G. PTO TERRAIN CHART (rev.) | |||||||||||||||
Terrain | Example (Hex Terrain Type) |
LOS Obstacle/ |
TEM/ |
MF ENTRANCE COST | MP ENTRANCE COST | Kindle #/ Spread # |
Fortifiable | Notes | |||||||
Infantry | Cavalry | Horse Drawn | Motorcycle | Armored Car | Fully Tracked | Halftrack | Truck | ||||||||
2. Light Jungle d | 35B4 (Woods) | Two-Level | +1/-1 | 2 pRt | 4 CpR | ALL B*DR | NA PR | ALL B*DR | ALL/ |
ALL B*DR | ALL B*DR | 12/12 | Yes g | §Woods *If not using road or VBM (or TB if fully tracked) |
|
2.2 Dense Jungle dmn | 35B4 (Woods) | ■ Two-Level | +2/-1 | 2 pRst$ | NA CpR$ | NA DR | NA PR | NA DR | ALL/ |
NA DR | NA DR | 12/12 | Yes g* | §Woods If not using road/ |
|
3. Bamboo dmn | 35P8 (Brush) | ■ One-Level | +1*/-1 | M jpst$ | NA Cp$ | NA | NA | NA | ALL/ |
NA | NA | 10/10** | No Wire/ Entrench g |
§ Dense Jungle *-1 vs DC/ |
|
4. Palm Trees | 35O6 (Orchard) | ■One-Level* or Hindrance** |
0 | 1 | 1 | 1 | 3 R | 3 R | 1 R | 1 R | 4 R | 11/11 | Yes | §In-Season Orchard *To higher LOS ** To same-level LOS at Palm Trees' Base Level |
|
5. Hut [Collapsed k] | 35P6 (> 1 Single- Story Wood Bldg.) |
One- [Normal-] Level Hindrance |
+1 [0] | 2 [2] |
NA [2] |
NA [NA] |
NA [NA P] |
4 [4 B] |
2 [2] |
2 [2] |
NA [5 B] |
6/7 | Mines Only* | §Wooden Single Story Bldg [§Hut but not Bldg] *[Mines/ |
|
6. Kunai dn | 35O8 (Grain) | Hindrance | 0 | 2 | 2 | 2 | 4 | 4 | 2 | 2 | NA | 9/8 | Yes g | §Brush | |
7. Swamp n | 35O10 (Marsh adjacent to Jungle) |
Two-Level (but noHindrance) |
+1*/-1 | ALL @ | ALL | NA | NA | NA | NA** | NA | NA**r | - | No | §Marsh *DC/ **Unless amphibious; see G7.3 |
|
8.11 Drained Paddy | Overlay "RP" | - | +1q/0 | 1 c | 1 c | NA* | 3 cJ | NA* | 1 c | NA* | NA* | - | Yes | *OG COT if entering via Breach; G8.8 | |
8.12 Irrigated Paddy | Overlay "RP" | - | {+1q[+2q]/+1} | 3 cJ | 3 Cc | NA | NA | NA | 4 B*c | NA | NA | - | Mines/ orPanji |
{DC/HE FP halved; see G8.12} [vs HE; G8.5] *Mud & +2 Bog DRM |
|
8.13 In-Season Paddy E | Overlay "RP" | ■ Hindrance* | +1q/0 | 1½ c | 1½ c | NA** | 4 cJ | NA** | 1 c | NA** | NA** | 10/6 | Yes | *§Grain (halved; FRD) **Grain COT if entering via breach; G8.8] |
|
8.21 Paddy Bank | Counter Overlay "RP" |
- | 0 | [1 C] {1+COT} |
[1*j] {1+COT} |
[NA] {NA} |
[3 J] {3+COT J} |
[NA] {NA} |
[NA] {1+COT} |
[NA] {NA} |
[NA] {NA} |
- | No | [Onto Bank Counter] *Haz. Movement applies {Across Bank hexside notonto Bank counter} |
|
9 Panjis | Counter | - | DOT | COT* [1***j] |
COT Ce [l] |
COT ii [NA] |
COT e [NA] |
COT ii [NA] |
COT ii [1**] |
COT ii [NA] |
COT ii [NA] |
- | "Beneath" only | *Panji MC Possible **NA unless AFV/ Above to beneath or vice-versa] ***Advance offNA |
|
11.1 Cave | Counter | - | +4 or +6* © | 2** | NA | NA | NA | NA | NA | NA | NA | - | No | *+6 vs OBA/ **0 if unit remains hidden; see also G11.7-.77 |
|
11.2 Cave Complex | Multi-hex Subterranean Location |
- | - | NA | NA | NA | NA | NA | NA | NA | NA | - | No | see G11.73-.77 | |
13.21 Beach,Slight | Overlay "Be" | Level -1 [Level 0] |
0 FS | 1*+COT r | 2*+COT br | 2*+COT br | 4*+COT r | 4*+COT br | 2*+COT br | 3*+COT br | 6*+COT br | - | Yes gg | §Sand (F7.
