• (g) German manufacture counter abbreviation: D2.5
  • G: see Gyrostabilizer: D11.1
  • Gallop: A13.36
  • Game Turn (two Player Turns each consisting of eight phases [RPh-CCPh]): A3
  • Gaps, Convoy: E11.2
  • German: A25.1
  • Glider: E8
  • G.M.D. (Nationalist Chinese): G18.2
  • Goliath: see German Vehicle Listing Note 93 in Chapter H
  • Good Order (a Personnel unit or vehicular inherent crew which is neither broken, berserk, captured, stunned, shocked, or held in Melee; or a SW which is fully manned by a Good Order Personnel unit, and is not malfunctioned, or restricted by an Ammunition Shortage): A.7, K24.9
  • Grain: B15, K4.1, K4.5
  • Graveyard: B18
  • Green Units: A19.2-A19.3
  • Grid Coordinates: A2.2
  • Ground Pressure: D1.4
  • Ground Snow: E3.72
  • Ground Support: : E7.4: see Aerial Attack: E7
  • Guard: A20.5-A20.55
  • GUARDS (Russian elite status MMC units): A25.2
  • Gully: B19
  • Gun (any ordnance on a ⅝" counter): C2.1
  • Gun & Ammo Type Basic TH# Modifications: C4
  • Gun Caliber Size: C2.21
  • Gun Classification: C2
  • Gun Crew: D7.23
  • Gun Depression/Elevation: C2.6
  • Gun Destruction: C11
  • Gun Duel: C2.2401
  • Gun Flashes: E1.8
  • Gun & Ammo Movement: C10
  • Gun Target Size: C2.271
  • Gun Towing: C10.1
  • Gun Type: C2.22
  • Guns As Targets: C11
  • Gunshields: C11.5
  • Gurkha: A25.43
  • Gusts: B25.651, E3.4
  • Gutted Factory: O5.5
  • Gyrostabilizer (G; aka Stabilized Gun): D11.1