Questions and Answers for Chapter B

B.5 & B10.211
Does "alpine hills" block LOS down an continuous slope?
A. No.


B.10 & E1.7
E1.7 States that "All night attacks are subject to a +1 LV Hindrance DRM". B.10 states that "vision (weather)" Hindrances contribute to the +6 DRM LOS loss (in addition, it may not be an attack that is being made). Does this mean that the Night LV hindrance does not apply to B.10? Additionally, does an Observer get the +1 Night LV hindrance if applicable (it's not an attack)?
A. The Night LV applies in both cases.


B2., B7., & C11.2
May Non Vehicular Guns set up Emplaced in Wide City Boulevards-Shell Hole combination hexes?
A. No.

B2.1
If an FFE attack results in the placement of shellholes and the removal of an entrenchment, is that same attack resolved against units within that entrenchment using the TEM of the entrenchment or the TEM of the shellholes?
A. Entrenchment.

B2.4
A unit is entrenched in a Foxhole hex. It spends 1 MF to exit the Foxhole. Does it now benefit from the shellhole +1 TEM?
A. Assuming the Foxhole is in a shellhole hex, yes.

B3.4
When a BU AFV enters a hex across a road hexside at a cost of 1MP in a hex that would cost 1MP to enter whether using the road or not which of the following is true?
a) The vehicle is assumed to not be using the road because nothing is gained by using the road.
b) the moving player has to state that he is not using the road.
A. b) the vehicle is assumed to be using the road unless stated otherwise (including perhaps some kind of blanket statement).

B3.42
A CE Tank is located on a bridge with a Wreck in the first road hex after the bridge. Is it possible to decline using the road and enter that hex for a cost of 1 MP for OG and +1 MP for the wreck. IOW, is it possible to decline using the Road Movement Rate.
A. No, the road must be used; per B6.1, the bridge is an extension of the road.


B4., B5., & G.1
When PTO terrain is in effect, G.1 tells us clearly that roads do not exist. However do the depression portions of a sunken road, and elevated/embankment (for lack of a better term) portions of an elevated road exist?
A. Yes.


B6. & B20.8
If a bridge has been changed to a Ford, does the hex still contain a road?
A. No. {4}

B6.2
Does a unit under a bridge counter have a LOS/LOF to a unit on the road adjacent to and accessing the bridge counter? (i.e. ASL RB page B6.2 example ... a unit under the bridge in CC5 attacking a unit in DD5.)
A. YES a LOS exists.

B6.3
When an infantry unit moves onto a bridge location containing residual firepower, does the -1 FFMO DRM apply to the residual firepower attack?
A. Yes, absent some other condition.

B6.42
Regarding Ice covering a frozen Water Obstacle (B21.6), does the weight limit apply per hex, i.e., could a Water Obstacle of three hexes bear vehicles of a cumulative weight of less than 5 tons per hex but totaling less than 15 tons for all three hexes without the need of a Collapse DR?
A. Per hex.

B6.42
If an AFV Sets up on a Frozen water obstacle, will the ice collapse DR be possible before start of play? If yes, when is the DR made as per ASOP? Which is the order DR is made if there are multiple vehicles with different weights set up on ice?
A. Check the heaviest first thing once the scenario starts.

B6.431
What is the entry cost for entering the one bridge wreck location since a vehicle cannot enter the location except for wreck removal? ½ MP to remove wreck plus MP cost for entry of the wrecks hex?
A. COT (1 MP or ½ MP if CE) plus 4 MP.


B7. & board 38
A. The board 38 runway is a runway in name only. The B7 rules do not apply to it.

B7.3
Does a wreck in a wide city boulevard location give a final TEM of +1 (+1 wreck, -1 runway TEM does not apply since it is no longer open ground)? or final TEM of 0 (+1 wreck & -1 runway both apply) against an attack that would otherwise qualify for the -1 runway TEM?
A. Incorrect. Correct. {4}

B8.4
May a leader give his (unused) IPC to an MMC while participating in these activities?
A. The first two (since the MMC's IPC is increased by the SMC), but not the latter since the SMC's CX IPC is zero. {4}

B8.42
ASOP 3.41A seems to imply that no First fire can be directed against just detected sewer units, only Final fire. Is this correct?
A. No First Fire from above-ground vs sewer units. {2}

B9.2

Assuming no building in Y3, hedges are hedge. Would a shot from BB6 against a target in Y3 receive +1 hedge TEM? Or is the shot blocked since the LOS doesn't pass exactly (as B9.2 seems to indicate) down the hexspine of the hedge?
A. +1 TEM

B9.3
A broken squad is in an open ground hex. A Good Order enemy squad is in an ADJACENT Building Hex on level 0. There is a Wall on the hexside between these two hexes (between the two units). The Good Order squad is not claiming WA it is in the building. If the Good Order squad in the building fires at the broken squad. Does the broken squad still get the +2 TEM for the wall even though it cannot claim WA and the firing squad also does not have WA?
A. Yes, the firer must have WA to deny TEM.

