6. HILLOCKS

6.1 A hillock11 is a terrain feature of any overlay whose ID letter is an "H", and consists of hexes shaded brown to reddish-brown. For the following rules it is important to remember that the term hillock refers collectively to ALL hillock hexes on the overlay, while a hillock hex is any with the appropriate terrain art.

6.2 A hillock is a somewhat different type of Half-Level Obstacle. Units on a non-Summit (6.6) hillock hex are at Level ½ (assuming the overlay is on Level 0 terrain). A hillock hex is a type of Inherent Terrain (B.6), and does not contain a hill Crest Line.

6.21 SMOKE GRENADES: Infantry (only) SMOKE grenades may be placed onto a hillock hex from an ADJACENT lower-level Location, and are not subject to the subsequent dr specified in A24.1.

6.3 MF/MP: The following movement costs apply to entering a hillock hex from a lower elevation: Infantry/Cavalry/Wagon, COT (usually Open Ground); any non-Wagon vehicle, one MP + COT. If entering a hillock hex from the same or a higher elevation, the entry cost for any type of unit is just the COT. E3.54/E3.723 does not apply to changing elevation via a hillock.

6.4 LOS: LOS to/from/past/over (B.4) a hillock is determined by the elevation and entrenched/Emplaced status of the viewing and viewed units, and by the presence of any intervening Hillock Summit (6.6).12 A non-Summit hillock hex does not block LOS to other hexes of the same hillock. For LOS purposes, a unit is considered "adjacent" to a hillock only if the LOS in question to/from that unit crosses/touches a hexside/hexspine that is common to both a hillock hex and that unit's hex, and that hillock hex's topmost height along that LOS is exactly a half-level higher than that unit's elevation.

6.41 ON: A unit (whether entrenched/Emplaced or not) on a hillock has a LOS over (B.4) that hillock, and also over the next hillock its LOS encounters. The viewing unit can also see along that same LOS past yet another hillock - but only to Locations that are behind but "adjacent" (6.4) to this other hillock, and beyond such Locations to ≥ the viewing unit's elevation. [EXC to all: 6.43]. See the "Squads E and F" entry in the 6.6 Example.

6.411 A unit (whether entrenched/Emplaced or not) on a hillock has a LOS past all walls/hedges whose topmost height along that LOS is < the viewing unit's elevation. Such a viewing unit also has a LOS past the first wall/hedge whose topmost height along that LOS equals the viewing unit's elevation - and can also see along that same LOS past a second such wall/hedge but only to Locations that are behind but adjacent to this second wall/hedge, and beyond such Locations to ≥ the viewing unit's elevation. For a Dune Crest half-level obstacle, see 7.512.

6.412 A unit (whether entrenched/Emplaced or not) on a hillock has a LOS over (B.4) all Rubble whose topmost height along that LOS is < the viewing unit's elevation. However, the LOS of such a viewing unit is affected by rubble whose topmost height along that LOS equals the viewing unit's elevation as if the rubble were instead a hedge along the second hexside of the rubble hex through which that LOS is traced; hence 6.411 applies to that LOS, and a unit properly positioned behind such a "hedge" hexside could claim hedge TEM in the normal manner vs that viewing unit on the hillock.

6.42 ABOVE: A unit (whether entrenched/Emplaced or not, and whether on a hillock or not) at a higher elevation than the topmost height of a hillock hex has a LOS over (B.4) that hillock hex. See the "Squads DD and EE" entry in the 6.6 EX.

6.43 A unit must be higher than the topmost height of an intervening hillock hex in order to have a LOS past that hillock hex to an elevation one or more full levels lower than that hillock hex's topmost height. A unit must be at least as high as the topmost height of an intervening hillock hex in order to have a LOS past that hillock hex to entrenched/Emplaced units behind but "adjacent" to that hillock hex.

6.44 BEHIND: In addition to the applications of Reciprocity (A6.5) for the LOS given in 6.4-.43, a non-entrenched, non-Emplaced unit that is "adjacent" (6.4) to a hillock has a LOS past that hillock - and can also see along that same LOS past another hillock to Locations that are behind but "adjacent" to this other hillock. [EXC to all: 6.43]. (See the "Squad A" entry in the 6.6 Example.) For an "adjacent" viewing unit that is entrenched/Emplaced, apply Reciprocity to the LOS given in 6.41-.43 and see the "Squad B" entry in the 6.6 Example. For a unit (whether entrenched/Emplaced or not) that is neither on, above nor "adjacent" to a hillock, apply Reciprocity to the LOS given in 6.41-.44 and see the "Squads C and D" entry in the 6.6 Example.

6.5 TEM: Non-PRC unit(s) may claim a + 1 TEM (or HD status) vs Direct Fire that is traced across/along a hexside of a hillock as it enters their hex, provided that hillock hex's topmost height along that LOF is a half-level higher than the elevation of the target and the LOF did not go over (B.4) that hillock hex. A hillock (hex) provides no TEM or HD status vs Indirect Fire. Being on a hillock does not by itself negate FFMO or Interdiction. See the entries in the 6.6 EX that have asterisked squad IDs. Q&A

6.51 HEIGHT ADVANTAGE: A unit on a hillock can claim Height Advantage vs Direct Fire (B10.31; D4.22) if at least one full level higher than the attacker, but cannot be HD to that attack. Q&A

6.52 AFV/WRECK TEM & HINDRANCES: An AFV/wreck on a hillock can provide a + 1 TEM in the normal manner. A "half-level" Hindrance (as defined in 4.51), whether on a hillock or not, can affect LOS/LOF to/from/across a hillock hex only if both the firer's and target's elevations are within a half-level of, and the elevation of at least one of those units is ≤ that of, the Hindrance's Base Level [EXC: a "half-level" Hindrance in a deir; 4.51]. See the entries for "Squads E and F", "Squad H", "Squad K" and "Squads DD and EE" in the 6.6 Example.

