(a) (counter symbol for U.S. manufacture): D2.5
A# (APCR Depletion Number) See APCR: C8.1-C8.2
AA Fire: E7.5
- [Caves NA: G11.83]
- [Leader Direction NA (^): E7.5]
AA Gun: C2.2
AA Mode: E7.5
AAMG (Anti-Aircraft Machine Gun): D1.83
A-B Mines (Anti-Boat)
Abandonment, SW: A4.43
Abandonment, Vehicle: D5.4
Abrupt Elevation Changes: B10.5
AC (Activation Check: A (dr) procedure to determine if a S? Activates as a real, or dummy, unit): S5.1
- [Starting ENEMY AC: S5.11]
AC# (Activation Check Number: The Final AC dr must be ≤ this number in order for the AC to be successful. If the Final AC dr is > this number the S? ("Suspect ?", S3.1) is a dummy and removed, having no further effect on play): S5.1
Accessible (an adjacent hex which an Infantry unit can advance into under normal APh conditions-even if it requires placement of a CX counter or is currently out of LOS) (a hex is Accessible even when the actual unit cannot advance into the hex)
Acquired Target: C6.5
- [Automatic Fire Action: S6.314]
- [vs Caves: G11.832]
- [Deliberate Immobilization NA: C5.71]
- [Night NA unless Illuminated: E1.74]
Action (One of four acts (Panic, Move, Fire, or Entrench) that an ENEMY unit can be instructed to attempt during its Player Turn by an Action DR {A2a-b}): S6.1
Action DR (The DR {A2} determines the Action of an ENEMY unit/stack for the current Player Turn): S6.1-S6.2
Activated ENEMY unit (An ENEMY unit which is not a S?; one which has been generated from a S? or due to a RE)
Activation (The process of removing a S? and revealing its contents, if any): S3.3, S5.7
- [HIP ENEMY units during Mopping Up: S15.9]
Activation Check (see AC): S5
- [Starting ENEMY AC: S5.11]
Adj: counter abbreviation for Adjacent
ADJACENT (units are considered ADJACENT if any Infantry unit in one hex could conceivably advance into another during the APh and a LOS exists between those two hexes, excluding SMOKE Hindrance DRM as a factor; B.10): A.8
Adjacent (hexes are considered adjacent if they share a common hexside): A.8
Adv (counter abbreviation for Advance)
Advance
- [ENEMY in Advance Attitude: S11.2]
- [ENEMY in Hold Attitude: S11.1]
- [S? in Hold Attitude NA: S11.11]
Advance Attitude (An ENEMY Prevailing Attitude): S3.2
- [SMOKE Generation on S? Activation: S5.74]
Advance Attitude Activation:
Advance/Move: see Move/Advance: A.3
Aerial AF: C7.12
Aerial Attack (originating from an aircraft): E7
Aerial Combat: E7.22
Aerial LOS:
Aerial Observation: E7.6
Aerial Range: E.5
AF (Armor Factor): D1.6
AFPh (Advancing Fire Phase): A3.5
AFPh Fire (half FP for non-ordnance weapons or To Hit Case B/C for ordnance): A7.24, K14.11
AFPh SW/Gun Fire Limits: A4.41 & C5.2
AFV (Armored Fighting Vehicle): D1.2
- [Combat: D3]
- [DYO PTO 1944-45, Japanese buy AFV at halved BPV if set up beneath a separately purchased Trench counter: G1.661]
- [ENEMY Action DR: S6.13]
- [Infantry Advance vs AFV: A4.71]
- [Near Miss also affects Specific Collateral Attack vs Vulnerable PRC: E7.421]
- [Panic Action: S6.21]
- [Radio: D14]
- [RePh: O11.6131, P8.6206]
- [S? Activation: S5.71]
- [Smoke Dispensers: D13, F.10]
- [SW Team treated as HS: S17.14]
- [as Unarmored (vs mines): B28.42 & B28.52]
AFV Destruction Table: C7.7
AFV/Dozer
AFV/Wreck LOS Hindrance: D9.3, D9.4
AFV/Wreck TEM: D9.3
- [Hillock: F6.52]
- [unit above a Bank counter cannot claim TEM of a AFV/Wreck IN a Rice Paddy]
Aground: G12.21
Air Burst: B13.3
Air Drop: E9.1
Air Support: E7
- [ENEMY: S8.9]
- [cannot be used vs any Location in Fog E3.313]
- [in KGP NA if Mist Density > Light, Night, or Overcast: KGP SSR 3]
- [Night NA: E7.2]
- [in RB, German Air Support is always a Stuka M42: RB SSR 9]
- [Overcast NA: E3.55]
- [during Seaborne Assault/Evacuation: G14.34]
- [DYO Chinese: G18.83]
- [DYO purchase for Japanese: G1.6621]
- [DYO during Seaborne Assault: G14.262]
ALL MP/MF Expenditure: D2.7
Allied Minors: A25.9
Allied Troops: A10.7
Alpine Hill Option: B10.211
Alternate Hex Grain (see Hex Grain for illustration): A9.221
Alternate Terrain Types: F13
Ambush: A11.4, K18.14, K18.9
- [Attacks first in CC: A11.32]
- [ATTACKER adds +1 to Ambush in jungle, kunai, or bamboo Location: G.6]
