this rule, you speak of a leader eliminated by "breaking when already broken" (line 5). Must one understate : "if the subsequent Wound severity dr leads to a mortal wound result"?
A. Yes; that is how a leader is eliminated by breaking when already broken.

A10.2
A 9-1 leader is stacked with an 8 ML squad (both with ELR 3). They are fired on resulting in a 1MC. The leader takes his 1MC and rolls 6,6, for a Casualty MC [A10.31]. This also exceeds the leader's ELR. The leader takes wound severity dr and rolls a 5 for a fatal wound, and so is eliminated. The squad passes its 1MC from the fire attack. For purposes of determining if the squad will take a LLMC for the now eliminated leader...
1) Is the leader's pre-attack ML of 9 used, such that the squad will need to take a LLMC? or..
2) Does ELR replacement occur before the effects of the Casualty MC are applied, as per A10.31 and as such it is an 8-1 leader that is eliminated and the squad will not need a LLMC?
A. 1) is correct.

A10.2
A leader voluntarily routs with a broken squad and is eliminated when the broken squad fails an Interdiction MC. If other (non-routing) units occupy the Interdiction hex, are they subject to LLMC? Must the just-reduced HS take an LLMC (assuming its morale is low enough)? Is the situation any different if the leader is broken and routing and dies due to Interdiction in a hex occupied by a non-routing unit?
A. No. Yes. No.

A10.2
During a MPh, a player moves units/stacks to/through a Location containing a friendly Leader/Commissar. If the moving units are attacked on the MFs expended to enter that Location, are their morale and/or their MCs, if any, effected by the friendly non-moving SMC(s) in that attack Location? What of non-moving Commissars?
A. No. Yes. {4}

A10.22
If two identical leaders (e.g., 8-1) are in the same location and are required to take a MC, does the second leader's leadership modifier apply to the first leader's DR, or does a leader need to first pass the MC/PTC before his leadership can affect another unit's DR?
A. No; you can only apply leadership of a higher leader. {4}

A10.3
A Broken conscript HS takes a 4MC and rolls an original 2 DR, failing the MC and suffering Casualty Reduction. Is the HOB DR made before the CR result is applied?
A. No; no HoB DR would occur.

A10.3
Rule A10.31 says that a broken unit that rolls a 12 is eliminated. Does this apply to broken leaders – i.e., are they directly eliminated without testing wound.
A. A broken unit that rolls an Original 12 during a MC is eliminated. This applies to leaders also. {4}

A10.4
A10.4 says that broken units may withdraw from CC, but A11.16 says that broken units may only withdraw from Melee. Shouldn't A10.4 say "melee", not "CC"?
A. No, there is no conflict between these rules. {2}

A10.4
A10.41 says units may voluntary break "..at the start of the RtPh". The Comprehensive Rout Example indicates that units may voluntary break at the start of their RtPh (i.e. attacker completes all routs, then defender commences their RtPh with voluntary break of their units). When does the defender conduct voluntary breaks: a) at the start of the RtPh? or b) at the start of their RtPh after the attacker has completed all their RtPh activities?
A. b)

The ASOP for 6. Rout Phase says "Attacker first, then Defender (A3.6)." Each step in the ASOP is indicated as "Both". Should the RtPh be conducted as:
a) Attacker does Steps 6.11, 6.12, 6.21, 6.31 then Defender does Steps 6.11, 6.12, 6.21, 6.31.
or
b) Attacker does Step 6.11, Defender does Step 6.11, Attacker does Step 6.12, Defender does Step 6.12, Attacker does Step 6.21, Defender does Step 6.21, Attacker does Step 6.31, Defender does Step 6.31.
or
c) Attacker does Steps 6.11, 6.12, Defender does Steps 6.11, 6.12, Attacker does Step 6.21, Defender does Step 6.21, Attacker does Step 6.31, Defender does Step 6.31.
or
d) Some other sequence?
A. a)

A10.41
May a Reduced-Strength Japanese squad voluntarily break and be replaced by one of its broken HS in order to rout? (or does A10.41 prohibit a Reduced-Strength Japanese squad from voluntarily breaking, since the Reduced-Strength Japanese squad would be immediately Reduced to a HS by voluntarily breaking).
A. CVP are immaterial for Vol. Break considerations. G1.132 is an "exchange", not a "Reduction" – and is thus allowed despite A10.41. So yes, a reduced-strength IJA squad can Vol. Break by "exchanging" itself for a broken HS which can then rout.

A10.5
A broken unit ends its rout ADJACENT to a concealed enemy unit with MF still available. If the concealed enemy unit voluntarily drops its concealment before the routing player can move another unit, what happens to the broken enemy unit? Does it have to continue to rout? Or is it eliminated for failure to rout? If it doesn't have any MF left?
A. It must rout further or Surrender or be eliminated for Failure to Rout. It must rout further if it can. It will Surrender or be eliminated for Failure to Rout.

A10.5
Using the A10.531 Example, assume there is a German unit in J2 with the broken Russian unit. Also assume there is no German unit in K4. It is the start of that Russian's unit rout. When determining the unit's rout destination (nearest in MF non-ignorable woods/building, determined at start of its RtPh), MUST building K2 be the initially declared rout destination (nearest non-ignorable woods/building at 2MF away), even though the unit may not end its RtPh there due to the KEU in J2? Basically, when determining a valid rout destination at the start of a units rout (A10.51), does a Known enemy unit IN the same Location as the broken unit at the start of the RtPh automatically preclude any ADJACENT woods/building from being a valid rout target, since the broken unit may not END a RtPh there (A10.51)?
A. K2 must be declared initially; upon reaching K2, the router must re-figure his destination.

A10.5
In rule 10.5 (routing) and 10.62 (desperation morale), what does the reference to rule 10.532 mean?
A. It is referring to Normal Range being limited to 16 hexes.

10.532 concerns interdictors, so does this mean that a unit must be able to interdict to give DM and to force rout, e.g. it can't be pinned?
A. No; i.e., the unit could be pinned.

A10.5
A broken unit is in a minefield hex adjacent to an enemy unit and is thus required to rout. Upon exiting the minefield hex during its rout the unit Battle Hardens and creates a Hero. Does the resultant Battle Hardened unit and Hero remain in the minefield hex?
A. Yes; B28.412.

A10.51
May broken units rout through a tunnel to exit in that rout phase even if another woods/building location is a closer rout destination target than the exit from the tunnel? May they do so even if the exit is a brush location?
A. Yes to both (B8.62).

A10.5
B30.5 says a unit in a pillbox is never forced to rout. However A10.5 says "...nor - regardless of terrain - may it end a RtPh ADJACENT to or in the same Location with a Known enemy unit that is both unbroken and armed [EXC: Night; E1.54]" May a broken unit is in a pillbox end its RtPh there if there is a Known armed unbroken enemy unit either in the pillbox hex or in the adjacent hex in the pillbox CA (both of which are ADJACENT) without being forced to surrender or eliminated for Failure to Rout?
A. Yes.

I.e., does B30.5 take precedence other the "regardless of terrain" clause in A10.5?
A. Yes.

If yes, should the EXC in line 5 of A10.5 include "Pillbox; B30.5"
A. Not necessary, but wouldn't hurt. {2}

A10.5
May a friendly unit during its RtPh rout towards a hex that contained a broken enemy unit in LOS at the beginning of that RtPh but which subsequently routed?
A. Yes; the fact that an enemy unit previously routed out of LOS does not preclude a friendly unit from routing towards that old position.

A10.51
A unit is broken and DM in level 0 (ground floor) of a rowhouse hex. It begins to rout to an adjacent rowhouse location of the same rowhouse, bypassing a shared vertex between the two rowhouse hexes. Upon going through the vertex it now has LOS to a KEU that it would be moving closer to by routing to the target rowhouse hex. Can the routing unit legally rout to the target hex? (In essence, is the 3 MF for moving between rowhouse locations (1 bypass, 2 into the bldg) a combined MF expenditure or is it two separate expenditures?)
A. Yes, this is one combined expenditure

A10.51
VotG 8 states: "Stone rubble is treated as a building for Rout, Rally, Ambush and Street Fighting purposes." Does this mean that attached Rubble can be ignored as being part of the same building for routing purposes?
A. No; it is no longer part of the same building.

A10.5
Does the Low Crawl rule allow a wounded SMC having 3MF to rout into a hex that requires, in the movement phase, more than 3MF?
A. Yes. {1}

A10.53
If the ATTACKER routs a broken unit without using Low Crawl, through an Open Ground hex that is in the LOS and Normal Range of a an unbroken enemy unit capable of fire on it in that hex with at least one FP without any form of LOS Hindrance, can the DEFENDER decline Interdiction and allow the broken unit to disregard a NMC?
A. Only if concealed.

If the ATTACKER routs a broken unit without using Low Crawl, through an Open Ground hex that is in the LOS and Normal Range of multiple unbroken enemy units capable of firing on it in that hex with at least one FP without any form of LOS Hindrance, can the DEFENDER choose which of the qualifying Interdictors enforces the Interdiction (e.g. so that an otherwise qualified Interdictor can maintain Target Acquisition as per C6.5)?
A. Yes.

A10.53
A concealed unit advances into an OG hill hex that is devoid of cover or SMOKE/smoke. The only opposing unit that can see that movement is at a lower location and is armed with a mortar and within the effective range of the mortar and < 16 hex range. Does the advancing unit lose concealment? Is the answer different if the unit at lower level is inside or outside of the effective range of the mortar?
A. No. (The mortar is immaterial.)

