• (i) Italian manufacture counter symbol: D2.5
  • Ice: B20.7, B21.6
  • Identity, Personnel: A1.24
  • Identity, Vehicular: D1.4
  • Idle Date: P8.2
  • Idle Day: O11.2
  • IF (counter abbreviation for Intensive Fire): C5.6
  • IFE (Infantry Firepower Equivalent): C2.29
  • IFT (Infantry Fire Table): A7
  • IIFT (Incremental Infantry Fire Table): ASL Annual '89
  • Illuminating Rounds: see IR: C8.7, E1.93
  • Illumination: E1.9
  • Immob (counter abbreviation for Immobilized): D8.1
  • immobile (any vehicle which is Abandoned, Bogged, Immobilized, Shocked, or Stunned): D.7
  • Immobilization: D8.1
  • Immune Areas: G1.81
  • Improbable Hits: C3.6
  • Improved Positions (see IP): S6.312
  • Impulse (one segment in the movement of a Human Wave or radioless AFV platoon): A25.231 & D14.2
  • IN/INTO (used in reference to the bottom of a Depression hex, rather than to Crest status units in the same hex): A.6
  • In-Season Rice Paddies: G8.13
  • Incremental Infantry Fire Table (see IIFT): ASL Annual '89
  • Indirect Fire (mortar/OBA fire): C.1
  • Inexperienced Crew: D3.45
  • Inexperienced Personnel: A19.3
  • INF Gun: C2.22
  • Infantry (all SMC & MMC counters on foot; i.e., not mounted as Cavalry or PRC): A
  • Infantry crew counter (distinct from a vehicular crew counter by its FP of 2): A1.123
  • Infantry Movement: A4
  • Infantry OVR: A4.15
  • Infantry Target Type: C3.32
  • Inferior Turret (AF is in circle): D1.6
  • Infiltration: A11.22
  • Inherent (any capability included within a counter with no need to be represented by another counter; for example, any AFV has an inherent crew that can Abandon the AFV and take separate counter form)
  • Inherent Crew: D5
  • Inherent Terrain (bamboo, cactus patch, crag, debris, dense jungle, graveyard, hillock, olive grove, orchard, paddy (in-season), palm trees, pier, reef, shellhole, vineyard): B.6, O1.1
  • Initial Scenario: O11.2, O11.5, P8.2, P8.5
  • Inside: A building or pillbox Location: S5.761
  • Inspection: see Right of Inspection K24.6
  • Integrity Base: A16.1
  • Integrity Check: A16.2
  • Intense Heat Haze: F11.621
  • Intensive Fire (IF): C5.6
  • Interdiction: A10.53
  • Interdictor: A10.532
  • Interior Building Hex (a building hex completely surrounded by building hexsides, such as 1X4 or 20C7):
  • Interrogation: E2
  • IP (Improved Position: Each Entrenchment, Pillbox, Fortified Building, Gun Emplacement, or VPO Location. An ENEMY unit in an IP will usually have an Automatic Action): S6.312
  • IPC (Inherent Portage Capacity): A4.42, K3.5
  • IR (Illuminating Round): C8.7, E1.93
  • Irrigated Rice Paddies: G8.12
  • Islands: G13.15
  • Isolated Area: O11.2
  • Isolated Location: O11.2, P8.2
  • Italian: A25.6