E.1 OPTIONAL/
E.2 RULES ORDER: Whenever a seeming contradiction occurs between rule cases, the higher alphanumeric rule case (e.g., E1. is a higher numbered rule than A2.) always takes precedence, barring mention of a specific exception.
E.3 RANDOM LOCATlON DR: This is a DR as per C1.31 (i.e., the SR final placement procedure) to determine a randomly selected hex. If normally measured from a Sniper counter's hex and the Sniper counter has been eliminated, base the Random Location DR on a hex that both players agree is within six hexes of as many ATTACKER units as possible.
E.4 MAJORITY SQUAD TYPE: An OB (or stack) that contains more than one type of Personnel unit is considered to have a Majority Squad Type equal to that of the most numerous squad type (including Prisoners) in that OB (prior to setup) or stack - weighing each unit by its respective US#. If the number of such types is equal, the Majority Squad Type is that of the least advantageous (to the owner) type among the numerically-tied types.
EX: A stack consists of a Stealthy leader, squad and crew, and three Normal HS. There are six points of Stealthy units and six points of Normal units in the stack, so the Majority Squad Type of the stack is Normal.
E.5 AERIAL RANGE: When calculating the range for an attack, the range to/
E.6 AERIAL LOS HINDRANCES: Level 2 SMOKE is considered a Hindrance to Aerial attacks/
E.7 DYO: All rules in this chapter pertinent to DYO have been printed against a gold background color similar to that of Chapter H. For this html edition, the gold color appears in a bar to the left of the pertinent text, and in the background of pertinent tables.