8.1 A sangar15 is treated exactly like a foxhole except as modified herein.
8.2 PLACEMENT: A sangar cannot be created during play, nor may it be set up in sand (7.42). No more than one sangar may be placed per hex.
8.3 CAPACITY: A sangar has the same capacity as a 1S foxhole. [EXC: One non-vehicular Gun of any size/
8.4 TEM: A sangared unit receives a +3 TEM VS OBA (and Bombardment), and a +1 TEM vs other attacks [EXC: CC, FT]. Only a crew manning a sangared Emplaced Gun may claim the +2 Emplacement TEM in lieu of the +1 sangar TEM.
8.41 A Final KIA (prior to applying any Gunshield DRM) vs a sangar/
EX: A squad and leader in a sangar are attacked by OBA If a KIA occurs after applying the +3 sangar TEM, the sangar is eliminated regardless of which unit was KIAed. If the OBA had achieved a CH, the unit thusly affected would receive a -3 TEM and the other +3 TEM, but the sangar would still be eliminated.
8.5 MOVEMENT: A vehicle may enter/
8.51 UNDERBELLY HITS: A full-tracked AFV OVRing a sangar is vulnerable to Underbelly Hits (even from within that sangar) as per D4.3. [EXC: The AFV is considered to be in the sangar's Location, but the LOS for an Underbelly Hit attempt is drawn to a vertex of the hexside the AFV is crossing; if the AFV becomes Immobile or destroyed, it is left in the sangar's Location.] Vulnerability to Underbelly Hits no longer applies after the OVR is resolved.
8.52 GUN: Provided it does not exceed sangar stacking capacity (8.3), a Gun may enter a sangar during play - but only by being successfully Pushed (C10.3) into it from the sangar's Location, using its + 1 TEM and one-MF (doubled to two for Pushing) entry cost. Hence a Gun must be Pushed out of a sangar before it can be loaded-on/