B9.3
Board 24 (assume that hexside 24N2/N3 is a hillside wall; assume a wall exists at hexside 24F5/F6). A 658 is at level 1 of hex 24N3. A 666 is in hex 24N1. Can the 658 claim the wall TEM vs a shot from the 666? A 658 is on the bridge in 24F6. A 666 is in hex 24F4. Can the 658 claim the wall TEM vs the 666?
A. Yes to both, though neither 658 would be able to claim WA. {4}

B9.3
Would a vehicle in 50I9 be Hull-Down to a shot originating from E9 due to the wall? In this case, I9 is on Level 1 while E9 is ground level and the I9/H8 hexside has a wall which begins on Level 1 and crosses the crest line before hitting the vertex at Level 0 where the LOS intersects the wall. What rule actually governs such a wall which crosses a crest line?
A. Yes. The vertex is at Level 1 along with the rest of the hexside.

B9.3
If a unit in a rubble (inherent terrain) hex, with a wall on one or more hexsides claims WA, and gets fired on by a unit whose LOS does not cross the wall, does the unit get the rubble (inherent) TEM?
A. No. {1}

B9.3
Can a Broken Infantry Unit ever claim or maintain WA when no other units are in the same Location?
A. No.

B9.3
If a unit is in the same Location as a non-hidden, non-prisoner enemy unit (exception broken vehicle), can it claim WA over a hexside shared with an Adjacent enemy unit if that Adjacent enemy unit is not claiming WA? If a unit is in the same Location as a non-hidden, non-prisoner (exception broken vehicle), enemy unit can it ever claim WA as long as the enemy unit remains a non-hidden, non-prisoner enemy unit?
A. No to both.

B9.3
If a German tank is in motion ADJACENT to a hedge and a Russian tank moves ADJACENT on the opposite side of the hedge in MPh then scores an immobilization on the German tank forcing a failed TC. Does the now exited crew retain WA? or would the Russian tank have the opportunity to claim it?
A. If the Germans had WA, they will retain it. {4}

B9.32
If an GO Infantry Unit is in a hex (and is the only unit in the hex) with Bocage on all six hex sides with no other terrain in the hex (not Deluxe), will that unit lose WA as soon as it becomes broken? Will that unit then be immediately out of LOS of non-adjacent units? Would the same situation but with woods in the hex change the first two answers?
A. Yes. Yes. No.

B9.32
The rule states that Wall Advantage can be claimed during a unit's MPh/APh (either as part of, or before/after MF/MP expenditures). This implies that a unit must expend MF/MP during these phases to be able to claim Wall Advantage. Can a unit that has prep fired claim wall advantage during its movement phase? Can a unit marked opportunity fire claim wall advantage during its movement phase? Can a unit that does not expend MP/MF claim wall advantage during its movement phase? Can a unit that does not expend MP/MF claim wall advantage during its advance phase?
A. No. No. Yes, if not marked per above. Yes.

B9.32
Can a gun be Emplaced in a hex with a wall or hedge hexside?
A. Of course, and Emplacement has no affect on claiming WA, and claiming WA does not supersede the Emplacement TEM.

Assuming a gun can be Emplaced in a hex with a wall or hedge hexside. Must it claim WA instead of its Emplacement modifier (+2) when an enemy unit becomes adjacent? Must it claim WA instead of its emplacement modifier (+2) if it has at least a +1 TEM (EX. woods) when an enemy unit becomes adjacent?
A. An Emplaced Gun in OG, etc., must claim WA (just like everyone else) and one in +1 TEM, etc., need not claim WA (just like everyone else). However, "when an enemy unit becomes adjacent" is not normally one of the times you can claim WA (unless you are losing HIP).

If an emplaced gun does claim WA does it receive its +2 Emplacement modifier vs units that are not adjacent?
A. It may claim +2 Emplacement TEM vs all units as usual.

B9.323
An AFV w/functioning BMG (not its MA) has Mandatory WA (B9.323) over the Wall hexsides of its hex. The AFV is not in Bypass. There are no enemy units in the hex. In a fire phase, the AFV player wishes to declare a fire attack to change the VCA of the AFV to a spine defined by two Wall hexsides. Because the AFV has (non-forfeitable) WA, its BMG may make no attack through either hexside (D4.223). May the AFV player never-the-less declare a (non-effective; D3.5) BMG attack, so as to change the AFV VCA to that hexspine?
A. No. {4}

B9.32
If a Dummy unit is discovered by not being able to prevent an enemy unit from claiming WA is the Dummy removed?
A. No.

