OB (Order of Battle): The forces which compose one side in any scenario as defined by the scenario card: O11.2, P8.2
OBA (Off-Board Artillery): C1.1
Objective Hex: P8.2
Observer (a Good Order leader with radio who directs OBA): C1.2, C1.6
Obstacle: A6.2
OCEAN: G13.12
Offboard: Anything taking place outside the parameters of the scenario defined Mapboard Configuration
Offboard Actions: A2.52
- [Movement DR NA until unit enters playing area: E1.531]
- [Starting MP Exclusion: D2.12]
Offboard Observer: C1.63
Offboard Setup: A2.51
- [Starting MP Exclusion: D2.12]
- [in KGP terrain off the map is considered Open Ground, on the map use the terrain depicted: KGP SSR 6]
OG: (counter and chart abbreviation for Open Ground): B1
Olive Grove: F13.5
One Lane Bridge: B6.43-B6.431
One Man Turret (1MT): D1.322
OP (Observation Post)
Tanks: H1.46-H1.465
Open Ground (OG): B1
- [Dash: A4.63]
- [Defined for Rout & Interdiction: A10.531]
- [Desert: F1]
- [FFMO: any hex in which no positive TEM or LOS Hindrance applies: A4.6]
- [Mud: E3.65]
- [OVR DRM: D7.15]
Open Topped: see OT: D1.23
Opportunity Fire: A7.25, K14.11
Optional Armament: H1.31, D1.84
Optional Rules: A.4
Orchard: B14, K5.4
Orchard Road: B14.6
Ordnance (any weapon which must score a hit on a To Hit Table before rolling again on the IFT or To Kill Table to resolve that hit): C.2
Ordnance Listings: H
Ordnance Normal Range: A10.532
Original DR/dr (a DR/dr prior to any applicable modification by DRM/drm of any kind)
OT (Open Topped; AFV lacking full roof armor): D1.23
- [Airburst: B13.3]
- [BU Firing Restrictions: D5.3]
- [Crew Morale: D5.1]
Out-Of-Gas DR:
Outside: Not in a building or pillbox Location: S5.761
Overcast: E3.5
- [Falling Snow: E3.71]
- ["Overcast" on NVR Table does not cause Overcast weather: E1.11]
Overland Movement (Boats): E5.2
Overlays: A2.7, F12, G.9A
Overstacking: A5
OVR (Overrun): D7
OVR Prevention: C5.64