(t) (Czech manufacture counter abbreviation): D2.5
360 Mount: C2.3
T (Fast Turret Traverse): D1.31
T# (Towing Number): C10.1 & D1.5
Tankdozer: G15.13, see American Vehicle Listing Note 18 and British Vehicle Listing Note 23, Chapter H
Tank-Hunter (see TH) Heroes: G1.421
Target: An in-LOS, non-HIP FRIENDLY unit (non-abandoned if vehicular) or Gun that is within (long) range of an ENEMY unit that can be affected by any non-CH attack from that ENEMY unit/its-functioning-possessed-Weapon. The range of the ENEMY unit can be extended by any manned, functioning Weapon possessed-by/carried-onboard it. A FRIENDLY unit(s) in a Melee Location can only be considered a valid Target if the ENEMY attack into the Location would not affect the ENEMY unit(s) therein.
Target Acquisition:
Target-Based Hit Determination DRM: C6
Target Determination: A7.4, K11.4
Target Facing: D3.2
Target Hit Determination DRM: C6
Target Selection Limits: A7.212
Target Size: C6.7
Target Types (Vehicle, Infantry, Area): C3.31-C3.332
TB (Trail Break): B13.421
TC (Task Check): A10.1
TCA (Turret Covered Arc): D3.12
TEM (Terrain Effect Modifier: a DRM caused by terrain): A7.6, K12.7, K12.12, K12.14
- [LC provides +1 TEM/LOS Hindrance only if beached: G12.81]
- [Ordnance: C6.8]
Temporarily Attached (A FRIENDLY unit/Weapon reinforcement granted [via MSR/RE] to a CG company for use during the current Mission [only]): S17.132
Temporary Breach: P3.21
Temporary Crew: A21.22
Terrain Modification to Anti-Vehicle Fire: D4
Terrain Overlays: A2.7, F12, G.9A
Tetrahedrons: G14.51
TF (counter abbreviation for Turret FT): D3.6
TH (Tank-Hunter) Heroes: G1.421
TH# (To Hit Number): C3.3
- Basic TH#: derived by cross-indexing Target Type & Range on To Hit Table.
- Modified TH#: Basic TH# plus any modifications for Gun and Ammo Types.
Third Level Structures: B23.24
Thrown DC: A23.6
TI (Temporarily Immobilized): A4.8
Tide:
Time Of Day
TK# (To Kill Number): C7.11
- Basic TK#: Number beneath Gun Caliber & Length on applicable To Kill Table.
- Modified TK#: Basic TK# plus applicable To Kill Modifications (Cases A-D).
- Final TK#: The Modified TK# minus the AF of the Target Facing hit.
To Hit Number: see TH#: C3.3
To Hit Process: C3
To Kill Number: see TK#: C7.11
To Kill Tables: C7
Towing: see T#: C10.1 & D1.5
TPBF (Tripled Point Blank Fire): A7.21-A7.212, K13.16
Tracking: C6.51
Tracks: F9
Trail Break: see TB: B13.421
Trailers: C10.4-C10.41
Transfer, SW: A4.431
Transporting Personnel: D6
Trench: B27.5
- [Gun S? Activation in a Fortification automatically in a Trench: S5.741]
- [In RB, Trenches (and A-T Ditches) are considered to connect (as per B30.8) to all ADJACENT building/rubble Locations: RB SSR 6]
- [RB Cellars: O6.21]
- [Exit to lower elevation: F8.6]
- [FFNAM NA: A4.6]
- [Foxhole NA: O.8]
- [Rice Paddy: G8.71]
- [Sangar: F8.6]
Trip Flares:
- [Panji Location with no jungle/bamboo: G9.121]
- [PTO: G.8]
Tropical Climatic Conditions: G16
Trucks: D6.7
Tunnels: B8.6
Turn Record Chart: A3.9
Turret Hit: C3.9
Two Story House: B23.22