B9.3
Using the 1st EX illustration on page B9, assume a vehicle in bypass along the O6/O5 hexside: Would a vehicle in P5 with WA be HD to the Bypass vehicle? If the Bypass vehicle were in Bypass in O5 (assuming a bypassable obstacle in O5) along the same hexside, would the vehicle in P5 with WA be HD to the bypassing vehicle?
A. The vehicle in P5 is HD to the firer in both situations. In both cases, fire is not being drawn to a vertex, so B9.42 is NA. {1}

B9.4
May a wall/hedge hexside with an "obvious gap" (but no road depiction) be crossed without paying the extra movement cost? May walls/hedges with "obvious gaps" (whether there is a road or not) be crossed by expending the additional movement cost for a wall/hedge if desired?
A. Yes to both. {4}

B9.4
During its MPh an Armored Car (AC) becomes ADJACENT to an known enemy infantry unit. The AC announces it will enter the infantry unit's Location and conduct an Overrun, and announces the MP expenditure for the Overrun combined with the cost of entry into that Location. The hex side crossed by the AC is a Hedge hexside and so the AC must take a Bog Check DR which it fails. As per B9.4, the AC is now Bogged in the hex it attempted to leave. Does the announced Overrun still occur (albeit at half firepower as the AC is now Immobile [D7.11]) even though the AC has not entered the enemy unit's Location?
A. No. {2}

B9.52
A German squad IN a trench in an open ground hex (known as hex A). In an adjacent hex (known as hex B), across a bocage hexside, an American half-squad that does not have WA, (due to lack of WA against other German units in a different hex.) Does LOS exist between the German squad and the American half-squad even though neither of them have WA?
A. Yes.

If no, then is WA ALWAYS required for LOS to exist between UNITS through a bocage hexside?
A. NA.

Does LOS exist from a same level unit 2 hexes away from the location formed by the bocage hexside?
A. LOS does not exist to units in that Location without WA, but does exist otherwise.

If yes, would it be correct to think of the location behind a bocage hexside has always having WA, and therefore the LOCATION can always be seen, even if the sighting unit is not adjacent?
A. That is one way of thinking about it.

B9.52
A Location with a Bocage hexside has no units with WA present within it. Can that Location be seen (i.e., "seen into") from a non-adjacent same-level unit across that Bocage hexside? Could an entrenchment within that Location be seen from a non-adjacent same-level unit across that Bocage hexside?
A. Yes to both.

B10.31
Rule B13.31 includes the clause "regardless of the relative elevations of the firer/target..." Does this mean that infantry movement through a woods-road hex–at the road movement rate and when LOS does not cross the hex's woods terrain image–can never qualify for the HA negation of FFMO/Interdiction?
A. No; HA can apply.


B11.42-.43 & B28.41
A Russian 4-4-7 entered a 6 FP mine hex and underwent the attack with no ill effects, and survives the ensuing opponent's Game Turn unscathed. His next MPh, he decides to CLIMB the adjacent cliff hexside. Does he undergo an exiting a minefield attack at the lower level in the hex in which he is attempting to Climb?
A. Yes.

Does he undergo this attack before resolving the climb or after?
A. A. Before.

B13.3
What TEM would apply to a unit that is hit by OBA/MTR (i.e. Indirect Fire) in a Woods Location and that unit would not be vulnerable to the –1 TEM for Air Burst (e.g. a non-CE, CT AFV)? Would the TEM be the normal +1 for woods? or perhaps zero (since B13.3 only mentions that the +1 applies to Direct Fire)?
A. +1 woods TEM. Yes. No.

B13.3
B13.3 "Air Bursts" says that "This negative TEM is always applicable". B30.3 says that "Pillbox TEM is not cumulative with any another +/- TEM". Must one apply Air Bursts TEM to a pillbox (modifying the NCA TEM) in woods or not?
A. No.


B13.3-.31, C1.55, & D5.311
An OT AFV enters a woods-road hex using the road movement rate (specifically it enters 47H8 from I9). A 50mm SW mortar fires on the ATT at the moving AFV and scores a hit. The LOS from mortar to target does not cross a green woods symbol (specifically mortar is in 47H3, so LOS is H3 to H8). Does B13.31 only apply to the +1 woods TEM for Direct fire, or to both +1 Woods TEM and -1 Airburst TEM?
A. Only to +1 Woods TEM.

Does the -1 Airburst TEM apply as per B13.3 "All Indirect Fire vs unarmored, CE or OT (even if BU) targets in a woods hex receives a -1 TEM instead..."?
A. Yes, it is in a woods hex.

B13.3 says "All Indirect Fire....woods hex..". A woods road hex is a woods hex which also contains a road (B13.1). Disregarding fire phase and irrespective of whether LOS crosses a green woods symbol, does the -1 Airburst TEM apply against vehicles on the road portion of a woods-road hex (i.e. a vehicle not beneath a partial Trail Break counter)?
A. It applies to their vulnerable PRC.