A10.531
During the APh, does a unit entering a Foxhole hex to go beneath the Foxhole counter "pay one additional MF separately after payment of the COT to enter the hex," as in the MPh?
A. Yes.

Does A10.531 mean that Concealed Infantry advancing, in the APh, into an OG hex to enter a Foxhole, could lose Concealment to an enemy unit with "a hypothetical Defensive First Fire opportunity" vs that advance?
A. Yes.

During the APh, does a unit advancing into an OG Foxhole hex (and under the Foxhole counter) in an FFE get the TEM of the Foxhole, or the OG TEM, vs the FFE attack?
A. Open Ground

During the APh, does a unit in an OG Foxhole hex in an FFE, advancing to a non-FFE hex, get attacked by the FFE before leaving the Foxhole hex? If so, does it get Open Ground TEM, or Foxhole TEM, vs that attack?
A. Yes. Open Ground {4}

A10.533
PTO terrain is in effect. If a broken unit routs to a hex containing an HIP unit of the opposing side. When is the HIP unit revealed? Upon entry of the broken unit, or at the start of CC?
A. Since this occurs in the RtPh, A10.533 will apply normally; i.e., G.2 & G.4 will NOT apply. Thus, the HIP unit is immediately revealed and the routing unit is the routing unit is repulsed and eliminated for Failure to Rout per A10.533 and its example.

A10.6
Can a broken unit be rallied while in CC or melee?
A. Only via HOB. {4}

A10.6
With respect to a unit becoming DM when fired at on the IFT – Does the actual dice roll or result on the IFT matter in determining whether or not the target unit is placed under DM? If a unit capable of Cowering fires a 1 +1 shot on the IFT , and actually rolls doubles, is this sufficient to DM the target unit? If the firing unit actually Cowers on the dice roll (rolls doubles) is the FP reduced by two columns to determine DM?
A. The actual DR does not matter.

A10.6
If a unit capable of cowering takes a 1 +1 shot at a broken unit does the broken unit become DM?
A. Yes. {1}

A10.62
A broken unit attempts assisted rally while DM during night. A 1,1 is rolled, so he loses DM, right?
A. Yes, it has rolled it's original ML.

A 6,6 is rolled, with +1 and -1 DRM HOB results in Surrender. No enemy adjacent, so does he become DM again, as well as disrupted?
A. Because it is newly disrupted, it is DM. {2}

A10.7
In a scenario where troops of different nationalities fight on the same side (EX: Italians and Germans in AP19 Winter of their Discontent), are they by default considered as Allied Troops as per A10.7, or would you need a SSR to specify it?
A. Yes; no SSR needed.

A10.71
May a voluntarily-routing leader (A10.711) portage 2PP while routing?, May a GO leader drop possession of a 3PP SW at the beginning of the RtPh in order to be able to voluntarily rout (A10.711)?
A. No. Yes.

A10.71
It is the RtPh. Action is on board 12 with Mud. A wounded SMC is stacked with a broken squad in DD2 in OG. Bad guys are in Y3 and S5.2. There are out of season orchards in EE3 & FF3, a building in FF4 and a woods in GG4. The destination is declared as FF4. Can the wounded SMC voluntary rout with the broken squad toward the building and end their rout in FF3 due to lack of MF? Or must the squad rout alone?
A. The only way this squad and leader could rout together is if the squad declared Low Crawl, but then it would not get very far. {4}

A10.8
If a Fanatic unit is captured, and it is Fanatic "inherently" (as opposed to being made Fanatic by a temporary external condition, e.g., Russian units in Factories in RB, or units in beach Locations in seaborne invasions), is the unarmed unit also considered Fanatic? If the prisoner subsequently rearms will it also be Fanatic? Do prisoners ever benefit from Fanatic status from "external conditions", e.g., Russian units in Factories in RB?
A. No. No. Only non-prisoner Russians are Fanatic in RB Factories. {2}


A11. & A20.
Can a CC capture attempt be made by a good-order squad, that is in the same Location as a prisoner squad whose guard is currently broken, against those very same prisoners?
A. Only if the prisoner is attacking its guard or is in melee. {2}

A11.1
A hex contains a wire counter, a friendly squad under the wire, an enemy squad above the wire, and an enemy squad below the wire but who is CX. The friendly squad attacks both enemy squads together. Each enemy squad has a -1 DRM applicable to it, but for a different reason. The odds are 1:2 and it is normal CC, not HtH. If the Original DR is "5", the Final DR vs. the unit on the wire is a "4". The Final DR vs. the CX unit would also be a "4". Does the different reason for the DRM mean that each enemy unit separately suffers a Casualty Reduction result? Or is the "collective" DRM a single -1, so that Random Selection would apply?
A. No. Yes.

If both enemy units were above the wire, and neither were CX, if the Original DR is "5" is the result calculated any differently?
A. No. {2}

A11.1
A Russian squad and two German squads (both 4's) are in CC however one of the German squads is CX. How are the rolls resolved, particularly if the Russian elects to combat the two German squads.
A. The -1 applies only to the CX unit. The +1 applies to the entire attack. {4}

A11.1
Are CC DRM always cumulative? If a CC attack is made vs. a CX squad and a non-CX squad, does the -1 DRM (vs. CX) apply? If a CC attack is made vs a withdrawing broken unit and a non-broken withdrawing unit, does the -4 DRM (-2 broken, -2 withdrawing) apply?
A. DRM are cumulative but not always collectively cumulative. In both cases, some units have worse DRM than other units. {4}

A11.1
Vehicles are not locked in melee, but are they marked with the melee marker while in the same location as the opponent after CC has occurred?
A. No.

A11.1
If a unit enters/advances into a location that contains a Melee counter, is that unit considered part of that Melee immediately upon entry or after the CCPh?
A. After the CCPh.

A11.15
If all units of a infantry vs. infantry Melee are broken (e.g. after having been fired upon), when do they rout? Must they wait until CCPh to Withdraw (A11.15, 11.3)? or does one consider that Melee no longer exists and units rout during RtPh?
A. Yes. No.

A11.15
If a stationary vehicle in bypass of a hex containing only enemy infantry who are already held in Melee is destroyed by a direct fire attack is there a crew survival roll? If so, does the crew go immediately into Melee or are they marked only with a CC counter? If they are marked only with a CC counter, is there an opportunity for the defending infantry to TPBF on the crew? Also, if they are placed in Melee, would the Hazardous Movement -2 DRM apply to them (only) on any subsequent attacks on the Melee that turn?
A. The crew may survive and would go immediately into Melee, subject to Hazardous Movement.

A11.1
It's the German APh and there are stacked in a ground level rowhouse building location, two broken Russian 4-4-7, a pinned 4-4-7 and a 8-0 SMC; well, an adjacent German 4-6-7 advances to the Russian location from another ground level rowhouse building location. Can the Russian Broken squads withdraw from the initial CC (barring infiltration results)? Must they assume the results of the first CC and then (if they are not reduced or eliminated) when the CC becomes melee, they can withdraw from the melee in the next CCPh?
A. No. Yes.

A11.19
At the start of the CCPh, a unit occupies a hex containing a pillbox. An enemy unit is HIP IN the pillbox Location. Is the HIP unit IN the pillbox Location placed on board at the start of the CCPh?
A. Only if CC by/vs the pillbox occupant can occur.

Is the answer to Question 1 dependent on whether the unit outside the pillbox is a vehicle/PRC?
A. See above.

A11.2
May a unit advance into an existing Melee and withdraw from it in the same Player Turn?
A. No, not till next Player Turn.

A11.2
Do units that Ambush end up with Control of the CC Location if they eliminate all units and Withdraw? What about units that Infiltrate and Withdraw?
A. Yes. Yes, if they eliminate all enemy units as part of that Infiltration DR.

A11.2
A11.21 says: "If a unit withdraws into a concealed enemy's (not Dummy) Location it is eliminated automatically..." when does that elimination take place relative to the withdrawal of any other units? For example, may a 9-2, 548, 467 stack have the 467 withdraw first to see if the destination contains a real enemy unit? Then if no enemy is present could the 9-2 548 then decide to join the 467 or must they withdraw to another destination location? If the 467 is eliminated may the 9-2 548 elect not to withdraw at all? Or withdraw to another destination?
A. The 4-6-7 can withdraw first and perhaps be eliminated. The 9-2 and 548 can then withdraw to the same or a different Location, but they must withdraw. Assuming the 9-2 is defending with the 548, they must withdraw together.

A11.2
Must a group of withdrawing units withdraw at the same time? e.g. consider 2 HS withdrawing via Ambush. Can one wait until the other has entered a new hex and ensured that there isn't a HIP unit before he enters a new hex as well? or must they both enter new hexes together/at the same time?
A. Yes. No.

A11.2
Two units in CC, one squad from each side. The attacker rolls an original 2, which after resolving Leader Creation is sufficient to eliminate the defender. Can the attacker remain in the Location without suffering the defender's attack, since the defender is eliminated by the 2 DR (i.e., is the attack now sequential)? Or must the attacker (and newly created leader) withdraw as per A11.22 Infiltration to avoid the return attack, thereby leaving the Location empty?
A. No (no). Yes.

A11.2
A squad has been attacked by CC, resulting in Casualty Reduction. It then attacks, rolling a 2 DR, thus causing Infiltration. It then decides to withdraw. Does it withdraw as a HS or as a squad? (I find some contradiction between: "if it has not already been eliminated/captured/pinned" and the further: "without being attacked" sentences – Casualty reduction seems to be a partial elimination, in fact.)
A. Normally, the ATTACKER attacks first in CC. Thus, if his attack "eliminates" a DEFENDER HS, that DEFENDER HS cannot withdraw after subsequently rolling a 2, but any other DEFENDER unit which has "not already been eliminated/captured/pinned" can Withdraw. If the ATTACKER rolls a 2, ATTACKER units can Withdraw "without being attacked."

