3.1 A barbed-wire fence is depicted by a series of small black Xs overlaying a hexside (EX: StC20-D20; ChB3-B4). Barbed wire is neither an obstacle nor a Hindrance, provides no TEM, does not negate the FFMO/
3.2 MF COST: Infantry must pay one MF + COT to cross a barbed-wire-fence hexside, unless using Armored Assault or moving within a trench or tunnel (in which case only the COT applies). The cost for Cavalry is two MF + COT. No Wagon, ridden bicycle, Infantry on skis, or currently-CX Infantry/
3.21 TEMPORARY BREACH: A non-Straying, Good Order Infantry MMC neither beneath an Entrenchment/
3.3 MP COST & BOG: Barbed wire has no effect on MP costs; however, no motorcycle may cross a barbed-wire-fence hexside. Each vehicle that enters a new hex by crossing a barbed-wire-fence hexside must undergo a Bog DR, in addition to any other Bog Check required for entry of the Location. If it Bogs, it is left in the hex it was attempting to enter. (If it Bogs twice, due to both crossing a barbed-wire-fence hexside and other terrain in the hex, mark it with a Mired not a Bog counter.) The only DRM that can apply to a barbed-wire Bog Check are: Q&A
+1 Vehicle is not fully-tracked;
+2 Vehicle has Truck-type MP expenditure.
3.4 BYPASS: The barbed-wire-fence artwork (i.e., the small black Xs) along such a hexside has no effect on a unit's normal ability (if any) to Bypass along that hexside.