If Airburst TEM is applicable, the AFV crew will have a reduced CE DRM (D5.311) and the mortar will resolve its attack on the OT AFV as if the AFV is unarmored and Airburst TEM is NA for the attack on the vehicle (D5.311). Does the C1.55 DRM for -1 OT and -1 All AF ≤ 4 apply, if the attack on an AFV is resolved as if it were an unarmored vehicle due to a reduction of its normal CE DRM (D5.311)?
A. No. The vehicle is treated as unarmored using A7.308, and the C1.55 DRM only applies vs armored vehicles that are using C1.55 to determine its fate.

B13.3
B13.3 says "All Indirect Fire vs. unarmored... targets in a woods hex receives a -1 TEM..."
1) A squad uses Bypass movement in a Woods hex. A Mortar fires at the squad using Area Target Type at one of the Bypass vertices. FFNAM and FFMO (Cases J3 & J4) apply to the TH DR and a hit results. Does the -1 DRM for airbursts in Woods apply to the IFT DR?
A. Yes.

2) A squad Bypasses a Woods hex and is fired on by a Gun using Direct Fire on the Infantry Target Type. FFNAM and FFMO (Cases J3 & J4) apply to the TH DR. Does the +1 woods TEM apply as Case Q on the TH process?
A. No. {2}

B13.3
B13.3 says "There is a +1 TEM for all Direct Fire into a woods hex." Should there not be an EXC for bypass movement, like B23.31 has for buildings?
A. The +1 TEM for all Direct Fire into a woods hex is NA vs bypass movement.

Should the -1 TEM for Air Burst also apply to units using bypass movement in a woods hex?
A. It does. {2}

B13.31
In B14.6 it states "Otherwise, orchard roads are identical to orchards in every aspect." Does this mean that a Gun can be emplaced in the Orchard portion of the hex, or is the gun considered to be in the Paved Road portion of the hex thereby denying Emplacement?
A. The latter.

B13.31 it is less clear. However, it does state that normal woods TEM is in effect. If there is a Paved Road through the Woods, can a Gun get Emplacement?
A. No.

B13.4
May a vehicle on the road in a woods road hex exit via a non-road hexside by only taking a bog check and paying the COT of the hex to enter? Or must the vehicle first enter the woods at woods COT and take a bog check prior to being able to exit via a non-road hexside?
A. No. Yes.

B13.42
Contrary to B13.421, do you use a partial TB counter to indicate that a non-fully-tracked vehicle is in the woods portion of a woods-road hex?
A. No. If you need a memory aid, use a handy counter.

If no VCA is performed as part of the move, how many MPs are needed for a fully-tracked/non-fully-tracked vehicle in the woods portion of a woods-road hex to re-enter the road portion of that hex? Is a Bog Check necessary for the previous question?
A. There is no MP/MF cost to regain the road in that Location. No.

How many total MPs does it cost a vehicle in the woods portion of a woods-road hex to enter the next woods-road hex? (I assume 1 MP to start, 0 MPs to enter the road portion of its woods-road hex, plus road movement cost to enter the next woods-road hex.)
A. Nothing extra.

A non-fully-tracked vehicle is on the road in a woods-road hex. It wishes to enter an ADJACENT, connected woods (non-road) hex. Does this require 2 turns to do so (one turn to enter the woods in the woods-road hex, and another turn to enter the ADJACENT woods hex)? Assuming no VCA changes, how many Bog Checks are needed?
A. Two turns. Two Bog Checks.

B13.42
A Fully Tracked AFV has entered a woods location, placing a partial TB counter and ending its MPh in that location neither immobilized nor as a wreck. A second fully tracked AFV wants to enter the same woods location via the partial TB with the intention to end its MPh there as well. Can the second fully tracked AFV use that partial TB free of a Bog check? Could the second AFV "complete" the partial TB by exiting the woods hex?
A. No to both (B13.4211-.12); place a second partial TB when the second AFV enters (unless the first AFV had bogged, making it Immobile and removing its partial TB).

B13.421
A fully-tracked AFV uses a preexisting TB to enter a minefield hex. The hex is open ground.
A). Is the MP cost ALL?
B). Is the MP cost two?
A. B (2)

If there is smoke in the hex as well.
C). Is the cost three MP?
D). Is the cost four MP?
A. D (4).

B13.421
A fully-tracked AFV passes a +1 Bog Check and moves through a Light Woods hex using ⅓ of its MP, creating a Trail Break across two hexsides. A following fully-tracked AFV passes through the same hex, using the Trail Break to pass across the same two hexsides without making a Bog Check. What is the cost for this following AFV to move through the Light Woods hex?
A. Half its MP to avoid Bog or it can risk Bog at ⅓.

B13.4211
An AFV carrying Riders entered a hex containing both A-P and A-T mines. The A-P attack had no effect, but the A-T mine attack was successful. A very high roll on the IFT, resulted only in immobilization (crew passed their Immob. TC and remained in the AFV). The same IFT roll was used as the half-FP collateral attack against the Riders which scored a PTC. The Riders failed the PTC and were forced to Bail Out. They broke on the Bail-Out MC and passed the 2MC they suffered when subsequently attacked by the A-P mines in the hex. Is there a TB into the A-P/A-T minefield?
A. No.

