8.619 KAMPFGRUPPE PEIPER RG CHARTS

U.S. REINFORCEMENT GROUP CHART


ID

Group Type

Unit Type
CPP
Cost
Daily
Max.
CG Max.Entry
Code
IIIIII
F1FB 441-3 FB 44f21203 ‡-
I1Inf Pltn3 Squad; 1 HSlqr741605+8*
I2Para Inf Pltn3x 7-4-7; 1x 3-3-7lr850120
I3Combat Eng Pltn3x 7-4-7elr121101*
I4HMG Pltn3x .30cal HMG; 1x .50cal HMGcr121301+2*
I5Med MTR Sect2x 81mm MTRcr61222
I6Arm'd Inf Pltn3x Squad; 1x HS;
1x M3 ht; 1x M3A1 ht;
1x M3(MMG) htlqr
241301+2*
I7Arm'd MTR Pltn3x M4A1 MC hthr121101+1*
I8Arm'd MG Pltn3x M3(HMG) htqr221101*
V1Tank Pltn I5x M5A1 LTar122202*
V2Lt Tank Pltn II2x M24 LTr711 ‡01*
V3Med Tank Pltn I5x MTart162303+2*
V4Med Tank Pltn II5x MTart1812 ‡01+1*
V5Aslt Gun Pltn3x M4(105) MTr111101+2*
V6TD Sect I2x M10 TDar722 ‡02*
V7TD Sect II1x MT36 GMC TDr521 ‡2 ‡1*
V8Jeep Sect2x ¼-Ton Jeep trr22323*
V9Truck Sect I2x 1½-Ton trr11303
V10Truck Sect II2x 2½-Ton trr22303
V11Truck Sect III2x 7½-Ton trr21101
G1AT Pltn I3x M1 57mm AT; 3x ¼-Ton Jeep trcr10111 ‡1
G2AT Pltn II3x M1 57mm AT; 3x M3 htcr131101*
G3AT Sect2x M5 3-in AT; 2x M3 htcr111200
G4ART Sect2x M2A1 105mm ART; 2x 2½-Ton trcr812 ‡00
G5AA Sect1x M2 90mm AA; 1x M4 Tractor27cr722 ‡01‡*
O1Btln Mortar80+mm OBA ModulempS71v327 °-
O2Med Artillery100+mm OBA ModulepS81v2 ‡1 ‡5 ° ‡-
03M12 GMC150+mm OBA Modulep41v1g01g-
B1Bombardmentb813 ‡1 ‡6 ‡-
MlFortifications15 FPP15181014-
M2SniperSan Increase +1317412-

U.S. RG CHART NOTES:

aRoll for armor leader availability on table 8.6206.
bWhen the U.S. player purchases a pre-game Bombardment, he records a secret Pre-Registered hex for it. To resolve each Bombardment, after all on-map setup is completed he places an AR counter in the Pre-Reg. hex and makes a C1.31 error DR (with the white dr halved; FRU) to determine the Bombardment Center Hex. He then places a FFE:C counter in that Center Hex. All hexes within seven hexes of that hex now undergo Bombardment as per C1.82-.823. There are no "spared hexes". After the Bombardment has been fully resolved, its FFE:C is removed and that Bombardment RG is Eliminated. Each Bombardment is fully resolved before conducting another Bombardment (if any). The maximum number of Bombardments useable per CG scenario is equal to the number of new CG Dates since the last CG-Scenario End (e.g., if one Idle Date occurred between scenarios, no > two Bombardments may be conducted for the current scenario). No Bombardment is resolved on an Idle Date.
cEach MG is accompanied by a 3-4-7 HS [EXC: 3-3-7 HS in CG II]; each Gun by a 2-2-7 crew.
eAssault Engineers (A11.5; H1.22) and Sappers (B28.8; B24.7).
fDetermine arrival turn, number of FB and presence/lack-of bombs as per E7.2-.21. (All bombs are HE.) No > two FB RG may enter play per CG scenario, and no > one (or part thereof) may be in play at any given time during the scenario.
gAvailable only on 21 PM in CG I and 23 PM in CG III. M12 GMC OBA23 is a 150mm module (HE only) with an Offboard Observer (in lieu of a radio/-phone) who in CG I is at Level 0 on/south-of StU1 [EXC: he has no LOS to any hex on/north-of hexrow StX], and in CG II is at Level 3 on/south-of LgK1; secretly record the actual hex during U.S. setup. Normal OBA rules apply to M12 GMC OBA [EXC: each red chit drawn is automatically mixed back into the Draw Pile; each FFE can affect (i.e., its Blast Area comprises) only the hex containing the FFE counter; the FFE creates no LOS Hindrance].
hThe initial Inherent crew of each M4A1 MC halftrack is a 2-2-7 (not a 1-2-6).
lDetermine SW and leader type(s) as per 8.6204 and 8.6206 respectively.
mReceives a -2 DRM to its Radio Maintenance DR (C1.22).
oAs of 23 AM in CG III, an Offboard Observer (in lieu of a radio/phone) is automatically available for each module (if so desired, and at no extra CPP cost) at Level 3 on/south-of LgK1; secretly record the actual hex during U.S. setup.
pIncrease CPP cost by one per Pre-Registered hex (C1.73) purchased with the module (no module may have > two Pre-Reg. hexes). Each Pre-Reg. hex is Retained as long as the module it is assigned to is Retained (see SSR CG22; 8.4). Barrage (E12.) is NA. See also SSR CG15.
qDetermine MMC types as per 8.6202. For RG I6 and I8, see also US Vehicle Note 30.
rMust enter as reinforcements if entered on the CG Date of purchase (SSR CG6c; 8.4) [EXC: 8.6194a]. See also 8.6194b.
sMay fire only HE and SMOKE [EXC: no Smoke for 80+mm]
tDetermine model type(s) as per 8.6203.
vSee also SSR CG15 and CG22 (8.4).
Purchase for use during the Initial Scenario of the CG is NA.
*Each colored number represents the maximum number of such RG that may be purchased for entry (or setup as per 8.6194a) via an Entry Area of that same color (see 8.6197).

