• Early Morning: F11.611
  • Early U.S. Army: G17.2
  • EBE (ENEMY Board Edge: ENEMY units usually enter along the EBE, the mapboard configuration's edge opposite the FBE. For the sake of convenience, the EBE is always considered the east edge of the mapboard configuration)
  • EC (Environmental Conditions): B25.5
  • Excessive Speed Breakdown (ESB): D2.5
  • Effluent (Ef): G13.14
  • Elevated Road: B5
  • Elevation Change: A4.133
  • Elevation Effects: B9.33
  • Eligible: P8.2
  • Elimination: O11.2, P8.2, S17.32
  • Elite: A1.21
  • ELR (Experience Level Rating): A19.1, K20.2
  • Emplaced Gun: Any Gun which has not been hooked up to a vehicle and has not been moved from its setup hex during the scenario
  • Encirclement: A7.7
  • End of Actions
  • ENEMY (Having to do with the nationality being controlled by the solitaire "system"): S1.2
  • Enterable: P8.2
  • Entrench Action: S6.24
  • Entrenching: B27.11, O.8
  • Entrenchments (foxhole, trench, Sangar): B27, O.8, F8
  • Entry: D5.42
  • Entry (Offboard): A2.5
  • Entry Area: P8.2
  • Environmental Conditions: see EC: B25.5
  • Equipment: O11.2, P8.2
  • Equivalency, DYO: H1.74
  • Errors: A.2
  • ESB (Excessive Speed Breakdown): D2.5
  • Escape: A20.55, O11.2, P8.2
  • Escape from Isolation: O11.6063
  • ETO (European Theater of Operations)
  • Evacuation: G14.4
  • Evasive Action: E8.211
  • EX (Example)
  • EXC (Exception)
  • Exit of mapboard: A2.6, K2.3
  • Exit Victory Conditions: A26.3
  • Exposed Reefs: G13.431
  • Extent of Error: C1.4
  • Extinguishing Attempts: B24.72
  • Extreme Winter: E3.74
  • Extremely Heavy Dust: F11.75