B13.4211 indicates that a Wreck or Immobilized AFV on a TB counter removes that TB (this is in the case of Woods). The Minefield rules are silent on whether a Wreck or Immobilized AFV have any effect on a TB into a minefield (B28.61). In the case of the broken unit now on the ground in the mine hex, if they rout away via the hexside the AFV used to enter the hex, are they attacked by the A-P minefield as they leave?
A. Yes.

B14.2
B14.2 says "However, if the LOS is drawn from to/from a Location > one level higher than the base level of the out-of-season orchard hex, only one +1 Hindrance DRM applies, and only if the LOS crosses an orchard adjacent to the ground level target/firer." Here surely "ground level" should actually say "lower level"?
A. The rule is indeed referring to the "lower level" target/firer. {2}

B14.2
Can a unit at a ½ Level (on a Hillock) see through an In Season Orchard to a unit (assuming no Continuous Slope) at ground(0) level? And can a unit at ¾ level (Slope) see through an In Season Orchard to a unit (assuming no Continuous Slope) at ground (0)?
A. No to both. See also Q5.6. {4}

B16.4
In regard to the invention of marsh at level -1. Does B16.43 apply when the marsh is at level negative one, and the adjacent hex is level zero (ground level)?
A. Yes.


B18.
On board 5a/5b, hex F11 Graveyard, what level is the hex? Green background is not part of the B18.1 Graveyard description. Color would suggest level -1.
A. This is at level 1; although not so described in B18, the depiction in the illustration there (as in all the graveyard hexes throughout the system) is darker than open ground.

B18.4
Are Graveyard Roads Dirt, Paved, or Neither? Do they exist in the PTO? Under Mud EC?
A. Neither. Yes to both PTO and Mud.


B19. & B30.1
Can a pillbox (B30) be placed in a gully (B19)?
A. No.

B20.9
May a unit Advance into Crest status using the method described in the 2nd sentence? Or may it only Advance into Crest Status if it begins the Advance Phase already IN the Depression, described in the 1st sentence?
A. Yes. No. {1}

B20.9

It cost 6 MF to move from IN Y4 INTO Y5 a total of 6 MF. Can a unit move from IN Y4 to Crest status in Y5?
A. One can enter crest in Y5 from Y4. While in Y4, you are outside of the Y5 Depression.

B20.91
Per B20.93 and the Example at the end of the rule, a unit in Crest Status in a Depression hex may – during it's APh – leave Crest Status and enter INTO the hex it had Crest Status in and also enter INTO an ADJACENT Depression hex. May the unit also claim Crest Status in that ADJACENT hex as part of it's advance (assuming, of course, that the unit was not CX to start with)?
A. No.

May a unit in Crest Status on one side of a Depression hex advance INTO the Depression hex and also gain Crest Status on the opposite side of the Depression hex (assuming it was not CX to start with)?
A. No.

Could a unit perform either of the above during the MPh (assuming it had sufficient MFs such as being able to go CX, having a Leader present, etc.)?
A. Yes.

B21.4
A broken unit that owns a 3PP assembled MMG is adjacent to a known enemy unit, and must rout. The only hex available is a fordable river hex. According to B21.41, any MMG carried into a fordable river hex must be dismantled. When the broken unit routs into the fordable river hex, must it drop the assembled MMG? If yes, does the broken unit drop the MMG in the hex where it begins the rout phase, or does it drop the MMG in the fordable river hex thus removing the MMG from the game?
A. It must drop the MMG before Fording. {1}


B23., O1.2, & O5.42
In Red Barricades what is the MP cost for a fully tracked vehicle to enter a roofless factory hex from outside of the factory? Note this is not a VSE. Is it ½ of its MP for entering a building, ¼ of its MP for entering debris, or ¾ of its MP for entering a building and entering debris?
A. One-half of its MP.

B23.41
Does an AFV create a Breach along a Fortified Building hexside if it enters the fortified location through that hexside? Does the answer change if it Bogs or falls into the cellar?
A. Yes. No. {4}

B23.7
Can a rowhouse vertex be bypassed if the black bar depiction touches the vertex?
A. Yes.

B23.71
May a unit use Rowhouse "bypass" to move from the ground level of one Rowhouse hex to the next, if the third hex sharing the common vertex (to which LOS may be traced B23.71) contains wire?
A. Yes.

B23.71
Using the first example in B23.71, assume there is a German Gun in hex H8 (covered arc H7-I8), and that the Gun has acquisition on hex I7. When the broken Russian unit routs from I7 to H6 using Rowhouse bypass, does the acquisition track it to H6, or does the acquisition remain in I7 because the routing unit spent MF out of LOS when "rowhouse bypassing" at the I7-I6-H6 vertex?
Would the above answer be different if the Russian unit was Good Order and making this move in its MPh? In its Advance Phase?
A. ACQ remains on the unit since it was still in LOS after it's single MF-expenditure. No. No.

