Valley: B22
VBM (Vehicular Bypass Movement): D2.3
VBM Freeze (a tactic to "freeze" your opponent's infantry by VBM around their Location. If the vehicle survives any CC [A11.6] or Street Fighting [A11.8], you can then move your infantry adjacent to his squad's Location without them being able to fire at your infantry [Target Selection Limits: A7.212]. If the AFV ends its MPh in bypass, it also strips concealment from the enemy unit(s)[Concealed Enemy: A12.42].)
VCA (Vehicular Covered Arc): D3.11
Vehicle Counters: D1
Vehicle Crew Counters (Distinct from Infantry crew by its FP of one): A1.123, D5.1
Vehicle Dust: F11.74
Vehicle Listings: H
Vehicle Target Type: C3.31
- [CH vs AFV Location: C3.74]
Vehicles as Cover: D9
Vehicular MG Armament: D1.8-D1.83
Vehicular MG Fire: D3.5-D3.54
Vehicular Minimum Move: D2.15
Vehicular Morale: D5.1
Vehicular Movement: D2
Vehicular Smoke Dispensers (sD, sM, sN, sP): D13, F.10
- [Ammunition Depletion NA: C8.9]
Vehicular Target Hits vs PRC: D.6
Vertex (a point in every hex where one hexside meets another; every whole hex has six vertices of its own; when written as a three hex number coordinate the first number is always the hex actually containing the unit referred to): C.5
Very Heavy Dust: F11.74
Victory Conditions: A26
Victory Points: See VP: A26.2
Village Terrain: P5
Vineyard: F13.6
Voluntary Break: A10.41, K6.2
Voluntary Rout: A10.711, K20.5
VP: A26.2
- [CG: S17.5]
- [Captured Chinese Equipment: G18.44]
- [Desert: F.3]
- [ENEMY Vehicles Exit VP: S9.341]
- [Evacuation: G14.42]
- [Exit Victory Conditions: A26.3]
- [FRIENDLY Weapon Spiking: S15.7]
- [FRIENDLY Prisoners: S15.7]
- [FRIENDLY Captured Vehicles: S15.7]
- [Japanese: G1.65]
- [opponent does not gain VP when Japanese are flipped to their Reduced side: G1.65]
- [LC: G12.84, G12.114, G13.84]
- [LVP (Location Victory Points): P8.2]
- [Mission Victory Conditions: S12.6]
- [allowed for units/equipment lost from Swamping/Beaching: G13.84]
- [Temporarily Attached units/weapons worth 1.5 times normal VP {EXC: Russian}: S17.1321]
VPO (Victory Point Objective: An important tactical terrain Location (or group of Locations) designated by the player to aid in victory determination in some Missions): S14
vs: versus
Vulnerable PRC (any PRC subject to a specified attack if their vehicle is not eliminated or shocked/stunned; all CE PRC are Vulnerable as are all units conveyed by an unarmored vehicle and those in an AFV which for a particular reason is treated as unarmored for that attack)