- [Banks: G8.212]
- [Dummies are eliminated BEFORE the Ambush dr, and do not qualify for the -2 drm: ASOP 8.11B]
- [Hand-to-Hand CC: J2.31]
- [Night: E1.77]
- [Panic Action: S6.213]
- [Panjis: G9.21]
- [Partisans: A25.241]
- [In RB, Rubble is considered a building for Ambush and Street Fighting (A11.8) purposes: RB SSR 8]
- [Street Fighting: A11.8]
- [T-H Heroes are created after Ambush determination: G1.421]
American: A25.3
- [Gliders available in 7/43: E8.11]
- [U.S. Early Army, U.S. Marine Corps: G17]
- [U.S. Rifle Company: S18.5]
Ammo Dump: E10.6
Ammo Portage: E10.12
Ammo PP Reduction: C10.13
Ammo Supply: E10.12
Ammo Type TH Modifications: C4
Ammo Vehicles: E10
- [B# benefit is not considered a Gunflash: E1.8]
- [B# benefit still uses Special Ammunition Depletion: E10.2]
- [Chapter H note may say which vehicle to use: E10.1]
Ammunition: C8
Ammunition Depletion: C8.9, D3.71
Ammunition DR: E10.3
Ammunition Shortage: A19.131
Amphibians (any vehicle having a printed amphibious-MP superscript): D16, G13.401
Animal Drawn Transport: D.2 & D12
- [Bypass: D.2
- [Night, considered Normal: E1.62]
Animal Pack: G10
Annual (a Random Event that may occur every DR + dr months, or not.):
Anti-Tank (A-T) Mines: B28.5-B28.53
Anti-Tank Ditch: B27.56
Anti-Tank Rifle: see ATR: C13.2
ANZAC: A25.44
- [at Night, considered Stealthy: E1.62]
AP (Armor Piercing):
A-P Mines: (Anti-Personnel) B28
APCR/APDS: C8.1-C8.2
APh (Advance Phase): A4.7, K16.38
AR (Artillery Request): C1.3
Area Fire: A7.23
- [Crest Infantry firing through Non-Crest Status hexsides: B20.94]
- [vs Dash: A4.63]
- [vs Fording: B21.42]
- [from Marsh: B16.32]
- [Ordnance: C.4]
- [from Stream: B20.6]
Area Target Acquisition: C6.521
Area Target Type: C3.33-C3.332
- [Caves NA if LOS/LOF enters its hex outside its CA Hexside: G11.831]
- [LC: G12.63]
- [Multiple Targets: C3.41]
Arid Climatic Conditions: F11
Arid Land: F11.2
Armed (any Personnel unit Armed unless currently represented by an Unarmed counter (A20.54) not possessing a functioning Gun/SW, as is any non-Abandoned vehicle with an Inherent crew. D.3):
- [Leader with no SW is considered Armed for Routing: A10.5]
Armor Factor: see AF: D1.6
Armor Leader: D3.4-D3.44
- [Command Influence Range: S16.4]
- [DYO: H1.43]
- [Japanese that is forced to Abandon a vehicle can become an Infantry leader counter of the next-lower quality: G1.411]
- [Recall: D5.341]
- [RePh: O11.6207]
Armor Withdrawal
Armored Assault: D9.31
Armored Cupola: D9.5, O.7
Armored Halftracks: see Halftracks: D6.6
ART (Artillery): C2.2
Artillery Strike: S8.7
Artificial Terrain (AFV, wreck, SMOKE): B.9
ASAP (As Soon As Possible): G14.234
Assault Boats: E5.11
Assault Engineers: H1.22
Assault Fire: A7.36, K14.12
- [5-4-8 German paratrooper in its pre-armed 2-2-8 NA: E9.7]
- [SS: A25.11]
Assault Movement: A4.61, S6.221
A-T: Anti-Tank
A-T Mines (Anti-Tank): B28.5
A-T Set DC
AT Gun (Anti-Tank Gun): C2.2
ATMM (Anti-Tank Magnetic Mine): C13.7
- [In RB, are only available to elite German Infantry: RB SSR 13]
- [Gunflashes: E1.85]
- [T-H Heroes may carry one in CC: G1.4231]
ATR (Anti-Tank Rifle): C13.2
- [vs Gun: C11.52, C13.23]
- [HE Equivalency: C8.31]
- [Japanese Squad/HS, has B# and Multiple ROF lowered by 1: G1.611]
- [OVR FP NA: D7.11]
- [Residual FP NA: C13.24]
- [SW Team fire without non-qualified use penalty: S17.141]
Attack Break (armed, non-berserk Japanese squad that fails an IFT/Collateral-Attack/Bombardment/FPF MC {but does not suffer Casualty Reduction} or suffers a dr"1" sniper attack undergoes an Attack Break): G1.12
Attack DRM: A.5
ATTACKER (the player whose Player Turn is currently being played): A.13
Attitude (An ENEMY unit is either in Advance or Hold Attitude): S3.2
Attitude, Prevailing: S3.2
Automatic Action (A predetermined Action for an ENEMY unit, mandated by its current situation): S6.3-S6.317
Availability Table, DYO: H1.3
AVRE (Armored Vehicle, Royal Engineers): H: see British Vehicle Listing Note 37
Axis Minors: A25.8
- [Berserk EXC: A15.1]
- [non-elite at Night, considered Lax: E1.62]
Axis Vehicles:
- [Extreme Winter: E3.744]
- [pre-10/42 in North Africa: F.4]