A DEFENDER squad, first attacked by CC and suffering Casualty Reduction, and rolling a "2" on its own CC attack, will be able to withdraw as a HS. Right?
A. Correct.

A11.2
It seems to me that the literal reading of A11.22 says that a pinned unit may withdraw from CC if the opponent rolls a 12. Can they? Or is the intent of A11.21 (and other related rules) that a PINNED unit can never withdraw from CC?
A. A pinned unit may never withdraw. {4}

A11.22
A Good Order German squad holds a squad's worth of Russian prisoners. Another Russian unit enters CC with them, with no result either way; resulting in a Melee. The next turn the prisoners attack their guard first (no NTC or broken guard required in Melee). The prisoner rolls a 6,6 against the GO guard, resulting in Infiltration for the guard. If the guard elects to withdraw on the 6,6, do his prisoners accompany him?
A. No, the prisoners cannot accompany the Guard withdrawing from Melee.

A11.31
All CC attacks taking place in a Location containing a vehicle (even if abandoned) must be declared sequentially (even if the vehicle neither attacks or is attacked). Given the above a T-H Hero can never be held in Melee?
A. For instance, if enemy Infantry advance in against HIP THH and no one dies and Melee occurs.

A11.4
It's the German player turn, and a StuG IIIG is in VBM in Motion in a woods hex that contains a Russian 4-4-7 squad. The Reaction fire CC is ineffective, so they will be engaged in CC in the next CCPh, but in the APh, a German SS 6-5-8 with a 9-1 leader advances into the woods. As a possible ambush situation can occur, the doubt is: can the StuG in Motion affect the ambush dr? or is ignored as it is not in the woods, only bypassing it...
A. Yes, it will affect the Ambush dr.

A11.4
An Infantry, that has ambushed an enemy, decides to withdraw. Does the ambushed enemy still lose its concealment?
A. Yes.

A11.4
The situation was a concealed squad advanced into CC with a HS who had a squad of prisoners with them. The concealed unit ambushed the HS and killed them outright. The rules state the force that qualified for ambush can advance after the CC (win or lose, provided they survive). Do the prisoner units count as part of the "force"?
A. They are not part of the "attacking force" and cannot advance.

A11.5
If more than one squad is in a hex with an unarmed enemy AFV during the CCPh, can the second squad attack the enemy AFV if the first squad fails to eliminate it?
A. Yes.

A11.5
The Germans had taken a Russian 426 prisoner, and eventually they ended up with their guards in the same hex as a German StuG that was bogged & UK. The guards broke and were eliminated for failure to rout. Due to the StuG the former prisoners cannot be re-armed (A20.551). Subsequently, a Russian 328/10-0 jump into CC to finish off the StuG, but fail. Can the former prisoner attack the AFV in CC as well?
A. No; unarmed units do not have a CCV.

A11.5
Carrier BMG is NA in CC. Does this mean the Carrier has "no manned usable MG" for purposes of A11.11 CC Table? I feel "No", it has a usable MG.
A. Correct, this does not equate to "usable in CC". {4}

A11.6
Does a concealed unit that fails a PAATC attempting to fight into an ADJACENT hex lose concealment?
A. No; taking such a PAATC is excluded from being a Case C "other action" on the "?"-loss chart.

A11.62
A Panther is in CCPh with enemy (US) units. The Panther is in motion. It survives the US players sequential attack (its escort is eliminated). The German player uses the sN7 on the Panther. The DR = 6. We have not found any modifiers that apply to using the sN in CC. Is the sN attack at 16 FP or is halved for motion?
A. 16 FP, not halved. {4}

A11.622
May an sN be fired during a CC Reaction/Street Fighting attack?
A. No; D7.213 ("no vehicle CC attacks (of any kind, including "sN"; A11.622) are allowed;").

A11.8
Do the Street Fighting advantages apply against a vehicle bypassing a woods hex?
A. Yes. "Any vehicle in stationary Bypass or using VBM is also subject to Street Fighting rules from any Infantry in the Bypassed obstacle of their hex."

A11.8
This rule states (in part): "The unit(s) would be moved onto the vehicle(s) in the road hex to make their CC attack(s) and following any CC attack returned to the same Locations they came from ...." Does "following any CC attack" mean "following any CC attack against them", or just "any CC attack occurring in that Location (which may include their own)"?
A. Following all CC attacks, essentially.

I.e., may an Infantry unit that is using Street Fighting attack and then return to its previous Location without suffering a return attack (assuming that an enemy unit is available to make such an attack)?
A. No.

If the answer to the above question is that the unit may not return to its previous Location before any possible return attacks, if there are potentially several attacks vs. that unit, may it return after the first such attack or must it wait until after all such attacks have been resolved?
A. All. {2}

A11.8
For explanation, since VotG isn't out yet, a "gutted" building costs one extra MF when entering the location. A Russian 458 w/5PP MMG elects to attack an ADJACENT AFV during the MPh with CCRF. It is attacking from a VotG gutted building – at night – (4MF to return) does the squad return to the building hex?
A. Yes.

or become CX/TI in the process? remain in the street? or can it drop the MMG in the building before advancing into the street? or drop the MMG in the street before returning to the building?
A. No. No, not voluntarily. No. No.

Would waiting until the Aph (with the prohibition against "voluntarily" remaining in the hex) alter this in any way?
A. In the APh it could drop the MMG in the building before advancing into the street and it could then remain in the street. {4}


A12. & B27.
Does a concealed infantry unit lose "?" if it uses Assault Movement to exit an Entrenchment in Open Ground and within 16 hexes of an enemy unit and move into concealment terrain in an adjacent hex?
Does a concealed infantry unit lose "?" if it uses Assault Movement to enter an Entrenchment in Open Ground and within 16 hexes of an enemy unit from concealment terrain in an adjacent hex?
Does a concealed infantry unit lose "?" if it Advances out of an Entrenchment in Open Ground and within 16 hexes of an enemy unit and move into concealment terrain in an adjacent hex?
Does a concealed infantry unit lose "?" if it Advances into an Entrenchment in Open Ground and within 16 hexes of an enemy unit from concealment terrain in an adjacent hex?
A. Yes to all.

A12.1
A friendly unit is in an (otherwise) Open Ground hex underneath a Wreck. A concealed enemy unit Advances into the hex. Does the enemy unit lose Concealment during the Advance?
A. Yes, assuming the "friendly unit" is Good Order.

A12.11
Can the defender place two or more "?" available for setup beneath a real and unconcealed unit in Terrain listed in red in the Terrain Chart/Desert Terrain Chart/PTO Terrain Chart? If yes, may the unconcealed real unit atop the stack of dummies have a "?" not designated by the OB placed on it per A12.12?
A. Yes. No.

A12.11
Can a stack of two "?" counters use HIP as if they were an emplaced gun and a crew?
A. No; Dummies may not set up HIP.

A12.11
If a stack about to be attacked by a minefield contains Dummies and at least one "non-Dummy" unit, what happens to the Dummy units? Are they removed before the attack or do they get attacked with a ML of 7, only being removed if they suffer a PTC/MC as per A12.14 & B28.411?
A. The stack (including extra concealment counters) does not lose concealment unless affected by a MC or greater; B28.411.

A12.11
A towed Gun does not qualify as a possessed weapon [A4.43], and so would seem to be unable to qualify for Concealment ["An unpossessed SW or other "non-unit" cannot gain/retain a "?""; A12.11]. Does a towed Gun instead share the Concealment status of its towing vehicle?
A. Yes.

A12.11
May a ⅝" Dummy stack claim Hull Down status behind a wall when being fired on by direct fire ordnance [such that a turret hit (C3.9) is need to remove the dummy stack]?
A. No.

A12.11
Is a Dummy unit a "Good Order non-hidden unit"? Applying the first sentence of E1.551 does the "Closest DEFENDER" include stacks solely consisting of Dummies? If not, is the "Closest DEFENDER" based purely on the "nearest occupied hex" where there is a "Good Order non-hidden unit", and thus not a Dummy? In terms of choosing the "nearest occupied hex" doe the DEFENDER choose the hex and the ATTACKER chooses equidistant hexes? Or does the ATTACKER get to choose the "nearest occupied hex" with a choice for equidistant hexes?
A. No. No. Yes. Doesn't matter who chooses the closest hex...it's simply the closest hex. Yes, The attacker would choose in the event of equidistant hexes. {1}

A12.1
When is non-OB given concealment placed on a unit setting up offboard to enter: during setup to enter in the RPh, or immediately before entering the map (i.e., in it's MPh [or APh, if so allowed])?
A. At the start of its RPh when it sets up to enter.

A12.1
A12.12 says a player setting up places his regular units and then places only scenario OB-designated "?" at first, and only in Terrain listed in red on the Terrain charts. May a player place scenario OB-designated "?" counters beneath regular units in his setup (assuming it is suitable terrain)? If the answer is yes, then any regular units above the OB-"?" in the stack will not gain pregame concealment, per the EXC in A12.12 "only one non-OB-designated "?" can be placed per stack of units and not on top of any previously placed "?"]". Correct?
A. Yes. Correct.

A12.121
Rule A12.121 states you determine the range of the to the nearest unit having such LOS when determining concealment gain. Rule A12.14 states you should use the principles of A12.121 when determining concealment loss. In addition, the concealment chart states: Range to nearest enemy unit in LOS. Does the nearest unit always check first? If equidistant, which player chooses which LOS to draw first?
A. Not necessarily. Any unit within the given range (1-16 or 17+) will do. We suggest starting with the closest unconcealed unit clearly in LOS at the discretion of the player seeking to deny concealment gain/retention.

