1. Debris | 7. Gutted Buildings |
2. Lumberyards | 8. Cellars |
3. Railroads | 9. Fountains |
4. Rail Cars | 10. City Squares |
5. Printed Rubble | 11. Volga Piers |
6. VotG Factories | 12. VotG Campaign Games |
Terrain Chart | Refit Phase |
V.1 RED BARRICADES RULES: Rules V1-V8 reference some Chapter O rules from Red Barricades. The necessary Chapter O rules are reprinted after Chapter V.
V.2 NARROW STREET: The Narrow Street rules in B31.1 apply normally, with the following changes.
V.3 VALOR OF THE GUARD SCENARIO SPECIAL RULES: Unless otherwise noted, all SSR below apply in all VotG scenarios - both CG and non-CG type.
VotG1. EC are Dry, with no wind at start. Kindling is NA.
VotG2. SEWERS:1 Sewer Movement is allowed. Russian MMC may only use Sewer Movement if they are accompanied by a leader or hero that first passes a NTC; Germans may use it only if an accompanying leader passes a 4TC. A unit entrenched in a Manhole Location (see SSR VotG5) may not enter that hex's Sewer Location, since a unit may enter a Sewer only at the very start of its MPh (B8.4).
VotG3. ROOFTOPS: Rooftops (B23.8) are in effect. Control of a Rooftop or Sewer Location never counts as Controlling a building Location.
VotG4. RIVER/
VotG5. FORTIFICATIONS: Due to German aerial reconnaissance, Entrenchments/
VotG6. TRENCHES: Trenches (including A-T Ditches) are considered to "connect" (as per B30.8) to (but not through) all ADJACENT building/
VotG7. ROADBLOCKS: Due to roadblocks being haphazardly constructed, in any scenario that takes place on September 14th a -2 DRM applies to all roadblock clearance attempts (B24.76) and any fully-tracked AFV may attempt to clear a roadblock by expending half of its movement allowance (FRU) to cross the roadblock hexside and passing a Bog Check with a +2 DRM (cumulative with other Bog Check DRM). Failing the Bog Check leaves the roadblock intact and the AFV bogged in the hex it was attempting to exit.
VotG8. RUBBLE: Stone rubble is treated as a building for Rout (A10.5), Rally (A10.61), Ambush (A11.4) and Street Fighting (A11.8) purposes.
VotG9. GERMAN AIR SUPPORT: German Air Support, when available, is always in the form of Stuka M42 with bombs. The actual number received and their turn of arrival is still determined as per E7.2-7.21 unless specified otherwise by SSR.
VotG10. HAND-TO-HAND CC: Hand-to-Hand CC (J2.31) may be declared by both sides. Additionally, the DEFENDER may declare Hand-to-Hand CC provided all ATTACKER units were Ambushed or are Withdrawing/
VotG11. ATMM: ATMM (C13.7) are available to elite (only) German Infantry, but only on an ATMM Check Original dr of 1 (i.e., no drm apply). The effects of an Original 6 dr remain unchanged.
VotG12. OBA: For both sides: neither 150+mm OBA nor any Rocket OBA may fire Smoke; no OBA may fire WP; only MTR OBA and German 100+mm OBA may fire IR.
VotG13. NO QUARTER: No Quarter (A20.3) is in effect for both sides.
VotG14. TUNNELS: Fortified Building Locations may not be exchanged for Tunnels (B8.6). Tunnels are only available by SSR or CG purchase.
VotG15. BOOBY TRAPS: Russians always have a Level C Booby Trap capability (B28.9) [EXC: in the CG they may increase it to Level A or B by CPP expenditure]. Booby Traps are active over the entire VotG map, but are activated only by appropriate German TC. Minefield factors may not be exchanged for Booby Traps. Germans have no Booby Trap capability.
VotG16. STEALTH: All Good Order Russian Elite and 1st Line Infantry are Stealthy (A11.17).
VotG17. INTERROGATION:2 Civilian Interrogation (E2.4) is in effect; the Russian is considered to be in a friendly country and the German in a hostile country.
VotG18. AA HALFTRACKS:3 German SdKfz 10/
VotG19. AMMUNITION SHORTAGE: Due to supply problems affecting the German 6th Army, in any scenario that takes place from September 18th to September 27th (inclusive), all German 81* MTR, 50L and 75L MA/
VotG20. RADIOS: All Russian AFVs are Radio Equipped (D14).
VotG21. OFF-MAP ROADS: Any road exiting a map edge on the VotG map is considered, for purposes of A2.51, to extend off that map edge along that lettered hexrow (if off the north or south edge), or in hexes of the same coordinate (if off the west edge). The off-map road is considered to be of the same type (paved/
VotG22. NKVD MMC:4 Russian NKVD personnel are represented by 6-2-8/3-2-8 MMC with a hammer and sickle symbol in the upper right corner. NKVD MMC are 2nd Line troops (A1.25), have an ELR:5 and an underscored Morale (A19.13), as well as an increased broken Morale Level. NKVD MMC receive a -1 Heat of Battle DRM (cumulative). An NKVD MMC that Battle Hardens becomes Fanatic. When Field Promotion occurs (A18), a NKVD MMC will create a Commissar (A25.22, VotG23); use the following table to determine the type of Commissar (if any) received.
die roll | Commissar Created | drm | Cause |
---|---|---|---|
≤ 6 | None | -1 | CC vs AFV or per odds column < 1:1 |
4,5 | 8+1 | ||
2,3 | 9-0 | -1 | Base unit was Fanatic |
≥ 1 | 10-0 | +1 | Base unit was broken |
VotG23. 8+1 COMMISSAR: A new type of Commissar of lesser quality is included in certain VotG scenarios and CG, represented by an 8+1 SMC. Normal Commissar rules apply (A25.22) [EXC: A Russian leader may never be replaced with an 8+1 Commissar].
VotG24. ASSAULT ENGINEERS: Assault Engineer MMC are represented by Russian 62-2-8/3-2-8 and German 85-3-8/3-3-8 MMC that have a DC depiction in the upper left corner. Assault Engineer MMC are Elite Class troops (A1.25) and have their CCV (A11.5) increased by +1. The enhanced Smoke capability normally afforded an Assault Engineer squad (H1.22) is already reflected in the printed Smoke exponent, which may not be increased further. Assault Engineer MMC are also Sappers (B28.8). If a Russian Assault Engineer is Replaced, it loses all special capabilities for the remainder of the CG, even if it subsequently Battle Hardens. All references to 8-3-8s/3-3-8s refer to these Assault Engineer and Sapper MMC.
VotG25. NIGHT:5 All non-Heroic German Personnel are Lax at night. The Germans do not receive the 25% HIP normally afforded the Scenario Defender (i.e., the first sentence of E1.2 is NA); rather, they may be given HIP as specified by SSR or by expending FPP during the Fortification Purchase step of a CG Refit Phase (12.623).