3. BRT SAND
3.1 Any predominately golden-yellow hex is a Beach hex. All Beach hexes are Hard Sand. All Hinterland hexes are considered Soft Sand (G13.3) [EXC: building, rubble, runway/taxiway, pier, bridge, or - for movement purposes - if using a road]. A Sand Bog DR (G13.32) is not required for each Hinterland Sand Location entered, but is instead made only once per MPh upon entering a Soft Sand Location as if it was Mud (D8.23). All Bog Removal attempts in a land hex receive a -1 drm to the colored dr. Movement penalties for Japanese Infantry units entering a Soft Sand Location (F7.3) are modified [EXC: when Manhandling a Gun] by adding ½ MF (+COT) instead of 1 MF. Sand MF/MP penalties, including F7.3, are NA for units entering a pillbox, a building obstacle, a rubble, runway/taxiway, pier, or bridge Location, or using a road.
3.2 Emplaced Guns receive a +2 TEM. Fortification restrictions (F7.42) are NA in Soft Sand [EXC: a trench/foxhole has a +2 TEM vs OBA/Bombardment], nor are ordnance or OBA attacks halved (F7.4) vs unarmored units in a building, pillbox, Command Bunker (6.1), or bombproof (6.5) [EXC: a pillbox, Command Bunker, or bombproof (and any unit therein) does receive the F7.4 -2 DRM to its Bombardment MC].