If the selection is by range, there is no exception for HIP units in A12.121 (and only vague reference in A12.14 should a concealed unit be the only unit). Are HIP units required to check LOS loss/gain if they are the closest unit?
A. No.

A12.121
Assume a Friendly "?" unit performs a concealment-loss activity in Open Ground. A Good Order enemy MMC is in clear LOS to the Friendly "?", which can be determined by the naked eye without aid of a thread. Is the enemy MMC required to challenge the move and force the Friendly unit to lose concealment?
A. No.

Could such concealment be retained if the enemy unit failed to point out the LOS?
A. Such "?" could be retained if the enemy unit failed to impose "?" loss.

Would the answers change if the LOS was clear, but it was not obvious without checking with a thread (i.e. not visible to the unaided eye)?
A. No.

Are both players responsible for determining LOS when any concealed unit performs a concealment-loss activity in LOS of its respective enemy unit?
A. Both players are responsible for determining when "?" might be lost, but the "enemy" player [to adopt your terminology] is responsible for denying "?" gain/retention.

A12.121
Can the LOS of a Prisoner, under Guard by the opponent (be that Guard piece Good Order or not) be used/cited so as to deny concealment gain to that Guard and/or to other opponent pieces in LOS of that Prisoner piece?
A. Prisoners do not deny "?".

Assuming the Guard can gain Concealment, does the Prisoner gain it too?
A. The prisoner will share the "?" status of its Guard. {3}

A12.12
There is a difference between pink divider & ASLRB regarding TEM modifier to concealment dr. Pink divider table : -Y Y is TEM & Hindrance DRM of hex occupied (all hexside TEM are NA). A12.122: -Y Y is TEM & Hindrance DRM of Location occupied (all hexside TEM are NA). Which one is correct? I realized when trying to gain concealment in a foxhole in an open ground hex.
A. "Location" is probably more precise. And you do need to be IN a foxhole to claim its +2 TEM. But a foxhole is not a separate Location in an open ground hex.

A12.1
A12.14 says "A concealed unit's '?' is also lost immediately if it does any of the following in LOS of a Good Order enemy ground unit within 16 hexes (such potential LOS checks are free and require no attack or penalty for a blocked LOS):"
The wording is such that "?" loss occurs if there exists a LOS. Who is responsible for determining if LOS exists, the player performing the "?" loss activity, the opponent or both?
A. While both players may be responsible for determining LOS, the player seeking to deny concealment gain/retention is responsible for making such an LOS check.

If an opponent declines to check LOS, may the player performing the "?" loss activity take a free LOS check to his opponent's unconcealed unit(s) to determine if in fact a LOS exists and as such his unit will lose Concealment from performing its action?
A. No.

A12.1
Can a unit drop its concealment to void a possible Subsequent First Fire attack after the declaration to SFF has been announced by the Defending player?
A. No; ASL is not a race to see how fast one can roll the dice.

A12.1
Is a unit that is "momentarily revealed" and instantly "regains" concealment for purposes of concealment stripping actually considered to have lost concealment? For example, would this mean that ADJACENT enemy units would be come DM? Would that unit lose cloaking and become concealed? etc?
A. No to all.

A12.1
Broken units rout into a hex with concealed units creating an overstacked situation. No GO enemy units have a LOS when this happens. Enemy units then advance into LOS of the stack. Do the overstacked units retain concealment when the GO enemy moves into LOS?
A. No.

A12.14
If, as A12.3 states, "Hidden Status is considered the equal of concealment except as otherwise specified," may a hidden unit sacrifice its hidden status and become concealed "at any time," in accordance with A12.14?
A. Yes.

A12.31 states that: "A revealed hidden unit is totally discovered; it is not placed on board beneath a "?" unless specifically stated by a rule covering that particular situation (e.g., 11.19, 12.15, 152, .153, .32, .34)."
Does "revealed" in this context refer only to the involuntarily forfeiture of hidden status (e.g., due to enemy action, overstacking, friendly OBA, etc.)? Or does it also apply to the voluntary forfeiture of hidden status?
A. Involuntary.

May a hidden unit not in enemy LOS voluntarily sacrifice its hidden status, and become concealed in order to perform some action (e.g., Deploy during the RPh, Entrench during the PFPh, Place SMOKE during the MPh, voluntarily break a MMC in order to rout with a still concealed/hidden leader, transfer a weapon during the APh, etc.), or to undertake no activity at all during that phase? Or is the unit "totally discovered" the moment it sacrifices its hidden status under these circumstances? May a hidden unit in enemy LOS voluntarily sacrifice its hidden status, and become concealed in order to perform a non-concealment loss activity, or no activity at all during that phase? Or is the unit "totally discovered" the moment it sacrifices its hidden status under these circumstances?
A. The former in both cases.

A12.1
An unconcealed 458 and a concealed 8-0 are in a jungle hex entered by a Japanese banzai. May the 8-0 keep concealment?
A. No.

A12.15 exempts Human Waves from causing concealment loss via the normal entry procedures and presumably overrides the "attempts to enter" phrasing on the Concealment Loss Table despite the lack of reference back to A12.15.
A. No. Delete "Human Wave (25.23)" in line 5 of A12.15.

A12.1
A unit is set up concealed/HIP on a board edge hex of an entry area. An entering unit attempts to enter the location containing that concealed/HIP unit. Is the entering unit eliminated for having momentarily entered and then exited the board?
A. No.

Is the entering unit bounced back to it's last off-board location and available for advance into the board, very possibly into the formerly concealed unit's location?
A. Yes. {2}

A12.1
An ATTACKER infantry unit attempts to enter the board (from off-board) by moving during the MPh into a location occupied by a concealed DEFENDER infantry unit. What happens?
A. One DEFENDER unit loses concealment per A12.15, regardless of LOS. The ATTACKER loses concealment and is bumped back to the offboard hex. It is not considered to have entered the on-board hex, and can therefore enter in the AFPh. Since it hasn't entered the onboard hex and since it is bumped back to an offboard hex, there is no DFF opportunity at all (including no Snap Shot). {2}

A12.1
If a unit uses bypass in Hex #1 (a building hex) and then enters Hex #2 which contains a concealed (or HIP) enemy unit, according to A12.15 the unit is forced back "to the last Location occupied." Is the unit then: A) returned to bypass for the remainder of its MPh or B) moved inside hex #1's building location immediately?
A. A.

A12.15
A concealed DEFENDER unit has wall advantage behind bocage and in woods. An ATTACKER unit is on the other side of the bocage. Another ATTACKER attempts to enter the hex. Is the ATTACKER ever actually in the hex, thereby stripping the DEFENDER of Wall Advantage?
A. No. {1}

A12.15
There is Concealed squad in a yet unrevealed Fortified Building Location. During the Advance Phase, an enemy Infantry unit attempts to Advance into this Fortified Building Location. Is it correct, that the Fortified Building Location would be revealed but the Concealment of the squad in the Fortified Building Location is retained because the attempted entry is happening during the Advance Phase?
A. The squad would be temporarily revealed to proof its existence and then retain concealment.

A12.15
A MMC attempts to move into a Bamboo hex contained a concealed enemy MMC. It is repulsed, but is it also CX and Pinned when being returned to its previously occupied Location?
A. Yes, both Pinned and CX.

A12.15
A HS bypasses a woods location containing a concealed enemy squad. The squad decides to drop its concealment, but declines to fire at TPBF. What happens?
a) the HS is returned to the last location entered;
b) a CC counter is put in the hex and the HS cannot move/spend MF any more;
c) the HS can continue its movement and possibly end it outside the now-revealed squad's hex;
A. The HS must continue moving to a new hex.


A12.152 & Index (Subterranean)
Can we simply state that if a location is NOT subterranean, it is "above ground"?
A. For the purposes of searching this will work. Cellars are revealed when a hex is searched. {1}

A12.153
When a building that is being Mopped-Up only contains enemy broken units which cannot surrender as per A20.21 (i.e., SS vs. Russian), do they still surrender when Mopped-Up? What if they're in an upper-level location?
A. They Surrender (the Surrender limitation is only on RtPh Surrender.). Doesn't matter. {1}

A12.15
A12.154 SEARCH CASUALTIES drm TABLE: are these drm also applicable to DEFENDING units that were Known prior to the Search? If the answer is Yes, shouldn't the word "concealed" be removed from that table? If the searched hex includes an AFV, does the AFV modify the search casualties dr like an extra HS?
A. No. N/A. No.

A12.3
If an AR is placed or an SR/FFE:C is about to be converted to an FFE:1 (after being corrected if applicable) and there is a hidden cave containing enemy units in or adjacent to the AR/SR/FFE:C hex; may that cave and its contents suddenly lose its HIP status and force an extra chit draw if its CA faces away from the OBA observer? Can the opponent reveal his caves and their contents and force an extra chit draw in the short space of time between placing an AR and checking the LOS and rolling for accuracy or stating that an SR/FFE:C will be converted to an FFE1 and then converting that SR/FFE:C?
A. No; once the AR is placed (or the Conversion declaration made) it is too late to reveal anything that could force an extra chit draw.

