11. RED FACTORIES CAMPAIGN GAMES

Rule sections #11.1-.5Rule section #11.6 (RePh)

11.51 RB Campaign Game I: INTO THE FACTORY
CG Days:
17-29 October, 1942 (13 CG Days)

Following the fall of the Dzherhezinsky Tractor Factory, the Germans turned southwards against the Red Barricades Ordnance Factory. Fighting in the Barrikady Housing Estate and the Silicate Plant, west of the Red Barricades, had been raging since early October. Now the Germans were reinforced by units that had pulverized the Tractor Factory. Elements of Panzer Division 14 and Infanterie Division 389 commenced their attack from the north, while elements of Panzer Division 24, Infanterie Division 305 and Jäger Division 100 came on from the west. The Russian 84th Tank Brigade and 308th Rifle Division struggled to hold the northern and western approaches to the factory. On 15 October, as Major Pechenyuk's 650th Rifle Regiment (138th Rifle Division) crossed the Volga, vicious fighting raged north of the Barrikady in the Minusinsk area. The next day a combined force of German tanks and infantry, supported by Stukas, advanced south along Tramvanaya Street, striking the 84th Tank Brigade. Dug-in Soviet tanks destroyed a dozen panzers at close range, stalling the enemy infantry. The Germans attacked again, but took frightful losses from a well-placed Katyusha barrage. Both the 84th Tank Brigade and the 308th Infantry Division struggled on, buying precious time for the two remaining regiments (the 344th and 768th) of Col. Lyudnikov's 138th Rifle Division to cross the fire-swept river. Arriving during the early morning hours of 17 October, the men were ordered to hold the Barrikady at all costs. Later that morning, the Germans attacked again as the newly arrived Soviets were still preparing their positions.

CG I VICTORY CONDITIONS: The Germans win upon the conclusion of any CG scenario if they Control all but any three of the Stone Locations on/west-of hexrow U and north of the A39-JJ36 gully.

INITIAL SCENARIO VICTORY CONDITIONS: The Germans win at game end by Controlling ≥ 15 Stone Locations.

INITIAL RUSSIAN OB:

Elements of the 138th Rifle Division [ELR: 3] set up ≥ two hexes from all allowed German entry hexes (see German entry restrictions): {SAN: 4}

RG: Rifle Coy x 2RG: SMG Coy
CPP x 8FPP x 50
45LL AT x 22-2-8 x 2
Fortified Building Locations x 5

INITIAL GERMAN OB:

Elements of Infanterie Division 389 [ELR: 4] enter on/after Turn 1 along the north/west edge(s) on/between hexes A9 and U1 (see also SSR I.4): {SAN: 3}

RG: Rifle CoyRG: Sturm Coy
RG: PzKw IIIL Pltn
RG: Btln Mortar OBARG: Offboard Observer (see also SSR I.3)
CPP x 15

INITIAL SCENARIO SPECIAL RULES:

The following SSR apply only to the 17 October Initial Scenario of CG I & III and their applicable RePh steps.

I.1 EC are Moderate, with no wind at start. Weather is Clear.

I.2 The Germans may purchase none of the following RG: AT battery, INF battery, or SAN increase. The only "Fortifications" the Germans may purchase are additional "?". No field phone may be selected by the Germans. No German RG may be purchased as "On-map" or "Reserve" (11.6194).

I.3 The German OB-given Btln Mortar RG must use the OB-given Offboard Observer RG (see German RG Chart note"o") and may freely Pre-Register (C1.73; E12.1) ≤ two hexes prior to Russian setup.

I.4 All map-edge hexes in the German entry area are considered German-Controlled at Initial Scenario start; all other hexes are Russian Controlled. Before set up begins, the German player places one friendly Perimeter marker in hex A9 and another in U1. Point the arrow on each directly along the map edge (Alternate) Hex Grain to the northwest corner of the map. This indicates the German-Controlled map-edge hexes at Initial Scenario start. Similarly, the Russian player should place friendly Perimeter Control markers in A10 and V1 (pointing southwards and eastwards, respectively) to indicate his friendly-Controlled map-edge hexes at CG start.

I.5 Reinforcing German Infantry/AFV RG units enter on/after Game Turn 2. All other RG are available at scenario start.

