10.1 The MOL-Projector10 is a crewed, 2PP Russian LATW ordnance-SW with its own To Hit Table printed on the back of the counter. This TH Table is used vs both armored and unarmored targets in the same manner as a BAZ except as noted otherwise below.
10.2 USAGE: Only a Russian crew, or two Russian SMC (as per C12.21), may use a MOL-Projector with neither Captured nor non-qualified use (A21.13) penalties. A Russian non-heroic leader may use one with non-qualified-use penalties. A Russian hero may use one as per A15.23. A MOL-Projector is not a SCW, has no "backblast" and does not fire HEAT; hence C13.8-.9 do not apply to its use, and it may be fired from a building/
10.3 CH: A MOL-Projector achieves a CH on an Original 2 TH DR (C3.7). See also 10.4-.43.
10.4 EFFECTS: The effects of a hit by a MOL-Projector are similar to those of a MOL attack. However, unlike the latter, a MOL-Projector attack is an ordnance attack and hence is never accompanied by a Small Arms attack.
10.41 vs AFV: An AFV hit by a MOL-Projector is affected exactly as if hit by a MOL (A22.612). However, the only possible modifications to the MOL-Projector attack's Basic TK number are: +1 for hitting an OT AFV; +1 for a rear Target Facing hit; and doubling due to a CH. A hit also causes a 4-FP Specific Collateral Attack vs an AFV's Vulnerable PRC.
10.42 vs UNARMORED VEHICLE: An unarmored vehicle hit (or Partially Armored Vehicle hit in an unarmored Aspect; C3.9) by a MOL-Projector is attacked on the ★ Vehicle Line of the IFT using a Kill number of 9. A CH doubles this Kill number to 18.
10.43 vs INFANTRY/
10.44 vs TERRAIN: A MOL-Projector hit can cause a Flame in Burnable Terrain as per A22.6111, but uses the colored dr of the TH DR. (An Original 6 dr has no adverse effect - but see 10.5.)
10.45 SMOKE: A MOL-Projector hit creates a white Dispersed Smoke counter as per C8.52. Q&A
10.5 MALFUNCTION: A MOL-Projector malfunctions on an Original TH DR of 11. As signified by "X12" printed in red on the counter, an Original TH DR of 12 eliminates the MOL-Projector and creates a Flame in its Location if there is Burnable Terrain therein. Both the X# and B# are lowered by the appropriate amount if Inexperienced/
10.6 MOL CAPABILITY: Both MOL-Projector and MOL capability (A22.6) may be used in the same scenario. However, both cannot be used in the same attack because, as ordnance, a MOL-Projector may not participate in a FG.