A12.3
If the Attacker is firing on the Area Target Type against what appears to be an unoccupied hex but actually has a HIP Defender, does the Defending Player need to give the Attacker the information that there was anything actually hit by the attack?
A. After a hit or a potential hit on the ATT the firer may roll on the IFT regardless of whether or not there is an apparent unit. Same for after a hit (or potential hit) on the ITT. {1}

A12.3
The last sentence of D9.4 states "If the hindrance DRM of a concealed AFV would actually change the result of an attack, the owner must show that it is not a Dummy stack". A12.3 states that "Hidden status is considered the equal of concealment except as otherwise specified". Does a HIP AFV create a Hindrance for purposes of D9.4?
A. Yes.

A12.3
If units with Winter Camouflage can assault move/advance in Open Ground regardless of LOS distance to enemy units, then can HIP units with Winter Camouflage set up HIP in any non-concealment applicable terrain?
A. No.

A12.31
A Concealed Enemy unit performs a Concealment Loss activity in the LOS of a HIP Friendly unit. The HIP unit wishes to force the Enemy unit to lose "?". However A12.31 says a HIP unit is not placed on board concealed unless called for by the rule covering that particular situation. A12.32 covers a HIP unit being placed on board concealed to prevent an opposing unit gaining concealment. However A12.14 does not specify how to handle a HIP unit for forcing "?" loss. If the HIP unit was instead on board concealed, it would only have to be momentarily revealed to force "?" loss. When a enemy performs a "?" loss action, may a HIP Friendly unit in LOS be placed on board beneath a "?" counter, and then momentarily revealed as per A12.14, to force "?" loss on the enemy unit?
A. Yes.

A12.3
How should roadblocks be played at night?
A. The roadblock specific provisions of A12.33 apply at night.

A12.33
Per A12.33, "[a] unit entering/exiting a hidden Fortification pays no MF/MP to do so, provided that Fortification remains hidden including Infantry/Cavalry (only) crossing a roadblock hexside." Infantry pays no extra cost for entering a Wire or Panji Location, but rather pays to move beneath the Wire/Panji [B26.44; G9.4]. Is this considered "entering" hidden Wire/Panji, and so costs 0 MF?
A. Infantry going beneath Wire is "Wire Exit" and thus costs no MF if the Wire is hidden. This is not the case for vehicles, however. Panjis are entirely different per the last sentence of G9.4.

Do the non-MF related restrictions apply, e.g. can a CX/dashing unit cross HIP Wire [B26.46]?
A. Yes, e.g., no.

Does a friendly unit take a Panji MC when crossing HIP Panjis [G9.4]? Is Panji concealment loss applicable while the Panji are still HIP [G9.53]? Is Horse/Bicycle elimination [G9.422] applicable while the Panji are still HIP?
A. Yes to all.

Can Cavalry/Motorcycles/horse-drawn vehicles enter HIP Wire [B26.42]?
A. No.

Does HIP Wire cause Bog checks [B26.43]?
A. Yes.

Does a HIP Trench cause Bog or prohibit entrance [B27.55]?
A. Yes.

Does a HIP A-T Ditch prohibit vehicular movement [B27.56]?
A. Yes.

Does a HIP Wire or Panji prevent Bypass [B26.44, G9.46]?
A. Yes.

A12.33
A unit using Impulse Movement (Human Wave/Platoon Movement/Cavalry charge) enters a (hidden) minefield as part of an impulse. Is the attack made immediately in the middle of the impulse, or does the impulse complete before the attack is made?
A. The attack is made at the end of the impulse.

An unit using Impulse Movement attempts to leave a minefield as part of an impulse. Is the attack made immediately in the middle of the impulse, or does the impulse complete before the attack is made? If immediately and the attack eliminates a leader, are the units that have are currently in that Location subject to a LLMC, including both units that have not yet moved in the impulse and units that already have completed their move for the impulse?
A. This attack is made immediately. LLMC affect all units leaving the minefield with the leader.

A unit using Impulse Movement enters residual firepower or an OBA FFE. Is the attack made immediately in the middle of the impulse, or does the impulse complete before the attack is made? (This could impact whether a unit takes a LLMC or not, for instance).
A. The attack is made at the end of the impulse.

A unit using Impulse Movement enters a hex with a HIP Fortification (e.g., wire when E1.16 is in effect). Is the HIP Fortification revealed immediately, or is the impulse completed first?
A. At the end of the impulse.

A unit using Impulse Movement enters a hex where it gains LOS to a HIP Fortification/unit (e.g., Gun not in concealment terrain) that will be revealed. Is that HIP Fortification/Gun revealed immediately, or is the impulse completed first?
A. At the end of the impulse.

A12.34
If a non-Emplaced Gun is set up "?"/HIP in non-Concealment Terrain, will it automatically lose "?"/HIP as per Case H on the Concealment Loss/Gain Table at Night?
A. No.

Will an Emplaced Gun that is set up HIP in non-Concealment Terrain automatically lose HIP if a Good Order enemy ground unit has LOS to it (and is within NVR)?
A. No. {2}

A12.4
An armed, "unbroken" AFV enters a Location containing one or more HIP units during that AFV's MPh. The HIP units do not voluntarily drop Concealment (HIP) and so are required to take a PAATC. If the HIP units pass this PAATC, are they placed on board under a "?" counter or do they remain HIP?
A. HIP.

If they remain HIP, may the AFV conduct an Overrun as Area Fire on the HIP units, if otherwise able to do so?
A. Yes.

If the HIP units are immune to PAATC, is there any requirement to inform the opposing player that there are HIP units in the Location his vehicle has entered?
A. No. {2}

A13.3
May Cavalry declare Gallop in Bypass or Woods? If Yes, may Cavalry use the extra MFs thereby generated to Dismount in that hex?
A. Yes. Not while in Bypass (You cannot Gallop while Bypassing, but you can Gallop while already IN woods to dismount there.)

A13.5
Does the -2 IFT DRM vs. Cavalry apply to a CH resolution vs. it?
A. Yes. {4}

A13.51
What happens to a SMC Horse-size counter when the "Final IFT DR equals the 'star' Vehicle Kill #" on the IFT?
A. It is eliminated. {2}

A13.51
Is a casualty reduced HS Horse counter eliminated? If a SMC and HS are mounting a HS Horse counter, if that counter is Casualty Reduced, does one roll for Random selection, leaving SMC on sole Horse counter if HS is the only one to Bail Out? Is a Casualty Reduced single Horse counter eliminated?
A. Yes. No. Yes. {4}

A14.1
Is a unit firing (and thus being marked with a fire counter) considered a "game result" for SAN purposes of A14.1, even if it could have not had any effect otherwise? What if it only had the possibility of a PTC vs a unit that is not required to take a PTC? What if one considers a theoretical HIP unit with a FT, where a result would occur?
A. No. No. [Why are you making these attacks?] Yes, if that is possible.

A14.1
Following a multiple hit using the infantry target type, can the firer decide not to roll the second DR he is entitled to in order to avoid sniper activation?
A. Yes.

A14.1
Does a specific (or general) collateral attack qualify as a non-OBA IFT roll for the purposes of sniper activation?
A. Neither an OBA-caused general collateral attack nor a specific collateral attack qualifies as a "non-OBA IFT ...Original DR" for purposes of sniper activation.

A14.1
I have fired a gun that is capable of multiple hits at an infantry target. I roll twice on the IFT. One of my effects DRs is also my opponent's SAN and I choose the other effects DR. Will the sniper attack anyway even though it is my choice as to which DR is the effect?
A. Yes, you rolled his SAN, it applies. {4}

A14.2
A sniper's initial target hex has no eligible targets, but there are two eligible target hexes equidistant from the initial target hex: one with a squad with a +1 DRM, another with a squad with a +1 DRM and a crew in the 1+5+7 pillbox. Can the sniper opt to attack the hex containing the squad and pillbox rather than the target hex with only a squad? If 'yes' can the sniper then select to attack a gun crew inside a bunker, over the valid squad target on top of the bunker?
A. Yes. No; A14.21 says the squad's Location is targeted by the Sniper. {1}

A14.21
Does the TEM for a bridge hex (+1) apply when making target selection if two equally distant hexes from the sniper counter contain eligible targets. E.g., can the sniper target a bridge hex over an open hex if both hexes are equally distant and contain targets?
A. The bridge TEM for sniper target selection would be 0 for a unit on a bridge; A14.21 – "the lowest (to a minimum of zero) in-hex TEM/SMOKE DRM applicable to any eligible target".

A14.21
A sniper dr is a 1. The random direction DR places the SAN counter equidistant from infantry in crest status in a wadi and infantry in the open. B20.92 lists exceptions to crest entrenchment benefits as "indirect fire, OVR, and Direct Fire from any position that has LOS INTO that depression location". Does the +2 TEM for crest status apply in this case, thus forcing the sniper to attack the unit in open ground?
A. Crest TEM NA for Sniper. {4}

A14.2
My sniper finds a concealed stack out of my LOS with two targets. RS comes up doubles. What info about the two targets do I get before I choose between them? Is the answer the same if the target was IN LOS from GO unit?
A. None. Yes.

A14.3
What happens to a crew exposed vehicle (with armor leader) that is subjected to a "2" sniper roll?
A. An AFV is Stunned (A14.3; D5.34). The Armor Leader is unaffected.

A15.1
A15.1 states Heat of Battle DR follows any Original MC or Rally (not Self-Rally) DR of 2. The implication is that this DR is done immediately before anything else, including fire effect results on remaining units. A15.41 contradicts this for berserk leader results, indicating all fire effects on remaining units are resolved prior to the berserk task checks resultant from a newly berserk leader. Is A15.41 correct in the sequence of resolution?
A. The leader rolls for HoB, then the next unit resolves the attack on it, using the leader's new leadership DRM (if Battle Hardened) or existing leadership DRM (if Berserk). If the leader went Berserk, then after all units have resolved the attack, they resolve the Berserk TC (using the leader's DRM).

