Anti-tank ditch (counter) | | | +2/+4© | COT* | | | | | -4 | 0 | *2MF to enter or exit. |
Cellar (counter) | | | * † | 1 or 2 | | | † -1 | † | * † | +3 | *+1 FBL TEM; † as for wooden or stone building; ULE N/A; AFV collapse |
City Square (P4) | | | -1* | 1 | 1 | 1 | | | -1 | DOT | * for unarmored target; 0 for others. |
Debris (EE16) | | ½ | +1 | 1+COT | Q B | Q B | | | -1 | +1 | |
Factory (P46) | 1½ | | +1 +2 +3* | 1 or 2 | Q B† | | ‡ | ‡ | -3 | +3 | *interior/wooden/stone; † Q+B by vehicle entrance, else Z+B; ‡ as for wooden or stone building. |
Factory Debris (F22) | | ½ | +2/+2 | 1+COT | Q B | Q B | | | -2 | +3 | |
Fountain (U41) | | ½ | +1*/0 | 1 | Q B | Q B | | | | 0 | * 0 if encircled. |
Foxhole (counter) | | | +2/+4© | COT* | COT | COT | | | -4 | DOT | *1MF to enter/exit |
Gully (E49) | Depr | | DOT | 2* | 2+COT | 3+COT | | | DOT | DOT | *+COT if not open ground. |
Gutted Building (Q34) | 1 to 2½ | | +3*/+2† | 1+COT | Z B | | | 9 | -2 | +3* | * +2 in roofless location; †add +1 per level above target. |
Lumberyard (G10) | 1 | | +2 | 2 | VBM | VBM | 7/8 | 8 | -2 | +3 | |
Orchard (H49) | 1 | Yes | 0 | 1 | 1 R | 1 R | | | 11/9 | +3 | Obstacle to higher LOS in April to October. |
Partially Collapsed Building (FF27) | 1 to 1½* | | +3/+2 | 3 | Z B | | † | † | † | † | * small dot=1, large dot=1.5; † as for stone rubble. |
Pillbox (counter) | | | +3 +5/+5 +7† | COT* | COT | COT | | 10/11† | -7/-5† | 0 | * 1MF to enter/exit; † brown/grey. |
Rail Cars (D15) | 1 | | +2 | 2 | VBM | VBM | 8/9 | 9 | -2 | +2 | Ambush terrain, Street Fighting; gutted=debris; wrecked=rubble |
Railroads (I9) | | | DOT | DOT | 1+COT | 1+COT | | | | 0 | GLRR |
River (NN24) | | | 0 | | | | | | | -1 | Flooded with Heavy Current flowing north to south. |
Roadblock (counter) | ½ | | +2/+1 | 1+COT | * | | | 9 | -1 | 0 | * Sept 14: Z B +2; otherwise NA |
Sewer (Y33) | | | -2/NA | ALL@ | | | | | | | Russian: SMC NTC; German: Leader 4TC. |
Stone Building (J3) | 1 to 2½ | | +3(+1*) | 2 | Z B | | 8/9 | 9 | -3 | +3 | *Indirect Fire add +1 per level above target. |
Stone Rubble (FF27) | ½ | | +3 | 3 | Z B | | 8/9 | | -3 | +3 | Ambush, Rally, Rout, Street Fighting as for building. |
Trench (counter) | | | +2/+4© | COT* | COTB | | | | -4 | 0 | Connects to adjacent building ; *1MF to enter or exit |
Volga Pier (MM31) | | * | 0 | 1 | 1 | 1 | 8/9 | 8 | 0 | 0 | *hindrance if either location in river; collapse as for wooden non-pontoon bridge. |
Wall (T27-U27) | ½ | | +2/+1© | 1+COT | 1+COT | | | | -1 | 0 | |
Wire (counter) | | | 0 | COT* | 2+COT B | 4+COT B | | 9 | | 0 | * Exit only in MPh or RtPh |
Wooden Building (LL45) | 1 to 2½ | | +2(+1*) | 2 | Z B | | 7/8 | 8 | -2 | +3 | *Indirect Fire add +1 per level above target. |
Wood Rubble (LL25) | ½ | | +2 | 3 | Z B | | 7/8 | | -2 | +3 | |
concealment terrain | @ | May not enter during APh | | rally Terrain |
rally & concealment terrain | © | Not cumulative with other terrain in hex | NA | Not Allowed |
| B | Bog Check (calculate DRM normally) | Q | One quarter of MP (FRU) |
Not Allowed | D | MP penalties for vehicle/wreck, or changing VCA, are doubled | R | or per road cost if through Road hexside |
rally terrain | Depr | Depression | ULE | Upper Level Encirclement |
| DOT | Dependent on Other Terrain in hex | VBM | Enter only by Vehicle Bypass Movement |
| FBL | Fortified Building Location | Z | Half of MP allotment |