AFTERMATH: By the end of the 17th, the 138th's link with the 308th Rifle Division to its right was severed, and the Germans were fighting at the factory's northwest corner. On 18 October determined German attacks broke the Tramvanaya Street defenses and crossed the railway embankments. To bolster the defense, factory militia units were organized and sent into the firing line. By 22 October, German assault troops had breached the Russian line at the western side of the Barrikady, and had broken into some of the larger workhalls. The Soviets fought desperately, their weapons blazing from fortification apertures. Smoke hung over the battle area, limiting visibility. Small areas, even single rooms in buildings, were lost and recaptured by both sides each day. It was a microcosm of the savage combat that marked the entire battle of Stalingrad. The continuous fighting became so awful, that, according to one German officer, the dogs left the city and swam across the Volga to safety.

Slowly, brute force pushed the Soviets out of a number of the large workhalls. On 24 October, the Germans advanced deeper into the factory complex, gaining footholds in the central and southwest assembly halls. The close-quarter fighting moved slowly eastwards across the landscape of devastated buildings, twisted railroads cars, slag heaps and shellholes. The Russians would crawl stealthily, their boots bound in sacking to muffle the noise, through the darkness each night to reinfiltrate lost strongpoints. At dawn, the Germans would attempt to fight their way back. The Germans, with their total air superiority, forced their foe to move in the open only under cover of darkness. To offset this, Soviet engineers linked strongholds with slit-trenches and tunnels. To kill enemy snipers, German artillery leveled entire buildings; Russian artillery meanwhile strove to disrupt German troop concentrations.

By late October, the ragged survivors of the 138th Rifle Division had been forced back to within a few hundred meters of the Volga, but still clung doggedly to several of the gutted factory buildings. The 10th Rifle Regiment, from Lt. Col. Sokolov's 45th Rifle Division, began to filter into the lines in the Bread Factory area on 26 October, just in time to prevent further breakthroughs.

11.52 RB Campaign Game II: OPERATION HUBERTUS
CG Days:
11-15 November, 1942 (5 CG Days)

For Paulus, the battle for control of Stalingrad had become the battle of attrition he had feared. He knew that time was running short for his Sixth Army to secure the remaining tenth of the devastated city still held by Vassily Chuikov's tenacious 62nd Army. As his forces regrouped in early November, Paulus fretted. The Germans were not equipped for winter warfare and intelligence reports indicated increasing Russian activity along the flanks of the Sixth Army. He therefore called on his troops for a final desperate effort to clear the rubbled city - code-named Operation HUBERTUS. Fresh German units, some four battalions of combat engineers (each with about 600 specialists trained in demolition of fortifications), would lead the assault. A dozen experimental assault guns (the Sturminfanteriegeschütz, or StuIG 33B) mounting a 150mm gun would join other armored vehicles for the street fighting. At the same time, however, special aid stations and graves registration teams moved up close behind the front lines.

Behind the Barrikady, the German Pionier troops were ordered to launch their initial assaults at two known Russian strongpoints - one called the "Chemist's Shop" and the other the "Commissar's House" (alternately known as the "Red House"). One German officer, Major Josef Linden, appraised the terrain in and around the gun factory with glum foreboding: "loosely hanging corrugated steel panels that creaked eerily in the wind; a perfect mess of iron pans, gun barrels, T-beams, huge craters." And every pile of rubble threatened, if not a Russian, at least a boobytrap.

The Soviet defenders (relatively fresh men of the 45th Rifle Division, levened with battle-wise veterans of the 138th Division) were well aware that a German offensive was in the offing. Newly compressed into a narrow zone barely 10km long, with the freezing river at their backs, the stalwart soldiers of the Soviet Union dug themselves even deeper into the rubble, well protected by numerous machineguns and anti-tank guns. Steel plates had holes drilled through to expose only the muzzles of the weapons, while mines and booby-traps were strewn with abandon. Heavy artillery shells were withheld by the Front Command in anticipation of the coming offensive, but General Chuikov was able to distribute precious ammunition and food to his front-line troops.

Finally, at 0300 hours on 11 November, Operation HUBERTUS opened with a violent German barrage. When the artillery fell silent at 0630 hrs, ten battalions of German infantry, supported by tanks and engineers, stormed towards the Soviet defenders.

CG II VICTORY CONDITIONS: The Germans win upon the conclusion of any CG scenario if they Control all but any five of the Stone Locations on the map.

INITIAL SCENARIO VICTORY CONDITIONS: The Germans win at game end by Controlling ≥ 26 Stone Locations than they have lost (or than they started with if they lost none).