6.53 FIRE LANE: A Fire Lane has no effect on units (including Vulnerable PRC and Horses - but excluding Cavalry Personnel) that are at least a half-level lower than the Fire Lane in their hex, nor does a "half-level" Hindrance (as defined in 4.51) whose Base Level is at least a half-level lower than a Fire Lane in its hex affect that Fire Lane. See the "Squads E and F" entry in the 6.6 Example.

6.6 HILLOCK SUMMIT: Overlays H1 and H4 each contain a hex the color of level-one hill terrain. Such a hex is termed a Hillock Summit hex, and represents one hillock upon another with a total obstacle height of one level. A Hillock Summit is treated as a normal hillock that rises from Level ½ instead of from Level 0. Therefore, a unit on, above or behind a Hillock Summit can see to/from/past Hillock Summits using 6.4-.44, treating the Summits as higher level hillocks. See the entries for "Squads CC and FF" and "Squads DD and EE" in the 6.6 Example. Use a Hillock Summit counter to mark a SSR-specified Summit.

EX: If squad A moves into squad F's hex it pays only one MF (Open Ground COT). If squad A were in a wadi, it would pay two MF to enter squad F's hex. If squad A were instead a tank, it would expend two MP to enter squad F's hex (1 [Open Ground COT] + 1 [enter hillock from lower elevation] = 2). If this tank were in a wadi it would expend six MP to enter squad F's hex (1 [Open Ground COT] + 4 [ascend a level] + 1 [enter hillock from lower elevation] = 6). If this tank were in a deir it would expend three MP to enter squad F's hex (1 [Open Ground COT] + 1 [exit deir hex via Lip Hexside] + 1 [enter hillock from lower elevation] = 3).

Below are listed the LOS and protective benefits of some of the units shown. To determine such for units not specifically listed, apply Reciprocity (A6.5) or substitute listed units that are in equivalent positions.

Squad A has a LOS to squads C, D, E, F, G, I, J, K*, L, M, N, O, P, R*, U, V, W, X, DD and EE only. Note that squad A would have a LOS to squad I even if hex oT4 were not a hillock hex.

Squad B has a LOS to squads C, D, E, F, G, L, M, N, O, P, DD and EE only.

Squads C and D have a LOS to each other, and to squads A, B, E, F, G, K*, L, M, N, O, P, DD and EE only.

Squads E and F have a LOS to each other, and to all other squads except Z, AA and BB. Only squad Y can claim the hillock TEM vs a Direct Fire attack by squad E or F. Squad E's LOS to squad O would be affected by any Hindrance in hex oT7, but not by a "half-level" Hindrance (4.51) in T5/T6. A Fire Lane counter placed in hex oR9 by squad F would attack moving units in oR4, oR8 and oR9, and might be affected by any Hindrance(s) therein - but in hexes R5-R7 could affect only moving Cavalry Personnel (not their horses) and could not be affected by any "half-level" Hindrances in those hexes. Squad F could not place a Fire Lane counter in any non-adjacent, level 0 hex since that Fire Lane would not lie along a Continuous Slope.

Squad H has a LOS to squads E, F, G, J, L, M, N, O, P, R*, U, V, W, X, DD and EE only. Squad H's LOS to squad N would be affected by any Hindrance in hex(es) S6/S7/T6/oT7.

Squad I has a LOS to squads A*, E, F, G, J, K, L, M, N, O, P, R*, U, V, W, X, DD and EE only.

Squad J has a LOS the same as squad I, but can also see squad H.

Squad K has a LOS to squads A*, C, D, E, F, G, I, J, L, M, N, O, P, R*, U, V, W, X, DD and EE only. An AFV/wreck beneath a Trench counter in U3 would be out of squad K's LOS, and thus would not Hinder its LOS to squad D.

Squads CC and FF have no LOS to each other since the latter is entrenched.

Squads DD and EE on the Hillock Summit have a LOS to all other squads - none of which receive any hillock TEM vs an attack by squads DD/EE. Squad EE is the only one in the illustration that can claim Height Advantage (though not vs any squad that is on a hillock). A "half-level" Hindrance in hex oL6 would affect the LOS between squads DD/EE and T, but one in hex L8 would not since squads DD and EE are more than a half-level higher than L8's Base Level. If hexes oM7 and oU8 were both Hillock Summit hexes, squads DD and EE would have no LOS to squads B, D, G, K, or L (6.41), nor to squads A, C, I, Q, and S (6.43); however they would still have all other squads in their LOS, and only squad M would receive a Hillock TEM vs their Direct Fire.

* Denotes that this squad can claim the hillock TEM vs a Direct Fire (i.e., not mortar/OBA) attack (6.5) by the viewing squad (Assuming the firer were British).