A15.2
Is a MG considered a SW normally manned by two men? So, does a Hero possessing a MG and firing within the MG's normal range, fire at full effect or as Area Fire?, fire with 0 DRM or -1 DRM?
A. Yes. Full strength. +1-1=0.

A15.23
A15.23 states, "...A hero may fire any Gun <= 82mm that normally requires a crew as if it were captured and being fired by an enemy crew (21.11 & 21.12), but his heroic DRM does not apply." If a hero fires a captured Gun is this penalty doubled, or has the singular penalty already been assessed in this rule#?
A. Doubled.

A15.23
Can a Heroic Rider fire the cupola-mounted AAMG of a BU U.S. M3 Medium Tank (U.S. Vehicle Note 7) or British Lee(a) (British Vehicle Note 11)?
A. Yes; the rules allow a Heroic Rider to fire the AAMG [EXC: against an Aerial target] of a BU M3 or Lee, contrary to actual practice, but there does not seem to be any point in doing so.

A15.42
Does a Berserk unit which rolls a 6 on the Original colored dr of its IFT MOL attack DR suffer Casualty Reduction?
A. No.

A15.43
If the only Known enemy unit has been eliminated by other than the Berserk unit (after it completed it's charge), and there was no other enemy unit Known to the Berserk unit since it became Berserk. What does the Berserk unit do?
A. Assuming it has reached its target hex, the Berserk unit will return to normal.

A15.43
A Wounded SMC possessing a 1PP SW goes Berserk and has to charge. Does he drop the SW and charge with 3 MF, or keep it (A15.431) and charge with just 2 MF?
A. He drops the SW; berserk units may not portage > their IPC.

A15.43
Squad fires a panzerfaust in Prep fire, takes the backblast causing a MC, a 2DR on the MC calls for HOB which results in the squad becoming berserk. The squad is now berserk but marked with a Prep fire counter. Does the squad charge in the immediately ensuing Movement phase despite the presence of a Prep Fire marker? If unable to charge due to the Prep fire marker, would the same squad then be able to roll for a second panzerfaust in that same Prep Fire phase, despite being berserk?
A. They can neither charge nor Prep Fire anymore.

A15.431
A 9-1, 8-3-8wDC, 8-3-8wFT stacked with a PzVG begin their move by Armor Assaulting along a road. After spending 4 MFs and 6 MPs, they are DFFed upon and the result is the following: a 1-4-9 is generated and the rest of the Infantry goes berserk. The target is chosen and the rest of the move is done. Since they are moving in a stack, can they continue the Armor Assault? If not, are the Berserkers obligated to do a charge before the hero and PzVG complete the Armor Assault?
A. No, the Berserkers must charge immediately. Yes.

A15.4
What constitutes the group in "(or the group it attacks with)"?
A. The FG or single CC attack in which the Berserk unit participates.

A15.46
Does a berserk unit that kills a tank (only enemy unit in its hex) with a MOL during the AFPh return to normal status?
A. No.

A18.1
Are both attacks re-figured after Leader creation if the CC is non-Sequential?
A. Yes. {4}

A18.1
Leader and MMC attack an enemy MMC in CC. They roll a 2. Do you then roll for another Leader?
A. Roll for Leader Creation normally. Any new leader must join into this attack.

A18.12
Can Field Promotion occur as a result an Original 2 DR in CC Reaction Fire?
A. Yes.

A19.1
A19.12 says "Disrupted infantry do not rout unless in an Open Ground (as per A10.531) or water obstacle hex..." If a disrupted unit begins its rout in Open Ground (per A10.531 Interdiction), may the disrupted unit rout normally? Or must it stop in the first hex it fails to meet the terms of A19.12 and stop routing immediately when not in an Open Ground hex and no longer subject to interdiction?
A. Yes (just as if it begins its RtPh ADJACENT only to an AFV). No.

A19.1
Under No Quarter, will a Disrupted unit in non-Open Ground ADJACENT to a non-Melee/vehicular/berserk enemy unit rout away, or will it be eliminated for Failure to Rout?
A. It will rout away like a non-Disrupted unit. {1}

A19.12
A19.12 says Disrupted Units may not use Low Crawl [EXC: Night (E1.54)]. A20.3 says when No Quarter is declared, all other enemy units will subsequently always use Low Crawl or risk Interdiction to avoid surrendering, even if Disrupted. Does this mean that when No Quarter is in effect, a disrupted unit may use either Low Crawl or rout normally with the possibility of interdiction, as A20.3 is the higher numbered rule than A19.12?
A. It may rout, not using Low Crawl, possibly suffering interdiction.

So to clarify, when No quarter is in effect, a Disrupted unit may not use Low Crawl (EXC: at night). Correct?
A. Correct. {1}

A19.12
If a unit is disrupted and No Quarter is in effect, what happens to the disrupted unit if an enemy unit moves into its location during the MPh? Is it immediately eliminated? (It would surrender immediately in NQ were not in effect.)
A. No.

If not eliminated, what mechanics are used for routing away during the opponent's MPh?
A. It does not rout away during the opponent's MPh. It routs away as normal during its RtPh (or is eliminated for failure to rout if unable to rout) - just as if an enemy unit had entered the Location of a non-Disrupted broken unit (Berserk, HW/Banzai). {2}

A19.13
Recent errata in Journal 5 states 'A19.131: line 10 replace "all B#" with "all SW Original B#/X# [EXC: DC]" '. The Index definition of a SW is any weapon depicted on a half inch counter, so a Gun is not a SW.
With this erratum it seems that when Ammo Shortage (A19.131) is in effect, a Gun's B# is not lowered or changed to an X# until an actual Low Ammo counter is placed. Correct?
A. Correct; D3.71.

Example: A Gun has an original B# 11. When Ammo Shortage is in effect, this Gun is considered to have a Low Ammo # (LA#) of 10. The Gun will malfunction (and can be repaired) on a TH DR of 11 or 12, and have a Low Ammo counter placed on a TH DR of 10. Correct?
A. Yes.

It would seem that vehicular MGs are not affected by Ammo Shortage unless they are the vehicle's MA. Is this correct?
A. Yes.

A19.131
Does the Journal 5 errata to A19.131 mean that only SW Ammunition Depletion Numbers are decreased by one?
A. No.

Is the Depletion Number of APDS for the British 6pdr in Sept 1944 under Ammunition Shortages a 5 (the counter is printed as D6J4E/75)?
A. Yes.

A19.131
A Gun with an inherent breakdown # of 12 is under conditions of Ammunition Shortage at the start of a scenario. Does it start the scenario with a circled 10 or circled 11?
A. Circled B11.

A19.131
In ABTF, at ammo shortage level one, is it the case that only the inherent firepower of British units is affected? I.e., a 6-4-8 with an LMG rolls a 12. the unit is replaced, but LMG is merely malf'ed?
A. Yes.

Is it the case that ammo shortage level 2 is identical to "normal" ammo shortage, i.e., A19.131? In other words, at ammo shortage level 2, a British ATG has a circled B11, but at level one, only a normal B12?
A. Yes, yes.

Finally, the same ATG at ammo shortage level 3, begins the scenario with a circled B10?
A. No, not until level 4. Level 2 and 3 are identical for Guns/SW. {1}

A19.13
In any scenario where the only MMC in a side's OB have underlined morale but the OB given ELR is ≤ 4 (and no SSR is in effect), does the OB given ELR apply to the MMC with underlined morale?
A. Yes.

If the answer is yes, does a squad with underlined morale get replaced by two broken Half Squads if it fails a Morale Check by more then the OB given ELR (given no SSR in effect for unit replacement)?
A. Yes. {4}

A19.3
For Green personnel, does being "stacked with" an unbroken leader cancel out the following penalties even if the leader does not participate in the attack subject to those penalties:
(a) A19.32 SW B# penalty.
EX: A leader and a Green squad armed with a LMG are stacked together in a hex. The squad uses the MG to make an attack, but the attack is not directed by the leader. Is the B# of the MG worsened by 1?
(b) A19.33 Cowering penalty.
EX: A leader and a Green squad are stacked together in a hex. The squad makes a small-arms attack not directed by the leader and rolls "doubles". Is the FP column used in the attack shifted by 2 columns?
(c) A19.34 PAATC penalty and CCV penalty.
EX: A leader, a 1st-line and a Green squad are stacked together in a hex. The two squads must each roll a PAATC to advance into CC with an enemy AFV. Is the Green squad subject to the 1PAATC penalty? Both squads pass the PAATC and attack the AFV. The leader assists the 1st-line squad's attack. Is the Green squad's CCV reduced by 1?
(d) A19.35 Capture penalty.
EX: A leader, a 1st-line squad and a Green squad are stacked together in a hex, and all are subject to attacks in CC. The leader defends with the 1st-line squad vs. one attack, and the Green squad is the sole defender vs. another attack. Is the Green squad subject to the -1 DRM for a capture attempt?
(e) A19.36 Lax penalties.
EX: A leader and a Green squad are stacked together in a hex during a Night scenario. The units are subject to straying, but will not be moving together in a stack. Is the Green squad considered Lax for the Straying DR?
A. The leader exempts the squad in each (a)-(e) situation, so the answer to each EX is "No."

Finally, is a leader who is unbroken but not Good Order still eligible to cancel any Inexperienced Personnel penalties?
A. Yes.

A19.3
1) I am right to infer that a MMC given Assault Engineer (H1.22) status doesn't automatically have underlined morale conferred to it?
A. Correct.