INITIAL RUSSIAN OB:

Elements of the 138th and the 45th Rifle Divisions [ELR: 3] set up east of the German Perimeter (see SSR II.2): {SAN: 4}

RG: Rifle Coy x 3RG: SMG CoyRG: Guards SMG Coy
76L ART x 245LL AT x 22-2-8 x 4
CPP x 14FPP x 80
Fortified Building Location x 20

INITIAL GERMAN OB:

Elements of Infanterie Division 305 and Pionier Bataillon 50 [ELR: 4] set up on/west-of the German Perimeter (see SSR II.2): {SAN: 3}

RG: Rifle Coy x 2RG: Sturm CoyRG: Pionier Coy x 2
CPP x 17FPP x 50
Fortified Building Location x 5

INITIAL SCENARIO SPECIAL RULES:

The following SSR apply only to the 11 November Initial Scenario of CG II and its applicable RePh steps.

II.1 EC are Wet, with no wind at start. Weather is Clear.

II.2 The German Perimeter for the start of the Initial Scenario is defined as Hex Grains W1-W5-U6-U25-Q27-Q29-M31-(M32)-S40-S45 (with the two map-edge hexes being W1 and S45). The Russian Perimeter Area consists of all Locations east of the German Perimeter. Each side should place friendly map-edge Control markers as appropriate (11.6053).

II.3 Place stone rubble in hexes O9, P7, P8, P9, Q9, X9, S11, S12, T11, R16, S16, R29, R30, R31, S31, U33, U34, U35 and T35. Factories S18 and U23 are Gutted (5.5).

AFTERMATH: Chuikov's troops leapt to meet the Germans head-on. The fighting was unusually bitter, even by Stalingrad standards. Quarter was neither asked nor given. Inside the great workhalls heavily armed soldiers fired point blank into each other in swirling melees. The "Chemist's Shop" fell on November 11, but the initial German efforts to storm the "Commissar's House" were repulsed. Meanwhile, elements of Infanterie Divisions 305 and 389 reached the Volga near the oil depot, thereby sealing off the remnants of Lyudnikov's division behind the Barrikady.

Casualties on both sides were extraordinarily heavy. Soviet and German commanders alike clamored for more men from higher headquarters and for situation reports from subordinate commands, all in vain. Entire regiments simply ceased to exist in the cauldron. Despite their horrendous losses, the Germans resumed their determined attacks on the morning of the 12th. When the combat engineers finally broke into the "Commissar's House", the surviving defenders scurried into the cellar, intent on carrying on the fight. The Germans ripped up the floorboards, tossed in full petrol cans and ignited them with gunfire. They then lowered and detonated satchel charges. At long last the fortress was cleared!

But such attrition could not long be taken, and the rubbled city itself frustrated German efforts to coordinate operations. By the second evening, all thrusts spearheaded by the pioniere had broken down into small, savage battles that differed little from the previous street-fighting. Scores of clashes ebbed and flowed along the Volga's bank for another three days, until finally dying out due to mutual exhaustion of the combatants. Nothing had changed. The Russians still clung to their toehold on the river bank, however reduced, thus allowing vital reinforcements their chance to debark into the ravaged city. At dawn on 19 November Chuikov and Paulus and all their weary men in the ruins heard the muted rumble of big guns carried by the wind from a new direction - far to the northwest. That barrage heralded the beginning of the Russian counterattack, Operation Uranus - and tolled the death knell for the battered Sixth Army.


11.53 RB Campaign Game III: THE BARRIKADY
CG Days:
17 October-15 November, 1942 (30 CG Days)

CG III combines CG I and CG II, "connecting" them with CG Days 30 October through 10 November. During this time the Germans' intense attacks on the factory complexes subsided, as the Germans reformed and reinforced for the planned "final" offensive in November. The Russians took advantage of the lull to continue ferrying across the balance of Sokolov's 45th Rifle Division (the 61st and 253rd Rifle Regiments), putting them into the line near Bread Factory #2 as well as the 241st Rifle Regiment of Col. Gorishny's 95th Rifle Division. Sensing the Germans' exhaustion, the Soviets launched a counterattack with the available fresh forces on 31 October. Though gains were limited to several hundred yards, the assault did prove to the Germans that their foe was not beaten.

By night and day the Soviets continued limited offensive actions with small storm groups, seizing individual houses and factory rooms in attempts to expand their meager bridgehead. Meanwhile the temperature dipped sharply and ice floes appeared on the river, making even more hazardous the Russians' reinforcement ferry trips. It was at this critical point that the Germans had selected to launch Operation HUBERTUS.

CG III VICTORY CONDITIONS: The Germans win upon the conclusion of any CG scenario if they Control all but any five of the Stone Locations on the map.

