12. HORSE-DRAWN TRANSPORT

Despite the attention given to tank and mechanized warfare in WWII, all nations but Britain and the U.S. relied primarily on horse power for the bulk of their non-rail overland transport.

12.1 VEHICLE CLASS: A wagon counter is always identified by its obvious overhead depiction. Horse-Drawn transport (hereafter referred to as a Wagon) is considered vehicular in nature except that it expends MF rather than MP because the expenditure costs are often similar to those for Personnel. For example, entry of a road hexside costs one MF - not ½ MP, there is no MF cost for starting or stopping, and entry of higher terrain costs double [EXC: Abrupt Elevation Change; B10.51] MF - not an additional four MP. However, a wagon must expend one MF for each hexspine change in its VCA. Exact MF expenditures for entry of various terrain types and prohibited terrain types are listed on the MF Entrance Cost column of the Terrain Chart (although Vehicular Bypass type movement is allowed through applicable buildings or woods hexes). References to MP expenditures/requirements apply equally to the MF of horse-drawn transport unless specified otherwise. A wagon leaves no wreck (or burning wreck) when destroyed. See also D.2.

12.2 TRANSPORT: A wagon provides transport services in the same manner as a truck (6.7). A player can declare that two wagon counters will tow one Gun whose M# is ≥ 2. The combined wagons are treated as one wagon in all respects [EXC: its Towing Number is 2 (T2) and it is a Large Target (1.72)].

12.3 TARGET STATUS: A wagon is an unarmored vehicle target and is treated as such when attacked (6.7-.71). A single wagon has an average Target Size (1.73); only combined wagons (12.2) have large Target Size.

12.4 GALLOP: Provided it is not already CX, a wagon may increase its MF allotment by half for its present MPh by declaring a Gallop at the start of that MPh and placing a CX counter on the unit. The CX counter affects both the wagon and any Passengers on it. Any wagon increasing its MF in this manner must undergo an immediate Wreck Check dr in every hex in which it changes its VCA or pays more than one MF for entry [EXC entering a higher elevation via a road hexside]. If it rolls a 6, the wagon is eliminated. Any Passengers/SW are broken/malfunctioned (or eliminated in the case of X# SW).

12.5 SLEDGE: The reverse side of each wagon counter portrays a sledge for use in Snow scenarios. A sledge is the equivalent of a wagon in all respects except for its higher T# and cs#, and its smaller movement allotment which, unlike most vehicles, is never reduced by the effects of snow. A sledge may even represent a Finnish pulkka pulled by reindeer, as actually depicted on the counter.