2) If the answer to question 1 is positive, does an Assault Engineer MMC without an underscored Morale, which suffers Replacement (A19.13), lose its Assault Engineer status?
A. Ordinarily it is lost, but that depends upon the SSR that confers it. Usually, those abilities are conferred upon a specific squad/HS type, so if you ELR (or HOB) out of that type, you are no longer an AE.


A20.
Can a guard abandon their prisoners during the MPh?
A. No, only during RPh/APh.

A20.2
Are Broken units in Melee now subject to possible Surrender? Wouldn't it be clearer to insert " [EXC: those in Melee]" after "broken Infantry unit"?
A. No. Perhaps.

A20.2
When determining whether a broken unit would surrender to an ADJACENT unit, is the entire rout path examined for Interdiction or simply the first hex away from the enemy unit to which it is ADJACENT? That is, the first hex may be non-Open Ground but the second or third hex on the path to the target woods/building is Open Ground and therefore the unit would be Interdicted at that point during the rout.
A. The entire rout path.

A20.2
May this (capture during the CCPh) be attempted by a side which earlier invoked No Quarter?
A. Yes. {4}

A20.22
An allied unit rolls to capture a Japanese striped squad, but only captures a half squad (i.e., final roll = the CC kill#). Is the result 1) a captured halfsquad and an uncaptured halfsquad (i.e. the stripe disappears), 2) A captured halfsquad only, or 3) an uncaptured halfsquad only?
A. 1) a captured halfsquad and an uncaptured halfsquad.

A20.4
Can a Guard/Berserker eliminate only 1 prisoner counter in an A20.4 situation? Does each prisoner eliminated count as a SW use? Or can ≤ all prisoners be eliminated at the "cost" of a single SW use?
A. It can eliminate as many prisoner counters as it wants for its SW usage. {2}

A20.4
If an Abandoned prisoner subsequently rearms (20.551), is it still protected by A20.4?
A. No. {2}

A20.5
In each situation, there is a broken Guard with a prisoner and no enemy units in the same Location.
1. May a GO SMC attempt a Recovery attempt of the prisoners from the broken Guard as per a SW Recovery?
A. No.

2. May a GO SMC attempt to Rally the broken Guard?
A. As long as the broken guard is not in melee with the prisoner.

3. May another friendly (to the broken Guard) GO MMC attempt to Capture the prisoners?
A. Only if the prisoners are attacking the guard or are in melee. {2}

A20.5
A location contains a squad, and a broken HS that is Guarding a squad of Prisoners. In the CCPh, the prisoners pass a NTC and attack their Guard in sequential CC. The Guard HS is eliminated, so the Prisoner squad is replaced by a Conscript HS (through rearming) and an Unarmed HS. Since the Guard was eliminated, MUST the squad assume Guard duties for the unarmed HS that remains, prior to making its own CC attack? (A20.5 says "may immediately assume the Guard position", not "must immediately assume the Guard position".
A. The squad has to become a Guard, since the Prisoners did not successfully Escape per A20.55.

A20.5
Can an escaped Prisioner MMC/SMC, but no Rearmed, check for Inherent SW availability?
A. Until it rearms, it has no inherent SW.

A20.5
A Crew that is captured is exchanged for an Unarmed HS, and noted on side record as being worth 2 CVP for victory purposes. If that Unarmed HS subsequently escapes or is released, and does not Rearm (remaining Unarmed), is it still worth 2 CVP? Or is the captor awarded 1 CVP, and the side record making it worth 2 CVP erased? If that Unarmed HS remains worth 2 CVP (by side record) and subsequently Scrounges, thereby Rearming, is the former captor awarded 1 CVP?
A. No. Essentially. NA. {4}

A20.5
A20.54..."Fire into a hex containing prisoners or unarmed units from outside the hex affects both the Guard and the prisoners/unarmed units as if they were combatants in Melee..." and: "Prisoners/Unarmed units eliminated by fire from their own side still count double for Victory Conditions."
So if I have captured a squad, I can have the guarding unit move through residual fire in an attempt to kill the prisoners?
A. Correct.

For purposes of A20.54, is residual fire considered to be fire "from outside the hex"? Is it considered to be fire from the "prisoner's own side"?
A. Yes to both.

A20.5
A20.55 says "Prisoner CC attacks are sequential in that the prisoners may make all of their CC attacks before they can be attacked in turn ....". If the prisoners are attacking their guards in a combined attack with other friendly units (who are not prisoners), does that combined attack get the sequential benefit as well? If yes, if the prisoners attack their guards and non-guards (permitted by A20.55) in a combined attack with friendly non-prisoners, does the entire combined attack get the sequential benefit?
A. Yes. Yes. {2}

A20.55
A broken squad is the guard for a prisoner squad. In the CCPh the prisoners pass their NTC and attack their guard in Close Combat. The result is that the guard squad is Casualty reduced to a HS and a Melee now exists. Because the Guard was Casualty Reduced from a squad to a HS, may the prisoner squad be replaced with a prisoner HS and a Green/Conscript HS? I.e., does a HS rearm for eliminating a guard HS in CC?
A. Yes. Yes. {4}

A20.55
This rule says "Escaped SMC are always Armed." Are Abandoned SMC prisoners also always Armed?
A. Yes. {2}

A20.55
Does the Unarmed Unit/Prisoner need to participate in the attack that eliminates an enemy unit in order to be rearmed?
A. Not if the Location is currently devoid of enemy units.

If an attack from a source other than the Unarmed Unit eliminates an enemy unit is the unarmed unit rearmed? EX: IFT shot from a unit other than the Prisoner KIAs the guard (no other enemy in Location) is the prisoner/unarmed unit rearmed?
A. Yes, but only if there is currently no enemy unit in the Location.


A21.
Looking at A21, I can't see that there any penalties if a "friendly" Infantry crew, HS, or leader mans a vehicle of its own nationality. Correct?
A. The "captured" penalties of A21.2 apply to vehicles crewed by friendly non-vehicle crew units. I grant that this is not very clear in the rules.

Regarding Carriers – they're normally "crewed" by a HS. If a German HS mans one, is the vehicle then treated per the normal provisions of A21? IOW, is the Carrier treated as any other captured vehicle despite normally having a HS as a crew?
A. Yes.

On a related note, if an American HS mans a British (non-American-made) vehicle, is the British vehicle treated as "captured"?
A. Yes.

A21.11
Does the A21.11 and A21.12 apply to use of friendly SW of different nationalities, except for the exception listed in A25.35?
A. No.

A21.22
a) Can a temporary crew repair the armaments (both MA and MGs) of a captured vehicle?
A. No.

b) If a temporary crew finds itself in a captured vehicle with a disabled MA, is it immediately under recall?
A. Yes.

c) May a crew abandon a vehicle into an enemy occupied hex?
A. Yes. {2}

A22.2
Does the -1 FFMO apply to a Flamethrower attack?, As a follow-on, does the -1 Runway TEM [B7.3] apply to a FT attack?
A. Yes. No.

A22.3
A22.32 seemingly limits FT attacks to adjacent hexes or 2 hexes away via "Otherwise, a FT can attack either an adjacent hex at full FP or a Location two hexes away with Long Range Fire." Can an infantry flamethrower fire into it's own Location for any reason other than reaction fire? An ADJACENT location directly upstairs/downstairs within the same Hex?
A. Yes to both. In this rule "adjacent hex" subsumes both of those concepts.

A22.34
As FT attacks makes no TH, do you use the FT Original TK# DR to determine the Location of the Hit (Hull, Turret), in order to know if Case A applies or not?
A. Yes, use the TK DR. {2}

A22.612
During the friendly PFPh a Gun fires at a Motion enemy vehicle and immobilizes it, keeping ROF. It fires again at the now-stopped enemy vehicle. Does the Case J DRM now apply?
A. Yes.

A friendly squad attacks this same enemy vehicle using a MOL. Is the effects DR modified by -2 vs Moving Target?
A. No, but the MOL's Basic TK# is reduced by 2.

A23.1
What TEM is used to resolve a placed DC in a factory hex 1) when the DC was placed by a unit within the factory? 2) when the DC was placed by a unit outside the factory?
A. Use the TEM that would be used if it were a fire attack.

A23.2
Does A23.2 apply if the DC is Set by a non-Elite unit, and/or the DC being Set is captured? If the DC is Set prior to play by SSR, can a non-Elite unit be designated as the "detonator"? If so does A23.2 apply?
A. Yes to all.

Does a Set DC detonation attempt count as a SW usage by the detonating unit?
A. Yes.

Is there any penalty for failing a Set DC detonation NTC, other than being unable to detonate the DC?
A. It is use of a SW.

Is a unit that attempts a Set DC detonation NTC marked with any sort of fire counter if it (a) succeeds; (b) fails?
A. It is use of a SW so it might as well be marked (although it does not cause a gunflash at night). {2}

A23.3
Do these actions by themselves cause Concealment loss: Placing a DC? Detonating a Placed DC? Throwing a DC? Detonating a Set DC?
A. Assuming they are performed in LOS of a Good Order unit within 16 hexes, placing or throwing a DC is an "other" action that cause "?" loss. Detonation is not. {4}

A23.3
Can a unit with a DC place it from ground level of a rowhouse to an ADJACENT ground level location across the rowhouse hexside?
A. Yes

Does the defender where the DC is placed have any shots at the placing unit (assuming the rowhouse bar blocks LOS between the two locations)?
A. Yes, unless the attacker is trying to breach the rowhouse wall.

If so, does the attacker have to declare which vertex he is placing the DC from?
A. Yes. {4}

A23.3
Is it a requirement for the attacker to Know of the Fortified status of a Building Location in order to be able to try creating a Breach by means of a DC?
A. No, the attempt can be made regardless.

