1. Arnhem Bridge |
2. The Ramp |
3. Factories |
4. Cellars |
5. The Blockhouse |
6. Unit Replacement |
7. Wide City Boulevards |
8. Partial Orchards |
9.-9.5 ABTF Campaign Games |
9.6 ABTF Refit Phase |
RG ABTF Reinforcement Groups |
CG ABTF Campaign Games |
Footnotes ABTF Footnotes |
Appendix A Use of Black Counters |
R.1 ROAD-NEGATING TERRAIN (B3.4; B24.121): Infantry may not claim the extra-MF road bonus during a MPh in which they expend extra MF to derive the protection of shellholes-nor may they claim it if they choose the non-Open Ground cover of an Orchard in preference to the Open Ground of a road. A road covered by rubble is treated as non-existent [EXC: for Street Fighting purposes (A11.8); if Cleared (B24.71)]. Therefore, Dash (A4.63), road bonus (B3.4) and the ½-MP road rate are not allowed in a road hex covered by rubble.
R.2 WALL ADVANTAGE AND FORTIFIED BUILDINGS (B9.32; B23.93): A Gun in a Fortified Building Location may never claim Wall Advantage. Its manning Infantry could claim it only by first dropping possession of the Gun. Such a Gun can, however, have a LOS to nonadjacent same-level Locations over the wall hexside(s).
R.3 FACTORY MOVEMENT (B23.742): A vehicle that changes its VCA in any Factory Location is subject to Bog. A vehicle that becomes immobile in a Vehicular-Sized Entrance (3.2; B23.742) does not negate Entrance benefits. Any unit may use the Open Ground entrance benefits of a Vehicular-Sized Entrance-but only when entering it from outside that Factory. Such use of OG entrance benefits does not negate that hex's Factory TEM.
R.3A FACTORY TEM/
R.3B FACTORY ROOFTOP ACCESS POINTS (B23.742; B23.8): Aside from Scaling (B23.424), a Factory Rooftop can be reached from ground level only via a non-rubbled Factory Rooftop Access Point; i.e. a printed stairwell or a Location of the Factory that contains a road hexside. A Factory that contains neither of these Rooftop Access Points must have at least one such point designated by SSR if its Rooftop is to be usable. The ground and Rooftop Levels of a Factory Rooftop Access Point hex are ADJACENT; intermediate vertical Levels do not exist [EXC: for MF-expenditure, LOF and Residual-FP purposes; R.3C]. Infantry expend two MF to ascend to the Rooftop and vice versa.
R.3C ATTACK EFFECTS (B23.8): Infantry changing Levels via a Factory Rooftop Access Point may be attacked at ground level (if descending) and/
R.4 ROOFTOPS (B23.82): A Rooftop Location is Concealment Terrain only for setup purposes. Once the first RPh has been completed, B23.82 comes into effect. A Rooftop Location is not considered a building Location for rout, rally, and/
R.5 ENTRENCHMENTS (B27.): A trench may not occupy the same Location as a foxhole.