G13.3) *Reduce by 1 if Hard [vs LOS along/ |
|
13.22 Beach,Moderate | Overlay "Be" | Level -1 [Level 0] |
0 FS [+1/0] |
1*+COT r | 2*+COT br | 2*+COT br | 4*+COT r | 4*+COT br | 2*+COT br | 3*+COT br | 6*+COT br | - | Yes gg | §Sand (F7.
G13.3) *Reduce by 1 if Hard [Deir vs LOS along/ |
|
13.23 Beach,Steep | Overlay "Be" | Level -1 [Level 0] |
0 FS [+2/0] |
1*+COT r | 2*+COT br | 2*+COT br | 4*+COT r | 4*+COT br | 2*+COT br | 3*+COT br | 6*+COT br | - | Yes gg | §Sand (F7.
G13.3) *Reduce by 1 if Hard [Crest status possible along Beach-Hinterland hexside] |
|
13.4 OCEAN | Overlay "OC" | Level -1 | 0 F | NA [3*] |
NA [3*] |
NA [ALL] |
NA [NA P] |
NA [4+COT u] |
NA**U [2+COT u] |
NA [3+COT u] |
NA**U [6+COT u] |
- - |
Tetra/ A-T/A-B |
**Unless amphibious [shallow] *& CX if in Heavy Surf; G13.447 |
|
13.43 Reef | SSR-designated Ocean hex |
■ Level -1 | 0 [-1*] F | ** [1] |
** [3] |
** [3] |
** [4 l] |
** [4 l] |
** [2] |
** [3 l] |
** [6 l] |
- | Tetra/ A-T/A-B |
*DC, or ordnance/ [Exposed] **Same as shallow Ocean |
|
13.6 Seawall | SSR-designated Beach-Hinterland hexside |
½-Level or Hindrance [One-Level] |
+2*/+1* © [-2/NA**] |
1+COT v [Climb K] |
1+COT v [NA] |
NA v [NA] |
NA P v [NA] |
NA v [NA] |
NA v [NA] |
NA v [NA] |
NA v [NA] |
- | - | *NA to Hinterland unit [High] **See B11.42. |
|
13.70 Pier | Counter | ■ One-Level* ■ Hindrance* |
0** ©Fw [0 ©Fw] |
2 Rx | NA R | NA R | NA R | NA RD | NA RD | NA RD | NA RD | - [8/9] |
- | §Bridge *EXC: see also G13.71-.711 [wooden] **See also G13.711 |
|
14.51 Tetrahedron | Counter | - (non-OG) | DOT | COT | COT | COT | COT | 1+COT | 1+COT | 1+COT | 1+COT | - | - | Attacks LC on Final dr ≤ 2 |
Terrain listed in red is Concealment Terrain. |
d: Special rules for Detection apply; see G.4.+2 Recovery DRM can apply; see G.5. Ambush terrain(+1 Attacker drm); see G.6. |
n: FG restrictions apply; see G.3. |