• (f) French manufacture counter symbol: D2.5
  • Factory: B23.74, O.4, O5
  • Failure to Rout: A10.5, K21.7
  • Falling Snow: E3.71
  • Fanaticism: A10.8
  • Fascine: British Vehicle Note 37
  • Fast Aground: G12.211
  • Fast Turret Traverse: D1.31
  • Fate: A10.64
  • FB (Fighter Bomber): E7.21
  • FBE (FRIENDLY Board Edge: The mapboard configuration's edge along which FRIENDLY units normally enter; the player should be seated with this edge nearest to him. For the sake of convenience, the FBE is always considered the west edge of the mapboard configuration): A20.53
  • FF: counter abbreviation for Defensive First Fire
  • FFE (Fire For Effect; resolves OBA fire): C1.5
  • FFE:C (FFE Continuation): C1.34
  • FFE Vision Effects: C1.57
  • FFMO (First Fire Movement in Open Ground; a -1 DRM vs moving Infantry in Open Ground, provided no other DRM beneficial to the target applies): A4.6, K15.2
  • FFNAM (First Fire Non-Assault Movement; a -1 DRM vs moving Infantry, provided the target is not using Assault Movement): A4.6, K15.1
  • FG (Fire Group): A7.5-A7.55
  • Field of Fire: A9.21
  • Field Phones: C1.23
  • Field Promotions: A18
  • Fighter Bomber: see FB: E3.741
  • Final DR/dr (a DR/dr after all applicable modification by DRM/drm)
  • Final Fire: A8.4
  • Final Protective Fire: see FPF: A8.31
  • Finnish: A25.7
  • Fire (Blaze or Flame): B25
  • Fire Attacks: A7
  • Fire Attacks NA:
  • Fire Command (A Priority List determining the Fire Action of an ENEMY unit): S6.23, S8.1
  • Fire Direction: A7.53
  • Fire Group: see FG: A7.5-A7.55
  • Fire Lane: A9.22
  • Fire Mission (A Fire Mission consists of the entire time between a Battery Access draw in which a FFE is on board; i.e., from the time it is placed as a FFE:1 counter to the CCPh of the Player Turn in which the FFE:2 counter is changed to a FFE:C counter): C1.7
  • Fire Phase (PFPh, DFPh, AFPh)
  • Firer-Based Hit Determination DRM: C5
  • Firing Within Hex (i.e., firing at zero range): A7.212 & A7.21 & C5.5
  • First Fire (FF): A8.1
  • Fixed Mount MG: D1.81
  • Flail Tank: B28.7 and see American Vehicle Note 20, Chapter H
  • Flame (preliminary-stage fire, as distinct from Blaze): B25.1, B25.15
  • Flamethrower: See FT: A22
  • Fog: E3.31
  • Foot Bridge: B6.44
  • Fording: B21.41-B21.43
  • Fording Lines: E6.6
  • Fords: B20.8
  • Forest: B13.7
  • Fortification (Cave, Entrenchment, Minefield, Panji, Pillbox, Roadblock, Tetrahedron, Wire):
  • Fortified Building: B23.9
  • Foxhole: B27.1
  • FP (Firepower): A1.21, K11.5
  • FPF (Final Protective Fire): A8.31, K13.16, K14.13
  • FPP (Fortification Purchase Points): O11.2, P8.2
  • FRD (Fractions Rounded Down)
  • Freedom of Movement: E1.21
  • French: A25.5
  • FRIENDLY (Having to do with the nationality controlled by the player)
  • Friendly Board Edge (see FBE): A20.53
  • Frigid: B20.7, E6.1, P4.23
  • Front Line Location: O11.2, P8.2
  • Frozen Stream: B20.7
  • FRU (Fractions Rounded Up)
  • FT (Flamethrower): A22
  • Full Strength: O11.2, P8.2