• Labor Status: B24.8
  • Lake: G13.12
  • Landing DR: E8.22
  • Landing Craft: see LC: G12
  • Large Rafts: E5.122
  • LATW (Light Anti-Tank Weapon; ATMM, ATR, BAZ, PIAT, PF/PFk, PSK): C13
  • Lax: A11.18, K18.11
  • LC (Landing Craft): G12
  • LC Destruction Table: G12.6
  • LD (Counter abbreviation for leadership): A10.7-.72
  • Leader Creation: A18.1, K22.11
  • Leader Exchange Table/DR, DYO: H1.82
  • Leader Generation, DYO: H1.8
  • Leadership: A10.7-.72, K14.6-K14.7
  • Letter Chit (One of 33 chits, lettered A through GG, provided in the SASL module. A Letter Chit, when drawn blindly from an opaque container, to randomly determine a like-lettered mapboard hexrow. See S4.1e or S4.21 for Letter Chit usage)
  • LF (Limbered Fire): C10.24
  • LG (Leader Generation Factor): see National Capabilities Chart (A25, A./G.) & H1.8
  • Lifting, Creeping Barrage: E12.76
  • Light AA: E7.51 (EE)
  • Light Dust: F11.71
  • Light Jungle: G2.1
  • Light Mortar: C9.2
  • Limbered Fire: see LF: C10.24
  • Limbering: C10.2
  • Limited Stowage (AP/HE): C8.8
  • LLMC (Leader-Loss Morale Check; an additional MC caused by the elimination of a leader with a higher Morale Level than other friendly units in the same Location. The level of the required MC is equal to the strength of the negative leadership modifier of the affected leader; e.g., 0 is a NMC, -1 is a 1MC, etc.): A10.2, K19.16
  • LLTC (Leader-Loss Task Check; an additional TC caused by the breaking of a previously unbroken leader with a higher Morale Level than other friendly units in the same Location. The level of the required TC is equal to the strength of the negative leadership modifier of the affected leader; e.g., 0 is a NTC,-1 is a 1TC, etc.): A10.2, K19.15
  • LMG (Light Machine Gun):
  • Loading: D6.4
  • Loading Amphibian:
  • Loading Boat:
  • Loading LC:
  • Location (a hex as well as any of the following sub-divisions of that hex: sewer, upper building or bridge level, pillbox): A2.8
  • Location of Vehicular Hits: C3.9
  • LOF (Line of Fire; the LOS along which an attack has been traced)
  • Long Range
  • Long Range Fire: A7.22, K11.6
  • LOS (Line of Sight): A6, K7
  • LOS Checks: A6.11
  • LOS Hindrance: see Hindrance, LOS: A6.70
  • LOS Hindrance Blockage: B.10
  • Low Ammo B# (B(#)): D3.71
  • Low Crawl: A10.52, K21.5
  • Low Seawalls: G13.62
  • Low Visibility: See LV: E3.1
  • Lumberyard: B23.211, K5.5
  • LV: E3.1
  • LVP (Location Victory Points): P8.2