1.4 INITIAL SCENARIO: The special information needed to play the Initial Scenario for the ER CG is provided after 1.42. For the Initial Scenario, both players begin with RePh step 1.518 (RG Purchase Record) and RePh steps 1.518-1.52322 (the steps preceded by a "x" in the RePh Sequence; 1.5).
1.41 ER CAMPAIGN - "Bloody Ridge"
CG LENGTH: A CG Scenario may be played on all 5 CG Dates of the CG.
CG VICTORY CONDITIONS7: The Japanese win at CG End by amassing ≥ 75 Victory Points and Controlling ≥ 5 Level-4 Hill hexes. VP are awarded/ a - applies only once. b - Such units must be ≤ 2 hexes from a hill hex that is ≤ 6 hexes from a road hex. 1.42 INITIAL SCENARIO SETUP SEQUENCE: American player sets up first, Japanese player moves first. B Company, 1st Raider Battalion; B Company, 1st Parachute Battalion [ELR: 5] set up on/HILL HEX CONTROL VICTORY POINTS (BY DATE)
Per Level 4 Hex: 12 Sept
N13 Sept
D13 Sept
N I13 Sept
N II14 Sept
DHill #100 2 1 1 0 0 Hill #120 5 4 4 3 2
Action/ Victory Points Awarded Good Order IJA Squad-equivalents exited through U.S. Entry Area 1 CVP value Good Order IJA Squad-equivalents on/ 1/2 CVP value IJA purchase of any Lost Battalion RGa -10 VP IJA purchase of ≥ 2 Bn Gun RGa -2 VP IJA purchase of Regt'l AT Gun RGa -3 VP U.S. purchase of any Vehicle RGa +10 VP U.S. purchase of any AT Section RGa +8 VP U.S. purchase of any Pioneer RGa +5 VP U.S. purchase of ≥ 2 Engineer RGa +5 VP U.S. CPP remaining at CG End -1 VP per CPP INITIAL AMERICAN OB:
8-1 x 1 8-0 x 1 RG: Raider Rifle Platoon x 3 RG: Parachute Rifle Platoon x 1 RG: Raider Weapons Platoon x 1 Trenches x 3, Wire x 4, 1S Foxholes x 8, 15 FPP 10 CPP RG: 100+mm OBA Module with Normal Ammunition and one Pre-Registered Hex INITIAL JAPANESE OB:
9-1 x 1 | RG: Rifle Platoon x 6 | RG: Weapons Platoon x 1 | 10 CPP |
RG: 70+mm Battalion Gun OBA module with Plentiful Ammunition, one Pre-Registered Hex and an Offboard Observer |
The following SSR apply during the Initial Scenario:
I.1 EC are Wet, with No Wind at start. Night rules are in effect with Base NVR of 3. The Moon is Full and there are Scattered Clouds. The Japanese are the Scenario Attacker, the Marines are the Scenario Defender. The Majority Squad Type for the Japanese is Stealthy, and for the Marines it is Normal.
I.2 All U.S. Infantry units must set up Fortifications - should there be insufficient space, the excess units may set up normally.
I.3 Place a Wire counter in each of the following hexes: N3, N5, N7 & N8.
I.4 Place a Foxhole (any size) from the Marine OB in each of the following hexes: O4, O5, O8.
I.5 IJA units may not set up in Reserve. Any U.S. Reserves purchased must set up on or north of hexrow R.
I.6 The Game End dr is modified by -1.