B23.74
Do intermediate vertical levels of a factory exist for the purposes of:
1) random selection of the rubble creation location in multiple-level buildings,
2) the +1 drm for falling rubble for each non-rooftop building level above ground level which was rubbled?
3) What location, if any, is affected (and becomes rubble) if a playable rooftop location in a factory is rubbled by HE attacks?
4) Is a rooftop a level for the purposes of random selection of rubble creation by HE area fire or OBA or by Fire Collapse?
5) Is falling rubble possible from a factory rooftop that is rubbled?
6) Does a RB roofless factory hex have a rooftop location for the purposes of rubble creation in that location?
A. 1) No (factories don't have multiple levels; B23.74). 2) No. 3) Ground level (B23.86). 4) No. 5) No (see #1). 6) No.

B23.741
Is Factory TEM (B23.741) sufficient building TEM to qualify for a HEAT attack per C8.31?
A. No.

B23.74
If a Factory hex is a Vehicular-Sized Entrance due solely to a road into the factory does an infantry unit have to enter the hex across a road hexside in order to benefit from the vehicular sized entrance benefits of open ground movement cost?
A. No.

B23.742
In Red Barricades are Factory hexes with printed stairwells and no road hexside Vehicular-Sized Entrance hexes?
A. Yes.

B23.82
May a unit on a Rooftop at Night remain "?"/HIP if an enemy Good Order ground unit is within 16 hexes, at the same or higher level, and within NVR?
A. Yes. {2}

B23.9
What happens if PRC of a vehicle in Bypass of a Fortified Building Location (occupied by a Good Order unpinned armed enemy squad) unload/bailout/survive destruction of their vehicle?
A. The answer is that the ex-PRC are "in the terrain of the vehicle's CAFP for purposes of any Defensive First Fire vs them. Immediately after all such First Fire is resolved" (D6.5), they are forced back per A12.15-.151 to the last Location previously occupied by its vehicle that the Infantry unit could enter in a MPh; if no such Location exists, it is eliminated.

B23.92
A unit in a minefield location attempts to advance into an ADJACENT location containing a squad which unbeknownst to the attacker is fortified. B23.922 indicates the unit "must remain in its present hex" in such a situation. Is the attacker attacked by the mines when attempting to exit the hex prior to learning their intended destination is fortified? Are the answers the same if OBA is falling in the originating hex of the advance?
A. No. Yes, although the unit could become more vulnerable in its starting Location.

B23.922
If a unit it trying to enter a fortified building hex that has an AP minefield in the open ground portion of the hex is the unit attacked before it is denied entry of the hex due to its fortified status?
A. No attack. {1}

B24.1
B24.1 says: "A rubbled Location is no longer a building Location". Assume a three-hex building, and that the middle hex of the building is totally rubbled.
1) Is the rubbled Location and hex part of the building for control purposes?
2) Do the two remaining, non-adjacent building hexes belong to the same building for control purposes?
3) Since the two remaining building hexes are not adjacent, are they now treated as two single-story buildings?
A. 1) No. 2) Yes. 3) No. {2}

B24.1
If an SSR states that a player may place rubble counters anywhere on a board prior to the start of play, and if that player places a rubble counter in a multi level building does he then roll for falling rubble and thus possible further building collapses?
A. I think a good SSR would address this issue. Many do. In the absence of a specific scenario, my take would be "No."

B25.14
A wreck blaze exists in an open ground hex with burnable terrain adjacent. Gusts are rolled and the only available fire is the wreck blaze. From B25.651: "A Wreck Blaze automatically spreads only to its own Burnable Terrain Location and is eligible for only a possible one-hex spread instead of a two-hex spread."
Does this mean:
A, the blaze spreads to the burnable terrain regardless of the existence of burnable terrain within the wreck hex, or,
B, the blaze will not be spread by the gusts due to the lack of burnable terrain in the hex.
A. A; it spreads.

B25.2
A moving vehicle is eliminated in defensive first fire with a TK DR less than half the Final TK number resulting in a burning wreck as per C7.6. According to B25.2 smoke automatically shrouds the hex up to four levels with a hindrance of +2. From what phase of the player turn does this smoke hinder LOS to/through/from the hex?
A. Immediately.

B25.4
A unit is inside a Pillbox when a Flame becomes a terrain Blaze. Per B25.4 a unit entering a terrain Blaze is eliminated. A unit in a terrain Blaze (including one in a Pillbox in that hex) must leave by the next RtPh or be eliminated. Can a unit in a Pillbox rout out of the Pillbox into the (outside) hex in order to leave the hex, or is that considered entering a terrain Blaze?
A. That unit will be eliminated.