If he may announce a Breaching attempt by DC without knowing whether the Building Location is Fortified or not, would the DC be resolved with the same strength as for a Breaching attack even if the Building Location is NOT Fortified?
A. Yes, using Area Fire, but with no breach possible.

A23.3
Can a same level unit, in an adjacent ground level hex place a DC which will affect the occupants of a pillbox if the pillbox hex also contains a wire fortification?
A. Yes, essentially ignore the Wire.

A23.3
A unit is in a single building location, which also has a minefield. If unit in building places demo in adjacent hex outside building, would the unit be attacked by the minefield?
A. No, it is not exiting the hex. {2}

A23.3
A squad with a DC places it in a hex that has a minefield in it. Is the squad attacked by the minefield?
A. No.

A23.3
Does a unit trying to Place a DC against a pillbox have to pay the extra 1 MF for pillbox entry?
A. No.

A23.4
A German leader Throws a DC at a Russian squad. The 1st DR is a < 10 which attacks the Russian. The 2nd DR (used to attack the Thrower) is a 12. Does the German Retain the DC?
A. Yes; retained.

A23.41
A squad at 1st level of a building throws a DC in an adjacent road hex. Rolling the effects against itself, the DR is an Original KIA (i.e. 2 to 4). Here are the questions this situation arises: 1) Can a thrown DC create Rubble – cf. B24.11 dr? 2) Does anything happen to units at Ground Level of the building?
A. Yes, but only in the DC's original target Location. No.

A23.5
What phase is the Position roll made for DC vs. AFV? Movement phase or AFPh?
A. The Position DR for a Placed DC, that is made in the AFPh as part of the resolution of the attack.

A23.5
A unit possessing a DC begins its MPh out of LOS of an enemy AFV. It spends 1 MF to move into the AFV's LOS, then spends another 2 MF to place the DC on the AFV after passing a PAATC. The AFV declares a Motion attempt based upon the 3 MF (which includes 2 MF placing the DC) the Infantry has spent in LOS. If the Motion attempt is successful, does the +2 DC Position DRM (C7.346) apply?
A. No.

Or are the MF spent place the DC considered to take place prior to the Motion attempt and as such the DC is placed on a Stopped AFV?
A. Yes.

If a AFV makes a Motion attempt AND changes its VCA based on enemy MF spent placing a DC, is the hull Target facing for the DC Placement DRM based on the hull facing prior the Motion Attempt or the hull target facing after the Motion attempt?
A. Prior.

A23.6
May a unit in a sidecar throw a DC as Bounding First Fire (i.e., during the MPh)?
A. No.


A24.
On board 61. Firing unit is in hex F5, Smoke in hex F6, target hex is H8. Does the Smoke hinder the shot? (Note: this is firing passed an adjacent same level hill hex with smoke in it to a lower level.)
A. Yes.

A24.1
Can smoke grenades be placed in adjacent (no caps) hexes from the upper levels of buildings?
A. No. {2}

A24.1
Does "WP is placed" in A24.31 refer to: a) Infantry usage placement (per A24.1) only?, or b) Infantry usage placement (A24.1) and/or WP counters placed due to ATT hits (C8.6)?
A. b) is correct. (Thus, ordnance WP can affect out-of-LOS units when the WP is placed at the base level of a hex that has been hit via the ATT.)

A24.1
If Smoke Grenades are placed in a Cellar Location of a hex containing a Stairwell...does the subsequent Smoke "rise" up through the Stairwell to affect the Ground Level Location of this building? If Yes...does the Smoke remain "inside" the building and only have effect on actions within those Locations?
A. It rises to affect the Ground Level Location as well as the Cellar – and goes "outside" the building to affect the entire Ground Level Location. {1}

A24.2
Hex B1 has a Building. Hex B2 is Open Ground. Hex C2 is Open Ground. Hex D2 is Open Ground. Vehicle in Bypass of B1 on B1/B2 hex side CAFP B1/B2/C2. Smoke in hex B2. LOS comes through D2 then C2 to CAFP. Does the Smoke hinder shots to/from the CAFP along that LOS?
A. No.

A24.3
A known 6-5-8 SS squad in a stone building with a concealed ⅝" unit. From 2 hexes away a US squad fires a 45 BAZ using its WP6 ammo depletion. At 2 hexes, a 9 is the TH number. The DR = 6, so WP for one smoke round and then depleted. The known SS squad takes the NMC with a +3 DRM and passes. The question that arises is what happens to the concealed, BU Panther. We both agree that the BU crew are not required to take the NMC. However, is concealment lost for the vehicle?
A. No.

Is the BU vehicle still considered affected even though its crew is not required to pass a NMC?
A. No.

Does it matter that a DR=6 is low enough to hit the concealed vehicle even after paying the +2 Case K modifier?
A. Not here.

If IFT FP caused a PTC or greater result against a concealed, BU, closed-topped AFV, does that strip its concealment since it cannot affect the vehicle?
A. Only if OBA. {4}

A24.31
There will be no Smoke from a WP grenade during rain but will a unit have to take a MC in the hex you throw it into.
A. No.

I asked earlier if WP Grenades made the target Location take a NMC and the answer is no, this time I need a clarification on the same but if it is Ordnance that fires WP into a hex. Does the target Location in that case take a NMC for the WP during Rain/Fog.
A. No MC for WP in a Rain Location – regardless of whether it's grenades or Ordnance. Fog is a different matter since it doesn't disallow SMOKE (it just negates the Hindrance aspect of it) – so the WP NMC would still apply.

A24.31
If an infantry unit enters a location already containing WP (e.g. WP OBA blast hex), must it take a MC?
A. It must take a MC if moving into a WP FFE. {1}

A24.31
C11.4 ends with "A CH automatically destroys both the Gun and its manning Infantry." and A24.31 defines CH possibilities for WP OBA, Ordnance and grenades. Can a WP CH destroy a gun per C11.4 from OBA? Ordnance? Infantry Grenades? Or does the earlier part of C11.4 which requires an IFT roll preclude any form of CH w/WP from automatically destroying a gun?
A. WP cannot destroy a Gun.

A24.4
In the A24.4 EX unit A in I4 at level two has a +3 hindrance firing down at unit D at level zero in H3 because, although it is not itself in Smoke, its LOS passes through I3-level one. If unit A were instead in I4 at level one, it would seem that the LOS leaves I4 level one then goes through I4 level zero before entering hex H3. This would suggest that the hindrance from I4 level one to G3 level zero is +7. Is the hindrance +7? Or is it +4? Next assume that +3 Smoke is in hex H3 and not in hex I4. Is the hindrance from I4 level two to G3 level zero +6 (+3 for G3 level one, +3 for G3 level zero)? Or is the hindrance from I4 level two to G3 level zero +3? Similarly, is the hindrance from I4 level one to G3 level zero +6 (+3 for G3 level one, +3 for G3 level zero)? Or is the hindrance from I4 level one to G3 level zero +3?
A. None of this "extra" DRM apply.

A24.4
Rule C8.52 states that when using the Area Target Type, SMOKE ammunition is placed at ground level of the target hex hit. If placing SMOKE in a Gully hex with Area Target Type (Crest status is Level 0, IN the Depression is Level -1), is the SMOKE counter placed IN the Depression, to be at Level -1, with a two level Hindrance measured from -1? Or is the SMOKE counter placed at Crest status, to be at Level 0, with Hindrance measured from 0?
A. IN; from -1.

A24.5
Does a terrain blaze produce +3 smoke or +2 smoke like a wreck blaze?
A. +3 per A24.5.

A24.6
When Deep Snow is in effect.
Can smoke be placed in a building Location?
A. Only if it is placed from another adjacent building Location across a building hexside.

Can smoke be placed in a building Hex and exist outside the buildings Locations? If a unit is in a Single Story House Location that contains smoke, does that unit receive Hindrance modifiers when firing out of that Location? Does that unit receive protective benefit vs fire coming into that Location? If a unit is in bypass of a building Location that contains smoke, does that unit receive protective benefit or firing Hindrance modifiers due to the smoke?
A. Naturally.

For smoke to be in a Single Story House in Deep Snow. The placing unit needs to be IN the Single Story House Location and be able to place or shoot it into its own Single Story House Location?
A. Yes, although you can't use the ATT (used to fire smoke) at range 0.

A24.6
When applying the phrase in A24.61 that drifting smoke is "...never a Hindrance at levels below the Location of the original SMOKE source." is it necessary that both the firer and target are below the location of the original SMOKE source? For example, assuming original SMOKE in 2L7 has dispersed and drifted to level 2 of 2M8 and 2N8, would fire from 2O8 to 2M10 be hindered by the smoke?
A. No. No. See the A24.61 Example and turn it upside down.

A25.1
Do SS 5-4-8 squads have Assault FP capability pre-1944 since they are not included as SS squads in rule A25.11?
A. The counters stand on their own, so absent an SSR they have Assault Fire. Note also that SS 5-4-8 squads are so far officially used only in ABtF, IIRC. {1}

A26.11
X and Y are the opposing sides. Hex A contains a multi-level building. Side X controls the hex. There are no units of either side in the ground level of hex A. Side X (controlling side) has an armed unit on an upper building level of hex A. Side Y moves an armed MMC into (not in bypass) the ground level of hex A. Does side Y now control hex A?
A. No.

A26.16
Is the responsibility for setting blazes, and control forfeiture of A26.16, carried over from scenario to scenario in the RB campaign game? If yes, when blazes are spread during refit step O11.609, is the control and perimeter modified at that time?
A. Yes. No.