[The use of Special Ammunition Depletion rules requires that players maintain a written side record of the current capabilities of each Gun in play. The following information is not meant to be all inclusive, but rather is supplemental in nature; the game effects of these ammunition types are in some cases described elsewhere.17]
8.1 APCR18 (A)/APDS19 (D): A Gun capable of firing APCR/
8.2 AMMUNITION SUPPLY CHART: Some AFV have a different Depletion Number printed on their counter, which applies to that AFV. Increase the Depletion Number by one for Elite units of any nationality. U.S. ordnance includes Guns in British/
Nationality/ |
1941 | 1941 | 1943 | 1944 | 1945 | |
GERMAN: | 50L | A5 | A6 | A5 | A4 | - |
37L, 47L, 50, 88L | A4 | A5 | A4 | A3 | - | |
75L,76L | - | A5 | A4 | A3 | - | |
AMERICAN: | 76L | - | - | - | A4(Aug) | A5 |
90L | - | - | - | - | A5 | |
RUSSIAN: | 45L, 45LL, 76L, 76LL | - | A4 | A5 | A6 | A7 |
57LL, 85L | - | - | A4 | A5 | A6 | |
BRITISH: | 57L | - | - | - | D6(Jun) | D7 |
76LL | - | - | - | D5(Sep) | D6 |
8.3 HEAT (H): HEAT20 is available to the Germans starting in May 1942, and to the U.S., Britain, and Russia starting in 1943. SCW also fire HEAT, but without use of a Depletion Number (availability of rounds has been factored into their X#). SCW HEAT has the same effects as other HEAT rounds.
8.31 HE EQUIVALENCY: The explosive force of HEAT was considerable and, although less than HE, could still have a devastating effect on exposed personnel. Therefore, all HEAT ammunition (whether used by SCW or ordnance) has an HE Equivalency FP which is used against Personnel targets or for Collateral Attack and rubble/
AP1 | HEAT | ||||
< 37mm2 | ≥ 37mm | BAZ/ |
PSK/ H#[9]3 4 |
PF4 | Other Ordnance |
1 | 2 | 8 | 12 | 16 | Use IFT column to the left of Gun's normal HE FP |
1: No AP-type attack can leave Residual FP. ATR can use AP HE Equivalency only if it is 20mm. | |||||
2: Includes all APCR/ |
|||||
3: As used by German 37mm AT and AA Guns. | |||||
4: PF/ |
8.4 CANISTER (C): Canister22 is ineffective vs armored targets (but not their Vulnerable PRC). A To Hit DR is not required for Canister, but if the AFV has moved during that Player Turn (or if Infantry move to and man a Gun during the MPh and then fire Canister in the AFPh), the FP of the Canister is halved as Area Fire. Canister is resolved on the IFT using its FP and adding any applicable DRM for TEM, LOS Hindrance, and/
EX: Due to the limitations on minimum and maximum range of Canister, only five possible vertex aiming points (and corresponding three-hex target clusters) exist in each CA as illustrated.
8.41 Canister has no effect on units in the firer's hex, but if firing at a same-level target it attacks units in the hex adjacent to the firer along the LOS as Area Fire with no doubling for PBF. If the LOS in the adjacent hex is traced exactly along a hexside, the fire affects both adjacent hexes but is quartered instead of halved.
8.42 Canister cannot be used to rubble a building, set a Fire, or clear Wire. A Canister KIA result has the same chance of destroying a SW in the hex as an HE KIA result.
8.5 SMOKE (s): Smoke23 may be placed by ordnance/
8.51 Due to the timed effects of smoke rounds, such ammunition may be fired with full effect by Ordnance/
8.52 SMOKE ammunition is always placed at ground level in any target hex, except Interior Building hexes, even if the only visible part of that hex is the upper level of a building. A Gun cannot place SMOKE in its own hex, although some AFV may place smoke in their own hex without their Gun (D13).
8.6 WHITE PHOSPHORUS (WP):25 Unlike Smoke, WP may be fired by ordnance/
8.7 ILLUMINATING ROUNDS (IR): Many Indirect Fire weapons were capable of firing carrier rounds containing flares on parachutes for illuminating the battlefield. These are described in the Night Section of Chapter E.
8.8 AP/
8.9 DEPLETION NUMBERS: The number following each special ammunition symbol is a Depletion Number which defines its availability to the firer. This Depletion Number is applicable if the firer announces his intention to use special ammunition prior to a To Hit DR. If that Original To Hit or Placement DR is < the Depletion Number, the firer uses that ammunition to resolve the effect of any hit/
8.91 If more than one Depletion Number is listed on a counter for a Gun's particular Ammunition type, the first number is for the first year of availability, and the exponent following it is the last digit of that year; the next number is for the next year of availability, and so on.
EX: The T34-85 has an APCR rating of A5(4)/
8.92 Intensive Fire does not change Depletion Numbers.