B25.62
If a Rail Car depiction is touching a Wrecked Rail Car hexside, is that Rail Car and Wrecked Rail Car considered attached as well if the Wrecked Rail Car is printed on the map? What if it's created during play?
A. If a rail car is straddling the hexside (per V4.1-.2), then the Wrecked Rail Car hex containing the wrecked part is still considered directly attached (for B25.62) , even if wrecked during play.


B26. & D9.31
Squad and leader using Armored Assault move into Wire for 1 MF (AFV uses 1 + 2 = 3 MP). Assuming the AFV passes its Bog DR, is its further movement in any way affected by the infantry's Wire dr? I.e., if infantry rolls "6" and is hung up on the wire, can the AFV still move as if accompanied by infantry with 5 remaining MF?
A. No. Yes.

B26.4
An Infantry unit is on top of a Wire counter. There is a pillbox in the same hex. If the Infantry moves below the Wire and then into the pillbox, and later leaves the pillbox, is it placed on top of the Wire counter again?
A. Yes. {2}

B26.4
Is a stack that has declared movement with a leader a "Unit" when moving under wire, so that only one dr is required for the stack?
A. No; each individual unit has to make its own Wire exit dr.

B26.5
B26.51 "DC: A Placed DC can double as a bangalore torpedo and be used to remove a Wire counter with an Original KIA result on the IFT (i.e., an Original DR ≤ 5)."
Is the FP of a DC subject to Area Fire effects vs. Wire if it is 1) placed from IN a stream [B20.6], 2) placed vs. a HIP Wire counter [perhaps due to E1.16] without any enemy units present, 3) placed vs. a HIP Wire counter with unconcealed enemy units present, 4) placed vs. an unconcealed Wire counter with concealed/HIP enemy units present?
A. A DC cannot remove (B26.51) a hidden Wire.

If the FP of a DC is subject to one or more Area Fire effects, is Wire eliminated on an Original DR ≤ 5 or on an Original KIA on the final FP column?
A. An Original 5.

B27.52
When resolving OBA or mortar fire against a DUG-IN AFV. Is there any TEM applied to this effect DR on the IFT other than the one listed in C1.55 by OT, or AF#s?
A. No.

When resolving OBA or mortar fire against a armored vehicle beneath a trench counter, is there any TEM applied to this effect DR on the IFT other than the one listed in C1.55 by OT or AF? The same for a unarmored vehicle?
A. Yes to both; +4/+2.

Can a vehicle beneath a trench counter chose the +2 TEM against incoming Direct Fire in lieu of the HD status as per D4.2?
A. No.

B27.52
Can a vehicle that is under a Trench counter (B27.52) make a Motion Attempt (D.2.401)?
A. No.

B28.1
Does entering a Location with mines via a Trench or across a same-building hexside (i.e., no actual mine attack is made/checked for) reveal any minefield in that Location?
A. Mines can only be revealed by "susceptible" units. This means the unit actually checks for a mine attack (or possibility of such for AT mines). Units in Trenches, or crossing same-building hexsides thus are not "susceptible" and cannot reveal such mines.

B28.1
Are A-T mines that set up in hard-surfaced terrain as per B28.53 placed onboard (as a minefield counter) at setup time?, or are they set up hidden (as normal minefields) and placed onboard when a GO enemy unit gains a LOS to the Location they are set up in? If they are placed onboard when set up, are they placed with the strength factor revealed as well?
A. They are placed as an AT Minefield counter – with the actual Factors only revealed when the enemy gains LOS to their Location.

B28.41
If a crew passes its CS# and exits into a Minefield. Does it take the minefield attack?
A. No minefield attack.

B28.4
On VOTG map Hex F38 is mined with AP mines and hex F39 rubbled during play at ground level. Can Hex F38 be entered without mine attack on ground level from F39? Assume same situation as in Q1 but factory rules are not in effect. Can F38 be entered from F39 without mine attack?
A. Mine attacks occur in both cases.

B28.53
Is it possible to place an AP minefield in a Factory non interior hex that has a paved road vehicular entrance (ex. Hex M39 in the RB map)? I'm not sure if those factory hexes are considered also paved road hexes.
A. No; it is still a paved road hex. {1}

B28.53
Assuming road rate is not being used. Can a vehicle avoid Daisy Chain attacks by the player simply stating that he is not using the road when crossing a road hexside? Same question .. if crossing a non-road hexside entering a road hex?
A. The Daisy Chain attacks regardless of use of road rate or crossing a non-road hexside.

B28.6
B28.61 states that a trailbreak may be created through minefields with an EXC stating "the TB may not be placed if that AFV is using VBM". Is this referring only to the hex that the TB is meant to be created in?
A. Correct.

B28.61
A stack of Infantry moving via Armored Assault wants to enter a hex suspected to contain an AP minefield. May the Infantry expend twice the MF (iaw B28.61) while entering the hex via Armored Assault in order to benefit from the new TB the AFV would create if there is a minefield there?
A. No. {2}

B28.9
Do Broken Units have to take PTCs for Booby Traps as per B28.9?
A. Yes.

