2. SCRUB

2.1 Scrub4 is represented by a multitude of irregularly shaped olive/brown clumps and black lines/dots. Any hex containing such artwork is a scrub hex; e.g., 26E9.

2.2 Scrub is neither an obstacle nor a Hindrance to LOS, and is treated as Open Ground (1.1) for all purposes other than Gun Emplacement (F.1A), movement costs (2.21), concealment (2.3), Hammada Immobilization (3.31), and when Accessible to Broken Ground (13.1). Scrub does not negate FFMO or Interdiction.

2.21 MF/MP: The following movement costs apply to entering a non-sand Location that contains scrub: Infantry, one MF; Cavalry or Wagon, two MF; full-tracked vehicle, two MP; halftrack, three MP; armored car or motorcycle, four MP; truck, six MP. See 7.3 for entering a Location that contains both scrub and sand.

2.3 CONCEALMENT: Scrub is Concealment Terrain, but only for Infantry (and their possessed SW), Dummy stacks, entrenchments (including Sangars; 8.), and Emplaced Guns. A Gun that sets up HIP/concealed in scrub may be considered Emplaced (F.1A).