All Initial Scenario parameters are as per RB CG I, INTO THE FACTORY (11.51).


11.54 RB Campaign Game IV: BLED WHITE
CG Days:
25-31 October, 1942 (7 CG Days)

From 17 to 22 October the Germans had pushed south along the railway, and on the 24th began to crash east into the factory complex. In the early hours of the 24th the Germans were beaten back before they could enter the factory complex, but by late evening, fresh German reserves and the division’s second line units were committed to the fighting. This proved too much for the Soviet defenders and the attackers succeeded in breaking into the western and central workhalls. The fighting had been savage and the Germans had been given a bloody nose. Up until the 24th, Infanterie-Division 389 had attacked both by day and by night into the Barrikady and they had learned that it was the Soviets, and not the Germans, who were masters of the night in Stalingrad. The order for night assaults was canceled. From now on, the Germans would use the night to prepare for the coming day’s fight. On the morning of the 25th the Germans were planning to redouble their efforts and take control of the factories for once and for all. Paulus sent in more fresh infantry but they were incapable of close-in fighting. Additionally, Panzer-Division 14 had arrived west of Bread Factory #2 and was hungry for a fight.

CG IV VICTORY CONDITIONS: The Germans win upon the conclusion of any CG scenario if they Control all 17 Factories on the map, or at CG end if they Control ≥ 14 Factories.

INITIAL SCENARIO VICTORY CONDITIONS: The Germans win if at game end by Controlling ≥ 15 more Factory hexes than they have lost (or than they started with if they lost none).

INITIAL RUSSIAN OB:

Elements of the 138th Rifle Divisions [ELR: 3] set up east/south of the German Perimeter (see SSR IV.2 and SSR IV.3): {SAN: 4}

RG: Guards Rifle CoyRG: Rifle CoyRG: SMG Coy
RG: HW Platoon
45LL AT x 245L AT2-2-8 x 3
CPP x 12FPP x 60
Fortified Building Location x 12

INITIAL GERMAN OB:

Elements of Infanterie Division 389 [ELR: 3] set up on/west-of the perimeter (see SSR IV.2 and SSR IV.4): {SAN: 3}

RG: Pionier CoyRG: Rifle Coy
RG: StuG B Pltn
RG: Medium Arty
CPP x 16FPP x 40

INITIAL SCENARIO SPECIAL RULES:

The following SSR apply only to the 25 October Initial Scenario of CG IV and its applicable RePh steps.

IV.1 EC are Wet, with no wind at start. Weather is Overcast (E3.5).

IV.2 The Perimeter is defined as Hex Grains A22-G19-H19-I19-K20-L19-M20-M18-S15-S13-U12-U1.

IV.3 All Russian RGs purchased as Reserves must set up ≥ 6 hexes from all eligible German map-edge entry hexes (SSR CG9 [11.4]).

IV.4 Reinforcing German Infantry/AFV RG units enter on/after Turn 1 per SSR CG9 (11.4) and/or may be purchased for on-map-(11.6194a)/Reserve-(11.6194b) setup.

IV.5 All map-edge hexes in the German entry area (see SSR CG9 [11.4]) are considered German-Controlled at Initial Scenario start; all other hexes outside the German setup/entry areas are Russian-Controlled.

IV.6 Place stone rubble in hexes O9, P7, P8, P9, Q9, S11, S12, T11, R16, and S16. Factories S18, S24, U23 and L27 are Gutted (5.5).

AFTERMATH: Dawn on 25 October revealed that the Germans had renewed their attack along the entire Stalingrad front. Leading elements of the Panzer-Division 14 broke into the Bread Factory but were blunted. Only the heroic efforts of Sgt. Esser with men of his Kradschützen-Bataillon 64 saved the day as they charged forward and overwhelmed the surprised defenders in hand-to-hand combat thereby gaining a valuable foothold in the Bread Factory. Attacks in the factory had become furious as the Soviets clung to every piece of iron in the workhalls. There the fighting raged on for two more days when still more fresh German infantry were thrown into the battle. On the 27th German assault units pushed east as far as Mezenskaya street and then, still further east, to Tuvinskaya street. At this point they were able to interdict ferry movement into one of the last landing sites remaining on the western side of the Volga. The Soviets were able to hold off these attacks until 1500 hrs when German submachinegun units pushed to Mashinnaya street.

