• P. (chart abbreviation for Possible)
  • P. Sh (Possible Shock): C7.41
  • PAATC (Pre-AFV Advance/Attack Task Check; NA to berserk/Fanatic/Japanese/SMC): A11.6, G1.62
  • Pacific Theater of Operations (PTO)
  • Pack/Unpack: G10.3
  • Pack-TI: G10.11
  • Palm Trees: G4
  • Panjis: G9
  • Panic (A non-Good Order [solitaire only] condition affecting a FRIENDLY or Activated ENEMY unit, restricting its ability to act): S6.21-S6.213, S16.3
  • Panzerfaust: see PF: C13.3
  • Panzerschreck: see PSK: C13.5
  • Paratroop Landings: E9
  • Partial Kill (one defending unit in a CC attack suffers Casualty Reduction): A11.11
  • Partially Armored Vehicle: D1.22
  • Partisans: A25.24
  • Passengers: D6.1
  • Path: B13.6, K10.3
  • Pathfinders: T1.0
  • Paved Road: B3.1
  • PBF (Point Blank Fire): A7.21
  • Perimeter: O11.2
  • Perimeter Area: O11.2
  • Perimeter Determination:
  • Perimeter Markers:
  • Personnel (all SMC and MMC counters, including those mounted as Cavalry or Passengers/Riders, but excluding inherent crews since they are not in counter form): A1
  • Personnel Escort (any personnel in same hex with a vehicle providing it with a favorable DRM when attacked in CC): A11.51
  • PF/PFk (Panzerfaust): C13.3
  • PFPh (Prep Fire Phase): A3.2, K11.17
  • PIAT: C13.6
  • Piers: G13.7
  • Pillbox: B30
  • Pin (see also Pin NA below): A7.305 & A7.80, K14.3
  • Pin NA: A7.8
  • Pine Woods: P1
  • Placed DC: A23.3
  • Placement Hex (the hex ADJACENT to the target occupied by the unit Placing a DC): A23.3
  • Platoon Formation by Radioless AFV: D14.23
  • Platoon Movement: D14.2
  • Player Turn (The eight consecutive phases (RPh-CCPh) which are half of one Game Turn. The half portion of each Game Turn in which a player may move his forces is his Player Turn): A3
  • Plentiful Ammunition, OBA: C1.211
  • Plowed Fields (April & May only): B15.6, E3.65
  • Plowed Roads (in Snow, roads are considered unplowed unless specified by SSR):
  • Pltn (platoon): O11.2, P8.2
  • Pneumatic Boats: E5.12
  • Pocket: O11.2
  • Point Attack (FB): E7.402
  • Pond: B21.13, K5.4
  • Pontoon Bridge: B6.41
  • Portage: A4.4
  • Possession, SW: A4.43, K3.5
  • PP (Portage Points): A4.4, K3.5
  • PRC (Passengers/Riders/Crew): A5.3
  • Pre-Registered Fire: C1.73
  • Prevailing Attitude (The Attitude listed for the ENEMY in each Mission's "Prevailing Attitude" section which largely determines the way an ENEMY unit moves. This Attitude is in effect at Mission start and remains so until otherwise changed [e.g. a MSR or RE dictates a change]): S3.2
  • Printed Rubble: O3
  • Priority List (A list of options that determines, by the process of elimination, the precise action taken by an ENEMY unit: e.g. each Fire Command contains a Priority List that selects the Target when > one Target exists. Each item in the list progressively narrows down the unit's options. If, by the end of the List, a decision has not been reached, make a Random dr for selection.)
  • Prisoners: A20
  • Prohibited Location (A Location which an ENEMY unit/Weapon cannot enter/set-up-in due [usually] to terrain restrictions. [S?: S3.323; ENEMY Activated unit: S5.61, S9.26])
  • Promotion Out Of The Ranks: O11.6114, P8.6115
  • Promotion:
  • PSK (Panzerschreck): C13.5
  • PTC (Pin Task Check {see Pin NA for PTC exceptions}): A7.305, K11.9
  • PTO (Pacific Theater of Operations)
  • PTO Terrain: G.1
  • Pushing (see also Gun & Ammo Movement): C10.3