D.1 VEHICLE LISTINGS: Due to the complexity of AFV data and the minor variations in each model type, vehicle data has been compiled into master listings to supplement the data contained on the counters. Players should consult the Vehicle Listings in Chapter H before each scenario to fully familiarize themselves with the special capabilities of any vehicle that appears in that particular scenario. The Vehicle Listings contain in chart form the information printed on each vehicle counter, plus other data such as the vehicle's weight and special notes pertaining to its unique traits (if any) that require further explanation. Any Listing data followed by a dagger symbol (†) indicates a specific Vehicle Note that should be consulted for exceptions/
D.2 ANIMAL MOVEMENT: Horse- (and other animal-) drawn transport is considered vehicular except that it uses MF as opposed to MP and therefore is governed by different rules of movement (12.1). All other vehicles use MP - not MF. Horses/
D.3 PREP FIRE: Should any vehicle/
D.4 CA: A rule that refers to a change in CA without specifying any difference between VCA and TCA is considered relevant to both.
D.5 SECRET DR/
D.5A DICE CUP: The player places the die or dice in an opaque cup and turns it upside down on the table, being careful to check the results so that only he can see. Later, when verification is needed, the cup is lifted to reveal the DR/
D.5B CARDS: The player should prepare two specially composed decks from conventional playing cards. The DR deck consists of 36 cards (one 2, two 3's, three 4's, four 5's, five 6's, six 7's, five 8's, four 9's, three 10's, two Jacks (11's), and one Queen (12). The dr deck will consist of 24 cards (four each of Ace through 6) of another back pattern style. The player can resolve his Secret DR/
D.6 VEHICULAR-TARGET HITS vs PRC: First Fire DRM (FFNAM & FFMO) never apply to PRC as long as they remain on their vehicle. PRC can never be fired on separately by ordnance [EXC: motorcyclists; 15.5], but if Vulnerable can still be affected Collaterally by such attacks (D.8).
D.7 MOBILE/
D.8 COLLATERAL ATTACKS: Generally, when a vehicle is in a Location where occupants are subjected to incoming FP or a To Kill DR, that vehicle's Vulnerable PRC can also be affected by that attack. This effect vs Vulnerable PRC is called a Collateral Attack, and can occur in two ways. The first is via an attack that does not have the vehicle as its predesignated target (e.g., Small Arms Fire, OBA, or use of the Area Target Type); this type of attack affects the PRC normally (i.e., causes a General Collateral Attack since it applies equally to all occupants of that Location; A7.4). The second way is via an attack that must specify the vehicle as its predesignated target (e.g., ordnance, MG vs AFV, minefield, etc); this type of attack primarily affects the vehicle, with the PRC receiving the secondary effects of that attack as a Specific Collateral Attack. A Collateral Attack (whether General or Specific) is resolved as a separate attack vs the vehicle's Vulnerable PRC immediately subsequent to the resolution of the attack vs the vehicle, using the attacking weapon's/
D.8A SPECIFIC: When a vehicle is attacked (such that a DR is made on the IFT or a To Kill Table) as a predesignated target but not destroyed, etc., any Vulnerable PRC in/
D.8B GENERAL: When a vehicle is subjected to (but not destroyed, etc. by) FP which is not required to predesignate it as the target, any Vulnerable PRC in/
Weapon/ |
AFV | Unarmored Vehicle |
---|---|---|
MG/ |
G3 | G |
FT | S | G |
DC6 | S7 | G |
MOL8 | S/G | G |
A-P Mines9/ |
S | S |
OBA/ |
G | G |
Ordnance4 | S | S5 |
S | Specific Collateral Attack applies vs Vulnerable PRC of that vehicle. |
G | General Collateral Attack applies vs all PRC in that Location. |
1 | Collateral Attack is NA if vehicle is destroyed. If crew/ |
2 | Includes ATR when used as Small Arms (C13.24). |
3 | Firing at Vulnerable PRC directly on the IFT (rather than making To Hit/ |
4 | Applies only if using the Vehicle Target Types Collateral Attack is NA if hit results in Dud (C7.35). |
5 | Collateral Attack is NA if target is motorcyclist(s). |
6 | Collateral Attack is NA if Original Effects DR is a 12. If a Final Position DR (C7.346) was ≤ 9, a new DR is made to resolve the Collateral Attack. |
7 | Collateral Attack applies as determined by Position DR (C7.346). |
8 | If the MOL Check dr (A22.611) is successful, the ensuing Small Arms-MOL attack is resolved vs the AFV by means of a To Kill DR on the MOL column of the C7.34 HE & Flame To Kill Table This same DR also serves as a Specific Collateral Attack (using both the Small Arms FP and the MOL's 4 FP) vs the AFV's Vulnerable PRC, and as a normal IFT attack (using only the Small Arms FP) vs all other non-armored units in the AFV's Location. |
9 | Only applies if vehicle becomes immobilized; crew (only) is not Vulnerable if vehicle is AFV with all hull AF > 0 (B28.43). |
10 | Collateral Attack is 16 FP vs PRC (NA vs crew if vehicle is AFV with all hull AF > 0; B28.52). |
EX: During their MPh, the German SPW 251/
The halftrack and squad continue moving in X1 as the halftrack changes VCA to Y1-Y2 and the squad attempts (but fails) to place a Smoke grenade. The 7-4-7 uses the HMG's ROF to attack again, but this time on the IFT; the 7-4-7 fire-groups with the HMG for 13 FP. The Original IFT DR of 8 results in a 9 on the 12 FP column for a NMC for the moving squad (8 +1 Hindrance +1 Armored Assault -1 FFNAM = 9). The attack cannot harm the halftrack (A9.611) and the resulting General Collateral Attack has No Effect on the Vulnerable Crew after the +3 DRM (+2 CE, +1 Hindrance) is added to the Original IFT DR of 8.