Early on the 26th the vaunted Soviet 45th Rifle Division began to trickle across the Volga and Chuikov shoved them into the line to protect the ferry landing sites several hundred yards behind Mashinnaya street. The exhausted Germans responded by launching an infantry assault supported by 35 tanks, then another assault, and finally, a third. The Soviets held, but Chuikov was out of reserves. He had been saving his training battalion (who were soldiers training to become sergeants for the army), but they had already been sent into the factories. On the 27th, the 45th Division was still dribbling across the Volga at a painfully slow pace and it would take two to three days to get them fully across. Buying time, Chuikov found 12 men and put them under command of one of his own staff officers. Luckily, 30 soldiers had just been released from the hospital and Chuikov rounded them up too. In a huge windfall, three tanks - including one flamethrowing tank - had been patched together which he ordered to strike at the exhausted enemy. Before dawn a Katyusha barrage prepared the way for the tanks which drove at the Germans, who, by now, could hardly believe their misfortune. The two smaller tanks climbed over two trenches and overran the men inside while the flamethrowing tank destroyed three German tanks. Follow-up infantry then regained their lost positions near Bread Factory #2.

On the 29th the fighting died down until, on the 30th, only gunfire exchanges could be heard. The Germans, drained of all strength, were incapable of further assaults. By this time the 45th Division was fully delivered to Chuikov. Plans were immediately laid to counterattack. As the sun rose on the 31st, a barrage crept over the German positions between the Krasny Oktyabr and Barrikady line. Soviet first-line troops hugged the barrage as it swept over the defenders while reserves mopped up overrun German positions. The advance carried them several hundred yards along the south side of Novoselskaya street. But the real success came with the realization that the final attack of the operation was made by the Soviets. The Germans had been bled white and could do nothing to stop the Red tide. Paulus was regrouping even as the day reached its conclusion.


11.55 RO Campaign Game I: X-TAG
CG Days:
23-31 October, 1942 (9 CG Days, See SSR I.6)

Even as heavy fighting raged in and around the Red Barricades factory, about 1 km to the south large German formations were being readied to assault the Roter Oktober Metallurgic Werke (Red October Steel Works). Tasked with this tough mission were elements of Panzer-Division 14 (on the north flank), the relatively fresh Infanterie-Division 79 (in the center) and, further south, Jäger-Division 100, as well as units of two Sturmgeschütz sections (244 and 245). The Germans had set 23 October as "X-Day". The unenviable task of defending the shell-pocked ground coveted by the Germans was given to the General Stepan Savelevich Guriev’s 39th Guards Rifle Division, the 100th Flamethrower Company, elements of the 84th and 54th Tank Brigades, as well as impressed factory workers. As usual, both sides would have seemingly ceaseless volumes of artillery support, and the Germans had also committed waves of dive bombers.

CG I VICTORY CONDITIONS: The Germans win at CG end by Controlling all ground-level Factory Locations on the map.

INITIAL SCENARIO VICTORY CONDITIONS: The Germans win if at game end by Controlling buildings J32, H19, and 4 other multi-hex stone buildings.

INITIAL RUSSIAN OB:

Elements of the 39th Guard Rifle Division [ELR: 3] set up on/east of hexrow C (see SSR I.3): {SAN: 4}

RG: Guards Rifle Coy x 2RG: Guards SMG Coy2-2-8 x 5
76* INF x 245LL AT x 2.50-cal MG
CPP x 10FPP x 60

INITIAL GERMAN OB:

Elements of Infanterie-Division 79 and Jäger-Division 100 [ELR: 4] enter on/after Turn 1 along the west edge in hexes numbers ≤ 40 (see SSR I.4): {SAN: 3}

RG: Rifle Coy x 2RG: Sturm Coy x 2RG: Pionier Coy
RG: StuG IIIB PltnRG: StuG IIIG Pltn
RG: NebelwerferCPP x 18

INITIAL SCENARIO SPECIAL RULES:

The following SSR apply only to the 23 October Initial Scenario of CG I and its applicable RePh steps.

I.1 EC are Wet, with no wind at start. Weather is Clear.

I.2 All map-edge hexes in the German entry area are considered German-Controlled at Initial Scenario start; all other hexes are Russian-Controlled.

I.3 The Russians may set up ≤ five MMC (and any SMC/SW stacked with them), and all Fortifications, on/east-of hexrow B.

I.4 Prior to Russian setup, the German player secretly assigns an entry hex for the two OB-given Rifle Coy RGs. Each such entry hex must be ≥ 16 hexes from the other such hex. Each unit of those RGs must enter within three hexes of its assigned entry hex.

I.5 Each Game End dr (SSR CG4 [11.4]) receives a +1 drm.

