37.1 Debris is represented by a ⅝" counter. Debris is Inherent Terrain (B.6) and Concealment Terrain (A12.12).
37.2 TEM: Debris has a +1 TEM [EXC: 37.63] and is a Half-Level LOS Hindrance through the entire hex (inclusive of non-wall/
37.3 MF/MP: Infantry expend 2 MF to enter a debris Location. The only vehicle type that may enter debris is a fully-tracked AFV, which does so by expending ¼ (FRU) of its MP allotment and taking a Bog Check with a +1 DRM. See also 3.43.
EX: An SSR has invoked 37.5. Hexes 20U8 and V9 have both been rubbled, and debris has fallen into all adjacent hexes, including T8 and U9 - both on the bridge and beneath the bridge in the gully Location. An Infantry unit enters V8 at a cost of 2 MF, and a fully-tracked vehicle at a cost of ¼ (FRU) of its MP allotment. The cost for an Infantry unit to move INTO the gully is 4 MF (2 + 2 [COT for debris]). The cost for a fully-tracked vehicle is 2 MP + ¼ (FRU) of MP allotment (COT of debris). Had there been a stream in T8 instead of a gully, the cost for an Infantry unit to move INTO the stream would be 4, 5, or 6 MF depending on the depth of the stream.
37.4 FORTIFICATIONS: A Fortification may exist in a debris Location unless other terrain/
37.5 CREATION: Debris exists only by SSR. The SSR will specify initial placement and/
EX: See the 37.3 illustration. The highest level that was rubbled in hexes U8 and V9 was Level 1. Hence, debris could for example fall into V8 and T8 since the terrain in those hexes is lower than Level 1. Had the roads in the illustration been Elevated Roads, no debris would fall into the road hexes or onto the bridges but would still fall into the gully Locations. If both rubbled buildings were multi-story (23.23), then debris would fall into the Elevated Road and bridge Locations, since the highest level rubbled would be Level 2.
37.6 TERRAIN: Falling Debris transforms any terrain it falls on into a Debris counter or Debris-WCB (37.62) counter that supersedes the existing terrain unless noted otherwise.
37.61 DEBRIS-ROAD HEXES: A road covered by debris is treated as nonexistent (3.43) [EXC: for Street Fighting (A11.8) purposes; inherent Manhole Locations (8.1) still exist; if Cleared (24.71; 37.7); Roadblock placement (29.1)]. Therefore, Dash (A4.63), road bonus (B3.4) and the ½-MP road rate are NA in a road hex covered by debris except via TB. A Gun may be Emplaced (C11.2) and minefields may be set up using HIP in such a hex.
37.62 DEBRIS-WIDE CITY BOULEVARD HEXES: A Runway/
37.621 TEM: An unarmored unit does not receive the -1 TEM (7.3) in a Debris-Wide City Boulevard hex, unless the unit is using a TB to move.
37.63 DEBRIS-BRIDGE HEXES: Falling Debris covers a Bridge-(6.)/RR Bridge-(32.14) crossing an otherwise eligible hex (37.5), as well as the terrain beneath the bridge. In all cases, the bridge remains intact but with a Debris counter on top, affecting LOS only within the bridge depiction outline or the entire hex of a bridge counter. The +1 Debris TEM/Hindrance is not cumulative with the +1 TEM/Hindrance of the bridge.
37.64 FALLING DEBRIS RESOLUTION: In a hex where Falling Debris is created, the following applies:
Fortifications are unaffected by Falling Debris. The order in which Falling Debris creation is determined as a result of a multi-hex attack (e.g., OBA result) is decided by the attacker.
37.641 MULTIPLE FALLING DEBRIS OCCURRENCES: A unit/
37.7 CLEARANCE: Debris may be Cleared as if Fallen Rubble (24.71) by making a successful Clearance (24.7) attempt. A cleared debris Location is marked with a TB counter across any two hexsides of the debris Location of the clearing player's choice. A TB counter reduces movement costs into that Location through the TB hexside to its pre-debris status cost. The TB has no effect on LOS or TEM [EXC: 37.621] of that Location. If every hexside of the debris Location is crossed by a TB, the Debris and the TB counters are removed, and any pre-existing terrain is re-established.
37.8 FLAME/BLAZE: Debris is never considered Burnable Terrain (25.1). Neither a Flame (25.15) nor a Blaze (25.151) may ever spread (25.6) to a debris Location. Debris extinguishes any Blaze/