7. BRT TOWERS

7.1 Towers represent tall, narrow building-like structures that contain an upper level Location with no ground level Tower Location (although the hex contains a Location at ground level), and are represented on the BRT map by an obviously square, single-hex brown structure containing a large white center dot (EX: F7, P9 and L49).3 A Tower (but not the ground level Location of its hex) is treated as a wooden building unless otherwise stated.

7.2 A BRT Tower is a 2½ Level LOS hindrance. Each Tower contains only a single Tower location at level 2. All Towers are subject to a -2 drm on any Rubble Creation dr (B24.11), and any result that would cause placement of rubble instead causes it to Collapse, eliminating all units in the Tower Location (see 7.41) Place a Collapsed counter (G5.5) on such a tower, after which G5.51 applies. Every unit occupying the ground level Location of a Tower when it Collapses is subject to the appropriate G5.5 PTC.

7.21 STACKING: The stacking capacity of a Tower hex's ground level Location is unaffected by the presence of the Tower. A Tower Location has a normal stacking limit (A5.1) of one HS-equivalent and 5PP. Towers have no Rooftop Locations and may never be Fortified.

7.3 TEM: A unit at the ground-level Location of a Tower hex is considered to be occupying the other terrain in that hex and so uses the TEM of that other terrain. A Tower Location has a TEM of 0, although units therein are eligible for the +1 Height Advantage TEM. Units entering a Tower hex location are not subject to FFMO, even if fired on from the same or higher elevation.

7.4 MOVEMENT & TEM: The ground-level Location of a BRT Tower is Soft Sand (3.). A Gun may neither set up in nor enter, nor may a dm Gun be assembled in, a Tower hex/Location.

7.41 Vehicles must use VBM to enter a Tower hex. Fully-Tracked, BU, CT, AFV may also enter the Tower obstacle as per B23.41 [EXC: a Tower has no cellar and adds an extra -1 drm to the colored dr of the AFV's Bog Check as though the tower was a single-story building, but see 7.2 if the AFV rolls a final colored dr ≤ 0.]

7.42 Infantry may move to/from a Tower Location via the Tower's stairwell at a cost of 1 MF per level changed. A unit may never end it's MPh in an intermediate stairwell Location (i.e., it must end its MPh either in the Tower Location or in the Tower Hex's ground-level Location).

7.43 Infantry moving to/from a Tower Location via the Tower's stairwell may be attacked at ground level (if descending) and/or the Tower Location (if ascending) in the normal manner. They may also be attacked at the first-level "quasi-Location" of that hex by a unit that has a LOS to that quasi-Location. Such a quasi-Location is not considered Open Ground, but such an attack vs. it receives no TEM. The target is assumed to expend one MF per level changed; if pinned or broken while at that quasi-Location it reverts to the level it was attempting to leave (and may be attacked by any Residual FP at that level as it re-enters it). The Residual FP left by an attack vs such a quasi-Location remains at that level (place the Residual FP counter on the appropriate Level counter) to attack each unit subsequently entering that level in that hex during the same MPh.

7.5 CONCEALMENT: The other terrain in a Tower hex determines whether or not the ground-level Location of the hex is Concealment Terrain. A Tower Location is treated like a building Rooftop (O.5; B23.82) for HIP/concealment purposes (only).

7.6 ROUT: A Tower hex/Location is not considered a building for rout purposes.

7.7 The ground-level Location of a Tower hex is not considered a building Location for Victory purposes, but the Tower Location is.

7.8 Towers have a Morale Level of 7 for Bombardment (C1.8) purposes. A Japanese unit in a Tower may act as a Spotter (C9.3) for any mortar, 120L AA, 140L ART, or 8-in. Gun that is within three hexes of it as if such weapon was an adjacent mortar [EXC: the minimum range for any non-mortar, non-Type 92 Inf Gun (including the 8-in. Guns) is 7 hexes for Spotted Fire]. Otherwise, normal minimum ranges apply. Spotted fire is treated as Indirect Fire.