18.1 Chinese troops are of two distinct types: Nationalist ("G.M.D.") and Communist ("Red").Chinese counters [EXC: Red Chinese Personnel; 18.3] have a unique two-tone color.45 The term "Chinese", when not preceded by "G.M.D." or "Red", refers to both types collectively.
18.2 G.M.D.: Shown above are the G.M.D. MMC. A 3-3-7 may Battle Harden to a 5-3-7 (or a 1-2-7 HS to a 2-2-7 HS) only if 5-3-7s form the Majority Squad Type (E.4) of the G.M.D. OB that is currently in play. G.M.D. Personnel cannot Deploy [EXC: A20.5; A21.22], are always Lax at night, have a "0" Heat of Battle DRM, and receive an extra +1 drm for Leader Creation purposes. Non-Elite (not just Inexperienced) G.M.D. Chinese must pass a 1PAATC rather than a normal PAATC.
18.21 SMOKE: 5-3-7 squads may attempt WP placement as per A24.3.
18.3 RED: Red Chinese squads, HS and SMC use Partisan counters while their crews use Russian crew counters. All Red Chinese are considered Partisans (A25.24) for all purposes, but are also immune to Cowering.
18.31 COMMISSARS: Red (only) Chinese may use Commissars just as if they were 10/42 Russians (A25.22-.223). However, if a Commissar fails to rally a Red Chinese unit, the latter is not Replaced/
18.4 EQUIPMENT: All Chinese use Chinese (i.e., two-tone color) SW, Guns and vehicles. Neither Red nor G.M.D. Chinese treat Chinese SW/
18.41 ORDNANCE: Chinese ordnance [EXC: non-Captured ATR and MG] uses red TH numbers.
18.42 OBA: Chinese OBA normally receives five black and two red cards/
18.421 RADIO: The Contact number of a Chinese radio is "8" if the original Majority Squad Type of the full Chinese OB is 5-3-7, "7" if that Majority Squad Type is 4-4-7, or "6" otherwise.
18.43 TEMPORARY CREW: A Chinese HS, or infantry-crew, being used as a Temporary Crew receives a +2 drm to its A21.22 AFV Start dr.
18.44 VP: A Gun, dm 76-82mm MTR, or vehicle, of the Chinese side which is Captured by the opponent has its regular VP value quadrupled (instead of doubled) at the end of play.46
EX: A captured, functioning Chinese Gun held by the Japanese at scenario end is worth 8 (instead of the normal 4) VP.
18.5 HUMAN WAVE: Chinese may make Human Wave attacks just as if they were Russians (A25.23-.231).
18.6 DARE-DEATH SQUADS: During his pregame setup the Chinese player may designate ≤ 10% (FRU) of the squads (only) in his scenario OB as Dare-Death Squads47 by secretly recording their IDs on paper [EXC: no 5-3-7 may be so designated]. Each armed, Good Order Infantry Dare-Death Squad (or its surviving HS) that at the start of its MPh is in/
A leader, whether created from a Dare-Death MMC or not, cannot go berserk voluntarily except as stated above. However, when a Dare-Death MMC does go berserk voluntarily, any hero(es) stacked with it (and allowed to move) may accompany it during that MPh; in that MPh, each such hero is assumed to have eight MF [EXC: three MF if wounded] and may enter the Designated Target's Location - but may not move in the subsequent APh.
18.61 HUMAN WAVE: No unit that voluntarily goes berserk (or accompanies it as per 18.6) may also be used to form a Human Wave in that Player Turn, or vice-versa.
18.62 CC: Dare-Death MMC enter into and resolve Hand-to-Hand CC as if they were Japanese. In addition, each non-Hand-to-Hand CC-vs-Personnel attack in which ≥ one Dare-Death MMC participates receives an extra -1 DRM. These attributes apply even for a Dare-Death MMC that went berserk involuntarily - or even if it is not berserk (but is unbroken). Q&A
18.7 NO QUARTER/
18.71 INTERROGATION: For Interrogation purposes, G.M.D. Personnel are always considered to be in a "neutral" country while Red Chinese are always considered in a "friendly" country.