P. (chart abbreviation for Possible)
P. Sh (Possible Shock): C7.41
PAATC (Pre-AFV Advance/Attack Task Check; NA to berserk/Fanatic/Japanese/SMC): A11.6, G1.62
- [vs Armored Cupola: O.7]
- [DC Placement: A23.3]
- [ENEMY Advance into CC/Melee: S11.4]
- [1 PAATC: Chinese, Non-Elite Italians, Inexperienced, Allied/Axis Minors]
- [OVR vs "?": A12.41]
- [Reaction Fire: D7.2]
Pacific Theater of Operations (PTO)
Pack/Unpack: G10.3
Pack-TI: G10.11
Palm Trees: G4
Panjis: G9
Panic (A non-Good Order [solitaire only] condition affecting a FRIENDLY or Activated ENEMY unit, restricting its ability to act): S6.21-S6.213, S16.3
Panzerfaust: see PF: C13.3
Panzerschreck: see PSK: C13.5
Paratroop Landings: E9
Partial Kill (one defending unit in a CC attack suffers Casualty Reduction): A11.11
Partially Armored Vehicle: D1.22
Partisans: A25.24
Passengers: D6.1
Path: B13.6, K10.3
Pathfinders: T1.0
Paved Road: B3.1
- [Emplacement NA: C11.2]
- [Entrenchment & Hidden Mines NA: B3.5]
- [Manhandling: C10.3]
- [Runway: B7]
PBF (Point Blank Fire): A7.21
Perimeter: O11.2
Perimeter Area: O11.2
Perimeter Determination:
Perimeter Markers:
Personnel (all SMC and MMC counters, including those mounted as Cavalry or Passengers/Riders, but excluding inherent crews since they are not in counter form): A1
Personnel Escort (any personnel in same hex with a vehicle providing it with a favorable DRM when attacked in CC): A11.51
PF/PFk (Panzerfaust): C13.3
- [Backblast: C13.8]
- [ENEMY: S8.23]
- [HE Equivalency: C8.31]
- [KGP Setup: CG13]
- [in KGP U.S. Captured PF: KGP SSR 15]
- [Residual FP NA: C13.31]
PFPh (Prep Fire Phase): A3.2, K11.17
- [Berserk NA: A15.432]
- [Cowering causes unit to be marked with Prep Fire counter: A7.9, K14.10]
- [Creeping Barrage: E12.73]
- [ENEMY Actions: S6.1]
- [ENEMY FG: S8.51]
PIAT: C13.6
Piers: G13.7
Pillbox: B30
Pin (see also Pin NA below): A7.305 & A7.80, K14.3
Pin NA: A7.8
Pine Woods: P1
Placed DC: A23.3
Placement Hex (the hex ADJACENT to the target occupied by the unit Placing a DC): A23.3
Platoon Formation by Radioless AFV: D14.23
Platoon Movement: D14.2
- [Armor Leader's Command Influence Range: S16.4]
- [CMD DR for entire formation: S16.32]
- [Convoys: E11.2]
- [all ENEMY Vehicles in a Platoon use the same Move Command: S9.2]
- [ENEMY Vehicles : S9.33]
- [Radio-equipped AFV: D14.23]
- [Vehicle Dust: F11.741]
Player Turn (The eight consecutive phases (RPh-CCPh) which are half of one Game Turn. The half portion of each Game Turn in which a player may move his forces is his Player Turn): A3
Plentiful Ammunition, OBA: C1.211
Plowed Fields (April & May only): B15.6, E3.65
Plowed Roads (in Snow, roads are considered unplowed unless specified by SSR):
- [Infantry/Cavalry Movement in Deep Snow: E3.733]
- [Infantry/Cavalry Movement in Ground Snow: E3.723]
- [treated as OG if unplowed: E3.65]
- [Road Network: S13.2312]
- [Vehicular Movement in Deep Snow: E3.7331]
- [Vehicular Movement in Ground Snow: E3.724]
Pltn (platoon): O11.2, P8.2
Pneumatic Boats: E5.12
Pocket: O11.2
Point Attack (FB): E7.402
Pond: B21.13, K5.4
Pontoon Bridge: B6.41
Portage: A4.4
Possession, SW: A4.43, K3.5
PP (Portage Points): A4.4, K3.5
PRC (Passengers/Riders/Crew): A5.3
Pre-Registered Fire: C1.73
Prevailing Attitude (The Attitude listed for the ENEMY in each Mission's "Prevailing Attitude" section which largely determines the way an ENEMY unit moves. This Attitude is in effect at Mission start and remains so until otherwise changed [e.g. a MSR or RE dictates a change]): S3.2
Printed Rubble: O3
Priority List (A list of options that determines, by the process of elimination, the precise action taken by an ENEMY unit: e.g. each Fire Command contains a Priority List that selects the Target when > one Target exists. Each item in the list progressively narrows down the unit's options. If, by the end of the List, a decision has not been reached, make a Random dr for selection.)
- [Advance in Advance Attitude: S11.2]
- [Advance in Hold Attitude: S11.1]
- [Attacks in CCPh: S11.5]
- [CA Determination for ENEMY Vehicles : S9.31]
- [ENEMY Actions: S6.1]
- [ENEMY Rout: S10.1]
- [Fire Action: S8.12]
- [FT Automatic Action: S6.306]
- [Human Wave FG: S4.36]
- [Intensive Fire: S8.21]
- [Leader moves towards broken non-Self Rallying ENEMY unit: S6.3172]
- [Move Command: S9.22]
- [Move towards VPO: S9.25]
- [In VPO Location: S9.26]
- [Multi-Hex Bridge: S14.12]
- [Self Preservation: S6.311]
- [Sniper: S8.8]
- [Vehicular/Gun Target: S6.31433]
- [Withdrawl: S11.5]
Prisoners: A20
- [Cave: G11.98]
- [Dare-Death Squads: G18.7]
- [ENEMY Guard Automatic Action: S6.303]
- [Forced Labor: A20.5]
- [Infantry above a Panji counter may not guard an Unarmed unit beneath the Panji, and vice versa: G9.56]
- [Majority Squad Type: E.4]
- [RePh: O11.608, P8.608]
- [Sequential CC: A11.33]
Prohibited Location (A Location which an ENEMY unit/Weapon cannot enter/set-up-in due [usually] to terrain restrictions. [S?: S3.323; ENEMY Activated unit: S5.61, S9.26])
Promotion Out Of The Ranks: O11.6114, P8.6115
Promotion:
PSK (Panzerschreck): C13.5
- [HE Equivalency: C8.31]
- [S? Activation in non-factory building/pillbox: S5.754]
- [SW Team fire without non-qualified use penalty: S17.141]
PTC (Pin Task Check {see Pin NA for PTC exceptions}): A7.305, K11.9
PTO (Pacific Theater of Operations)
PTO Terrain: G.1
Pushing (see also Gun & Ammo Movement): C10.3