I.6 To represent the second phase of the German assault on 23 October, there is automatically a second CG scenario on the first CG Day. A complete RePh is performed between the 1st and 2nd scenarios, just as if this second scenario were occurring on the next CG Day. Make interim entries on the CG Roster for the 1st scenario. For this 2nd scenario the German player is assumed to have selected the "Attack" Initiative chit and the Russian player the "Idle" chit (11.623).

AFTERMATH: By nightfall on the 24th, the Germans had managed to wrest away large portions of the southern part of the devastated factory, but stubborn Soviet defenders still held firmly to heavily fortified Halls 3 and 4. Some Germans had even reached the river bank between the "Finger Gully" and the burned-out Oil Reservoir, but were eventually pulled back by 26 October into Halls 6 and 10 to prevent their annihilation. According to Leutnant Richard Wold, an officer of Infanterie-Regiment 208, "Specially chosen troops stood opposite us in the first days of battle. They are Russian Guard troops who had earned the distinction "Guards" in previous battles on the strength of their achievement. They completely honored their designation. They were reinforced by factory workers who knew every corner, every hiding place and every cave in the balkas. They defended themselves like the devil." Starting on Sunday, 25 October, the Germans began launching concentrated assaults against the well-fortified and extremely stubborn defenders of the Martinofen complex (Hall 4), already recognized as the keystone of the Soviet defense. Despite almost daily attacks, the Germans failed to wrest control of the cavernous structure from Guriev’s guardsmen. By the end of October the Germans held most of Work Halls 1-10 - with the exception of Hall 4, where the Russian defenders still clung tenaciously to its devastated ruins. The fight for the Red October factory was not over yet.


11.56 RO Campaign Game II: OKTYABR'S HUBERTUS
CG Days:
11-15 November, 1942 (7 CG Days)

In the Krasny Oktyabr factory complex, the entire German effort on 11 November was aimed at capturing and holding the last Russian-held strongpoints of the factory. Unfortunately for the attackers, this meant clearing the cavernous Martinofenhalle (Hall 4) of its dug-in defenders - something that had defied the Wehrmacht since the attacks on the factory began on 23 October. According to German logic, by capturing that hall, the Red October plant would be secured, and Stalingrad would fall. Up until now, however, the fanatical defenders of that battered structure had bloodily repulsed every German attempt to take it. But this day things would be different - or so the German assault troops hoped. First, a concentrated artillery barrage would pummel the structure, followed by the detonation of a powerful demolition charge - pre-placed during the previous night - which would presumably blast a large breach in the wall, stunning the defenders, and allowing German entry. Four powerful assault groups would then storm into the hall from different jump-off points, supported by infantry guns and anti-aircraft pieces. Nearby reserves, a company of battle-hardened Croatians from Infanterie-Regiment 369 (Jäger-Division 100), would be on-call to secure the conquered terrain.

CG II VICTORY CONDITIONS: The Germans win upon the conclusion of any CG scenario if they Control all but any ten of the Stone Locations on the map.

INITIAL SCENARIO VICTORY CONDITIONS: The Germans win at game end by Controlling ≥ 20 more Stone Locations (of which ≥ 10 must be in Factory V22) than they have lost (or than they started with if they lost none).

INITIAL RUSSIAN OB:

Elements of the 39th Guards Rifle Division [ELR: 3] set up east of the perimeter (see SSR II.2): {SAN: 5}

RG: Guards Rifle Coy x 2RG: Guards SMG CoyRG: HW Pltn
76L ART x 276* INF x 22-2-8 x 4
CPP x 12FPP x 85
Fortified Building Locations x 18

INITIAL GERMAN OB:

Elements of Infanterie-Division 79 and Jäger-Division 100 [ELR: 4] set up on/west-of the perimeter (see also SSR II.2): {SAN: 4}

RG: Rifle Coy x 2RG: Sturm Coy x 2RG: Pionier Coy
RG: 2nd Line Coy x 2RG: StuG IIIB PltnRG: INF Battery
Fortified Building Locations x 15CPP x 17

INITIAL SCENARIO SPECIAL RULES:

The following SSR apply only to the 11 November Initial Scenario of CG II and its applicable RePh steps.

II.1 EC are Wet, with no wind at start. Weather is Clear.

II.2 The perimeter is defined as (alternate) Hex Grains S0-S5-X7-X18-(W18)-P18-K21-K24-(L23)-U24-V24-W24-(W25)-X25-X33-(W34)-V36-(U36)-R36-K40-K45-D48 (with the two map-edge hexes being S0 and D48). Each side should place friendly map-edge Control markers as appropriate (11.6053).