GERMAN REINFORCEMENT GROUP CHART


ID

Group Type
Full/
Depl

Unit Type
CPP
Cost
Daily
Max.
CG Max.
IIIIII
I1Para Inf Pltn3/24-4-7dl53302 ‡
I2SS Inf Pltn3/26-5-8dl92564
I3SS PzGr Pltn3/2
3/2
6-5-8
SPW 251/1 htdl
122454
I4SS Eng Pltn3/28-3-8del141104
V1Pz IV Sect2/1Pz IV H/J MTadj8211*3
V2Pz V Sect2/1Pz VG MTad14341*7
V3Pz VI Sect2/1Pz VIB HTad16111*3
V4AC Sect3/2PSW 234/2 ACad71001
V5Flam ht Sect2/1SPW 251/16 htd71101
V6SPA Sect2/1sIG 38(t)M SPAd71003 ‡
V7SPAA Sect2/1FlaKPz IV/20 SPAAad81101
V8Staff car Sect2/1Kfz 1 trd11111
V9Amphib car Sect2/1Kfz 1/20 trd11111
V10AAht Sect I2/1SdKfz 10/4 AAhtd21001
V11AAht Sect II2/1SdKfz 6/2 AAhtd41010
V12AAht Sect III2/1SdKfz 7/1 AAhtd61020
V13AAht Sect IV§2/1SdKfz 251/21 AAhtd61011
V14AAtr Sect2/12cm FlaK LKW AAhtd21010
G1INF Pltn2/1
2/1
7.5cm IeIG 181NF;
SdKfz 2 htMCcdR
61111
G2AT Sect2/1
2/1
75cm PaK 40AT;
SdKfz 11 htcdR
81101
G3ART Sect2/1
2/1
10.5cm IeFH 18 ART;
SdKfz 7 htcdR
81010
G4AA Sect2/1
2/1
2cm FlaK 38 AA;
Opel Blitz trcdiR
61113
G5Hvy MTR Sect2/1
2/1
12cm GrW 42 MTR;
SdKfz 11 htcdR
51002 ‡
HW1SS MG Pltn2x HMG; 2x MMGcd121222
HW2SS PzGr HW PltnOne each: Spw 251/sMG ht; SPW 251/2 ht; SPW 251/9 hthd111212
O1Btln Mortar120+mm OBA ModulempRs712u10
O2Hvy Artillery150+mm OBA ModulepRs912u10
M1Fortifications15 FPPR15151214
M2SniperSan Increase +1R21434

GERMAN RG CHART NOTES:

aRoll for armor leader availability on table 8.6206.
cEach MG is accompanied by a 3-4-8 HS; each Gun by a 2-2-8 crew.
dSubject to Depletion (8.6201).
eAssault Engineers (A11.5; H1.22) and Sappers (B28.8; B24.7).
hThe initial Inherent crew of each SPW 251/2 halftrack is a 2-2-8 (not a 1-2-7).
iHas IFE of "6" (German Ordnance Note 26).
jThe German player may freely select Pz IV H or J, but each such Section must be of the same model.
lSW and leader types are determined as per 8.6204 and 8.6206 respectively.
mReceives a -2 DRM to its Radio Maintenance DR (C1.22).
pIncrease CPP cost by one per Pre-Registered hex (C1.73) purchased with the module (no module may have > two Pre-Reg. hexes). Each Pre-Reg. hex is Retained as long as the module it is assigned to is Retained (see SSR CG22; 8.4). Barrage (E12) is NA. See also SSR CG15.
RCannot be set up in Reserve (SSR CG7a; 8.4).
sEach German OBA module has Scarce Ammunition, and may fire only HE and smoke.
uThe second module cannot be purchased until the first one has been Eliminated as per SSR CG15 (8.4).
Purchase for use during the Initial Scenario of the CG is NA.
*In CG II, the German may purchase only one of these three Pz Sect RG. Once one is purchased, the remaining two become unavailable.
§SPW251/21: When the Luftwaffe began uparming its aircraft with 30mm machine-cannons, numbers of now-surplus MG 151 15mm and 20mm rapid-fire aircraft guns were made available to the Heer. Some of these weapons were installed in specially built halftracks for use in both ground and AA roles. Designated the 251/21, this halftrack carried in its passenger compartment a modified Kriegsmarine pedestal mount with three such guns of the same caliber. Production of the SPW 251/21 began in the late summer of 1944, but relatively few were produced. It was apparently intended that three such vehicles would equip the AA section of the 4th (heavy weapons) platoon in each Panzergrenadier kompanie. Two SPW 251/21 were left behind in La Gleize by Kampfgruppe Peiper.
The MA has AA capability - as signified by "MA: AA" on the counter.


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