2.1 Partial Orchards allow for tree-lined roads (akin to B14.6) to exist, but with the trees on only one side of the road.3 Any whole hex [EXC: a whole hex created by butting two mapboards together] containing only two round, green orchard symbols is a Partial Orchard hex. Hex DD17 is an example of a Partial Orchard hex. All rules pertaining to orchards apply to Partial Orchards unless otherwise stated.
2.2 LOS: The orchard obstacle/
2.21 Since Partial Orchard hexes are not Inherent Terrain, the orchard obstacle/
2.3 MOVEMENT: For movement purposes when entering a Partial Orchard hex, units are considered to be entering an Orchard hex if they cross an Orchard Hexside, and entering an Open Ground hex if they cross all Open Ground hexside [EXC: OBA, Residual FP and TPBF are resolved as though any target was entering an Open Ground hex regardless of hexside crossed].
2.31 RIDERS: AFV Riders may only enter/
2.4 Partial Orchard hexes are not considered Concealment Terrain for any purpose.
2.5 AERIAL: An in-season Partial Orchard hex is considered an in-season orchard hex for Sighting TC (E3.7) purposes [EXC: a target in an in-season Partial Orchard hex receives only a +1 DRM if the aircraft counter's Attack Position is predesignated as entering the target hex through an Open Ground hexside]. A glider landing in a Partial Orchard hex receives a +1 Crash drm, but only if landing across in Orchard hexside.
EX: Squad A's LOS to G is subject to a +1 orchard hindrance (and vice versa), as is the LOS between Squads B and E. Squad A's LOS to I is subject to a +2 orchard hindrance because both Partial Orchard hexes along that LOS are considered to be orchard hexes for that LOS. Since Partial Orchard hexes are not Inherent Terrain, Squad C has an unhindered LOS to F and H. Additionally, because the vertices formed where a Partial Orchard hex's Open Ground hexsides and its Orchard Hexsides meet are Open Ground, Squad D's LOS to G is unhindered. As per 2.21, there is a +1 orchard hindrance for LOS between Squads B and I. See also the 8.3 example.
EX: As Squad H enters N21 (without expending 1 MF to enter the Irrigation Ditch), it is subject to FFMO for fire from Squads A, B, and D only.
EX: Assuming Mud is in effect. Squad I could expend 1½ MF to enter hex O22 (considered Open Ground for the move). while Squad B would expend only 1 MF to cross the Orchard Hexside into the same hex.