• Valley: B22
  • VBM (Vehicular Bypass Movement): D2.3
  • VBM Freeze (a tactic to "freeze" your opponent's infantry by VBM around their Location. If the vehicle survives any CC [A11.6] or Street Fighting [A11.8], you can then move your infantry adjacent to his squad's Location without them being able to fire at your infantry [Target Selection Limits: A7.212]. If the AFV ends its MPh in bypass, it also strips concealment from the enemy unit(s)[Concealed Enemy: A12.42].)
  • VCA (Vehicular Covered Arc): D3.11
  • Vehicle Counters: D1
  • Vehicle Crew Counters (Distinct from Infantry crew by its FP of one): A1.123, D5.1
  • Vehicle Dust: F11.74
  • Vehicle Listings: H
  • Vehicle Target Type: C3.31
  • Vehicles as Cover: D9
  • Vehicular MG Armament: D1.8-D1.83
  • Vehicular MG Fire: D3.5-D3.54
  • Vehicular Minimum Move: D2.15
  • Vehicular Morale: D5.1
  • Vehicular Movement: D2
  • Vehicular Smoke Dispensers (sD, sM, sN, sP): D13, F.10
  • Vehicular Target Hits vs PRC: D.6
  • Vertex (a point in every hex where one hexside meets another; every whole hex has six vertices of its own; when written as a three hex number coordinate the first number is always the hex actually containing the unit referred to): C.5
  • Very Heavy Dust: F11.74
  • Victory Conditions: A26
  • Victory Points: See VP: A26.2
  • Village Terrain: P5
  • Vineyard: F13.6
  • Voluntary Break: A10.41, K6.2
  • Voluntary Rout: A10.711, K20.5
  • VP: A26.2
  • VPO (Victory Point Objective: An important tactical terrain Location (or group of Locations) designated by the player to aid in victory determination in some Missions): S14
  • vs: versus
  • Vulnerable PRC (any PRC subject to a specified attack if their vehicle is not eliminated or shocked/stunned; all CE PRC are Vulnerable as are all units conveyed by an unarmored vehicle and those in an AFV which for a particular reason is treated as unarmored for that attack)