• OB (Order of Battle): The forces which compose one side in any scenario as defined by the scenario card: O11.2, P8.2
  • OBA (Off-Board Artillery): C1.1
  • Objective Hex: P8.2
  • Observer (a Good Order leader with radio who directs OBA): C1.2, C1.6
  • Obstacle: A6.2
  • OCEAN: G13.12
  • Offboard: Anything taking place outside the parameters of the scenario defined Mapboard Configuration
  • Offboard Actions: A2.52
  • Offboard Observer: C1.63
  • Offboard Setup: A2.51
  • OG: (counter and chart abbreviation for Open Ground): B1
  • Olive Grove: F13.5
  • One Lane Bridge: B6.43-B6.431
  • One Man Turret (1MT): D1.322
  • OP (Observation Post) Tanks: H1.46-H1.465
  • Open Ground (OG): B1
  • Open Topped: see OT: D1.23
  • Opportunity Fire: A7.25, K14.11
  • Optional Armament: H1.31, D1.84
  • Optional Rules: A.4
  • Orchard: B14, K5.4
  • Orchard Road: B14.6
  • Ordnance (any weapon which must score a hit on a To Hit Table before rolling again on the IFT or To Kill Table to resolve that hit): C.2
  • Ordnance Listings: H
  • Ordnance Normal Range: A10.532
  • Original DR/dr (a DR/dr prior to any applicable modification by DRM/drm of any kind)
  • OT (Open Topped; AFV lacking full roof armor): D1.23
  • Out-Of-Gas DR:
  • Outside: Not in a building or pillbox Location: S5.761
  • Overcast: E3.5
  • Overland Movement (Boats): E5.2
  • Overlays: A2.7, F12, G.9A
  • Overstacking: A5
  • OVR (Overrun): D7
  • OVR Prevention: C5.64