Questions and Answers for Chapter O

O5.331
In O5.331 when breaching a factory wall hexside it says "the hexside's effects remain unchanged except as follows: units may move/rout/advance/Withdraw-from-Melee, and same-level (only) LOS may be drawn, across it as if it were a wall (exclusive of its vertices, whose status remains unchanged by the Breach);" Do units need to claim WA to see through the breach beyond the adjacent hex?
A. No, since a unit behind a Wall does not need this.

Does the breach provide HD status to an AFV adjacent to the breach if the LOS crosses through the breach? Does the breach prevent bow-mounted armament (BMG or FT for OT-34) from being used if LOS is treated as if being a wall? Does the breached factory wall provide a +2 TEM as a wall (assuming the hex just has factory TEM otherwise)?
A. No to all: The rule only says that LOS may be drawn as if it is a wall. No other Wall rules apply. {2}

O5.33
What is cost for moving from a factory hex to another through a breached factory wall? 1 or 2 (for "WALL")
A. 1 plus COT, as if a wall.

O11.2
Is it the Pillbox hex or the Pillbox itself that is a Strategic Location? The definition in O11.2/V12.2 could sort of go either way – the word Hex at the very end could belong to the word Shore or it could refer to each of the aforementioned Hex attributes (though, Hex is capitalized and "Shore Hex" is another definition, so it's likely it belongs with Shore. If it's the Pillbox itself, what happens when there are units of one side in the Pillbox and units of another side outside of it? Would they go through "conclusion of Melee" even though they aren't actually in Melee? Would both sides be able to draw a Perimeter to that hex?
A. The PB itself is the SL, and units outside the PB need not be considered.

Further (and maybe this is the real question), what happens to "CC" hexes (e.g. hexes that contain only Concealed Units of one or both sides but both sides are in the hex and thus there is no Melee)? I assume it goes without saying that even though Vehicles are never considered to be in Melee, they go through the "Conclusion of Melee" phase?
A. Vehicles and concealed units in the same Location go through Conclusion of Melee.

O11.4
Are the German entry hexes indicated in CG9 considered, on the dates given for those hexes, "Front Line Locations" regardless of whether they are German-Controlled? (For example, is hex A22 always considered a Front Line Location on October 20, even if the Russian Controls (A21/A22/A23)?
A. Yes.

O11.4
Are surviving AFV crews retained for use in the next scenario? Even if there isn't an available AFV for them to crew (i.e., they will be used in "infantry" mode)?
A. Yes to both.

May a surviving AL re-man another vehicle in his platoon? A vehicle from another platoon?
A. Yes, in the normal manner during the course of a scenario, until the Armor Leader's Pltn is withdrawn.

Are these surviving crews Withdrawn if the remainder of their platoon is Withdrawn? Would you make a Withdrawal dr for a surviving crew if it is the sole survivor of its platoon?
A. No to both for crews. Yes to both for Armor Leaders. {2}

O11.4
A Russian unit on a factory rooftop is to be considered fanatic? A Russian unit in bypass of a factory hex is to be considered fanatic?
A. Yes. No.

O11.60
Would it be true to say that units in an upstairs Location/RB Cellar Location that have no exit to Ground Level due solely to Rubble/Blaze are automatically Isolated, even if otherwise entirely within a friendly Perimeter? Being Isolated, such units would need to Escape (O11.6063) to be relocated?
A. Yes. Correct. {2}

O11.607
Assume that a unit without scaling capability is in an upper level Location, and during play all paths down are eliminated. If the unit survives its encirclement MC, may it be repositioned like other units, or does it have to start the next CG day in the same Building?
A. Must set up in place. {2}

O11.619
When a Cloaked Reserve unit is voluntarily activated by an enemy unit being in its LOS within 3 hexes and that Cloaked unit is in Concealment terrain, can it be placed on the map Concealed?
A. No. {2}

O11.619
This rules states that Reserves must setup at "ground" level. Does this mean a Reserve cannot setup in a gully hex at all since it's "below" ground level? If a Reserve can set up in a gully hex, may it setup in crest status, or must it setup IN the gully?
A. No; a gully is at ground level; it is usually below level 0 but that does not make it below ground level. IN the gully is the ground level. {4}

O11.6194
May reserve cloaking counters setup in non-concealment terrain?
A. Yes.

O11.6194
Can Reserve cloaking counters prevent concealment gain within a range of 3 hexes? If they are dummies? How about outside of 3 hexes? Can they cause concealment loss?
A. Yes to all. No.

O11.620
It is the first day of a Red Barricades CG. When deciding how many commissars the Russian player can get, do the at start forces count toward Purchased Infantry RGs or only the actual purchased Infantry RGs? In other words, can I trade in 3 leaders (two at start infantry RGs and one purchased) for commissars or only one?
A. Three leaders (in your fictional example); consider the OB-given RG to have been "purchased" for this purpose. {2}

O11.62
Is the FPP cost of a HIP SMC who sets up in the same Location with a HIP MMC zero (i.e., free)? Or is it one?
A. No. It is one.