B28.9
Booby Trap Level C is in effect. An AFV CE crew is attacked on the IFT and the result is a PTC. The crew rolls a "12". Does this generate a booby trap attack? If so...can the CE crew possibly be affected by that booby trap?
A. Yes. No.

B30.112
A gun fires at a Pillbox through the CA (B30.112) using AP (B30.35) and scores a CH. What is the reversed TEM (C3.71) that would apply to the IFT resolution of that CH?
A. The TEM to reverse is the TEM used, zero.

For general CH application, is the reversed TEM of C3.71 always that TEM that applied to the shot that resulted in the CH?
A. In this case, that is the case.

B30.113
Both B30.113 and C3.71 indicate that the "applicable TEM" for a CH when firing AP through the NCA of a pillbox is "0".
A. Both rules indicate the applicable TEM for any CH through the NCA is zero.

However, AP can also be fired through the CA of a pillbox (B30.35). Is the "applicable TEM" for a CH still "0" in such a case?
A. For shots through the CA, the TEM to be reversed is the TEM that was applied. If no TEM was applicable to an AP shot through the CA, then none would be reversed. {2}

B30.34
If WP grenades, or a LATW firing WP, score a CH on a pillbox hex, what procedure is used to determine which Location(s) are affected by that CH? [B30.34 requires a non-Indirect-Fire WP CH in the pillbox hex to possibly affect the pillbox Location. C3.74 describes only attacks on single Locations (not applicable here), or Area Target Type/OBA attacks (also NA).]
A. Non-mortar Guns using the Area Target Type are not using Indirect Fire. Therefore these non-mortar Guns using Area Target Type can get a CH vs the pillbox hex which might then affect the PB via C3.74. Smoke Grenades and LATW must attack Locations. In order to get a CH that might affect a PB they would have to predesignate that PB to affect it. {2}

B30.8
B30.8 states "A bunker is treated as a pillbox in all respects except that a unit may move/rout/advance/Withdraw-from-CC between a bunker and such a trench as if the bunker were also a trench". SSR RB6 references B30.8 for trenches connecting to RB buildings and Rubble. Since you are considered to be using trench movement for a bunker and RB building/rubble, does this also mean you can use Non-Assault Movement into RB building-rubble locations without FFNAM or losing concealment if you came from a trench?
A. Yes.

B31.1
Are the hexside roads present in hexes A5/A6 and GG5/GG6 on most boards also considered to be "narrow streets"?
A. No.

Or would a better definition be that the hexside road must have a building in both hexes shared by that hexside? (I haven't done an absolutely exhaustive check, but a quick overview of available boards featuring narrow streets didn't yield any counter-examples to that definition, other than PB X18, which is already covered by a dedicated rule.)
A. Buildings must be involved. {2}

B31.12
Can Bypass take place along a Narrow Street hexside, when blocked by rubble per B31.126, if not using the road? Don't you have to use the road when Bypassing along a Narrow Street hexside?
A. Regardless, rubble blocks bypass along a Narrow Street hexside.

B31.14
Can AT mines be placed in M14? (Map FB_NE hex M14)
A. Yes.

Can the AT mines be hidden in hex M14 as per A12.33 & B28.53? Or will B31.142 take precedence?
A. The latter.

If B31.142 is in force will the mines be put on map before play commences, with known strength, even if all enemy forces enters from of map?
A. Yes.

B31.2
Does a Steeple Location increase the obstacle height of the building that it is a part of? If so by how much? (Presumably the height is increased only in the hex containing the Steeple.)
A. Yes. By one full level. (Correct.) {2}

B31.2
What is the height of a steeple, for LOS obstacle purposes as well as night LV?
A. One full level higher than the building below it. {2}

B32.1
When you get a scenario that doesn't specify the type of railroad (B32.1), what is the default type? Is there a default type, even?
A. Absent an SSR (which is always required to define an EmRR), the terrain in the RR overlay defines what type of RR it is: GLRR. ElRR, or SuRR. {1}

B36.1
Are PFZ factors (and, by connection, the counters created as a result of the side's spending of those factors) considered "terrain changes/alterations" for the purposes of the "PRE-GAME SEQUENCE" of the ASOP(rev)?
A. Essentially.

If an SSR specifies PFZs created "... may be setup hidden as if a Fortification ...", are those PFZs set up with that side's OB as other Fortifications would be?
A. The ability to set up PFZ HIP would not necessarily affect when the PFZ counter is recorded.

B36.1
In this scenario the Finns get a pre-registered hex for their OBA which must be determined prior to setup. However, the Russians have Prepared Fire Zones which according to rule B36.1 must also have their counters placed prior to setup. Which goes first, the pre-reg or the PFZ?
A. Both happen prior to set up. Essentially, that means PFZ first.