(i) Italian manufacture counter symbol: D2.5
Ice: B20.7, B21.6
Identity, Personnel: A1.24
Identity, Vehicular: D1.4
Idle Date: P8.2
Idle Day: O11.2
IF (counter abbreviation for Intensive Fire): C5.6
IFE (Infantry Firepower Equivalent): C2.29
IFT (Infantry Fire Table): A7
IIFT (Incremental Infantry Fire Table): ASL Annual '89
- ["Using the CRT (Concealment Stripping Table)": ASL Annual '91]
- ["Guilt by Accusation": ASL Annual '92]
Illuminating Rounds: see IR: C8.7, E1.93
Illumination: E1.9
Immob (counter abbreviation for Immobilized): D8.1
immobile (any vehicle which is Abandoned, Bogged, Immobilized, Shocked, or Stunned): D.7
Immobilization: D8.1
- [Ammo Vehicles: E10.4]
- [Deliberate: C5.7]
- [Hammada: F3.31]
- [LC: G12.602, LC Passengers NA: G12.13]
- [Motorcycles NA: D15.5]
- [OVR: D7.17]
- [immediately for vehicle crossing Panji hexside, unless it is a full-tracked vehicle/dozer: G9.42]
- [Recall: D5.341]
- [Random: C7.5]
- [RePh: O11.6131, P8.6141]
- [TC: D5.5]
- [Unarmored Vehicle: A7.308]
- [any Immobilized, unloaded, unhooked, unarmored, unarmed vehicle is flipped to its Wreck depiction (or removed from play if there is no Wreck): D8.1]
Immune Areas: G1.81
Improbable Hits: C3.6
Improved Positions (see IP): S6.312
Impulse (one segment in the movement of a Human Wave or radioless AFV platoon): A25.231 & D14.2
IN/INTO (used in reference to the bottom of a Depression hex, rather than to Crest status units in the same hex): A.6
In-Season Rice Paddies: G8.13
Incremental Infantry Fire Table (see IIFT): ASL Annual '89
Indirect Fire (mortar/OBA fire): C.1
Inexperienced Crew: D3.45
Inexperienced Personnel: A19.3
- [Night, considered Lax: E1.62]
INF Gun: C2.22
Infantry (all SMC & MMC counters on foot; i.e., not mounted as Cavalry or PRC): A
Infantry crew counter (distinct from a vehicular crew counter by its FP of 2): A1.123
Infantry Movement: A4
Infantry OVR: A4.15
Infantry Target Type: C3.32
Inferior Turret (AF is in circle): D1.6
Infiltration: A11.22
Inherent (any capability included within a counter with no need to be represented by another counter; for example, any AFV has an inherent crew that can Abandon the AFV and take separate counter form)
Inherent Crew: D5
Inherent Terrain (bamboo, cactus patch, crag, debris, dense jungle, graveyard, hillock, olive grove, orchard, paddy (in-season), palm trees, pier, reef, shellhole, vineyard): B.6, O1.1
Initial Scenario: O11.2, O11.5, P8.2, P8.5
Inside: A building or pillbox Location: S5.761
Inspection: see Right of Inspection K24.6
Integrity Base: A16.1
Integrity Check: A16.2
Intense Heat Haze: F11.621
Intensive Fire (IF): C5.6
- [APPh Restriction: A4.41]
- [Area Target Type: C3.33]
- [B#/X#: A.11]
- [Conditional ROF: C2.5]
- [Depletion Number: C8.92]
- [ENEMY will only use against an ADJACENT Target: S8.21]
- [Final Fire Restriction: A8.41 & C2.241]
- [OVR Prevention: C5.64]
- [Subsequent First Fire: A8.3]
Interdiction: A10.53
Interdictor: A10.532
Interior Building Hex (a building hex completely surrounded by building hexsides, such as 1X4 or 20C7):
Interrogation: E2
- [revealing the presence of Caves: G11.981]
- [Dare-Death Squads: G18.71]
- [in KGP Civilian (only) interrogation (E2.4) is allowed: KGP SSR 18]
- [PTO, a non-Russian Ally may add -1 DRM: G1.621]
- [NA in SASL: S0]
IP (Improved Position: Each Entrenchment, Pillbox, Fortified Building, Gun Emplacement, or VPO Location. An ENEMY unit in an IP will usually have an Automatic Action): S6.312
IPC (Inherent Portage Capacity): A4.42, K3.5
IR (Illuminating Round): C8.7, E1.93
- [Dust: F11.78]
- [enemy FFE permits Starshells/IR: E1.91]
- [In RB, only MTR OBA and German 100+ mm OBA may fire IR: RB SSR 12]
- [NOBA: G14.672]
Irrigated Rice Paddies: G8.12
Islands: G13.15
Isolated Area: O11.2
Isolated Location: O11.2, P8.2
Italian: A25.6
- [Berserk EXC: A15.1]
- [non-elite MMC at Night, considered Lax: E1.62]