Labor Status: B24.8
Lake: G13.12
Landing DR: E8.22
Landing Craft: see LC: G12
Large Rafts: E5.122
LATW (Light Anti-Tank Weapon; ATMM, ATR, BAZ, PIAT, PF/PFk, PSK): C13
Lax: A11.18, K18.11
- [Clearance of Jungle Path: G2.7]
- [G.M.D. at Night: G18.2]
- [Inexperienced Personnel: A19.36]
- [Night: E1.62]
- [Non-elite Italians: A25.64]
LC (Landing Craft): G12
- [Non-CC Attacks vs LC: G12.6, Hit vs Passenger Vehicle/Gun: G12.65]
- [Tetrahedrons: G14.51]
LC Destruction Table: G12.6
LD (Counter abbreviation for leadership): A10.7-.72
Leader Creation: A18.1, K22.11
- [G.M.D. Chinese receives +1 drm: G18.2]
- [Japanese NA: G1.62]
Leader Exchange Table/DR, DYO: H1.82
Leader Generation, DYO: H1.8
Leadership: A10.7-.72, K14.6-K14.7
Letter Chit (One of 33 chits, lettered A through GG, provided in the SASL module. A Letter Chit, when drawn blindly from an opaque container, to randomly determine a like-lettered mapboard hexrow. See S4.1e or S4.21 for Letter Chit usage)
LF (Limbered Fire): C10.24
- [Gun Caliber Size EXC: C2.21]
LG (Leader Generation Factor): see National Capabilities Chart (A25, A./G.) & H1.8
Lifting, Creeping Barrage: E12.76
Light AA: E7.51 (EE)
Light Dust: F11.71
Light Jungle: G2.1
Light Mortar: C9.2
Limbered Fire: see LF: C10.24
Limbering: C10.2
Limited Stowage (AP/HE): C8.8
LLMC (Leader-Loss Morale Check; an additional MC caused by the elimination of a leader with a higher Morale Level than other friendly units in the same Location. The level of the required MC is equal to the strength of the negative leadership modifier of the affected leader; e.g., 0 is a NMC, -1 is a 1MC, etc.): A10.2, K19.16
LLTC (Leader-Loss Task Check; an additional TC caused by the breaking of a previously unbroken leader with a higher Morale Level than other friendly units in the same Location. The level of the required TC is equal to the strength of the negative leadership modifier of the affected leader; e.g., 0 is a NTC,-1 is a 1TC, etc.): A10.2, K19.15
- [Human Wave NA: A25.231]
- [see all LLMC Exceptions listed above]
LMG (Light Machine Gun):
Loading: D6.4
Loading Amphibian:
Loading Boat:
Loading LC:
Location (a hex as well as any of the following sub-divisions of that hex: sewer, upper building or bridge level, pillbox): A2.8
- [Area Target Type Multiple Effects: C3.33]
- [Known enemy units: A4.14]
- [Rally Effects: A10.6]
- [Wire: B26.32]
Location of Vehicular Hits: C3.9
LOF (Line of Fire; the LOS along which an attack has been traced)
Long Range
Long Range Fire: A7.22, K11.6
LOS (Line of Sight): A6, K7
LOS Checks: A6.11
- [An ENEMY unit is allowed a free LOS check in SASL: S.2]
LOS Hindrance: see Hindrance, LOS: A6.70
LOS Hindrance Blockage: B.10
Low Ammo B# (B(#)): D3.71
Low Crawl: A10.52, K21.5
- [Bamboo: G3.2]
- [at night DM may only Low Crawl: E1.54, may Low Crawl ADJACENT to a Known Enemy Unit provided it's no closer to that unit: E1.54]
- [Disrupted NA: A19.12]
- [ENEMY Rout: S10.2]
- [Fording: B21.43]
- [No Move NA: E1.54]
- [No Quarter: A20.3]
- [Wire: B26.4]
Low Seawalls: G13.62
Low Visibility: See LV: E3.1
Lumberyard: B23.211, K5.5
LV: E3.1
- [DRM never > +1: E1.7]
- [Falling Snow automatically causes Mist: E3.711]
- [Fog: E3.311]
- [Mist: E3.32]
- [Night: E1.7]
- [Rain automatically causes Mist: E3.52]
- [Winter Camouflage: E3.712]
LVP (Location Victory Points): P8.2