II.3 Place rubble of the appropriate type in hexes I24, I35, J21, J22, J23, J38, P39, U36, Y9, Y10, Y33, Y34, Z8, AA8, AA31, DD33, EE34, and GG23. Place Shellhole counters in hexes I21, I22, I23, I24, J24, J25, and J26 (the affected Temporary Warehouse Locations no longer exist). Factories Z21, S29, P35, and S38 are Gutted (5.5).

AFTERMATH: German artillery struck Hall 4 with precision, just as planned. But seconds afterward Soviet counter-battery fire came in, causing death and confusion among two of the assault groups moving into position. As the German barrage moved westward, the demolition charge was ignited, which managed to bring down an entire corner of Hall 4. The surviving storm troops - some still stunned and confused by the Soviet artillery - rushed forward as best they could through the still-smoking 10-meter-wide breach, into the maelstrom. Most of the maneuvering Germans almost immediately came under concentrated concentric fire. Snipers took their toll as well. After three hours of furious fighting, the Germans were shocked to realize they had gained only 70 meters of ground.

For several more days the Germans relentlessly poured even more human resources and war materiel into the maw of the Martinofenhalle, only to have them all chewed up and spit out by the unmerciful monster. Hall 4 would remain under Soviet control, and Stalingrad would also refuse to fall. Soon the Soviets would be on the offensive, and their prey would be the bloodied and extremely battle-weary Landsers of the once-vaunted 6. Armee.


11.57 RO Campaign Game III: PARTY IN OUR STREETS
CG Days:
15-30 December, 1942 (16 CG Days)

Even before December the Germans had battered and bled themselves dry in the ruins of Stalingrad. In the Red October factory complex the surviving veterans of Guriev’s 39th Guards were still ensconced in Hall 4. German attempts to conquer the remaining ruins of the factory had long since ceased; they were now resigned to trying to hold onto what they had - but the Russians were not about to allow their fascist foes to have a peaceful, and certainly not merry, Christmas.

On 13 December the Soviets judged that the ice on the Volga was finally solid enough to support the transfer of guns across the river, albeit carefully, in 100-meter increments. Thus it was that several much-needed 76mm regimental guns were hauled over to support the defending troops in and around the Krasny Oktyabr and behind the Barrikady. With just such new materiel and - for once - plentiful ammunition, 15 December was set as the start date for a counter-offensive with the goal of systematically retaking the Red October factory, one rubble-pile at a time.

CG III VICTORY CONDITIONS: The Russians win upon the conclusion of any CG scenario by Controlling all multi-hex stone buildings on/east-of hexrow K and all Factory Locations.

INITIAL SCENARIO VICTORY CONDITIONS: The Russians win at game end by Controlling ≥ 5 Factories.

INITIAL GERMAN OB:

Elements of Infanterie-Division 79 [ELR: 4] set up on/west-of the perimeter (see also SSR III.2 and SSR III.4): {SAN: 3}

RG: Rifle Coy x 3RG: Sturm CoyRG: HW Pltn
RG: 2nd Line Coy x 22-2-8 x 5
RG: Btln MTR OBA
75L AT75 INF x 220L(6) AA x 2
CPP x 10FPP x 30

INITIAL RUSSIAN OB:

Elements of the 39th Guards Rifle Division and 45th Rifle Division [ELR: 3] set up east of the perimeter (see SSR III.2): {SAN: 5}

RG: Guards Rifle Coy x 3RG: SMG CoyRG: HW Pltn
RG: Guards SMG Coy x 276L ART x 22-2-8 x 4
CPP x 18FPP x 30
Fortified Building Locations x 20

INITIAL SCENARIO SPECIAL RULES:

The following SSR apply only to the 15 December Initial Scenario of CG III and its applicable RePh steps.

III.1 EC are Wet, with no wind at start. Weather is Clear. Ground Snow (E3.72) is in effect.

III.2 The perimeter is defined as (alternate) Hex Grains EEO-EE9-(DD9)-X19-(W19)-L19-K20-K24-P26-(Q27)-T26-U26-(V26)-Y26-Y31-X31-X37-T39-(S39)-L39-E36-A38 (with the two map-edge hexes being EEO and A38). Each side should place friendly map-edge Control markers as appropriate (11.6053).

