Terrain | Example | LOS Obstacle/ |
TEM/ |
MF ENTRANCE COST | MP ENTRANCE COST | Kindle #/ |
Fortifiable | Notes | ||||||
Infantry | Cavalry | Horse Drawn | Motorcycle | Armored Car | Fully Tracked | Halftrack | Truck | |||||||
1. Open Ground | 26B1 | - | 0 FS | 1 | 1 | 1 bb | 1 Gir | 1 bbGir | 1 bbr | 1 bbir | 1 bbGir | - | Yes f | |
2. Scrub E | 26O9 | - | 0 FS | 1 | 2 r | 2 r | 4 r | 4 bbr | 2 bbr | 3 bbr | 6 bbr | - | Yes f | |
3. Hammada | 26D4 | - | -1* F | 1 | 3 r | 3 r | 4 Ir | 4 Ir | 2 r | 3 Ir | 6 Ir | - | Yes f | Cumulative, DC, or ordnance/ |
4.Deir | Overlay "D" | -* | +1**©/0 S | COT | COT | COT | DOT bhi | DOT bbhi | DOT bbh | DOT bbhi | DOT bbhi | - | Yes f | *Limited LOS if entrenched/ ** (or HD) vs same-level fire across non-adjacent Lip |
5. Wadi | 25P9 Overlay "W" |
Depression | DOT* | 2** r | 2** r | All r | 4 + COT ir | 4 + COT bbir | 2 + COT bbr | 3 + COT bbir | 6 + COT bbir | - | Yes f | * Crest Status possible for allunits ** + COT if not OG |
6. Hillock | Overlay "H" | ■ Half-Level | LOS: 0* FS | COT | COT | COT | DOT iL | DOT bbiL | DOT bbL | DOT bbiL | DOT bbiL | - | Yes f | +1 TEM or HD possible if behind and "adjacent" 6.4 to hillock |
7. Sand | Overlay "S" and "SD" |
-** | 0 FS | 1* + COT r | 2* + COT r | 2* + COT br | 4* + COT r | 4* + COT br | 2* + COT br | 3* + COT br | 6* + COT br | - | Yes*** | *Reduce by 1 for Wet/ **■ Half-Level if High Dune ***pillbox/ |
7.5 Dune Crest | Overlay "SD" | Half-Level | +1*©/0 | 1 +COT | 1 +COT | 1 +COT | 1 +COT | 1 +COT | 1 +COT | 1 +COT | 1 +COT | - | - | Vs fire along/ |
8. Sangar | Counter | - | +1/+3 © | COT* | COT** | COT** | COT** | COT** | COT** | COT** | COT** | - | - | *+1 MF to enter/ **COT x 2 if Accessible trench present; F8.5 |
9. Tracks* | SSR | - | DOT FS | T | T | T | T | T | T | T | T | - | Yes f | Can negate Bog/ |
10 Hillside Wall/ |
25X4-X5; 25U3-U4 |
Half-Level | +2 or +1*© /+1 or 0*© |
W | W | NA | W | W | W | W | NA | - | - | Wall/ |
13.1 Broken Ground* | SSR | - | +1 | 2 r | 2 r | 2 br | 6 Ir | 6 br | 2 br | 2 br | 2 br | - | Yes f | Non-Depression OG hexes Accessible to Hammada |
13.3 Cactus Hedge | SSR | Half-Level | +1/0 © | Y | NA | NA | W | W | W | W | NA | - | - | Wall/ |
13.4Cactus Patch* | SSR | ■ Half-Level | +1 | 3 r | 3 r | 3 r | 9 r | 9 r | 3 r | 3 r | 12 r | 12/10 | Yes f | "Ex-orchard" hexes. Always in season |
13.5 Olive Grove* | SSR | ■ One-Level or Hindrance | +1 | 2 r | 2 r | 2 r | 6 r | 6 r | 2 r | 2 r | 8 r | 11/9 | Yes f | "Ex-orchard" hexes. Always in season |
13.6 Vineyard | SSR | ■ Hindrance | 0 | 2 r | 2 r | 2 r | 4 r | 4 Br | 2 Br | 2 Br | 6 Br | 9/6 | Yes f |
†: Indirect Fire TEM is listed following a "/" only if different from Direct Fire TEM. *,**,***: See Notes Column. ■: Whole hex affects LOS (Inherent Terrain; B.6). B: Requires Bog DR to enter/ b: Requires Sand Bog DR to enter/ bb: May require Sand Bog DR if Accessible to Sand; F7.31. ©: Not cumulative with +TEM in same hex. COT: Cost of Terrain. DOT: Dependant on Other Terrain in hex. E: Concealment Terrain only for Infantry/ F: -1 DRM can apply if no HA. f: +2 DRMfor Entrenching Attempt on Desert Board (F.1) unless Sand is present; F.1B. |
G: Chapter B costs if on Board 25 hill hex; F.2A.
W: As per Chapter B Terrain Chart for wall/ |