TerrainLOS Bomb. 2MCSight TC
DRM
Notes
ObstacleHindTEM/IndirectInfantryFully TrackedHalftrackKindle/SpreadMLDRM
Anti-tank ditch (counter)  +2/+4©COT*    -40*2MF to enter or exit.
Cellar (counter)  * †1 or 2  † -1* †+3*+1 FBL TEM; † as for wooden or stone building; ULE N/A; AFV collapse
City Square (P4)  -1*111  -1DOT* for unarmored target; 0 for others.
Debris (EE16) ½ +11+COTQ BQ B  -1+1 
Factory (P46) +1 +2 +3*1 or 2Q B† -3+3*interior/wooden/stone; † Q+B by vehicle entrance, else Z+B; ‡ as for wooden or stone building.
Factory Debris (F22) ½ +2/+21+COTQ BQ B  -2+3 
Fountain (U41) ½+1*/01Q BQ B   0* 0 if encircled.
Foxhole (counter)  +2/+4©COT*COTCOT  -4DOT*1MF to enter/exit
Gully (E49)Depr DOT2*2+COT3+COT  DOTDOT*+COT if not open ground.
Gutted Building (Q34)1 to 2½ +3*/+2†1+COTZ B  9-2+3** +2 in roofless location; †add +1 per level above target.
Lumberyard (G10)1 +22VBMVBM7/88-2+3 
Orchard (H49)1 Yes011 R1 R  11/9+3Obstacle to higher LOS in April to October.
Partially Collapsed Building (FF27)1 to 1½*  +3/+23Z B * small dot=1, large dot=1.5; † as for stone rubble.
Pillbox (counter)  +3 +5/+5 +7†COT*COTCOT 10/11†-7/-5†0* 1MF to enter/exit; † brown/grey.
Rail Cars (D15)1 +22VBMVBM8/99-2+2Ambush terrain, Street Fighting; gutted=debris; wrecked=rubble
Railroads (I9)  DOTDOT1+COT1+COT   0GLRR
River (NN24)  0      -1Flooded with Heavy Current flowing north to south.
Roadblock (counter)½ +2/+11+COT*  9-10* Sept 14: Z B +2; otherwise NA
Sewer (Y33)  -2/NAALL@      Russian: SMC NTC; German: Leader 4TC.
Stone Building (J3)1 to 2½ +3(+1*)2Z B 8/99-3+3*Indirect Fire add +1 per level above target.
Stone Rubble (FF27)½  +33Z B 8/9 -3+3Ambush, Rally, Rout, Street Fighting as for building.
Trench (counter)  +2/+4©COT*COTB   -40Connects to adjacent building ; *1MF to enter or exit
Volga Pier (MM31) *01118/9800*hindrance if either location in river; collapse as for wooden non-pontoon bridge.
Wall (T27-U27)½ +2/+1©1+COT1+COT   -10 
Wire (counter)  0COT*2+COT B4+COT B 9 0* Exit only in MPh or RtPh
Wooden Building (LL45)1 to 2½ +2(+1*)2Z B 7/88-2+3*Indirect Fire add +1 per level above target.
Wood Rubble (LL25)½  +23Z B 7/8 -2+3 
concealment terrain@May not enter during APhrally Terrain
rally & concealment terrain©Not cumulative with other terrain in hexNANot Allowed
 BBog Check (calculate DRM normally)QOne quarter of MP (FRU)
Not AllowedDMP penalties for vehicle/wreck, or changing VCA, are doubledRor per road cost if through Road hexside
rally terrainDeprDepressionULEUpper Level Encirclement
 DOTDependent on Other Terrain in hexVBMEnter only by Vehicle Bypass Movement
 FBLFortified Building LocationZHalf of MP allotment