III.3 Place rubble of the appropriate type in hexes A39, C38, D37, F37, I35, J38, M22, M23, N24, P39, T20, T25, U20, U36, V20, X17, X35, Y9, Y10, Y33, Y34, Z8, Z27, AA8, AA27, AA31, AA32, DD33, EE34, and GG23. Place Shellhole counters in hexes I21, I22, I23, I24, I25, I26, I29, I30, J21, J22, J23, J24, J25, and J26 (the affected Temporary Warehouse Locations no longer exist). All Factories (including Split-Level Factory building hexes; 5.7) are Gutted (5.5).

III.4 Each German OB-given 2nd Line Coy RG receives a +1 DRM to its Depletion DR (11.6201).

AFTERMATH: The advance was nowhere near as easy as the Soviet command had hoped it might be. The Germans were doggedly determined to maintain their hold on their hard-won ground, if for no other reason than so they’d have solid if not warm quarters for the upcoming winter months. The Germans’ fierce defense made every gain costly. Maneuvering Soviet troops were met by all manner of weapons and artillery fire. Trip-wires with booby traps "welcomed" Russians returning to seemingly abandoned buildings. A quick German counterattack would threaten a building just re-captured by a Russian assault group. The Germans had obviously learned many helpful defensive lessons from their foe!

But now, however, it was the Germans who were running low on ammunition, and especially scarce were veteran troops seasoned to the hard fighting amongst the ruins. Many brave men had fallen, and the few German replacements were easily recognized by their young faces and clean uniforms with still-visible rank marks. Once the bullets started flying, they were almost inevitably the first casualties due to their inexperience and slow reactions.

The almost daily Russian attacks were having an effect. First a rubble pile that was once a small house was retaken, then a ruined building that was a two-story school, then an entire factory hall, now just a tangled mess of broken equipment, piles of broken masonry and fallen, twisted girders. Come 1943, there would indeed be celebrations in many Russian streets when the news of the total capitulation of Stalingrad’s would-be conquerors was received.


11.58 RF Campaign Game I: RED FACTORIES
CG Days:
11-15 November, 1942 (5 CG Days)

RO CG II OKTYABR'S HUBERTUS can be played in conjunction with RB CG II OPERATION HUBERTUS, as both cover the same CG Days. The recommended method of playing this "double" CG is with two teams for each side (regardless of the number of players on each team), with one team controlling friendly forces operating on the RB map, and that side's other team controlling the friendly forces operating on the RO map.

The following modifications to the CG rules and CG SSR apply only when playing RF CG I:

Combined CG Victory Assessment: Victory in RF CG I is assessed separately per Map Group (O.1). If one side fulfills the CG VC on one map and the other side fulfills the CG VC on the other map, the result is a draw.

CG Initial Scenario SAN: Russian CG Initial Scenario SAN is 4, and German CG Initial Scenario SAN is 3.

11.616 CPP REPLENISHMENT: Each side/team makes one CPP replenishment DR per Map Group; i.e., one DR for the RB map and one DR for the RO map.

11.619 PURCHASING REINFORCEMENT GROUPS: Each RG is purchased for a specific Map Group. A RG must initially set-up/enter on the Map Group for which it was purchased. Thereafter, once an RG (or the units therein) is Retained, it is restricted to that Map Group only if it never set-up/entered.

CG1. MAP: The RB and RO maps are combined to form one MAP (i.e., the word "MAP" printed in all CAPITAL letters refers to the combined RB/RO map). The MAP function as a single map for CG purposes (e.g., drawing perimeter, etc.) except as amended below. However, for some CG purposes (e.g., CPP Replenishment, RG purchase/entry/Retainment), the distinction of each Map Group is still important.

CG6. OBA: Each side is limited to having a maximum of four OBA modules per CG scenario.

CG8. SNIPERS: Due to the expanded playing area, each side must place four Sniper counters on the MAP at the start of each CG scenario (two per Map Group). Each friendly Sniper must set up as per the first two sentences of A14.2, with ≥ 15 hexes between each of hem, or as far apart as possible if they cannot set up 15 hexes apart). When a Sniper attack can occur, randomly determine which Sniper attacks.

CG9. REINFORCEMENTS: Units of a Russian AFV RG purchased for the RB map may not enter on any south-edge land hex(es).

CG10. RETAINED RG: Each unentered/unused RG (or part thereof) is Retained on the Map Group it was purchased for, and is still restricted to initially setting-up/entering on the Map Group for which it was (see also modifications to 11.619 above).

CG17. SELF-RALLY: Each side may attempt to Self-Rally ≤ four non-Disrupted broken MMC, provided (as per A18.11) all are carried out before other friendly MMC Rally attempts.